Street Fighter V Roster Discussion: P-P-P-P-PATTERN BREAKER

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stop killing charge characters

just put in the few sessions worth of time it takes to get the hang of it people, gosh

The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.
 
The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.

Man, not this again. Charge characters aren't even hard to use, they just emphasize forethought over reaction time.
 
The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.

That kinda sounds like an endorsement for charge moves then, honestly. The regular sonic boom/flash kick commands are easy to do; but because of the charge limitation, one must be judicious when to commit to a special as opposed to actions that are the polar opposite (walking/jumping forward, etc).
 
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The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.

It sounds like you disagree but some points are actually in favor . Its weird lol

Also 'move complexity' is kind of required for balance purposes
 
The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.

What the hell are you talking about? In what world does move complexity have to do with move input variety? Some people like charge characters, some like command.
 
fingers crossed Alex is a charge/SPD character

pleasepleaseplease

The depth of a fighting game should come from knowing when to do moves, not having to learn how to do them. Move complexity has been an unnecessarily part of fighting games for too long, like some sort of initiation right to see who is "worthy" of being allowed to play them.

lol
 
Because all you do is hold back and then press forward.

Also it's people asking for something that a lot of people like to be changed because it doesn't suit them, even though there are plenty of other characters that do.
Yes but not everyone understands how to play them. Wouldn't it be better off to explain and help them then be condescending?
 
Yes but not everyone understands how to play them. Wouldn't it be better off to explain and help them then be condescending?

Not everyone understands how to play command characters. Not everyone knows how to play grapplers. Not everyone can piano inputs (electricity, lightning legs etc).

If someone genuinely wants to learn how to play those characters they should spend some time on it and ask when they've encountered issues. To write _____ type characters off as being obtuse because one's not good with them and push for homogenized inputs is equally bad to just condescending.
 
wouldn't it be better to put in a tiny bit of effort into learning the damn game and getting the hang of things instead of crying for change and attempting to launch into a laughable debate about the game design

no one actually asked for help or anything so im not sure what you're talking about padguy
 
"Yes but not everyone understands how to play them. Wouldn't it be better off to explain and help them then be condescending?"


Who is this hypothetical person that doesn't understand how to play them? Shidoshi's played fighting games for a long time, she knows how to do charge moves.
 
The only issue for charge characters are with casual mashers. You can mash out command moves and piano moves.

But if you are actually playing the game and not doing random shit , theres nothing hard about charge characters. In fact I find them a lot easier than Command moves ( no weird input shortcuts to fuk you over) and piano moves.
 
I just saw how many new pages we got since that Ono tease, and I immediately assumed Zangief was announced while I was gone. I mean, regardless of whether or not we think Gief is overdone, he is one of the most popular characters in the series, and that really does look like his belt/gauntlet. I don't think Ono's against blatantly teasing him to drum up some hype.

I mean, I'm personally rooting for Alex over Gief, but I can see them bumping Alex to early DLC, and making Zangief a launch character, especially considering that a satellite character of his is on the launch roster. It'd kill my dream of Alex being revealed at NYCC alongside a Jazzy NYC remix, but I'm expecting Zangief this weekend.

EDIT: And for the record, I don't usually find charge moves difficult (I did have trouble with Parasoul in Skullgirls, though), but outside of Guile, they're not my cup of tea.
 
that seems like one root cause of that, yeah. it's not 'on demand' or whatever. like you have to actually sit back for a second and cool it before activating the move.

anyways, for anyone intimidated by/avoidant of charge, characters, it quickly becomes second nature to hold charge and stuff. trust me, I started out learning fighting games with SFIV using Vega and Guile. it wasn't that bad, I just committed myself. trying to pick up motion characters seriously later on was rough, but I eventually got the hang of that, too. still scrubby at pianoing and SPDs, but that's because I didn't want to play any of those characters.

I'm out. Didn't know you guys would get so aggressive sheesh

your attitude has always stood out as pretty weak/defeatist to me, so whatever. all you do is self-deprecate about your skill. put in some work, bro. you can do it. people get tight about this shit because the root of it is disappointment. likewise, any condescension is an answer to the entitlement/laziness that people typically present. just fucking play. you don't need an advanced guide or handholding to figure out sonic booms and flash kicks. it's okay to suck ass as long you keep at it.
 
I just saw how many new pages we got since that Ono tease, and I immediately assumed Zangief was announced while I was gone. I mean, regardless of whether or not we think Gief is overdone, he is one of the most popular characters in the series, and that really does look like his belt/gauntlet. I don't think Ono's against blatantly teasing him to drum up some hype.

I mean, I'm personally rooting for Alex over Gief, but I can see them bumping Alex to early DLC, and making Zangief a launch character, especially considering that a satellite character of his is on the launch roster. It'd kill my dream of Alex being revealed at NYCC alongside a Jazzy NYC remix, but I'm expecting Zangief this weekend.

EDIT: And for the record, I don't usually find charge moves difficult (I did have trouble with Parasoul in Skullgirls, though), but outside of Guile, they're not my cup of tea.
Though there is the glaring fact that Ono has never teased a character who was already in SFIV. On top of that, Zangief is just too obvious for the kind of hint that Ono made. Plus the spacing between the spherical bumps is just too far to be Zangief's belt. A good chunk of this thread had the same logic concerning Cody & Dudley, and look how that turned out.
 
Charge characters are actually good for beginners lol. Simple inputs + usually good normals.

I keep seeing people say this but I think the charge times and beginners not knowing you can do down back would make it harder.

edit. Not that I find them hard, just I can see why some might not like them.
 
Though there is the glaring fact that Ono has never teased a character who was already in SFIV. On top of that, Zangief is just too obvious for the kind of hint that Ono made. Plus the spacing between the spherical bumps is just too far to be Zangief's belt. A good chunk of this thread had the same logic concerning Cody & Dudley, and look how that turned out.

Lol, the bumps are too far apart.
 
I just saw how many new pages we got since that Ono tease, and I immediately assumed Zangief was announced while I was gone. I mean, regardless of whether or not we think Gief is overdone, he is one of the most popular characters in the series, and that really does look like his belt/gauntlet. I don't think Ono's against blatantly teasing him to drum up some hype.

so many posts over tease pics, dude. these next reveals, and especially the non-new character ones, are going to be fucking crazy lol. I'm looking forward to it. gonna be quite a fix of hype reading this thread while playing Alex at NYCC (BELIEVE).
 
『Inaba Resident』;180396160 said:
Instead of asking for the moves to be changed, a person should probably try to put in at least a little bit of effort in getting better.
Charge moves aren't hard.

Annoying. I hate them. They're not hard, I can play a charge character but if I had the option I'd pick regular motions.
 
Though there is the glaring fact that Ono has never teased a character who was already in SFIV. On top of that, Zangief is just too obvious for the kind of hint that Ono made. Plus the spacing between the spherical bumps is just too far to be Zangief's belt. A good chunk of this thread had the same logic concerning Cody & Dudley, and look how that turned out.

You're making an assumption that Ono has to play by the assumed rules that you noticed from past events.

There are no rules that Ono and Capcom have to abide by. If Capcom wanted to put Barack Obama in the game and call him Mike the Boxer to do double copy infringement, they could if they wanted to.
 
Annoying. I hate them. They're not hard, I can play a charge character but if I had the option I'd pick regular motions.

Then use a character with regular motions if you prefer regular motions.

About the teaser, I actually wouldn't be surprised if it turns out to be Zangief. So obvious that you doubt it but that's why. He's done it 3 times now. Okizeme.
 
You're making an assumption that Ono has to play by the assumed rules that you noticed from past events.

There are no rules that Ono and Capcom have to abide by. If Capcom wanted to put Barack Obama in the game and call him Mike the Boxer to do double copy infringement, they could if they wanted to.
Ono's no Sakurai, there's a clear pattern going on here.
 
I mostly play motion characters because my execution sucks. Thank god for the 2-frame buffer, no more losing matches because of dropping combos for me
who am i kidding I'll still drop combos
 
when SFIV dropped....Chun Li was the only character I was even competent with. I struggled hard with charging but it did get me to be a lot more patient instead of yolo shoryus w/ Ken.

Now I'll play a motion character before a charge but there definitely should be some charge characters in for those who prefer the opposite.
 
『Inaba Resident』;180397844 said:
Then use a character with regular motions if you prefer regular motions.

About the teaser, I actually wouldn't be surprised if it turns out to be Zangief. So obvious that you doubt it but that's why. He's done it 3 times now. Okizeme.

Oh I'm not arguing about changing characters to non charge, just saying that just because people have been playing fighting games for a long time doesn't mean they can't hate chargers.
 
Can someone explain the negativity surrounding Vega in the SFV roster? Is it just because he's an SF2 vet who's "overplayed" at this point? Move set?
 
Can someone explain the negativity surrounding Vega in the SFV roster? Is it just because he's an SF2 vet who's "overplayed" at this point? Move set?

I don't get the hate either. I think one reason I saw from people is that he doesn't fit the story, despite them not knowing the story.
 
Can someone explain the negativity surrounding Vega in the SFV roster? Is it just because he's an SF2 vet who's "overplayed" at this point? Move set?

Not a very interesting character in 4, was an underplayed casually in 2, is infamous in a competitive environment in ST.

People don't like narcissistic pretty boys that dress in flamenco outfits, so he has that going for him.

and his face is ugly
 
Can someone explain the negativity surrounding Vega in the SFV roster? Is it just because he's an SF2 vet who's "overplayed" at this point? Move set?
A combination of the timing of his reveal, SF2 vet when people were expecting other characters to fill out the one slot in the roster that was a complete mystery plus SF4 Claw fatigue since he's hella annoying in that.
 
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