Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.

Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
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How do you feel about Birdie? I feel like he is too heavy on gimmicks.
Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
No need for questions fam I'm out you're the best
You could always charge the dp-headbutt with any P button. Or do you mean you can use K buttons now, too?I felt my main damage with birdie came from the qcb kick leap grab.. I don't know how gimmicky it will be, but it shouldn't be hard to punish after a while.. Kind of like a ll meatsquasher from hugo. I did like st. Mp xx lk leap grab though!
His light spd has the same or less range than normal throw it seems.
His can now moves super slow, so you can easily use it as a safety net for his tackles (will come behind you and interupt punishes)
His charde dp/head butt can now be charged with all buttons.. This made it hard to charge a chain and then cancel it, because you would get the headbutt after releasing the kick button.
With v-trigger birdie seems very good.
My main problem is that i was not in range for a 2 lights on to special most of the times o tried.. I feel he mostly going to get his damage from pokes, leap grabs and punishes.
Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
I consider Dan a classic character.
He'll take Joke Characters to a brand new level in SF5.
But are they characters he'd expect to see in a Street Fighter game? Capcom back peddled on the classic thing.Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
But are they characters he'd expect to see in a Street Fighter game?
Haha interesting.
Did you enjoy Rashid? What kind of playstyle does he have? Was he easy to pick up like Ryu? I'm pretty much set on maining Rashid so I'd like to hear your thoughts on him.
You could always charge the dp-headbutt with any P button. Or do you mean you can use K buttons now, too?
Rashid is pretty easy to pick up, but agsinst chsracters with great normals (eg. mika and nash) he had prett bad range to compete with his own normals.
How I think he should be played:
-zone with qcf+kick hurricanes
-poke from far with well spaced qcb+kick/run+kick for his fly kick, so that it hits late and leaves you pretty safe
-Use momentum to start frame traps:qcf+lp seems plus on block, and he can then use st. Mp or st. Mk to frame trap and get combo from counterhits (st.mp/st.mk to c. Mk xx qcf+lp) or he can use b. Hp which seems to be a fast slash that is safe and is a crush counter)
-qcf+PP = ex dp with invincibility
Interesting stuff:
-all qcf punches are mashable on hit and block (except ex which is only on hit) - this will extend the amount of hits and distance greatly. Rashid can do horizontal slashes for half the screen (but pubishable on block if mashed) - in the corner a mp slash will bring you over the opponent and to the opposite side of the screen.
-his vtrigger affects all moves that is done through it: roll goes full screen in a flash and so does the flip vskill. Another projectile can not be thrown.
-link:c. Hp(2hits),st.mp xx qcf+lp mash
so what are we thinking for character adjustments and v-skills and shit? there's no way those two are getting in intact.
there it is
There goes my bet with vulva. He hedged and hesitated. I was looking forward to the money.
Yeah, but that goalpost was moved weeks ago by some other guy. That second sentence was also weird considering you refused to accept that DLC is a good idea for this game the other day 😨Moving goalposts. Just accept it.
Rashid is pretty easy to pick up, but agsinst chsracters with great normals (eg. mika and nash) he had prett bad range to compete with his own normals.
How I think he should be played:
-zone with qcf+kick hurricanes
-poke from far with well spaced qcb+kick/run+kick for his fly kick, so that it hits late and leaves you pretty safe
-Use momentum to start frame traps:qcf+lp seems plus on block, and he can then use st. Mp or st. Mk to frame trap and get combo from counterhits (st.mp/st.mk to c. Mk xx qcf+lp) or he can use b. Hp which seems to be a fast slash that is safe and is a crush counter)
-qcf+PP = ex dp with invincibility
Interesting stuff:
-all qcf punches are mashable on hit and block (except ex which is only on hit) - this will extend the amount of hits and distance greatly. Rashid can do horizontal slashes for half the screen (but pubishable on block if mashed) - in the corner a mp slash will bring you over the opponent and to the opposite side of the screen.
-his vtrigger affects all moves that is done through it: roll goes full screen in a flash and so does the flip vskill. Another projectile can not be thrown.
-link:c. Hp(2hits),st.mp xx qcf+lp mash
Theres no winning man this guy just hates third strike and refuses to believe.Moving goalposts. Just accept it.
so what are we thinking for character adjustments and v-skills and shit? there's no way those two are getting in intact.
Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
If only his V trigger is Aegis Reflector his pressure isnt going to be as hardUrien is going to be different just by the system mechanics of SF5. No charge partioning, only 1 bar of meter, etc.
I don't think Alex will have to be changed much, Urien will though atleast the way people traditionally played him.
so what are we thinking for character adjustments and v-skills and shit? there's no way those two are getting in intact.
Also I'm really liking this notion that Rashid might be more defensive than I expected.
Rashid is pretty easy to pick up, but agsinst chsracters with great normals (eg. mika and nash) he had prett bad range to compete with his own normals.
How I think he should be played:
-zone with qcf+kick hurricanes
-poke from far with well spaced qcb+kick/run+kick for his fly kick, so that it hits late and leaves you pretty safe
-Use momentum to start frame traps:qcf+lp seems plus on block, and he can then use st. Mp or st. Mk to frame trap and get combo from counterhits (st.mp/st.mk to c. Mk xx qcf+lp) or he can use b. Hp which seems to be a fast slash that is safe and is a crush counter)
-qcf+PP = ex dp with invincibility
Interesting stuff:
-all qcf punches are mashable on hit and block (except ex which is only on hit) - this will extend the amount of hits and distance greatly. Rashid can do horizontal slashes for half the screen (but pubishable on block if mashed) - in the corner a mp slash will bring you over the opponent and to the opposite side of the screen.
-his vtrigger affects all moves that is done through it: roll goes full screen in a flash and so does the flip vskill. Another projectile can not be thrown.
-link:c. Hp(2hits),st.mp xx qcf+lp mash
He was actually top tier in that, wasn't he?I feel like Alex is going to be revamped into more of a pure grappler. At the very least he's going to play more like his Tatsunoko vs Capcom variation than he did in SF3.
I consider Dan a classic character.
He'll take Joke Characters to a brand new level in SF5.
He was actually top tier in that, wasn't he?
I'm pretty sure it was just his assist that was pretty good...
With Zero.
Some can correct me if I'm wrong.
I consider Dan a classic character.
He'll take Joke Characters to a brand new level in SF5.
They need to take the jokiness to the next level. Dan should look like a 2D sprite character, or have bad animation on purpose, or some other meta thing.
How are his air normals. Are there any that change his in-air momentum?
Dont know but people here are recording gameplay already.Is there going to be a SFV stream for twitchcon today?
Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
He was mid tierHe was actually top tier in that, wasn't he?
I'm pretty sure it was just his assist that was pretty good...
With Zero.
Someone can correct me if I'm wrong.
Ayy lmaoAlso asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
Ayy lmao
Of all the combinations of characters in TvC I used, I don't think I've ever used Alex and Zero together. Interesting.
I want to see the Urien reveal so badly.. Guess he will be one of the technical characters hinted at so I might have a difficult time maining him (played Seth and Yun in SF4 kappa).
Good enough. Still beats his 3S standing.He was mid tier
Well there it is.Spent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
SweetSpent about 4 hours with sf5 rashid build today. Played Birdie and Rashid if you guys want to ask questions.
Also asked Matt from Capcom: would you consider Alex and Urien "classic characters"? And he replied yesTake that as you will.
Anyone who beats him will be featured (quite prominently) on his YouTube channel.All Max has to do is play as Cammy and he's guaranteed to win.
Well there it is.
Called it
- Green Section (8) = Characters From Numbered Street Fighter Games (Sans SFI and IV)
- Blue Section (4) = Characters From the Street Fighter Alpha Games
- Purple Section (4) = Newcomers
Well there it is.
Called it
- Green Section (8) = Characters From Numbered Street Fighter Games (Sans SFI)
- Blue Section (4) = Characters From the Street Fighter Alpha Games
- Purple Section (4) = Newcomers
Wasn't that a very popular guess?Well there it is.
Called it
- Green Section (8) = Characters From Numbered Street Fighter Games (Sans SFI)
- Blue Section (4) = Characters From the Street Fighter Alpha Games
- Purple Section (4) = Newcomers