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Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Releasing characters in groups and having seasons seems like the best option. The character packs for the money/grind/variety; the seasons because of the freedom it would give them for releasing characters + the fact that casuals who play every so often are more likely to jump back in and buy at content milestones, rather than when their fav is announced.
 
why do people keep saying Keh-ren when its pronounced Kah-rin

They're uncultured.
Ms2bY6E.gif
 
yeah I can agree with that, a 3 pack every 3 months, maybe even have a pack discount if you get all 3 characters at once

It'd be nice. What with zenny & all I have the feeling Capcom is gonna compensate by trying to bleed the whales (i.e. me) dry.
 
This isn't lol. And this is capcom, not riot (or whatever they are).

I seriousy doubt 6-8 HOLY SHIT ARE YOU GUYS CRAZY. Im ready to eat crow, but I highly doubt that would happen.

I think there is a VERY good chance we will get that many in the first year. However, I think the second year will be much slower.
 
Capcom's bulk of character releases and balance updates should definitely occur during the first half of the year so the players don't have to keep adapting to new characters and game engines changes leading up to the big events.

We'll have a rush of character announcements early next year, maybe even before the game is out. My guess, it starts with a Third Strike pack two months after release, featuring Urien, Alex, Oro, and Q.

3S pack would be amazing.

3S, Final Fight, SF4, SF2, new characters and crossover packs.

The future is exciting.
 
Will we get packs, though? It made sense for costumes in SFIV, but does it make sense for characters in SFV? Personally, I hope we DO get packs. That will mean my chances of getting Cody sooner rather than later will increase substantially. Still, I have a feeling that won't necessarily be the case.

I don't know, we have so little information on how this stuff is going to be rolled out. It seems to me like they are drawing a lot of "inspiration" form the LoL model. So my gut says that we will be getting characters individually.
 
3S, Final Fight, SF4, SF2, new characters and crossover packs.

The future is exciting.

I like this DLC format. This way I think everyone is happy. The way I would do it would be to have two packs a year and have multiple versions of these packs. So it'd be like this:

Early 2016

Pack 1: SF3 Pack


Late 2016

Pack 2: SF4 Pack


Early 2017

Pack 3: SF2 Pack


Late 2017

Pack 4: New Characters Pack


Early 2018

Pack 5: Final Fight Pack


Late 2018

Pack 6: SF3 Pack 2


Early 2019

Pack 7: SF4 Pack 2


You get the idea.
 
I like this DLC format. This way I think everyone is happy. The way I would do it would be to have two packs a year and have multiple versions of these packs. So it'd be like this:

Early 2016

Pack 1: SF3 Pack


Late 2016

Pack 2: SF4 Pack


Early 2017

Pack 3: SF2 Pack


Late 2017

Pack 4: New Characters Pack


Early 2018

Pack 5: Final Fight Pack


Late 2018

Pack 6: SF3 Pack 2


Early 2019

Pack 7: SF4 Pack 2


You get the idea.
You forgot the Saturday Night Slam Masters pack. It's part of the SF continuity, and is literally jam packed with blonds, grapplers, and blond grapplers. (There's even beards.)
 
Yes. Especially when TxSF eventually releases, Capcom will celebrate the event by announcing Kazuya or someone else for the game.

OK. Keep the hope alive then, I guess. Personally I don't want any crossovers at all.


EDIT: By the way, that isn't every pack I think is going to be in the game, it's just the ones off the top of my head. If you could saying "you forgot ____ pack" that'd br great.
 
Considering they have a lot of SFIV stuff to rehash, I'm pretty sure they can release 8 characters per year plus additional stuff like costumes, colors, stages, music themes, new game modes, rebalances, etc.

It doesn't mean they have to develop 8 characters per year, because in most games a big portion of the DLC if not all is considered as part of the whole project so shares the same budget and development time, which means that most of the work for these DLC characters will be already done or considered before release (at least the first season).

I'd make 1 year seasons, that would be:

-Months 1 and 2: break between seasons
-Months 3-6: 1 character per month (so 4 extra characters)
-Month 7: small gameplay rebalance tweaks, new costume colors, new stages, new music themes
-Months 8-11: 1 character per month (so 4 extra characters)
-Month 12: big gameplay rebalance update, maybe with new game modes and new costumes

The proportion of these 8 extra chacters for each season would be: 4 returning USFIV chars, 3 returning SFA3 Max/3rd Strike/etc chars, 1 'brand new' (first time playable in SF, Haggar, Zeku or Goutetsu or chars from other FG would fit here) chars.

Each season may have a special theme, like 'Linking with SF3' (2016-2017), 'SF 30th anniversary' (2017-2018), 'Final Fight' (2018-2019), etc.
 
If the SFIV is just Juri I'll be happy.

We need a Rival Schools pack, that's for sure: Kyosuke, Roberto, Daigo, Tiffany.
 
guest characters always feel weird to me, its my one reason why KI season 3 isnt as interesting to me or why I dont care for the battletoad
 
You forgot the crossover pack, featuring 1-2 of Darkstalkers, Rival Schools and Tekken characters.

I really, REALLY hope this is the Street Fighter game that sees some Rival Schools characters enter into the fray. I was hoping that the leak that said Akira would make the roster was true. She would be a great character to start with.

A Darkstalker character, on the other hand, would be a tremendous mistake. Unless, that is, they make them an alternate dimensions version that doesn't have any monster elements.
 
THIS. Although my all time favorite fighting game series is dead, that being Psychic Force
Heh, I think I remember that game. You fight in a cube flying around, right?

As for Rival Schools, I think that'll be the next fighting game Capcom releases after SFV. There's been rumblings, and the unique features of the game are perfectly suited to today's general gaming market, particularly in Japan.

Totally. Come on Itsuno, take a break from DMC and give us a new Power Stone or Rival Schools, it's been too long!



Asura is the best character for Marvel like Hyper Games. If Capcom ever does a Marvel 4 or PS vs Capcom or whatever i sure hope Asura (and Gene) get in the game.

Basically this. Why put Rival Schools characters in a Stree Fighter game when you can just make a new Rival Schools game.
YES, thank you. I definitely do not want any RS characters in SFV. It wouldn't do either series any good IMO.

Rival Schools deserves to stand on its own merits.
 
RS and DS, these franchises are RIP in pieces, especially in Capcom's current situation. These guest characters re-worked into SF or Marvel are the only chance you gonna get to play with those IPs, brehs.
 
Because a world where Street Fighter V needs outside funding is a world where a new Rival Schools will never be made.
Capcom reps have already stated (recently) they want to make a new RS.

Street Fighter shouldn't be used as a shelter for dormant IPs. That doesn't help anyone really.

I don't expect anything before SFV releases, but I do expect more in the future. And as for Rival Schools in particular, it has elements that set it apart from other fighting games that I think would be very well received in today's market. (ie. The sim mode.)
 
Because a world where Street Fighter V needs outside funding is a world where a new Rival Schools will never be made.

What if Sony throws more money at Capcom so they get their own "Capcom 5"?
We live in a world where Shenmue 3 is a thing, everything is possible, just believe.
 
Heh, I think I remember that game. You fight in a cube flying around, right?

As for Rival Schools, I think that'll be the next fighting game Capcom releases after SFV. There's been rumblings, and the unique features of the game are perfectly suited to today's general gaming market, particularly in Japan.




YES, thank you. I definitely do not want any RS characters in SFV. It wouldn't do either series any good IMO.

Rival Schools deserves to stand on its own merits.

Yeah

Burn was the main character

https://www.youtube.com/watch?v=0o_yk__RMuU


it had a great story, and one of the best soundtracks in any game ever
 
I still don't want crossover characters.
Same here. I think versus/crossover games are ok to include these characters: people from other fighting game series such as Darkstalkers or Resident Evil, guest characters from Sony IPs, etc.

But in a main, canon, numbered SF game I'd only include returning characters from other SF games (counting Final Fight games as Street Fighter: Haggar, Maki, Carlos or Damnd would be ok), SF characters we saw in other games (this SFV Nash reminds me a bit of Shadow from the versus games, same goes with the Mech Zangief costume), and brand new characters, some of them coming from the SF lore (such as Zeku, Goutetsu, etc).

My only doubt would be Rival Schools, because we saw Sakura and Akuma there and there is low chances to see another Rival Schools game. Maybe a RS char or two that would fit well in SFV wouldn't hurt.
 
Capcom reps have already stated (recently) they want to make a new RS.
Ono also stated for many years that he wants to make a Darkstalkers, and even Kojima said after every game since MGS1 that he would like to switch to something else.

Personal opinion of a dev isn't enough to make a new game that costs several dozens of millions. A lot of things inside of a company should be in line to greenlight the development of a game, being the main one to have numbers to prove that there is enough market for it and if the company has enough money to invest there.

Darkstalkers or Rival Schools weren't big sellers even where the fighting games were a huge deal and Capcom was in great shape financiallly. Now only SF, Mortal Kombat and Tekken have a decent audience, and Capcom didn't even have enough money to make this game for themselves, they needed Sony's help to release it before 2018.
 
I like this DLC format. This way I think everyone is happy. The way I would do it would be to have two packs a year and have multiple versions of these packs. So it'd be like this:

Early 2016

Pack 1: SF3 Pack


Late 2016

Pack 2: SF4 Pack


Early 2017

Pack 3: SF2 Pack


Late 2017

Pack 4: New Characters Pack


Early 2018

Pack 5: Final Fight Pack


Late 2018

Pack 6: SF3 Pack 2


Early 2019

Pack 7: SF4 Pack 2


You get the idea.

I don't like this idea. Especially packs in specific entries. I'd prefer a mix in each packs of it had to be a pack. Then thee would be variety. What if I hated SF4 I would have to wait for a different Pack. Also I don't think Capcom should be restricted to getting characters from a certain series. I'd rather they ne flexible, for example Capcom can only have 2 SF4 characters but more from SF3. And they don't have to release a character just for the sake of fitting in a pack.

I personally would prefer 2 characters get released together every 2 months. 2 months is a good balance, it keeps me interested in the game as there will content every 2 months but at the same time it's not too soon like every month where it would he hard to keep up and won't feel like anything special. 2 characters is also the right amount. As I don't think CAPCOM will have resources to release more that 2 every 2 months. It let's peiple choose between the 2. Perhaps buy 1 and work for the other 1 with Fight money.
 
I have been playing Street Fighter since the first one hit the Amiga back in 1988 (with some pauses off course).

But I have never ever cared for the story of each game.

I get who the big bad guy is in each game, but I couldn't care less of what happens to the individual fighters in the end.
 
What if Sony throws more money at Capcom so they get their own "Capcom 5"?
We live in a world where Shenmue 3 is a thing, everything is possible, just believe.

I'd love if the Capcom 5 happened again as my love for Capcom franchises is second only to my love Nintendo's stuff. However, "Shenmue 3" was basically shorthand for "dream game that will never be made" on the internet so it isn't too surprising Sony would want to be part of making that happen for the press alone.

I'd also love another Rival Schools but I'd think it would be more likely for us to get a RS character in V. And when I say "more likely" there's still next to no chance of that happening. There's like 80+ Street Fighter characters they could bring back to V and there's still many characters from III and Alpha we haven't seen for over 15 years.

Since dreams don't cost anything, though, I'd love to see an Expanded Street Fighter Universe pack (with a better name) featuring a character from Final Fight, Rival Schools, and Saturday Night Slammasters. I'd probably go with Cody, Akira, and Astro/Scorp (because he's the coolest). And yeah, Rival Schools isn't canonically in the Street Fighter universe but it might as well be so who cares?
 
Given that Capcom want to follow the E-Sports model (read LoL), I doubt they'll release packs with multiple characters. Didn't Capcom show a slide back in their presentation saying that individual characters will be released? (Same presentation that announced that the game will have 16 characters)

I expect a new character every 2-3 months, alongside a balance patch. This way there's more longevity in the game, and top tiers don't get stabilished for too long. It'd force players to either stick to their guns and rely on skill, or have a good all around knowledge of all fighters (similar to how MOBA players do)
 
Given that Capcom want to follow the E-Sports model (read LoL), I doubt they'll release packs with multiple characters. Didn't Capcom show a slide back in their presentation saying that individual characters will be released? (Same presentation that announced that the game will have 16 characters)

I expect a new character every 2-3 months, alongside a balance patch. This way there's more longevity in the game, and top tiers don't get stabilished for too long. It'd force players to either stick to their guns and rely on skill, or have a good all around knowledge of all fighters (similar to how MOBA players do)

Yeah, it'll probably be one fighter every so often with no characters being released after that DLC cutoff for Evo (although if there was going to be a game to change that rule, Street Fighter would be it).
 
I can't see them releasing more than 1 character at a time. They need to hype up each character individually and keep people playing and bring people back to the game over a long period of time.
 
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