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SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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I would like the enemy equipment response to how I play so much more if reverting it wasn't limited to Combat Deployment missions. Whose idea was that?

MGS3 allowed you to sabotage enemy rations and ammo depots. That should have been a constant option within the open world. "I think I'm going to infiltrate and blow up their defensive equipment storage before I take on this mission". That would be a meaningful way to interact with 'side' content facilitated by an open world, much more than harvesting plants.

I'm more bummed by the lack of gore, to be honest. I would like to target specific body parts and I want legs to blow up when I hit them with my anti-material rifle. It's stupid that a soldier just gets bloody when you throw a grenade, mine or C4, too. I know it's a sick and petty thing to demand, but come on, you give me a thousand weapons to play with and there is virtually no difference between shooting with a shotgun and a machine gun? Hasn't Kojima watched Rambo IV?
 
A lot of the 'limitations' in terms of the enemies are intentional, I imagine. Things like "better patrolling routines" don't translate well when you don't have vision cones and narrower play spaces; when you scout out a base you have to expect that your enemies will be more or less where you saw them, otherwise the stealth gameplay would easily devolve into almost getting seen and hoping you don't jump into the view of another enemy, or even being put into predicaments where being spotted is almost a certainty (with too many patrolling variable for a player to reasonably manage). How many times would you have been spotted by an enemy vehicle driving past a base if it didn't make such a noticeable noise? More elaborate enemy patrols would be like that, x10.
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There's a really delicate balance to making a fair stealth game that The Phantom Pain manages well, and a lot of the perceived shortcomings are for the greater sake of the gameplay.

I mostly agree that the current balance is well-tuned to MGSV's open structure; but a lot of the issues raised with it could have been alleviated if it were possible for them to include a greater variety of maps beyond the two open worlds. Smaller; Ground Zeroes-ish instanced maps which used more complex patrols, tighter, claustrophobic spaces and heavier fortifications would have allowed for two broadly different approaches to stealth to coexist more or less equally as opposed to the final game's skewed balance.

If there was an ingame return to Camp Omega cut, I'd imagine it'd have been intended to fulfill a similar function.

I'm more bummed by the lack of gore, to be honest. I would like to target specific body parts and I want legs to blow up when I hit them with my anti-material rifle. It's stupid that a soldier just gets bloody when you throw a grenade, mine or C4, too. I know it's a sick and petty thing to demand, but come on, you give me a thousand weapons to play with and there is virtually no difference between shooting with a shotgun and a machine gun? Hasn't Kojima watched Rambo IV?

Blame CERO.
 
I too wish you could do things in MGS v that you could do in MGS2 & 3.
Shoot the radio of enemy so he can't call backup. The transition is too fast.

If people have a problem with the game, playing as the medic should be the least of their complaints. MGS2 helped get us over that hurdle, so we should be immune from to that "disappointment".
 
Ishmael and Ahab are characters from Moby-Dick. Look up the novel and you might see why the names were chosen.

Now I remember, it was of course there from the beginning with Moby Dick studio. I even asked a question to Adam Sessler about it on Google hangouts. I guess Moby Dick wasn't a big part of my life. I tend to forget about it from time to time.

That and the flying whale.

I think setting it up to end with credits on every mission gives the game a good break. You can take a break and enjoy the work you just did. It made me enjoy what I was doing without streamlining it all.
 
The thing about the alert system is that your location doesn't have to be communicated, everyone just knows where to look pretty much instantly.

If a soldier manages to yell contact that you have the soldiers storm and surround their location, like when you fire a gun. It should more than a few seconds for your location to be communicated to everyone.
 
Now I remember, it was of course there from the beginning with Moby Dick studio. I even asked a question to Adam Sessler about it on Google hangouts. I guess Moby Dick wasn't a big part of my life. I tend to forget about it from time to time.

That and the flying whale.

Don't forget Pequod.
 
Just beat the game last night. This is (END GAME SPOILER)
MGS2 all over again. People wanted to play as the legendary protagonist but you played as a nobody aka Medic (Raiden)
. I'm still digesting it and don't know how to feel about it but I've come to the conclusion gamers want a straightforward and predictable story. It's no surprise that the 2 most revered games in the series had the most simple plots, especially MGS3. Trying to circumvent player expectations will cause an uproar (MGS2 & MGSV). I personally find the entirety of MGSV to be one of the best games ever made. Besides the story, everything is head and shoulders above the other games in the series. From cutscenes to the less anime voice acting to gameplay, I love it.

It's impossible that other people disagree with you, it's that they're not as smart as you.
 
The thing about the alert system is that your location doesn't have to be communicated, everyone just knows where to look pretty much instantly.

If a soldier manages to yell contact that you have the soldiers storm and surround their location, like when you fire a gun. It should more than a few seconds for your location to be communicated to everyone.

This is such a step back from 2. They probably wouldn't need reflex mode if they had 2's radio system instead of everyone magically knowing.
 
Just beat the game last night. This is (END GAME SPOILER)
MGS2 all over again. People wanted to play as the legendary protagonist but you played as a nobody aka Medic (Raiden)
. I'm still digesting it and don't know how to feel about it but I've come to the conclusion gamers want a straightforward and predictable story. It's no surprise that the 2 most revered games in the series had the most simple plots, especially MGS3. Trying to circumvent player expectations will cause an uproar (MGS2 & MGSV). I personally find the entirety of MGSV to be one of the best games ever made. Besides the story, everything is head and shoulders above the other games in the series. From cutscenes to the less anime voice acting to gameplay, I love it.

With that said, the story is definitely incomplete. I'm calling it now: Konami cut content from the game so they can sell it as DLC so expect some story content to be sold in the coming months. Remember when Kojima said he wanted to release the game in episodic format? After all the game is set up like a TV series and Konami wants to maximize their profits so what easier way than to cut shit and sell it separately. That $60 game will now become a $100 game.

At least Raiden was his own character (with even his own action game!) and that was genuinely shocking,. this is a confusing twist that leaves fans a bit underwhelmed. and most of the games plot discussion is focused on the ending, as the plot itself was not that complex..
 
I was really talking about the 'listen to all conversations' missions, which drive me crazy, and where you absolutely do have to stay within 100m, and that have multiple bugs affecting them, like prisoners breaking the scripting if you get too close. I mean, the objective is the exact same as Ass Creed. To listen to guys talk, and find ways to stay close enough without causing an alert.

But at no point whatsoever are you forced to listen to those conversations. You only need to do that if you want the trophy/achievement. Granted, if you're going for the platinum it's a freaking chore, but this particular criticism ignores one of the very best things about the game: If you don't like something about the game, there's usually a way around it, or an alternate method of getting to the same goal.

That goes for the grinding and collecting as well. There's a lot of people complaining about how fultoning soldiers the whole time seems like the right way to play the game, but after starting a new save file from scratch I can confirm that not ever do you need to fulton anyone other than hostages. Literally. If you want to kill every living soul in the game, go right ahead. I'm not fultoning soldiers, hell, I never even leveled up my binoculars in this new save file of mine, meaning I have no way of telling the level of the soldiers in the game, and yet I've managed so far to beat chapter 1 with no problem whatsoever. Because the volunteers that you get after beating every mission are more than enough to level up throughout the game, meaning that going out of your way to fulton soldiers is never a necessity. Which brings me to the other interesting bit that I found: Hardly ever does the player even need to do any leveling up on Mother Base at all. Virtually all of it is optional.

I wish people gave the game more credit, because virtually every complaint that I read about the gameplay has some kind of way around it.
 
Are Metal Gear Solid games officially done now with Kojima leaving and Konami doing whatever the fuck they're doing?

Is there a chance for a Kojima-less Metal Gear game? As much as I love the guy and his role in crafting the series, I wouldn't be completely against playing an entry not made by him and maybe was a little more grounded.
The chances for a new Metal Gear game are around ~100%.

Look forward to playing it on your mobile phone or in your nearest pachislot parlor.
 
MGS2s radio system would make no sense in MGS5. It just makes more sense for a base to be on alert the moment someone yells. Itd be ridiculous watching a guard run for cover to call his buddies when hes standing in a base full of 15 of his buddies.

Tbh, I dont know what the solution is. Its definitely not Reflex Mode but its not MGS2s radio system either.
 
Yeah the Raiden twist happened early in the game and was never telegraphed before hand. "You're not Snake" was a motif throughout MGS2, whilst in MGSV it's nowhere near the meaning of 2.
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It bothers me you can't see the tranq sticking out of an enemy's body. That little detail in the previous games always made me smile.
 
I find it difficult to really judge this game given how much is apparently incomplete and/or missing.
Even more confusing is how this coincidentally or incidentally aligns itself with the game's themes of phantom pain and impotent revenge.

Still not entirely sure if I'm supposed to be expecting some form of post-release epilogue, or if this was Kojima's original plan that got gutted by internal politic, given how many subplots were never satisfied as well as the cryptic symbolism sprinkled on top.
Still pretty pathetic that such an incomplete game can deliver a more satisfying gameplay experience than most other developers can dream of.
Only wish he'd had more time to polish the ranking system to at least match what we got in Ground Zeroes.
Can't wait to see what he does with Guillermo Del Toro.

Liquid did 9/11.
 
MGS2s radio system would make no sense in MGS5. It just makes more sense for a base to be on alert the moment someone yells. Itd be ridiculous watching a guard run for cover to call his buddies when hes standing in a base full of 15 of his buddies.

Tbh, I dont know what the solution is. Its definitely not Reflex Mode but its not MGS2s radio system either.

The issue with the alert system as I see it is the shared knowledge of your last known position. If a dude sees me, gets a shout out, but I shoot him, the base should be in the same kind of caution they are in when they hear you fire an unsuppressed weapon. They should head toward the location of the shout, confirm if the soldier is dead or knocked out, then begin a search.

Basically I'm saying that knowledge of your last known position should start to propagate until it hits a threshold where everyone knows where to look, rather than instantly. That would making being spotted by a single soldier a lot less hazardous to being stealthy.
 
The issue with the alert system as I see it is the shared knowledge of your last known position. If a dude sees me, gets a shot out, but I shoot him, the base should be in the same kind of caution they are in when they hear you fire an unsuppressed weapon. They should head toward the location of the shout, confirm if the soldier is dead or knocked out, then begin a search.

Basically I'm saying that knowledge of your last known position should start to propagate until it hits a threshold where everyone knows where to look, rather than instantly. That would making being spotted by a single soldier a lot less hazardous to being stealthy.

I agree.

Ive had times where I get spotted, enemy yells "contact!", and then I pop him in the head, and barrel roll to an entirely different location before anyone else has the chance to react to me....yet everyone knows my new location even though the guy who saw me is no longer able to tell them where I am or where I moved to.
 
The issue with the alert system as I see it is the shared knowledge of your last known position. If a dude sees me, gets a shot out, but I shoot him, the base should be in the same kind of caution they are in when they hear you fire an unsuppressed weapon. They should head toward the location of the shout, confirm if the soldier is dead or knocked out, then begin a search.

Basically I'm saying that knowledge of your last known position should start to propagate until it hits a threshold where everyone knows where to look, rather than instantly. That would making being spotted by a single soldier a lot less hazardous to being stealthy.

I agree, honestly I think the alert system has actually taken a step backwards from how it was in MGS2.
 
Raiden works because he is actually a character in the story and ties into the thematics of the game. There is a lot of discussion within the game about Raiden/the player wanting to be Snake; how to be the perfect soldier, being controlled and what is the necessary truth. These elements are stamped into the games DNA and is relevant from start to finish.

On the other hand, MGSV doesn't quite work because there's no real commitment. Kojima wants to us to feel like Big Boss, but the medic is an actual character. There is no visible comparison throughout the game comparing the player to Big Boss i.e. what makes Big Boss the leader he is. Meanwhile, MGS2 has a constant comparison between Raiden (the player) and Snake. And at the end, Raiden rejects the players identity and becomes his own character - this also works on a metaphoric level, as Kojima is advising players to decide for themselves what happens after MGS2.

The important distinction between Raiden and Venomis that playing as Raiden isn't actually a twist. It's a change of narrative to support the story. Venom on the other hand is a twist, which undermines the accomplishments the player achieved in their playthrough.
 
I will never forgive Kojima for having us play as a nameless character with no identity all the while wearing Big Boss' face. No. I want to play as the real gangsta numba 1 triple OG Big Boss.

Hey guess what!, Kojima thinks your the OG numba 1 triple OG, better than Big Boss.

Point of the meta commentary, Playing solid snake, raiden or Big Boss in MGS3. Its always you 'the player' who does the impossible. Finishing the game on extreme with Big Boss rank....you ARE Big Boss.
 
Yeah the Raiden twist happened early in the game and was never telegraphed before hand. "You're not Snake" was a motif throughout MGS2, whilst in MGSV it's nowhere near the meaning of 2.
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It bothers me you can't see the tranq sticking out of an enemy's body. That little detail in the previous games always made me smile.

I noticed that too! I was so disappointed....

Can't remember in MGS4, but I know for a fact this is a detail in MGS2 and MGS3.

I even used to try to put as many tranq needles on soldiers on MGS2 :D
 
Hey guess what!, Kojima thinks your the OG numba 1 triple OG, better than Big Boss.

Point of the meta commentary, Playing solid snake, raiden or Big Boss in MGS3. Its always you 'the player' who does the impossible. Finishing the game on extreme with Big Boss rank....you ARE Big Boss.

That is explicitly not the point of MGS2.

MGS2 is about how playing as Solid Snake doesn't make you a legendary hero. You're just some guy.
 
I think Raiden and Venom's twist are VERY different.
Raiden was actually a character with his own story. MGS 2 told you "Ehy, you are not Solid Snake, you are Raiden, but this is his story, so pay attention."

MGSV...you play as a total random guy you partially see for two seconds during GZ.
I mean, he can be a random soldier from MB of Peace Walker you actually never see and still it would be the same.

Also it's a very poor twist: if you played all MGS titles, you spotted this twist ages ago by seeing released trailers.

If you never played a MGS game, the player will say: "Who the fuck is this Big Boss? Why should I care?".

It's a very poor twist on both sides.
 
With that said, the story is definitely incomplete. I'm calling it now: Konami cut content from the game so they can sell it as DLC so expect some story content to be sold in the coming months. Remember when Kojima said he wanted to release the game in episodic format? After all the game is set up like a TV series and Konami wants to maximize their profits so what easier way than to cut shit and sell it separately. That $60 game will now become a $100 game.

Except that content was cut before it was finished, and they effectively killed the team that would have finished it.
 
Look forward to playing it on your mobile phone or in your nearest pachislot parlor.

I honestly can't wait to see what they'll do. MGSV set the bar pretty high for erotic violence, and the hearts and minds of the jaded pachislot audience can only be captured if its lofty standards are surpassed.

Except that content was cut before it was finished, and they effectively killed the team that would have finished it.

maybe the PES team will finish it
 
Also it's a very poor twist: if you played all MGS titles, you spotted this twist ages ago by seeing released trailers.

This is bull. Anyone who suggested that we were playing as someone other than Big Boss prior to release were ridiculed. Look at what everyone did to PythonSelkan. I remember because I was one of those that suggested that we were playing as someone other than Big Boss but I didn't who. And I still weren't too sure about it at the time myself.
 
This is bull. Anyone who suggested that we were playing as someone other than Big Boss prior to release were ridiculed. Look at what everyone did to PythonSelkan. I remember because I was one of those that suggested that we were playing as someone other than Big Boss but I didn't who. And I still weren't too sure about it at the time myself.

Most dismissed it, including myself, because it would cause unnecessary complication to the game's lore. It would also undermine whatever you achieve as a player if it turns out it was for all nothing. At the time it seemed too obvious, and the trailers heavily suggested that it would be about how men become demons.

Worst case scenario came true, and here we are.
 

you said it yourself:

Just beat the game last night. This is (END GAME SPOILER)
MGS2 all over again. People wanted to play as the legendary protagonist but you played as a nobody aka Medic (Raiden)
. I'm still digesting it and don't know how to feel about it but I've come to the conclusion gamers want a straightforward and predictable story. It's no surprise that the 2 most revered games in the series had the most simple plots, especially MGS3. Trying to circumvent player expectations will cause an uproar (MGS2 & MGSV). I personally find the entirety of MGSV to be one of the best games ever made. Besides the story, everything is head and shoulders above the other games in the series. From cutscenes to the less anime voice acting to gameplay, I love it...

so, if people are disappointed, it has to be because 'gamers want a straightforward & predictable story'. it can't be because, say, they think the 'story', irregardless of how straightforward & predictable it is or isn't, just sorta sucks? :) ...
 
Most dismissed it, including myself, because it would cause unnecessary complication to the game's lore. It would also undermine whatever you achieve as a player if it turns out it was for all nothing. At the time it seemed too obvious, and the trailers heavily suggested that it would be about how men become demons.

Worst case scenario came true, and here we are.

It was the batshit theory.

"You're not Big Boss. The real Big Boss wears an eyepatch with 2 straps, not 3. The medic has the same voice as Big Boss, you're probably playing as him"

It was just below Chico = Quiet.
 
Some people have ill feelings toward the game, myself included.
It's not wise to assume why if you don't understand why. This is a forum, so just ask instead of projecting your limited thoughts onto others.
 
This game can be a serious grind to reach %100, but I gotta say, I'm really enjoying meticulously going through each level in full stealth with DD by my side.

I wonder if just blasting through with Quiet and her Sinful Sniper would be a viable/easier route for S rank...
 
It was the batshit theory.

"You're not Big Boss. The real Big Boss wears an eyepatch with 2 straps, not 3. The medic has the same voice as Big Boss, you're probably playing as him"

It was just below Chico = Quiet.
The hallucination theory was always the batshit one to me. Anything we were shown that didn't conform to people's expectations just got dismissed.as a hallucination.

However they could have made a much better job of making that ambiguous by making it look like Snake was possibly in the driving seat when he woke up.
 
This is bull. Anyone who suggested that we were playing as someone other than Big Boss prior to release were ridiculed. Look at what everyone did to PythonSelkan. I remember because I was one of those that suggested that we were playing as someone other than Big Boss but I didn't who. And I still weren't too sure about it at the time myself.

Because it'd be really stupid for Kojima to do.

Lo and behold, Kojima did it anyway.
 
Because it'd be really stupid for Kojima to do.

Lo and behold, Kojima did it anyway.

I remember some people saying that MGS4 was the result of Kojima not wanting to make the game in the first place, and now he was totally happy to be making this one, so it's gonna be great you guys. Turns out he's just become extra shitty now when it comes to his narratives.
 
The only thought i had after seeing the True Ending was that i wanted to play as Big Boss creating Outer Heaven during the time Venom was making Diamond Dogs. Still a good game, just felt too different to the series it belongs to.
 
The thing about the alert system is that your location doesn't have to be communicated, everyone just knows where to look pretty much instantly.

If a soldier manages to yell contact that you have the soldiers storm and surround their location, like when you fire a gun. It should more than a few seconds for your location to be communicated to everyone.

It was frustrating in Ground Zeroes where you might encounter a lone soldier on some isolated corner and suddenly the whole fucking base lights up just because he shouted contact. But in the more dense environments of The Phantom Pain I find that this system makes quite a bit of sense, though it's not entirely realistic.
The alert phase itself is a huge improvement over the last few installments in the series, rather than look for the first and best crawl space and spend the next five minutes waiting for all the counters to go down I find myself constantly on the move to avoid detection. This stuff was a disaster in the third and fourth game.
 
MGS1 will always be my favorite. Had the best boss unit, straightforward enjoyable story, amazing atmosphere and music, great cast of characters, list just goes on and on. Just felt like the most balanced game of the series. MGS2/3 are close seconds though.

I dunno where I'd put MGSV. Gameplay's great but for a Metal Gear game I need more than just that to be good tbh.
 
Finished the story last night. Not sure how I feel about the twist, I can kind of understand the reasoning behind it in a meta sense, but this also implies that the Big Boss Solid Snake kills in MG 1 was actually Venom right? I don't think it was ever clarified. Anyway, MGS 3 and Peace Walker already explain why BB became a villain, but the ending to this one just made me wanna go build the actual Outer Haven instead of some knockoff.

Gameplay was sublime though, and although the story was underwhelming, I wasn't really disappointed with it. I still think 3 is the best game in the series, but V is still pretty damn good in its own right, I don't regret the near 60 hours I've spent with it thus far.
 
Just finished... and I... i just feel so defeated. So exhausted mentally.

Like, I expected a bittersweet ending from this game, but man... Im so depressed. Losing quiet... like that, ditching huey like that, losing strangelove like that, zero at boss' bedside, the boss being "you" and Big Boss actually being somewhere else....

...BIG BOSS turning into a bitch and fleeing -- LEAVING EVERYONE ELSE TO FIGHT FOR THEMSELVES while he lived his new life? Im so glad solid beats his ass. Solid is a waay better hero than boss ever was.

Kojima really has me allll fucked up right now. ;_;
 
Anyone think they'll patch Quiet back in? I'm missing my sniping buddy.

If not, I think I'll just restart the game, unfortunately. Pisses me off, because I've damn near maxed out my Mother Base and gotten most of the equipment.
 
Anyone think they'll patch Quiet back in? I'm missing my sniping buddy.

If not, I think I'll just restart the game, unfortunately. Pisses me off, because I've damn near maxed out my Mother Base and gotten most of the equipment.

Probably not. You can get her back easily on PC though.
 
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