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Life is Strange | Spoiler Thread

Was disappointed by how Jefferson turned out to be just a generic psycho. Was expecting more depth beyond "I drug women and take pictures of them because I'm crazy like that".
 
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The squirrels were behind everything...
 
Yep, my thoughts exactly. Nothing wrong with that per se, since the split seems to be pretty even between the two (it was 52% choosing to let Chloe die last night), but the way it's handled makes me really glad I didn't choose it the first time. Would have made that epic 15 hour journey a little more disappointing for me.
I don't know, I originally choose the Save AB option then when back and choose the Save Chloe option, since nothing you did up to that point matters for the ending and it is only a few minutes of work anyway, I think most people would have tried to see both endings, hence the near 50-50 split

Apparently a matter of budget:

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this game has been selling beyond expectations it is a shame Square didn't see fit to add a little more budget to get more permutations on the endings
 
Was disappointed by how Jefferson turned out to be just a generic psycho. Was expecting more depth beyond "I drug women and take pictures of them because I'm crazy like that".

I thought it was well done. his obsession with the specific types of photos he likes was disturbing and believable. my only gripe was why he was suddenly killing people left and right when that wasn't his motivation. he killed Nathan AND Victoria and was gonna do the same to Max which was bizarre.
 
Not at all. You have a guy who is going to KILL you calling you a bad word. Not really a big deal to me considering what kind of a dude he is.
not really. he's a douchebag.
I know he's a douche, but the C-word hadn't been used at all in the game up until that point. Fuck and shit are used heavily, so have lost all weight behind them, but the C-word had weight as it had never been used. It actually felt like an insult.

Hah, me too. It's like fuck and shit are thrown about too much these days to have any real meaning, but "the C-word" still holds that bit of impact. Still, harsh, man. I know you're about to kill me, but jeez, your words really cut deep!
This man gets it.
 
Life is Strange just replaced The Witcher 3 as my Game of the Year. My view about this game is...it's not about the ending, it's about the journey getting to the ending.
 
I thought it was well done. his obsession with the specific types of photos he likes was disturbing and believable. my only gripe was why he was suddenly killing people left and right when that wasn't his motivation. he killed Nathan AND Victoria and was gonna do the same to Max which was bizarre.

I don't think he had a choice with Nathan and Max, they knew too much.
 
Beautiful ending aside, our choices really didn't mean shit in the grand scheme of things. I wanted to retain my best friendship with Victoria. Hell even Kate's suicide is erased at the end. Fucking awesome game but I do wonder when we'll get a game where our choices really have a huge impact on the ending. I know it's hard but there has to he a way to do it.

I think people put too much emphasis in games like this that the consequences of a culmination of choices must be reflected in the end sequence or they're pointless. The choices matter to me because they form a narrative that feels like my own. My relationships with characters throughout the game, people being saved etc, whether it was erased or not in the end (which is inevitable in a game in which the point is to go back in time and re-do events), it still felt like my journey. It doesn't undo those events in my memory of the game, or Max's memory of her story.

I watched someone streaming on Twitch and they were a complete bitch to Victoria, mocking her after the paint incident and didn't warn her at the party etc. Watching it felt really odd, like "whoa, that's not how it should be" because it was such a different relationship to what I'd crafted with Victoria. That absolutely matters, even if we both watched the same end sequence.

That said, I do agree that it would be nice to see a game one day that does culminate in a unique, varied ending as a result of choices, but that's a very complicated thing to achieve. I'd imagine the scripts with multiple branches for games like this are already insane.
 
I don't think what we did was pointless. Max has changed and how she interacts with people has changed too. I think she'll be way more supportive with Kate to protect her and she's no longer scared of Victoria so she might change her into a better person too. We saw a bit of that interaction when she went back again. Max has grown and learned a lot from Chloe's sacrifice. So in the end, she will change people's lives but without the need of time travel.
 
That said, I do agree that it would be nice to see a game one day that does culminate in a unique, varied ending as a result of choices, but that's a very complicated thing to achieve. I'd imagine the scripts with multiple branches for games like this are already insane.

There are games that have done this. Alpha Protocol is a game that executed on this concept excellently. I hear Until Dawn is good about this, too.

But I agree that I don't think it's a huge deal if the ending doesn't take previous decisions into account that much when they had an impact on a micro scale. I don't typically agree with the "its about the journey, not the destination" concept people go on about, but it's relevant here when it feels as though the player is actually making an impact regarding the relationships of characters and the flow of the story. LiS did this better for me than the Telltale games I've played did.

Of course, it's even better when the endings do take player decisions into account and do it well.
 
That's exactly what I thought. I found the ending a really fitting and emotional conclusion to the journey.

agreed. This game made me cry so many times. The worse one being, during the handicap Chloe alternate reality. When I seen they had the flat-screen HDTV was in Chloe's room, while the much older 480p box model tv was in the living room. I started the UGLY cry. It showed the sacrifices her parents made, big and small, for the love of their daughter. That scene really hit me hard emotionally. The other one was 13 year old Max's plea to Chloe, after she decided to let her father die in an car accident.
 
Life is Strange just replaced The Witcher 3 as my Game of the Year. My view about this game is...it's not about the ending, it's about the journey getting to the ending.
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spots
 
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spots

TW3 is still my GOTY. it's just so much more dense and involved. LiS is def in my top 10 tho.
 
Funny it is the exact opposite for me, LiS was my #1 GOTY candidate until this episode came along and knocked down a few places while Hearts of Stone put Witcher 3 back up a few spots

I haven't played the recent DLC pack yet. I recently re-started playing Witcher 3 since they finally fixed all those annoying mission bugs and framerate issues. I'm currently on The Gangs of Novigrad. Ironically, I was expecting MGSV The Phantom Pain to be my GOTY, but they disappointed the hell out of me with that incomplete story! Now it's not even in my top 3 picks for this year.
 
What an ending. God damn.

While some scenes went on for a bit too long, the ending hit all the right notes. I never expected Dontnod to explain how Max got her powers, and I liked how they handwaved it.

Jefferson was great. What a creepy motherfucker. Calling Max a "dumb cunt". I said goddamn. I knew telling David the truth would make him snap and kill Jefferson. Did it anyway.

The nightmare sequence was great, even if it went on for a bit too long. They went full Evangelion with that shit. Loved it.

Hugged Warren. He earned it.

Saved Arcadia Bay, Chloe had to go. While the ending was predictable, the scene where Max is back in the bathroom and she has to hear Chloe being killed again wrecked me.

I also noticed Father Larry David and it almost took me out of the funeral scene.

With all said, it wasn't a perfect ending, and some of the dialogue was way too exposition heavy. I don't think an ending being chosen automatically from your previous choices would've been a better idea though, since the ending as it stands right now is indirectly affected by your choices. Not only it depends on how much Chloe means to you, but also on the conversation Max has with herself in the Two Whales dream. She accepts she's done many fucked up things due to her selfishness. Are you gonna do the right thing for once, or double down?

Beautiful game. Now for that Platinum.
 
I'm sorry if this was already discussed pages back, but the one thing that really hit me hard on this -- until the ending -- was that I'd worked so hard last ep to warn Victoria, even though she was such a terrible bitch... and warning her caused her to go to Jefferson, which got her kidnapped and killed in at least one of the timelines.

the scene where Max is back in the bathroom and she has to hear Chloe being killed again wrecked me.

YES. god, that was awful to watch.
 
I'm sorry if this was already discussed pages back, but the one thing that really hit me hard on this -- until the ending -- was that I'd worked so hard last ep to warn Victoria, even though she was such a terrible bitch... and warning her caused her to go to Jefferson, which got her kidnapped and killed in at least one of the timelines.

I think if you don't warn her she isn't taken to the dark room.

I like that because the series has shown that sometimes trying to help people (for example saving Chloe) backfires in ways you didn't anticipate.
 
Even if I liked Chloe I would've sacrificed her since that's what Spock taught me, but she was one of the last characters I could imagine my Max wanting to hang with. I found her extremely annoying. It's a testament to the game though that so many people had different relationships with her. And still, it was brutal to see Max have to listen to Chloe's murder.

One of the strongest games I played this year. Great job, Dontnod.
 
I think if you don't warn her she isn't taken to the dark room.

I like that because the series has shown that sometimes trying to help people (for example saving Chloe) backfires in ways you didn't anticipate.

I assumed that was the case from the scene. And yes, SO MANY TIMES I've worked to do the "best" thing and had it blow up in my face in some way. Try to get evidence for Kate? She throws it in your face as not caring. Save Alyssa? Fuck you, she says, you're cursed.
 
I assumed that was the case from the scene. And yes, SO MANY TIMES I've worked to do the "best" thing and had it blow up in my face in some way. Try to get evidence for Kate? She throws it in your face as not caring. Save Alyssa? Fuck you, she says, you're cursed.

huh? I saved Alyssa in every ep and she thanked me every time. I love that she saves you at the end and says "we're even"
 
I'm sorry if this was already discussed pages back, but the one thing that really hit me hard on this -- until the ending -- was that I'd worked so hard last ep to warn Victoria, even though she was such a terrible bitch... and warning her caused her to go to Jefferson, which got her kidnapped and killed in at least one of the timelines.

Didn't consider this. And not warning Victoria apparently makes it so she doesn't appear in the Dark Room. Does that mean she didn't trust Max, or that she trusted Max and Jefferson so she personally went to confront him about it?
 
I think people put too much emphasis in games like this that the consequences of a culmination of choices must be reflected in the end sequence or they're pointless. The choices matter to me because they form a narrative that feels like my own. My relationships with characters throughout the game, people being saved etc, whether it was erased or not in the end (which is inevitable in a game in which the point is to go back in time and re-do events), it still felt like my journey. It doesn't undo those events in my memory of the game, or Max's memory of her story.

I watched someone streaming on Twitch and they were a complete bitch to Victoria, mocking her after the paint incident and didn't warn her at the party etc. Watching it felt really odd, like "whoa, that's not how it should be" because it was such a different relationship to what I'd crafted with Victoria. That absolutely matters, even if we both watched the same end sequence.

That said, I do agree that it would be nice to see a game one day that does culminate in a unique, varied ending as a result of choices, but that's a very complicated thing to achieve. I'd imagine the scripts with multiple branches for games like this are already insane.

Didn't have a problem with the ending. However, Episode 5 seems to be divorced from the choices made in the previous chapters. Having the episode take place in the dark room, alternate realities, and nightmare sequence didn't really leave a lot of opportunities to interact with others. Even if the destination is the same, felt like they could have done more to give the illusion of effect.
 
Didn't consider this. And not warning Victoria apparently makes it so she doesn't appear in the Dark Room. Does that mean she didn't trust Max, or that she trusted Max and Jefferson so she personally went to confront him about it?

Max warns her about Nathan not Jefferson.
 
I don't think Victoria believed me when I tried to warn her.

I had no idea she could be in the Dark Room, cause she wasn't in my playthrough. Is she dead?
 
Just finished episode 5. Went with the sacrifice Chloe ending and now I feel terrible.
Checked out the other ending afterwards, but it just didn't feel right. I'm """happy""" with my initial choice.

Really liked all the crazy stuff in episode 5, didn't expect it to be turned to 11, especially that journal part, numbers appearing all over the walls, birdpocalypse etc.

What a great game.
 
Jefferson is a real POS. I didn't mind David shooting him in the head.

I was VERY concerned David was going to off himself after he did that. I felt very bad leaving him in the Dark Room.
 
I never saw her body or any reference to her aside from "Max your a better subject than Victoria would have been."

Nothing in my play indicated she was dead.

in my playthrough, Jefferson basically says he killed her.

That was somewhat satisfying but David's heartbreaking reaction made me rewind and choose not to tell him, especially since you're about undo that timeline anyway.

yea, I basically told everyone the truth including Frank. i'll be more vague in my replay.
 
I successfully warned Victoria and she still appeared in the Dark Room. I just presumed Jefferson kidnapped her at the party or later on?

on the contrary, she's in the dark room because you warned her to stay away from Nathan

https://www.youtube.com/watch?v=GgIxzCCEn_g (starts at 1:20)

I understand that's why she appeared there, she went to Jefferson after Max's warning -- I'm saying if you don't bother to warn her, does she show up? She has no reason to go to Jefferson, perhaps he kidnaps her anyway, I don't know.
 
huh? I saved Alyssa in every ep and she thanked me every time. I love that she saves you at the end and says "we're even"

In mine, when I talked to her during the storm, she says something about how every time I come near her, terrible things happen.
 
I successfully warned Victoria and she still appeared in the Dark Room. I just presumed Jefferson kidnapped her at the party or later on?

yea, she went to him about Nathan and he decided to just kidnap her.

In mine, when I talked to her during the storm, she says something about how every time I come near her, terrible things happen.

wow, didn't get any of that dialogue at all.
 
I didn't see Victoria at all I think except for the Chloe makeout moment. Or maybe it just didn't leave an impression.

Oh and the nightmare moment where you are her for a second.
 
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