SPOILER: Metal Gear Solid V Spoiler Thread | Such a lust for conclusion, T-WHHOOOO

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Portable Ops also showed how Zero got his hands on the Legacy, which is an extremely important event in the series. The plot to this game is vastly better than the two next Big Boss games.

lol, it shows us how Zero got his hands on the Legacy...by telling us that Zero got his hands on the Legacy.

Given how Kojima and Konami basically ignore that game, I tend to think it's not really canon. Like Rising, its plot is rooted in Kojima's universe, but Kojima doesn't seem to give a shit.
 
There shouldn't be an OT 3

just close OT 2 a couple posts shy of the 20k mark

an abrupt ending

then nothing

For OT3 I think the mods should enforce a rule that no one is allowed to talk about Quiet or else they get banned. Then everyone truly loses her forever.
 
The one thing I didn't like about portable ops was its inclusion of gray fox and how he's essentially a cyborg ninja before mgs1.
 
They should not have even attempted to tie this game into Metal Gear 1. Just tell a dope story about Big Boss, cut it off at Mission 31, and leave it at that. Chapter 2 is such a fucking mess.

If they cut it off at Chapter 1 they wouldn't have told ANY story about Big Boss...
 
They should not have even attempted to tie this game into Metal Gear 1. Just tell a dope story about Big Boss, cut it off at Mission 31, and leave it at that. Chapter 2 is such a fucking mess.

If they followed through with the tie in, it would be great, if they didn't bother the game would feel unnecessary. They went halfway, and it still kind of feels unnecessary.
 
lol, it shows us how Zero got his hands on the Legacy...by telling us that Zero got his hands on the Legacy.

Given how Kojima and Konami basically ignore that game, I tend to think it's not really canon. Like Rising, its plot is rooted in Kojima's universe, but Kojima doesn't seem to give a shit.

Still canon.
 
lol, it shows us how Zero got his hands on the Legacy...by telling us that Zero got his hands on the Legacy.

Given how Kojima and Konami basically ignore that game, I tend to think it's not really canon. Like Rising, its plot is rooted in Kojima's universe, but Kojima doesn't seem to give a shit.

I mean...Kojima basically ignores his own canon, so who really knows or cares at this point?
 
If they cut it off at Chapter 1 they wouldn't have told ANY story about Big Boss...
Sorry. Kinda just venting after finishing the game. I really like the twist and I really hate the execution. There's no build-up to the revelation. At a seemingly random point in the story, the game just decides it's done and then you're replaying the prologue. Now it's 1995 or something. What the hell? Where's the rest of this fucking game? (and I can't believe I'm saying that after sixty hours of playtime)

Despite the loose threads, Chapter 1 would have made a solid standalone story. Kojima can wash his hands of it, like, "Hey, I didn't expect this to be the last game, they just fired me lol". That's probably a worse alternative, idk. I'm still trying to wrap my head around this.
 
It's nice to be making history with you guys and gals. Too bad its because we got a disappointing and unfinished MGS game. Fuck that hurts.
 
Getting away from the disappointing story, I'm amazed at how many little things PW did better like "Combat Deployments/Outer Ops." In PW, Outer Ops weren't on some dumb timer they finished once you completed a mission so you could get through them in an efficient manner. But, most importantly they were much more involved affair that required skill alongside a risk-reward system, not some random generator. You understood exactly why you lost an Outer Op and how you could improve your success. If you went into a battle with just some C ranked soldiers against a Tank Unit then you knew you were probably going to lose a lot, but if you back them up with a few tanks or helicopters you risked losing them and they were MUCH harder to replace. You couldn't simply fulton a tank in PW, capturing one was a much more difficult and involved affair so when you lost one it really felt like a lost.

With MGSV we just get a probability generator which makes zero sense as you will almost always lose one squad member no matter how well trained they are. Additionally, you can't choose the supporting equipment you want to back them up. You can't choose to have an entire squad of just tanks and a battle gear. In the end, it's a HUGE step down from PW where I got very involved in those Pokemon like battle. Where you literally screaming at your TV because "Honey Basilisk" missed his goddamn rocket launcher attack against an enemy tank and is an S-Ranked soldier with low health.
 
I love this thread and everyone in it. Even the people I disagree with do so out of love for the series.

GROUP HUG
 
Getting away from the disappointing story, I'm amazed at how many little things PW did better like "Combat Deployments/Outer Ops." In PW, Outer Ops weren't on some dumb timer they finished once you completed a mission so you could get through them in an efficient manner. But, most importantly they were much more involved affair that required skill alongside a risk-reward system, not some random generator. You understood exactly why you lost an Outer Op and how you could improve your success. If you went into a battle with just some C ranked soldiers against a Tank Unit then you knew you were probably going to lose a lot, but if you back them up with a few tanks or helicopters you risked losing them and they were MUCH harder to replace. You couldn't simply fulton a tank in PW, capturing one was a much more difficult and involved affair so when you lost one it really felt like a lost.

With MGSV we just get a probability generator which makes zero sense as you will almost always lose one squad member no matter how well trained they are. Additionally, you can't choose the supporting equipment you want to back them up. You can't choose to have an entire squad of just tanks and a battle gear. In the end, it's a HUGE step down from PW where I got very involved in those Pokemon like battle. Where you literally screaming at your TV because "Honey Basilisk" missed his goddamn rocket launcher attack against an enemy tank and is an S-Ranked soldier with low health.
Abso-fucking-lutely. Big step back from outer ops and less variation from PW side ops. Side ops were fun mini games/ puzzles. A great break from the action. Also there was a cutscene tab in PW that's absent in TPP.
 
Today's friends may become tomorrow's enemies...
What a thrill

Edit:

To the post directly above me, I agree with you and foxtrot. I was baffled by how much worse some parts became in TPP. Staff management also got worse I think, and with potential hundreds of combat unit members, it became more of a list of all samey looking people rather than a wide but fair selection of playable characters when choosing someone other than Snake.

There are other things, like how the base design in TPP is more boring, and much less of a "nation on the sea", but one of the biggest things that sucks, and its mostly because of its direct gameplay influence, is that the battle suit doesn't increase inventory capacity.

It really distinguished things to have different suits be capable of holding moore or less items, and haven't different fatigue levels that affected speed and stealth with a trade off of storage capacity and armor. I thought that was a cool system, but "Naked" camo has no use besides attempting to equalize the skin on display when using Quiet as a buddy. The different properties were pretty cool IMO, and using "Naked" to speed through levels quickly at the expense of the items and support weapons (or maybe not) would have made speed runs a little more interesting.
 
lol, it shows us how Zero got his hands on the Legacy...by telling us that Zero got his hands on the Legacy.

Given how Kojima and Konami basically ignore that game, I tend to think it's not really canon. Like Rising, its plot is rooted in Kojima's universe, but Kojima doesn't seem to give a shit.
Actually, he doesn't give a shit about his "universe" too. (Kojima said that himself in an interview iirc) He just makes stories that suits his themes. Even if it contradicts his old works.
 
After mgs3 metal gear should have continued in the approach of Ghost Babel and Acid... Different parallel metal gear universes. It's been hinted within the games a few time.
If you don't go into a game with a vague idea for a sequal or an ongoing plot, you're most likely going to fuck yourself. Play it smart, and just just focus on telling individual stories without worrying about the cannon. Continuity can be a big bitch, just ask comic book publishers.
 
This is the one time i've called a twist in a story, but the moment I heard Ishmael speak I went oh that's Big Boss and your some dude.
Similar. Well, I remembered how it was observed that Ishmael was voiced by Kiefer Sutherland around when MGSV was properly revealed, but how he acted throughout the whole prologue was way more... Snake like to me than it should've been from some random dude. Akin to Plisken too, nevermind the knowledge on setting limbs in a combat situation then not knowing Russian in the first proper mission (I figured the shrapnel causing language loss was just a cheap copout.)

Granted, I kind of lost it and just looked online about stuff, and perhaps if I played further first to find out about THROAT PARASITES I'd have retroactively swallowed that shrapnel bullshit easier, but everything was setting off alarms. Barely talking? Picking a name/birthday at the start? Customizing a character right then and fucking there? And there's the part of me of me that just couldn't swallow the retcon of removing a limb and having a prominent bit of metal shoved in his head that was too dangerous to remove yet isn't there in later games. Not that extreme retcons in this series and many others are a new thing, but there was just too much smoke.
I actually really like what Kojima was going for story-wise, but I'm disappointed by the reality of what we got.
I suspect that when I see the execution I'll feel similarly. Really, may as well have kept Hayter on board but told him to drop the gravelly voice even if he couldn't do proper old style Snake to do Big Boss proper, maybe that'd make the twist even more obvious but ah well.
 
Seems like I'm the only one who thought the story was actually good lol.

Nah, I liked it too. The only problem is what's missing, and that 10 year jump.

The ethnic cleaning thing and how the common language does hurt some cultures made a lot of sense living here in South America, where the Spanish Colonists and then the Criollos were only able to conquer a culture like the Mapuches thanks to teaching spanish and their religion to them.

That and also feeling like LatinAmerica, and my country Chile to be more specific, lose a lot of its identity thanks to the globalizing culture. And personally feeling less and less tied to a specific country thanks to beign able to connect with other people because understanding the common language we use here.
 
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