Tezzeractor
Member
So why is it possible to save Lisa, the blue bird and the birds nest? Did anyone do all of those things? Was it all pointless like every other choice in this game?
Was she talking?
So why is it possible to save Lisa, the blue bird and the birds nest? Did anyone do all of those things? Was it all pointless like every other choice in this game?
I was able to talk to her on the floor, yes.
Why can't it be Rachel's spirit being united with Warren's and Joyce's as the 3 dead people closest to Max and Chloe?
Just saying, if they wanted to get rid of the symbolism they shouldnt/wouldnt have picked doe.
Could also be that Rachel gave the powers to Max to save Chloe and find her body/bring it to light. Just saying.
I was able to talk to her on the floor, yes.
I had a conversation with her after the first flash back in the dark room where she wasn't under the influence of the drug and she was very regretful of her life! Kept saying that she wanted to see Kate and all.
I don't think you paid any attention if you thought choices in this game were pointless.So why is it possible to save Lisa, the blue bird and the birds nest? Did anyone do all of those things? Was it all pointless like every other choice in this game?
Well, only one choice makes a difference.I don't think you paid any attention if you thought choices in this game were pointless.
Well, only one choice makes a difference.
Well, only one choice makes a difference.
Is there an ending that addresses the nose bleeds?
I dunno you guys. I just wanted my choices to have more impact. I understand that would be difficult from a development perspective, but I don't feel like this game was much different than the Telltale model.
Just because a choice doesn't have direct consequences for the player or the outcome doesn't mean it's meaningless. Decisions without concrete consequences make the game more real, less like pulling levers to make a thing happen. They let you define your character through the things you do, even if the only reward is the good feeling of having done a thing.So why is it possible to save Lisa, the blue bird and the birds nest? Did anyone do all of those things? Was it all pointless like every other choice in this game?
But if we're sticking with the point of symbolism, then the snow is one too. If to you the deer represent the spirits being "freed," it could mean also mean that Arcadia Bay has been "cleansed" of the wrongdoings that they suffered because of the town (they could represent Rachel and Nathan).
Are you saying that the snow in that ending holds no meaning and happens just because?
That's the point of difference that we were talking about. I was nice to Victoria the whole time and successfully warned her about Nathan, causing her to appear in the Dark Room, but I couldn't talk to her.
This might be what the point of contention is... but I don't remember ever seeing Victoria on the floor again after the first Dark Room scene. And she was just mumbling nothingness during the first scene; nothing coherent.
Well, I'm still curious about watering Lisa, saving the blue bird and the nest. Are those just for flavor or do they have a more concrete result?
I actually didn't see any snow in the end, but I might've just missed it. Couldn't the snow just be related to the actual storm/disappearance of the storm?
Also if I were in Max's shoes, I think I rather not have had the power and experienced those things at all, not gonna lie. Now she'll live with "I could've saved her" for the rest of her life? Possibly seeing Kate kill herself? Being near-murdered herself? Having to kill Chloe herself/seeing her paralyzed? Letting William die again? All that just for ONE extra week with Chloe? Not worth it.
Not to mention Chloe died without ever having that experience herself OR knowing what happened to Rachel, she just gets murdered. Joyce and David never got to see her change for the better, David never becomes a better step-father, etc. And David is still alive in the sacrifice AB ending anyway, and the fact that Chloe DOES call him step-father and not step-douche has potential for them reuniting too.
It's not the Canon ending, but it's the one that's MUCH more stomachable to me and makes much more sense unless the lesson from the game is to be "life is cruel". This way there at least was a point and she managed to save Chloe. I'm sure Rachel would've much rather seen Chloe live and be happy than have her die, too.
Well, I'm still curious about watering Lisa, saving the blue bird and the nest. Are those just for flavor or do they have a more concrete result?
I actually didn't see any snow in the end, but I might've just missed it. Couldn't the snow just be related to the actual storm/disappearance of the storm?
At least we got conclusion to the cat pix story!To be honest I was surprised Lisa didn't text me.![]()
I doubt Rachel would have sacrificed the rest of the world for Chloe. I doubt anyone would sacrifice the world for anyone.
The snow: https://www.youtube.com/watch?v=cpx0JFNmfG4&feature=youtu.be&t=8m42s
It's not related to the passing storm because the snow only starts falling as Max and Chloe leave Arcadia Bay, not before. It's meant to be symbolic, or else it wouldn't just start falling as the scene fades out.
Again, I can't interpret the falling snow any other way than the obvious, even though it's a subtle touch itself (since people missed it, after all). The only other meaning snow had in this game was to explicitly show that things were becoming unnatural at the end of episode 1, and that a disaster was coming. Having the same happen at the end of the final episode? It's 100% evident.
rest of the world? The storm only affected Acadia Bay though
I doubt Rachel would have sacrificed the rest of the world for Chloe. I doubt anyone would sacrifice the world for anyone.
At least we got conclusion to the cat pix story!
And it will keep happening everywhere they try to run.
And it will keep happening everywhere they try to run.
There's another game out there where someone does basically sacrifice the entire world for one person. I don't know how to say what game it is without spoiling the ending for people who haven't played it. So if you know what game I'm talking about... yeah, there's that.
I have to think about the snow, yeah. Mhmmm. Still don't think it's 100% evident of anything, same as the doe. I mean, saying "the doe are just random" says the same as "the snow is just random", so there's gotta be something with both things or neither thing.
again, debatable. The only hint for that is snow falling at the end. That's hardly conclusive.
I think I know what game you're talking about, but that is a completely different circumstance. In that there's no reason to believe that killing you know who will save the world when you take into account who's trying to kill her.
Well, that's what I was saying. The doe could represent the town being cleansed and the spirits being freed like you were saying, while the snow could represent the universe still trying to correct itself as Chloe isn't dead, and will continue to until she dies. They both work.
Someone needs to do a LiS x PT mashup during the nightmare section in the school with the looping rooms.
Right after a D4 mash up on the plane, where David Young makes an outburst about how he's not on a flight to Boston.Someone needs to do a LiS x PT mashup during the nightmare section in the school with the looping rooms.
Someone needs to do a LiS x PT mashup during the nightmare section in the school with the looping rooms.
There's a note on the ground on your way to the diner that explains the mystery of the missing tablet. Surprisingly deep revalation.Wait what???
Was I the only one disappointed that it was confirmed that the superstorm only affected Arcadia Bay? There was a lot of stuff going into hinting/foreshadowing that it was the actual end of the world and then you get to San Francisco and everything's fine there. :/ Was I just picking up on foreshadowing that wasn't actually there.
Was I the only one disappointed that it was confirmed that the superstorm only affected Arcadia Bay? There was a lot of stuff going into hinting/foreshadowing that it was the actual end of the world and then you get to San Francisco and everything's fine there. :/ Was I just picking up on foreshadowing that wasn't actually there.
Just finished it. The Nightmare section is absolutely amazing, hands down my favorite part of the entire game. This is what I wanted all along! Thank you, Dontnod!
The ending itself was decent, I guess it was a bit hurt by all the months of speculation and headcanons. Everyone saw it coming, but everyone's version of it was better than the way it actually is. I liked that theory about saving Chloe putting you back to the first day again, and you'd only get "the true ending" when you finally were able to let go. It's also a bit disappointing, though not this game's fault especifically, that to make such an impactful decision, you need to step out of the character's role for a bit. Realistically, no one would make such a choice in a binary way, no one would choose between Chloe and the city without first trying every single possibility. So many wildly different variables to mess with...
Overall, a damn good finale to a damn good game. I think I rank it 5 > 3 > 2 > 1 > 4. One of the best games of the year for sure.
I wish we would encounter Rachel during the Nightmare though, I really did.
Absolutely adore everything they did with the game's systems, the way they used the diary, the black lodge reverse talk bullshit, subverting the dialogue choices, the burned diary, the fucked up Max in the Dark Room diary, ugh, LOVE IT.
Which I guess also adds a bit to the disappointment of the very ending, the way they kept subverting your expectations on the way the game fundamentally works just made it more likely that they would go for an ending that actually in a way removes choice from a game that's all about choices.
The Save Chloe ending also wasn't nearly as satisfying as the save Arcadia Bay ending, after watching them both. It really was a tough decision to make though, I'll give them that. Stared at the screen for quite some time.
She had time powers so she made herself appear to be perfect to everyone around her.
I don't know.
She's hot and had a good personality so everyone was enamored with her. That's about it?
There are people like that in rel life. Those that seem to fit in easily with everyone.
I dunno, man. Being well respected or liked by all is one thing, but the way everyone talks about her like she's some borderline goddess on earth is something I find fascinating.
I dunno, man. Being well respected or liked by all is one thing, but the way everyone talks about her like she's some borderline goddess on earth is something I find fascinating.
Rachel is very clearly a reference to Laura from Twin Peaks. The characters are incredibly similar.
Speaking of which, I'd be interested in a Fire Walk With Me kinda thing if Life is Strange continues.
Speaking of which, I'd be interested in a Fire Walk With Me kinda thing if Life is Strange continues.
Which is yet another reason why I'm disappointed we didn't meet her in the Nightmare. She even said we would in her text. D:
Hunh. I was nice to her for the whole game and all she did for me was moan.I had a conversation with her after the first flash back in the dark room where she wasn't under the influence of the drug and she was very regretful of her life! Kept saying that she wanted to see Kate and all.
Turns out that was just a threat; the equivalent of saying that Max would be dying soon.