Oculus announces partnership with PC manufacturers for "‘Oculus Ready", sub $1000 PC

They hope to get at least some mainstream attention here. Many mainstream consumers have money. Many mainstream consumers have no desire to build their own Oculus capable PC. These are just prebuilts they give their blessing to, which helps them because it gives them some machines they can point to if someone is interested and the OEMs get a new potential market to sell to. It makes all the sense in the world. As for the cost, we know what Oculus recommends for a good experience and a pre-built with those specs, around $1000 sounds about right.
 
Nice.

BTW, would there be any advantage with Rift in having say, a GTX 980 Ti rather than the minimum graphics card (GTX 970) ?
 
"Oculus Ready" on the lowest settings if it's under $1000

You can easily build a nice system around the 970 for under $1,000. Maybe a 980 for $1,000 - depending on compromises elsewhere - specially on CPU, as it matters less with VR - and modern API's should leverage it better anyway.

That's almost 4 times the power of a PS4.

So if that's bad, what's PlayStationVR going to be?
 
These are going out ~2016 right?
Probably going to have i5 Kaby Lake + 970/980 equivalent of Pascal / Arctic Islands if those come out in time
 
Enthusiasts aren't buying prebuilt machines.

And yet they still sell very well considering few casual users would spend that much on gaming. I'd still class them as enthusiasts to invest that much money in gaming. Just because someone buys prebuilt or doesn't have an interest in building their own, does not mean they are not enthusiasts
 
Just curious, do we actually have a price bracket and release date for Oculus yet? I was all on board at first but since we have others entering the market now I've been kind of waiting to see what the products will be when they're finished to try and decide which one is the best choice.
 
I remember Windows Vista Ready.

We've all seen this with Steam Machines. I will be genuinely surprised if looking 5 years back "Oculus Ready" meant anything for the consumer in practice.

#MARKETING
 
None of the headset has a price tag of over $400 so far.

DK1 is $300, DK2 is $350 and the older Gear VR is $199. The new Gear VR cost $99 so I'll be quite shock if this goes over $400. Moreover, this is build for the consumers, so i'll figure the price tag will be consumer friendly too. Or at least I hope.
 
No, I have not, but my point was about hardware partnerships and pre-built machines being far more expensive and failing to sell at a mainstream level, never mind to a highly technical and self-building crowd.

I'll be day one on Oculus, make no mistake, new GFX card and motherboard included.

oh right, i thought you were talking about VR itself
 
None of the headset has a price tag of over $400 so far.

DK1 is $300, DK2 is $350 and the older Gear VR is $199. The new Gear VR cost $99 so I'll be quite shock if this goes over $400. Moreover, this is build for the consumers, so i'll figure the price tag will be consumer friendly too. Or at least I hope.

It's still mostly an enthusiast product for now though, what with the PCs needed to run them, so I wouldn't be that surprised at a $400 pricepoint.
 
One grand to be "ready". Who are they targeting here?

Considering the recommended GPU and CPU building your own costs $900 at minimum. These companies have to make profit but if all they skimp on is the motherboard, psu and get a good discount on Windows and the chassis then they could sell something reasonable at $800 the minimum.
 
Just curious, do we actually have a price bracket and release date for Oculus yet? I was all on board at first but since we have others entering the market now I've been kind of waiting to see what the products will be when they're finished to try and decide which one is the best choice.
The Rift is coming out Q1 2016, HTC Vive will have a limited direct-order release Q4 2015 followed by a full launch Q1 2016, Galaxy Gear VR is coming out November, 2015, PSVR is coming out Q2 2016. Price-wise Rift will be "at least $300", and will be the cheapest of the three biggies since they are selling it for cost, no profit on the hardware.
 
This is actually great for somebody like me. I'll be going in with PSVR because I own a PS4 and not a gaming pc, but in a two years or so I'll totally be ready for the rift and one of these PCs will probably be going for under $1000 at that point.
 
This is actually great for somebody like me. I'll be going in with PSVR because I own a PS4 and not a gaming pc, but in a two years or so I'll totally be ready for the rift and one of these PCs will probably be going for under $1000 at that point.

In 2 years you could build a Rift PC for like $600.
 
Tbh i'm having a hard time picturing who exactly doesn't already have a decent PC, but will want to spend $1300 (or whatever OR is) to play VR games.

Um me, never been a pc gamer, have had no pc for years, only consoles. I am all in on oculus and i knew they would do something like this. They need to make it easy for us console guys.
 
I have a nice gaming laptop, but unfortunately it's not powerful enough for VR. I really wish it would allow me to upgrade the components, but I don't think it does.
 
Why exactly does VR need so much power? I'm not up to date with this stuff.

from Valve's GDC slides

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aliasing16gklg.png

aliasing2okknc.png

basically you have to run the games on very high res at high constant framerate and also pay attention to have a clean IQ with good AA
 
I wonder how many people will throw down ~$1000 for a PC that will run Oculus for 1-2 years before becoming outdated and subpar.

The PSVR is attractive because it's guaranteed to at least last the whole generation, even if it might not be as technically proficient as PC VR a few years down the road.
 
It's still mostly an enthusiast product for now though, what with the PCs needed to run them, so I wouldn't be that surprised at a $400 pricepoint.

Palmer Luckey said his plan is really between 200-400. More like 300 to 350 if we go by the latest estimation
 
Regarding GPUs, aren't AMDs better suited for DX12? So what to buy?

AMD could potentially be better suited but we won't know until consumer products and software are available. Both manufacturers are devoting a lot of effort into VR because it's potentially huge for highend dedicated GPUs.
 
Depending on what's in it, that might not be unreasonable.

It's about what I spend whenever I completely redo a PC anyway and seems to be around the price we have on the popular build in the PC gaming thread.

Presumably you'd be able to get something matching or exceeding their minimum requirements of a GTX 970-class machine at under a grand which doesn't sound like too much of a premium over building your own (assuming they don't use shit-tier components).

I wonder if oculus' partnership with microsoft will extend to cheap windows licenses.
 
Also isn't it essentially rendering the same image twice? Or am I mistaken on that?

It has to render the scene twice, yes.

But you don't need Witcher 3 gfx in every game, certainly not in VR. Having lower quality textures and less complicated models is viable.

I can run all the Source games, the Unreal beta, Rainbow Six: Siege all at 120+ fps on an i5-750 with a nVidia 770. Not the most powerful system. I only get 45~ in the Witcher with settings on low.

And I played around with a DK1 on my system and the demos ran great.
 
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