ryanofcall
Member
God, that was disappointing. I was entertained up to a certain point until theterrible nightmare sequence, which brought the plot screeching to a halt and had some godawful puzzles in it. The game didn't recover from it for me, with the climatic Chloe/Max scene drowning in bad writing, cutscene direction and acting.
The ending itself was okay and felt thematically appropriate butI guess it shouldn't be surprising that none of your choices end up mattering because everything was reset in the end. Kate died? Nope, she's alive. Frank died? Nope. And countless other choices you had to make.
Well if you actually see it from the perspective of all the other choices just being used for character drawing, which actually was the whole point -and it did an incredibly good job at that, probably better than any game ever-...
But yeah the nightmare sections weren't as intense as probably intended. Would probably been better to make them less gadgety stealthety and more storytellingy, to show how Max just can't deal with the time reversing anymore, if that makes sense?
Still GOTY material as a whole Project.
But yeah the nightmare sections weren't as intense as probably intended. Would probably been better to make them less gadgety stealthety and more storytellingy, to show how Max just can't deal with the time reversing anymore, if that makes sense?
Still GOTY material as a whole Project.