Dick Justice
Banned
Was disappointed by how Jefferson turned out to be just a generic psycho. Was expecting more depth beyond "I drug women and take pictures of them because I'm crazy like that".
I don't know, I originally choose the Save AB option then when back and choose the Save Chloe option, since nothing you did up to that point matters for the ending and it is only a few minutes of work anyway, I think most people would have tried to see both endings, hence the near 50-50 splitYep, my thoughts exactly. Nothing wrong with that per se, since the split seems to be pretty even between the two (it was 52% choosing to let Chloe die last night), but the way it's handled makes me really glad I didn't choose it the first time. Would have made that epic 15 hour journey a little more disappointing for me.
this game has been selling beyond expectations it is a shame Square didn't see fit to add a little more budget to get more permutations on the endingsApparently a matter of budget:
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Was disappointed by how Jefferson turned out to be just a generic psycho. Was expecting more depth beyond "I drug women and take pictures of them because I'm crazy like that".
Not at all. You have a guy who is going to KILL you calling you a bad word. Not really a big deal to me considering what kind of a dude he is.
I know he's a douche, but the C-word hadn't been used at all in the game up until that point. Fuck and shit are used heavily, so have lost all weight behind them, but the C-word had weight as it had never been used. It actually felt like an insult.not really. he's a douchebag.
This man gets it.Hah, me too. It's like fuck and shit are thrown about too much these days to have any real meaning, but "the C-word" still holds that bit of impact. Still, harsh, man. I know you're about to kill me, but jeez, your words really cut deep!
I thought it was well done. his obsession with the specific types of photos he likes was disturbing and believable. my only gripe was why he was suddenly killing people left and right when that wasn't his motivation. he killed Nathan AND Victoria and was gonna do the same to Max which was bizarre.
My view about this game is...it's not about the ending, it's about the journey getting to the ending.
This man gets it.
Beautiful ending aside, our choices really didn't mean shit in the grand scheme of things. I wanted to retain my best friendship with Victoria. Hell even Kate's suicide is erased at the end. Fucking awesome game but I do wonder when we'll get a game where our choices really have a huge impact on the ending. I know it's hard but there has to he a way to do it.
That said, I do agree that it would be nice to see a game one day that does culminate in a unique, varied ending as a result of choices, but that's a very complicated thing to achieve. I'd imagine the scripts with multiple branches for games like this are already insane.
There are games that have done this. Alpha Protocol is a game that executed on this concept excellently.
That's exactly what I thought. I found the ending a really fitting and emotional conclusion to the journey.
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spotsLife is Strange just replaced The Witcher 3 as my Game of the Year. My view about this game is...it's not about the ending, it's about the journey getting to the ending.
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spots
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spots
Apologies.*woman
the scene where Max is back in the bathroom and she has to hear Chloe being killed again wrecked me.
I'm sorry if this was already discussed pages back, but the one thing that really hit me hard on this -- until the ending -- was that I'd worked so hard last ep to warn Victoria, even though she was such a terrible bitch... and warning her caused her to go to Jefferson, which got her kidnapped and killed in at least one of the timelines.
I think if you don't warn her she isn't taken to the dark room.
I like that because the series has shown that sometimes trying to help people (for example saving Chloe) backfires in ways you didn't anticipate.
I assumed that was the case from the scene. And yes, SO MANY TIMES I've worked to do the "best" thing and had it blow up in my face in some way. Try to get evidence for Kate? She throws it in your face as not caring. Save Alyssa? Fuck you, she says, you're cursed.
I'm sorry if this was already discussed pages back, but the one thing that really hit me hard on this -- until the ending -- was that I'd worked so hard last ep to warn Victoria, even though she was such a terrible bitch... and warning her caused her to go to Jefferson, which got her kidnapped and killed in at least one of the timelines.
I think people put too much emphasis in games like this that the consequences of a culmination of choices must be reflected in the end sequence or they're pointless. The choices matter to me because they form a narrative that feels like my own. My relationships with characters throughout the game, people being saved etc, whether it was erased or not in the end (which is inevitable in a game in which the point is to go back in time and re-do events), it still felt like my journey. It doesn't undo those events in my memory of the game, or Max's memory of her story.
I watched someone streaming on Twitch and they were a complete bitch to Victoria, mocking her after the paint incident and didn't warn her at the party etc. Watching it felt really odd, like "whoa, that's not how it should be" because it was such a different relationship to what I'd crafted with Victoria. That absolutely matters, even if we both watched the same end sequence.
That said, I do agree that it would be nice to see a game one day that does culminate in a unique, varied ending as a result of choices, but that's a very complicated thing to achieve. I'd imagine the scripts with multiple branches for games like this are already insane.
Didn't consider this. And not warning Victoria apparently makes it so she doesn't appear in the Dark Room. Does that mean she didn't trust Max, or that she trusted Max and Jefferson so she personally went to confront him about it?
Max warns her about Nathan not Jefferson.
I didn't warn Victoria and she died in the Dark Room.
She dies either way, if you warn her she's in the dark room with you before Jefferson disposes of her.I didn't warn Victoria and she died in the Dark Room.
Jefferson is a real POS. I didn't mind David shooting him in the head.
I didn't get that at all. I can imagine it'd make her jealous, but that didn't feel like the cause for that situation occuring.Only character it made me rethink was Max. Getting some mad jealousy vibes from that segment.
She dies either way, if you warn her she's in the dark room with you before Jefferson disposes of her.
Jefferson is a real POS. I didn't mind David shooting him in the head.
I never saw her body or any reference to her aside from "Max your a better subject than Victoria would have been."
Nothing in my play indicated she was dead.
That was somewhat satisfying but David's heartbreaking reaction made me rewind and choose not to tell him, especially since you're about undo that timeline anyway.
Wait, what?
Edit: Alright, I see what you mean. I was thinking that you somehow saw her die in the Dark Room. She dies either way, yeah, but it's just that warning her causes her to actually be there during Max scenes.
I successfully warned Victoria and she still appeared in the Dark Room. I just presumed Jefferson kidnapped her at the party or later on?If you don't successfully warn Victoria of danger, does she show up in The Dark Room with you?
If you don't successfully warn Victoria of danger, does she show up in The Dark Room with you?
I successfully warned Victoria and she still appeared in the Dark Room. I just presumed Jefferson kidnapped her at the party or later on?
on the contrary, she's in the dark room because you warned her to stay away from Nathan
https://www.youtube.com/watch?v=GgIxzCCEn_g (starts at 1:20)
huh? I saved Alyssa in every ep and she thanked me every time. I love that she saves you at the end and says "we're even"
I successfully warned Victoria and she still appeared in the Dark Room. I just presumed Jefferson kidnapped her at the party or later on?
In mine, when I talked to her during the storm, she says something about how every time I come near her, terrible things happen.