orthodoxy1095
Banned
Bullshit yourself bud. When the second Chapter has Missions 33, 34, 36, 37, 39, 40, 42, 44, 47, 48, 49 and 50 as variants of the first chapters, the game is padded out (and again clearly unfinished). There is nothing wrong with giving players the option to replay older mission under those conditions (Subsistence in particular is great), but it should be something like a menu toggle. Not a numbered mission.This is all bullshit to me. "Padding" is assassins Creed style run around and collect the treasure chests, mindless tasks that add nothing to the gameplay.
That's just Chapter 2 though. I mean, someone pointed out earlier in the thread that if you narrow the first chapter to actually plot-related stuff, you could get something like this:
01 - Phantom Limbs
06 - Where Do The Bees Sleep?
11 - Cloaked in Silence [BOSS FIGHT]
12 - Hellbound
13 - Pitch Dark [I'm trying to be nice here, but since it's the introduction to Africa and it relates to the epidemic later in the story I'm going to count it]
16 - Traitors Caravan [I guess the Skulls are there and the cargo is sort of important]
20 - Voices
23 - The White Mamba
28 - Code Talker
29 - Metallic Archae [BOSS FIGHT]
30 - Skull Face
31 - Sahelantropus [BOSS FIGHT]
Some of the other missions like #21 are actually pretty great. But the rest feel something akin to glorified sideops and serve as filler. Most of the main missions in Chapter 1 are actually, hilariously, something closer to the side ops we got in Ground Zeroes. And subsequently, most of the side ops in TPP are actually like randomly generated missions. They're actually generally worse in quality than GZ side ops. The game is hilariously padded out in that respect. 150 side ops? Why not cut down on that number dramatically and make the remaining ones more complex and interesting?
Oh yeah, because they needed filler.
Under an ever deeper analysis, Nibel's thoughts on the game were really quite well put about how the game actually invalidates itself into filler: http://www.neogaf.com/forum/showpost.php?p=179474849&postcount=10752
Why did I do all of this?
If you think even further, you'll realize that MGSV is completely filler and failed to present one of the most important moments in the entire franchise, and it's completely baffling to me. I wanted to learn about the story of the other guy in the ambulance. Was it planned as DLC? As new game? Or just what the fuck was this. Is this another one of those 'Player =/= Solid Snake' philosophies that Kojima wants to feed us? I don't know.
Hence the disappointment many feel.
Glad you're enjoying it. That's your take on it though. Once I saw the list of side ops that remained after I got the ending, I saw a bunch of meaningless stuff to do that I had no interest in doing (since they lack any compelling reason to be completed) and got rid of the game.The side ops and objectives encourage different ways to replay the missions. I am going to be playing this game for a long time. I know I can just open the game and run a few side ops or try to s rank a mission and put it away for the next year or so.
Yeah, people expected a story-heavy game from a series known as story-heavy and expected it to be satisfying. What a bunch of idiots.I just think a lot of people want the game to be something it isn't and wasn't designed to be.
This of course discounts all of us who didn't really play the game for the story and still walked away disappointed.