Keep in mind a lot of people felt Warren was a creeper for bit, instead of just being the most socially awkward person in the game.
I liked the ending but I feel like the nightmare sequences were building up to a pretty incredible twist ending that didn't happen.
There were sooo many references to Rachel and other weird things that I was convinced that the whole story was gonna be put on its head. The story still could have ended with Chloe dying to save everything but still have had a twist that Rachel was a time traveller or that Max was in a time loop etc. Would have made for a bit more interesting and thought provoking ending
I really don't get why they even bothered to give you a choice at the end. I mean saving Chloe is pretty clearly a bad ending. It especially shows in how boring it as an ending, like there's hardly anything shown.
Episode 5: Went full Homura, no regrets. Fuck destiny right in the bum.
Probably my favorite episode out of the whole series, kudos to dontnod for doing such a cool job with the finale.
You must be pretty jaded if an entire ruined town full of dead people is "boring".
Alot of complaints of that ending seems to be because they dont show anyone dead. Just random construction needing to be done.
It's not like the game needed a crazy twist or would even be better for it, but it really did set one up with the nightmare stuff at the end. What was really the entire point of that section? It was thought provoking sure, especially when you're talking to "time" aka yourself at the end, but it didn't really go anywhere after that.
I don't know, driving through a ruined town (how is Chloe's truck even in tact?) quickly playing the same song from episode 1 seems pretty boring. If they had shown more of the aftermath like with the good ending, like maybe showing how letting her live wasn't totally an evil thing to do, maybe it would be interesting.You must be pretty jaded if an entire ruined town full of dead people is "boring".
...and I let the fisherman get electrocuted because at that point it was like "don't got time for this shit".
You literally had all of the time for that shit.
I did the exact same thing. But its because I absolutely had lost all interest by that point.I'd also like to add that by the time I was halfway through episode 5 after all the repeated time jumps, I really didn't care anymore about trying to get the "best" outcome for everyone I came across. I still saved Evan and Alyssa, but I let Jefferson get shot and stay dead, and I let the fisherman get electrocuted because at that point it was like "don't got time for this shit".
I'm super satisfied with the "sacrifice Arcadia Bay" ending, to the point where I'm not even sure if I care about looking up alternate scenes/the alternate ending on Youtube.
I did the exact same thing. But its because I absolutely had lost all interest by that point.
I just realized that now the series is over, I can finally go back, start a second playthrough, and save the fuck out of Kate.
I never felt a romantic connection between Max and Warren, neither me the player, or Max the character -- I didn't want to have Max kiss Warren as some sort of reward, I felt that's just setting up some strange expectation that this might involve into some sort of romantic relationship. I think by the end Warren values the friendship we do have more than the crush he had, and that hug is representative of it, I think the hug is more meaningful to the two of them in the long run than the kiss is.
That's my rational anyway. I'd be curious to know if anyone had the same though process as I did.
Select the final chapter and play it in collectible modeIs there anyway to go back and change the ending without replaying the whole episode and with my previous choices intact?
Honestly, the sacrifice Arcadia Bay ending is actually so wild. It's literally Max and Chloe saying "Fuck it, I'll let my mom and step dad die to be with you" and "Fuck it, I'll let my parents think I died in a storm to be with you." The sacrifice Chloe ending is exactly what you'd expect and very predictable. Both are really good though, I'm just glad that the endgame for both endings is Chloe and Max.
My problem with the sacrifice arcadia bay is that there's not enough weight for the action.
Yeah the town is destroyed and that's pretty bad. But the fact that we don't see them really react to the choice kills it for me. They seemed pretty nonchalant driving through the town. I feel it could have been handled better.
I liked the nonchalant reaction, they both were kind of shutting out the consequences, it's literally because of Max that the town is fucked, but she see's it as justifiable to save Chloe, Chloe matters at this point, not the town or it's inhabitants. Or maybe she's incredibly guilty, she's not looking at Chloe during this ending from memory, she's just looking out the window of the car at the destruction, maybe she doesn't even want to look at Chloe anymore, Chloe is a living reminder of the towns sacrifice, every time she looks at her, she's reminded of the guilt.
I liked the ending, there's some depth if you go digging, but it's very simple on the surface.
Honestly, the sacrifice Arcadia Bay ending is actually so wild. It's literally Max and Chloe saying "Fuck it, I'll let my mom and step dad die to be with you" and "Fuck it, I'll let my parents think I died in a storm to be with you." The sacrifice Chloe ending is exactly what you'd expect and very predictable. Both are really good though, I'm just glad that the endgame for both endings is Chloe and Max.
Select the final chapter and play it in collectible mode
Also glad im not the only one who saw larry david
The biggest negative against the sacrifice AB ending is that it means letting Kate die after all the moments we shared and work I put into saving her. Not happening.Also it was dumb and made Max mostly and Chloe look bad imo
The sacrifice Chloe ending is exactly what you'd expect and very predictable. Both are really good though, I'm just glad that the endgame for both endings is Chloe and Max.
I felt like much like everything in this game, it was a choice. My Max seemed pretty happy to be able to express her feelings for him after kissing him. Not like it was a reward, but like something she wanted to do to let him know, "hey even though stuff sucks right now, I feel the same way you do and maybe you might get some comfort from knowing that".
Nice Larry David cameo in the save Arcadia Bay ending
That shit ruined the whole scene for me. I just though of ways that larry could ruin a funeral
Like yeah, I mean the ending for the finale was basically Save Chloe or Save Arcadia Bay but the more important thing other than the result (which is worth criticizing too) is why did you choose either one. You spent all 5 episodes to arrive at your conclusion; you didn't make that final choice in a vaccuum and neither were all the choices that led to your final decision.I'm not too upset at our choices being retconned at will, something which I felt was going to be obvious given the type of plot device DONTNOD let us play with over the past 5 episodes. It's the illusion of choice that tends to matter in these Telltale style adventure games, and that's where it excelled. My thoughts have changed regarding TWD S1 and other Telltale games over time, so we'll see if I still feel this way in a year, but I'd say that DONTNOD have outdone Telltale there. Though Episode 5 may not have been the strongest, Season 1 still manages to stand up tall.
DONTNOD just edges out Telltale at the own game by a slim margin and does quite a few other things considerably better in other respects too.
I liked the ending but I feel like the nightmare sequences were building up to a pretty incredible twist ending that didn't happen.
There were sooo many references to Rachel and other weird things that I was convinced that the whole story was gonna be put on its head. The story still could have ended with Chloe dying to save everything but still have had a twist that Rachel was a time traveller or that Max was in a time loop etc. Would have made for a bit more interesting and thought provoking ending