Material container is my BFFIn 45 get behind the material container. Nothing ever pierced that baby.
Ground Zeroes really shouldn't have breached the subject matter it did because it pretty much all went out the window. TPP Skull Face was depicted as a pulpy villain but after his actions in GZ it feels disjointed
Material container is my BFF
Gotta say, everything involving Quiet in MGS is just terrible--even ignoring the 'shame' stuff, she poisons everything she touches. Not even Snake could resist it, getting poisoned because he saw through his blind spot and defended himself with the wrong arm. I don't even think she has a circulatory system, how could a snake bite even hurt her? C'mon, Boss!
That mission is badly designed and counter to everything else in the game. The thing is, in the final phase of the battle there are two tanks, with one arriving before and one after the helicopter, that are essentially super tanks. These two super tanks have super-cannons that one-shot Snake from any angle; further, their cannons are the only weapons (I know of) capable of piercing cover or obstacles like walls. This means that it's impossible to take cover from them as you fight--you have to let Quiet grab their attention as you sit far away, hidden, or else risk an instant game over when they get a decent shot off. It took me forever to get through that mission.
I like how Skullface gives his speech about freeing the world from the english language in english.
My fan theory is that it's not a numbered entry in the series at all.
Kojima's grand plan with MGSV was to finally succeed at not making a Metal Gear Solid game. He has said that the V is not pronounced as a 5 because it stands for victory. It's also because this isn't a true entry in the series in any way.
-The Gameplay is almost totally different than previous entries
-There are no boss battles, something the series is known for
-The story goes through great lengths to accomplish nothing within the greater narrative, nothing you do within the game matters, you aren't Snake or Big Boss, none of the side characters are ever mentioned in any other entries, you barely learn anything new, Liquids origin is skipped over/thrown aside out of nowhere, Psycho Mantis has no new character development. Nothing that was teased really happens in the game.
-David Hayter is gone as are most of the previous MGS cast.
-No Codec and the tapes have nowhere near the same effect, almost none of the trademark silliness MGS is known for
I had to write this down somewhere. I know it's not real.
Also the tape
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I think kojima is missing the writing portion to be considered an auteur. He has people help him write, and the end result often is a disjointed mess because of clashing styles, taking input from others and pandering to cosplayers. He's a brilliant game designer but he bends to much to the whim of fans and those around him for me to consider him an auteur.
I didn't realise how short Big Boss was...
I love this picture so much because it's the only time we see any indication of Venom knowing and having a good working relationship with Boss, or any indication of his character during his time at MSF at all.I didn't realise how short Big Boss was...
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Well, in his line of work it's of advantage to be of small size. Better to hide and get inside narrow openings. It would be mote puzzled if he were big. Tiny Boss Best Boss.I didn't realise how short Big Boss was...
I love this picture so much because it's the only time we see any indication of Venom knowing and having a good working relationship with Boss, or any indication of his character during his time at MSF at all.
At least, I always assumed that to be V on the right.
I didn't realise how short Big Boss was...
People didn't seehim for 9 years, your not having an exact memory of his height to catch the small difference.Venom is clearly taller than BB.
Would people really think he grew some inches in the coma?
Would people really think he grew some inches in the coma?
People didn't seehim for 9 years, your not having an exact memory of his height to catch the small difference.
What bothers me most about the twist is that there was no lead up. You're just back to playing the epilogue again. Theres no big boss hits his head and comes to this realization, or big boss has intel of a doppleganger half way around the world, or miller questioning if he is the real big boss, since Eli doesn't share the same genes.
Well my questions are being things such as why they didn't wake Venom up years ago since he would keep the legend alive while Big Boss was in a coma, how Solid Snake never recognized Venom as not the real big boss.
its hit or miss on what you can climb on, what you can't and when Snake will decide to slide down a 2 foot boulder.
Yes. I was planning on replaying missions after I had a 100% completion, but losing Quiet killed my interest in replaying anything. And I'm not starting a new save file now that I finally have everything developed (I'm not going through that grind again) I hope they patch her back into the game or something.
Why would they catch something like a few centimeters in height?Ocelot and Miller would both know him intimately enough to tell the difference, but the former was in on it and the latter is implied to be at least partially blind in TPP.
Notably, Volgin does realise he's not Big Boss once he gets a closer look at him; though he really should have at least tried to use the same method to identify him as in MGS3.
As for the bolded, if it had been handled better Quiet's story was excellent. In many ways she was the best thing about the game.
The main story beats:
1. She's a Cipher assassin, sent to kill BB, but fails and is essentially burned alive. (Note: Interesting set-up for a character, she potential motivations for various actions regarding Skullface and BB/Venom already)
2. Skullface uses magic (parasites) to make her into a superhuman, and sends her back to kill BB (who's now actually Venom).
3. She tries to snipe Venom but fails again. However he spares her life. (Note: this kind of important moment between two characters setting up a dynamic relationship essentially NEVER happens in this game other than now.) This obviously sets up a conflict as her mission is still to kill him.
4. There is intrigue at her reluctance to talk. Venom decides to keep her around but acknowledges he might have to kill her. (Now we know both characters might kill the other, but both have reasons not to. Venom because he's a nice guy and would like info on Cipher, Quiet because her life has been saved.)
5. As the parasite thing comes to light, it becomes clear that Quiet is infected, and this is why she does not speak. The early intrigue successfully resolved in a way that makes sense.
6. Due to the last point, she could kill them all with words (clever plot by Skullface here) but is choosing not to. A noble sacrifice, which is obviously because she refuses to kill Venom because of him sparing her life. The assassin is reforming. Scene with Code Talker where she finally speaks confirms this.
7. Various cutscenes as well as the ingame missions show her bond with Venom growing, and them making an awesome team. The relationship grows. The player, too, grows attached to her.
8. The virus mutates leading to disaster, and it becomes clear to Quiet that she is still a threat. She leaves. Again, a noble decision, but one they can't let stand as she's dangerous. Something needs to be done. She's promptly captured for whatever reason.
9. Venom goes after her and it's unsure whether he'll kill or save her. (Well, it's supposed to be.) They save each other's lives in an epic showdown.
10. Venom is fatally wounded and the only thing that can save him is a medivac. The medivac only speaks English. This is the perfect culmination of the entire arc - All of the above points, from her original mission, to the infection, to her relationship with boss, mean you can see the gears turning as she struggles with the idea of sacrificing herself.
11. She does, and in doing so removes the threat of the virus and essentially ends her own life, for reasons that make complete sense and were shown step by step through the game. The player, like Venom, is left with the pain of losing her. The plot arc leaves no threads hanging.
THAT is reasonable storytelling. THAT worked. Each beat made sense and they were spread out properly. Now, seeing her frolick with Boss in the rain but be tortured by him 5 minutes later after a sideop is why I'm saying it's not perfect. The most fully realised character in the game being used mostly for ridiculous fanservice is why it's not perfect. But it was the best part of the entire story. Sometimes it felt like the entire game was about Quiet, to be honest.
Holy crap what is that.![]()
discover something new about this game everyday
Holy crap what is that.
This post is perfection. Everything about it.
I didn't realise how short Big Boss was...
Ohhh! I never used that thing. This is amazing.Fully-charged, max upgraded stun arm shot?
The rain transformed![]()
discover something new about this game everyday
Why would they catch something like a few centimeters in height?
they're all wearing boots, mang.
I think kojima is missing the writing portion to be considered an auteur. He has people help him write, and the end result often is a disjointed mess because of clashing styles, taking input from others and pandering to cosplayers. He's a brilliant game designer but he bends to much to the whim of fans and those around him for me to consider him an auteur.
Venom never says the name out loud. Also, it's done on different menu separate from the game cutscene. We can assume that Venom is saying he's Big Boss, and the player is simply inputing their own name and BD.I just noticed something super dumb about the twist. At the very beginning where the doctor asks you for your name and birthday, you're supposed to enter in your (Medic's) name. But at that point Medic is supposed to be hypnotized or whatever into thinking that he's Big Boss, so why would he respond with his real name? The real name is even used for the fake passport given to Big Boss so obviously that's meant to be Medic's real name. Also how do you hypnotize visual memories into someone who's in a coma.
I just noticed something super dumb about the twist. At the very beginning where the doctor asks you for your name and birthday, you're supposed to enter in your (Medic's) name. But at that point Medic is supposed to be hypnotized or whatever into thinking that he's Big Boss, so why would he respond with his real name? The real name is even used for the fake passport given to Big Boss so obviously that's meant to be Medic's real name. Also how do you hypnotize visual memories into someone who's in a coma.
I just noticed something super dumb about the twist. At the very beginning where the doctor asks you for your name and birthday, you're supposed to enter in your (Medic's) name. But at that point Medic is supposed to be hypnotized or whatever into thinking that he's Big Boss, so why would he respond with his real name? The real name is even used for the fake passport given to Big Boss so obviously that's meant to be Medic's real name. Also how do you hypnotize visual memories into someone who's in a coma.
I just noticed something super dumb about the twist. At the very beginning where the doctor asks you for your name and birthday, you're supposed to enter in your (Medic's) name. But at that point Medic is supposed to be hypnotized or whatever into thinking that he's Big Boss, so why would he respond with his real name? The real name is even used for the fake passport given to Big Boss so obviously that's meant to be Medic's real name. Also how do you hypnotize visual memories into someone who's in a coma.
You don't simply 'wake' someone up from a coma. That's not how that works.
And the only people that knew the truth about Venom Snake were Venom himself, Zero (who orchestrated it), Ocelot, and Miller, but since they all used hypnosis of some form or another, it didn't matter that they knew. IIRC the "Doublethink" tape explains this.
Quoting this so I can find it later.As for the bolded, if it had been handled better Quiet's story was excellent. In many ways she was the best thing about the game.
The main story beats:
1. She's a Cipher assassin, sent to kill BB, but fails and is essentially burned alive. (Note: Interesting set-up for a character, she potential motivations for various actions regarding Skullface and BB/Venom already)
2. Skullface uses magic (parasites) to make her into a superhuman, and sends her back to kill BB (who's now actually Venom).
3. She tries to snipe Venom but fails again. However he spares her life. (Note: this kind of important moment between two characters setting up a dynamic relationship essentially NEVER happens in this game other than now.) This obviously sets up a conflict as her mission is still to kill him.
4. There is intrigue at her reluctance to talk. Venom decides to keep her around but acknowledges he might have to kill her. (Now we know both characters might kill the other, but both have reasons not to. Venom because he's a nice guy and would like info on Cipher, Quiet because her life has been saved.)
5. As the parasite thing comes to light, it becomes clear that Quiet is infected, and this is why she does not speak. The early intrigue successfully resolved in a way that makes sense.
6. Due to the last point, she could kill them all with words (clever plot by Skullface here) but is choosing not to. A noble sacrifice, which is obviously because she refuses to kill Venom because of him sparing her life. The assassin is reforming. Scene with Code Talker where she finally speaks confirms this.
7. Various cutscenes as well as the ingame missions show her bond with Venom growing, and them making an awesome team. The relationship grows. The player, too, grows attached to her.
8. The virus mutates leading to disaster, and it becomes clear to Quiet that she is still a threat. She leaves. Again, a noble decision, but one they can't let stand as she's dangerous. Something needs to be done. She's promptly captured for whatever reason.
9. Venom goes after her and it's unsure whether he'll kill or save her. (Well, it's supposed to be.) They save each other's lives in an epic showdown.
10. Venom is fatally wounded and the only thing that can save him is a medivac. The medivac only speaks English. This is the perfect culmination of the entire arc - All of the above points, from her original mission, to the infection, to her relationship with boss, mean you can see the gears turning as she struggles with the idea of sacrificing herself.
11. She does, and in doing so removes the threat of the virus and essentially ends her own life, for reasons that make complete sense and were shown step by step through the game. The player, like Venom, is left with the pain of losing her. The plot arc leaves no threads hanging.
THAT is reasonable storytelling. THAT worked. Each beat made sense and they were spread out properly. Now, seeing her frolick with Boss in the rain but be tortured by him 5 minutes later after a sideop is why I'm saying it's not perfect. The most fully realised character in the game being used mostly for ridiculous fanservice is why it's not perfect. But it was the best part of the entire story. Sometimes it felt like the entire game was about Quiet, to be honest.
Interesting issued 1979?
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Also the tape
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discover something new about this game everyday
I didn't realise how short Big Boss was...
These past few pages are so negative. What did everyone LIKE about the story?
I actually found Kid Mantis to be one of my favorite parts of the story. A super powerful psychic who gets fiddle'd by others because he's an innocent kid. They made Volgin coming back seem plausible. Mantis' story arc with crashing the plane when V woke up was really interesting (this is being talked about on the radio the second time V wakes up if you listen). He looks way cooler than than any other character sans Ponytail Snake. Him bonding with Eli was a nice touch. I loved how he took on the visual characteristics of the people he was channeling at the time.
As for the bolded, if it had been handled better Quiet's story was excellent. In many ways she was the best thing about the game.
The main story beats:
1. She's a Cipher assassin, sent to kill BB, but fails and is essentially burned alive. (Note: Interesting set-up for a character, she potential motivations for various actions regarding Skullface and BB/Venom already)
2. Skullface uses magic (parasites) to make her into a superhuman, and sends her back to kill BB (who's now actually Venom).
3. She tries to snipe Venom but fails again. However he spares her life. (Note: this kind of important moment between two characters setting up a dynamic relationship essentially NEVER happens in this game other than now.) This obviously sets up a conflict as her mission is still to kill him.
4. There is intrigue at her reluctance to talk. Venom decides to keep her around but acknowledges he might have to kill her. (Now we know both characters might kill the other, but both have reasons not to. Venom because he's a nice guy and would like info on Cipher, Quiet because her life has been saved.)
5. As the parasite thing comes to light, it becomes clear that Quiet is infected, and this is why she does not speak. The early intrigue successfully resolved in a way that makes sense.
6. Due to the last point, she could kill them all with words (clever plot by Skullface here) but is choosing not to. A noble sacrifice, which is obviously because she refuses to kill Venom because of him sparing her life. The assassin is reforming. Scene with Code Talker where she finally speaks confirms this.
7. Various cutscenes as well as the ingame missions show her bond with Venom growing, and them making an awesome team. The relationship grows. The player, too, grows attached to her.
8. The virus mutates leading to disaster, and it becomes clear to Quiet that she is still a threat. She leaves. Again, a noble decision, but one they can't let stand as she's dangerous. Something needs to be done. She's promptly captured for whatever reason.
9. Venom goes after her and it's unsure whether he'll kill or save her. (Well, it's supposed to be.) They save each other's lives in an epic showdown.
10. Venom is fatally wounded and the only thing that can save him is a medivac. The medivac only speaks English. This is the perfect culmination of the entire arc - All of the above points, from her original mission, to the infection, to her relationship with boss, mean you can see the gears turning as she struggles with the idea of sacrificing herself.
11. She does, and in doing so removes the threat of the virus and essentially ends her own life, for reasons that make complete sense and were shown step by step through the game. The player, like Venom, is left with the pain of losing her. The plot arc leaves no threads hanging.
THAT is reasonable storytelling. THAT worked. Each beat made sense and they were spread out properly. Now, seeing her frolick with Boss in the rain but be tortured by him 5 minutes later after a sideop is why I'm saying it's not perfect. The most fully realised character in the game being used mostly for ridiculous fanservice is why it's not perfect. But it was the best part of the entire story. Sometimes it felt like the entire game was about Quiet, to be honest.
Kojima is a goddamn shit writer. Don't let anyone tell you otherwise.
But how many AAA games can you name that seem like they were influenced and made by a single person? only kojima. He has David Bowie and Joy Division thrown in just because he can.
So in that sense he is an auteur of the video game world. He does and gets what HE wants.
The actual Venom model has the same proportions as Big Boss, so maybe part of the reason V had to be kept in an induced coma for so long was the result of healing resectioned bones?
Ocelot and Miller would both know him intimately enough to tell the difference, but the former was in on it and the latter is implied to be at least partially blind in TPP.
Notably, Volgin does realise he's not Big Boss once he gets a closer look at him; though he really should have at least tried to use the same method to identify him as in MGS3.
Thinking about how useless she becomes when soldiers rock helmets makes it a little easy to get over the loss of her, though.
He died, travelled back in time within hell, had sex with his mother and took over the soul of his not yet born daughter and went off to serve XOF and kill Big Boss in the Hospital.Have I missed something? What happened to Chico?
From what I recall around that time, Ryan Payton proposed the retcon idea to Kojima for the MGS3 codec squad being the Patriots during MGS4's development, and Kojima thought it was clever and rolled with it.
He died, travelled back in time within hell, had sex with his mother and took over the soul of his not yet born daughter and went off to serve XOF and kill Big Boss in the Hospital.