IntelliHeath
As in "Heathcliff"
Just cuz she's blonde don't mean she's guaranteed among the initial 16 character roster.
But her hairs is white.
Just cuz she's blonde don't mean she's guaranteed among the initial 16 character roster.
I hope we get Twelve... or Thirteen
now lets dances giez!!
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I think it's more a platinum blonde.But her hairs is white.
I hope we get Twelve... or Thirteen
now lets dances giez!!
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People complaining about proximity normals when they're in most 2d fighters. You just have shitty spacing, sorry.
I mean you might not like them, but saying that they affect the game so much that you can't do simple shit means you're just bad.
I think people would be on board if they introduced a newish character that played mostly like Twelve but had a much less bland physical appearance.
No, you're bad because you do have control over those normals, you're just not good enough to exercise it. This is just scrubby complaining, get better at the game.I mean, most moves that hit at that angle are proximity, so why not make his? I'm bad because I want control over Ibuki's close standing HK? Or Cammy's close standing HP? (which capcom has in fact changed to command now) Thanks, dude.
No, you're bad because you do have control over those normals, you're just not good enough to exercise it. This is just scrubby complaining, get better at the game.
I think Proximity is good when it depends on the game. like I fucks with it in 3rd, but that's also because the game is target combo heavy and outside of that normals can be used for pokes and linking into other combos. (juggles as well depending on property).
I can see why it might be a problem in IV since 1-frame links are the bnb of all the characters thus it can get in the way.
So I got fightcade working and played third strike and alpha. Didn't know they arcade ports thought it would be the console versions. Had fun wish there was a training mode so I could practice combos and moves. I'm not sure yet which one of them feels closer to V.
Either way I don't play IV, so my opinion isn't valid by default.Complete myth.
So I got fightcade working and played third strike and alpha. Didn't know they arcade ports thought it would be the console versions. Had fun wish there was a training mode so I could practice combos and moves. I'm not sure yet which one of them feels closer to V.
which alpha? i'm in the middle of a move but i'd be down to get a little FightCade group going and get some matches in soon. let me know
Alpha 3. But I really stink at it and it was my first time playing both. The air blocking really threw me off lol. I need to read up on that version some more. Between alpha 3 and third strike which do you guys feel is a good warm up for V?which alpha? i'm in the middle of a move but i'd be down to get a little FightCade group going and get some matches in soon. let me know
Ok coolEither way I don't play IV, so my opinion isn't valid by default.
I might be on later tonight depending on my university workload after I get off of work. I can help you learn some of the basics-intermediate stuff when I get a chance. That way you won't have to deal with punishment from the players.
Met some toxic asshat in the Super Turbo room the other day who won with Classic Sagat then had the nerve to talk shit and put me on ignore. Those guys are the worst.
I'm in. I need to participate in the OT more however. Look for Young Anti whenever you get a chance.
OP Would you mind if I borrowed some of your images to make my Street Fighter V app?
This is it so far: https://play.google.com/store/apps/details?id=com.code.mufausa.sfvmoveslist
Alpha 3. But I really stink at it and it was my first time playing both. The air blocking really threw me off lol. I need to read up on that version some more. Between alpha 3 and third strike which do you guys feel is a good warm up for V?
Alpha 3. But I really stink at it and it was my first time playing both. The air blocking really threw me off lol. I need to read up on that version some more. Between alpha 3 and third strike which do you guys feel is a good warm up for V?
Not gunna lie to you. Super Turbo is the one to go with. SFV takes a lot from that game.
I might be on later tonight depending on my university workload after I get off of work. I can help you learn some of the basics-intermediate stuff when I get a chance. That way you won't have to deal with punishment from the players.
Met some toxic asshat in the Super Turbo room the other day who won with Classic Sagat then had the nerve to talk shit and put me on ignore. Those guys are the worst..
I haven't seen IntelliHeath post in here in a sec. Might wanna send a PM.
Yeah one of the reasons I got it was to try mika and Nash even though he's no longer a charge character.But 3rd strike has Alex who I'm also interested in. Ah decisions lolI haven't seen IntelliHeath post in here in a sec. Might wanna send a PM.
I'd say 3rd for a couple of reasons
-No Air Block
-No Guard Gauge
-Stun Meter (Stun Combos will become the end all meta mark my words)
But Alpha 3 still has some things to offer.
-No Proximity
-The Alpha Characters are there
-V-ism activation in regards to counter
-Some other shit I haven't considered.
Interesting I may look at that as wellNot gunna lie to you. Super Turbo is the one to go with. SFV takes a lot from that game.
Toxic asshats are present everywhere better just shrug it off and not wasting time on thinking about it. In case of O.Gat you might want to learn Boxer, since he can demolish him pretty well.
Thanks for this max!I'd actually not recommend any conventional classic 2d Capcom fighter after playing a ton of SF5.
I made several initial comparisons of early SF5 builds to SF3: New Generation and Super Turbo. And while there is concepts and mechanics that are similar, the actual feel of the game comes much closer to something like Street Fighter 4/Omega mode.
The game is made by Dimps and it absolutely retains the feel of a Dimps style fighter. Playing any SF will make you feel better about playing SF5. But the hitbox collisions, hitstun & blockstun all behave like a 2.5d game. Street Fighter 5 really plays like Street Fighter 4, with way less mechanics to use...or abuse.
Is it just me or does anyone else find the 2d background/stages to look better than what we have today?
Is it just me or does anyone else find the 2d background/stages to look better than what we have today?
Thanks for this max!
Man those are beautiful shots3d fighters certainly have issues with depth and scale. Sadly, this comes down to artistic prowess, and not as much graphical horsepower. It's kind of odd that 2d stages have more depth that current 3d ones.
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Really?? Elaborate.
"3d fighters certainly have issues with depth and scale. Sadly, this comes down to artistic prowess, and not as much graphical horsepower. It's kind of odd that 2d stages have more depth that current 3d ones."
ArcSys is much better at capturing the same kind of skewed perspectives that 2D fighters have in their backgrounds. I'm sure Capcom could manage if they tried, but....
Nice!Of course 2D backgrounds are better, just look at this gorgeous collection:
http://imgur.com/gallery/GPlx4
Street Fighter 5 really plays like Street Fighter 4, with way less mechanics to use...or abuse.
3d fighters certainly have issues with depth and scale. Sadly, this comes down to artistic prowess, and not as much graphical horsepower. It's kind of odd that 2d stages have more depth that current 3d ones.
True. Daiskue and crew are the gods of creating 2d with 3d.
WTF? Is that really Maximillian posting?
I wouldn't say SF5 has "way" less mechanics.
WTF? Is that really Maximillian posting?
I'd actually not recommend any conventional classic 2d Capcom fighter after playing a ton of SF5.
I made several initial comparisons of early SF5 builds to SF3: New Generation and Super Turbo. And while there is concepts and mechanics that are similar, the actual feel of the game comes much closer to something like Street Fighter 4/Omega mode.
The game is made by Dimps and it absolutely retains the feel of a Dimps style fighter. Playing any SF will make you feel better about playing SF5. But the hitbox collisions, hitstun & blockstun all behave like a 2.5d game. Street Fighter 5 really plays like Street Fighter 4, with way less mechanics to use...or abuse.
lolNeither would I. The correct word would be "fewer"
I totally agree, for example most of Samurai Shodown backgrounds (specially IV, man, was that game bleak and dark) are empty but they create a very strong impression on you. On the other hand, Soul Calibur backgrounds are mostly equally empty but they do nothing for the player (at least for me).
In the depth department I think it's a "limitation" of 3D, I mean, a 2D background is a static image with some frames of animation and "that's it" (I know it implies a lot of work), in 3D you need to model a lot of shit, animate every object and plan the camera movements. For example the SFIV backgrounds are way bigger than they appear and there are a lot of hidden objects and animations (I remember a video showing that), I guess that takes a lot of work. To create a very complex multi-layered stage you would need to dedicate a lot of resources.
Alright, that's not bad since I actually kinda like Omega, but a little sad to know that it is indeed a Dimps style fighter to an extent. Does it feel as "off" as SFIV? Or are there some improvements to the feel of control?
Even if it turns out more simple, there are still playstyles and match-ups. The constant (maybe) inflow of new characters will keep that part interesting for a long time.Doesn't seem all that less to me.
SFV may not have FADC but it has V-Skills and V-Triggers.
It may not have invincibility on back dash but it does have alpha counters.
Aside from that it still has all the usual ex moves, supers etc. Not to mention that new Crush Counter mechanic, normals doing white health damage, no chip death outside of supers etc.
From the E3 build, to the Beta(which might be the same build), SF5 does have a very heavy and clunky feel. This is mostly due to extreeeeeeeme amounts of hitstop/blockstun, but you get used to it. However, I played some matches of Super Turbo with a friend while waiting for the SF5 beta to come online, and ST comes across as feeling about 50% faster.