She's really from rhe X-Men.I always figured that Chloe herself was causing the storm. At the end of episode 1 she wishes for the whole town and everyone in it to be destroyed.
She's really from rhe X-Men.I always figured that Chloe herself was causing the storm. At the end of episode 1 she wishes for the whole town and everyone in it to be destroyed.
Well, first of all, I don't think the "universe" is any kind of sentient.. thing that has any kind of logical thought behind what is happening. It doesn't have a plan of how to rectify the situation. It doesn't actively send a storm to kill Chloe.
I like to think that it's more like a force of nature, where Chloe being saved by Max basically ripping open the space-time continuum causes a disturbance in it and each time that Max uses her powers that disturbance grows, which ends up causing all the freaky shit and in the end causes such a huge tornado. So Chloe being alive is kind of the reason why it happens, but the root cause might still be HOW she was saved time & time again by Max using her powers. Remember that Chloe's death at the end of Epi 4 does not prevent the storm from happening as if some kind of wrong in the universe has been corrected. It's only the first moment of the time manipulation not happening that ends up preventing the storm. Maybe if Chloe didn't die because Nathan slipped on the wet bathroom floor without any need for Max to intervene with her powers, the universe wouldn't need a "fix", but because she was saved by Max altering time & space, that's what makes it such a no-no. So... basically... shitty luck, not necessarily that she was always destined to die at that exact moment since the universe was born.
That would've been an amazing finale.I always figured that Chloe herself was causing the storm. At the end of episode 1 she wishes for the whole town and everyone in it to be destroyed.
That would've been an amazing finale.
Either you did everything right and the storm vanishes with her hate or you are at the cliff with her, choosing to let the town die, travel back in time and fix or to shoot her. Would obviously need a bit of tweaking in the mid part of the story, but I think it could work.
I chose to sacrifice Arcadia Bay.
I didn't ask for powers. I don't conjure up storms (no matter how much Warren the pseudo scientist might say otherwise). Storms don't magically atomise people within still-standing buildings (I'm looking at you, Two Whales diner).
I still feel guilty, obviously. If I knew that "sacrifice Arcadia Bay" meant "unambiguously kill everyone you've ever met there", I would've sacrificed Chloe.
Yes, I agree. It's goodfor what it was and I understand that they were already straining the budget. I am just fooling sround with ideas that could've been awesome.I guess in the end it was good character development at least. She asks Max to let her die so the town, her mom, and stepfather can live. It's probably due to her adventures with Max that she isn't such a selfish punk anymore.
That's what I'm thinking. A whole LiS universe.Life is Strange Season 2 puts you in the shoes of that person. The Storm Bringer.
She knew it was David because he had texted her.You think that someone else had powers? I was kinda hoping Jefferson might have something to do with Max's powers. I got excited when he exclaimed, "How did you know?!" when she warns David coming around the corner, like he also knew.
I thought that the whole Prescott family had some kind of prior knowledge of the storm or other timepocolypse stuff. From Nathan raving about how "the storm is coming" to the article that you find in the barn about an Prescott ancestor investing a lot of money in bringing shelters (like the one the Dark Room was in) to Arcadia Bay. It would have been super interesting if it had turned out that way, imo.
I don't know if anyone else feels this way but:
Ever since the end of Episode 2 I have been thinking about how they could end this. I also started going down into a hole with reading other fan theories. In my mind, for the past 5 or so months, I thought that you would have to choose between Chloe and Arcadia Bay. They're two very logical conclusions to this story. Also, I prepared myself and made up my mind on what I would choose (unless something drastic happened) and that was saving Chloe. I think because of this the ending didn't really "hit" me in the feels because what happened, or what choices I had to choose from, where choices that I already knew were coming. I didn't hit me as hard as Episodes 3 or 4 (or even 2). The real hurt came after the credits rolled and I realized that this is it. I doubt we'll get a Season 2 (at least starring Max and Chloe) and I doubt we'll get a extra Episode 6. I don't want this to be over.
All that being said. The save Chloe ending was very unsatisfying. She has this powerful speech at the end about how nobody deserves to die and she doesn't want to be selfish for once. This actually made me stop and think about the other option. But ultimately, for me, it's Bae over Bay. And Chloe is magically Okay with this? No resistance. No anger. Nothing. Some extra dialog would have been nice. Also, are we to assume EVERYBODY died? The town was still there. It's not like everything got vaporized. I imagine some died but not everyone. Did Max a Chloe not bother to search the rubble? The sacrifice Chloe ending I think had more closure. The save Chloe ending felt rushed and half-assed.
Dialogue? They only need one line.
"You know, Max, we really are the Last of Us."
"Chloe, I'm already a demon"
- Venom Max
It's clear on so many levels that sacrificing Chloe, while extremely heartbreaking is the right choice. The game is pushing you on that direction and that ending is just so much better made. Many players seem to know that as well seeing how many chose that ending looking at the percentages and reading the comments. Even though in their hearts many most likely like myself really wanted to save Chloe.
It's clear on so many levels that sacrificing Chloe, while extremely heartbreaking is the right choice. The game is pushing you on that direction and that ending is just so much better made. Many players seem to know that as well seeing how many chose that ending looking at the percentages and reading the comments. Even though in their hearts many most likely like myself really wanted to save Chloe.
That has been really surprising to me, actually. As I said, the ending was also disappointing to me, but how can you rate it 6.5/10 after that Nightmare? SO. GOOD.Episode 5 got a 6.5 from Polygon.
You could say Polarized has been... polarizing.I'll show myself out.
I don't think it's the right choice at all. It may seem like the logical choice, but that doesn't make it the right one.
How many of you would sacrifice a beloved (if not the most loved) person in your life just to save some other people in real life? I don't think I could do that.
Also Max never asked for those powers or to make that choice in the end. She obviously got those powers to alter certain events in her life, so why not use them to save the person you love?
I don't think any choice in the end is right or wrong. It's more a choice of heart.
I wish I had never seen the amazing steins gate, before playing this game. The I might of accepted its chaos theory tropey predictable ending.
I was hoping so bad to have a golden ending route where you have to do everything right to save everyone...guess not.
I can't stress enough how much I loved the nightmare segment of the final episode. Best part of the game for me. The fact that your choices clearly showed in the nightmare, the art direction, everything was top notch.
Wow I fucking ruined Frank
Killed his dog, shot him in the leg, told him about Rachel and the overdose.
He's either dead or it never happened, anyway, it's alright.
Wow I fucking ruined Frank
Killed his dog, shot him in the leg, told him about Rachel and the overdose.
I also did sacrifice Arcadia Bay.
Why did the universe give me the powers if not to save my best friend? Just to tell me to not use them? What friend would I be if I let Chloe die?
Joyce's text made me freak out. For a moment, I was expecting some bizarro development where people from alternate timelines would chase Prime Max who left alternate Maxes in kind of fucked up situations.High five! I wonder if there's any hidden messages in the impossible dates of the texts you receive in the nightmare. That was so beautifully done, and when you see that the carvings change every time you look at them, how many times I looked at everything before moving on with that room, haha. The Black Lodge vibes were real. Actually, in a way it was more interesting than the Black Lodge. All it needed was meeting and talking to Rachel to seal the deal.
As much as I love Steins;Gate for different reasons, I find it unfair to compare the two of them. Sure, they are both dealing with time travel and their consequences (and frankly, it's hard not to think about Attractor Fields when (SPOILERS FOR BOTH LIFE IS STRANGE AND STEINS;GATE)I also think Steins;Gate made it harder to me to accept the final choice. Way too binary for a situation involving way too many variables
Fuck Kojima though, let Dontnod make a horror game by themselves![]()
It absolutely matters to Max, and to me as the player.
Joyce's text made me freak out. For a moment, I was expecting some bizarro development where people from alternate timelines would chase Prime Max who left alternate Maxes in kind of fucked up situations.
Also, that Pompidou text.
As much as I love Steins;Gate for different reasons, I find it unfair to compare the two of them. Sure, they are both dealing with time travel and their consequences (and frankly, it's hard not to think about Attractor Fields when (SPOILERS FOR BOTH LIFE IS STRANGE AND STEINS;GATE)) but SG is a linear VN while Life Is Strange is a game, though really story-driven, but still a game with a lot of choices.you compare Chloé's absence of death and the universe trying to kill her repeatedly and Mayuri always dying in the Alpha Attractor Field.
STORY BY DONTNOD
PRODUCED BY HIDEO KOJIMA
GAMEPLAY BY PLATINUM
MUSIC BY SYD MATTERS
PUBLISHED BY NINTENDO
Yeah, all this cut content shows a bigger story. I hope that Dontnod now can be in a position to ask for more time and budget for Season 2. I wouldn't change the scope too much, though. Only enough to achieve what they could have this season.
Yeah, all this cut content shows a bigger story. I hope that Dontnod now can be in a position to ask for more time and budget for Season 2. I wouldn't change the scope too much, though. Only enough to achieve what they could have this season.
I'm also hoping for a Director's Cut later where they insert things they wanted originally.
I'm also hoping for a Director's Cut later where they insert things they wanted originally.
Well, we also have to see if the sales justify that, right. I hope it's not the case, but it's possible they even regret giving them as much as they did, even if the current amount limited the story already.
I think the more realistic hope would be for the next game to be conceptually realized only after they know how much they'll be able to achieve, so they can plan the story around that instead of trying to fit as much as possible of the story they wanted with the budget they have.
Of course the best case scenario would be this game being a major success financially and S-E just giving them a ton of cash, but even if it's not, I want more stuff from that team, even if it has to be scaled back a bit.
A dev commentary thing or just talking about it would be nice as well.
Though it could also be painful to think about "what could have been". The actual game is really really good, so maybe not thinking too much about that can be for the best![]()
To give you more time with Chloe. Without that Max would never have grown as a person like she did throughout the episodes.
It absolutely matters to Max, and to me as the player.
Life Is Strange is already considered a success in terms of sales, so I think it's safe to assume they would have at least the same budget. However, this was Dontnod's second game, which means that Square probably didn't want to risk much. Now, they have a profitable series with a great critical reception and probably awards at the end of this year. Dontnod is now in a position to negotiate more.
As for knowing what could have been, I don't think it would detract from what we got. But not knowing would also have its advantages, I can agree with that.
Love the bait when max says " Life is.... Weird " haha everybody got trolled on this one and I couldn't stop smirking think of the You know Elie were truly are the last of us thread
Very glad to know this. I hope that partnertship lasts long, then! Not only so Dontnod gets funded, but also because of S-E being the only ones who didn't ask them to change stuff, so it's their vision being funded and realized, even if with possible budget limitations.
And knowing what could have been, at least for me, also makes it hard to decide which one I'd consider canon. I guess I invested way too much time in Dark Souls, where everyone calls a character by a name they no longer have in the final version, because the way the story works in that game is one that even discarded content is relevant to understanding the world and characters.
Life is Strange is completely different narrative-wise, but some of that still applies, right. The bunkers being built by the Prescott family are still in the game, for example, so it would be hard to separate Nathan "knowing more than he should" from the Prescott family being prepared for major storms. It'll still feel like relevant info to the main plot, even if it was cut.
Speaking of knowing more than he should... I'm certain there's a lot of stuff we still don't know about Samuel, involving the totem and stuff.
I kinda love the fact that some complain that the choices we make ultimately don't matter. Because it's the point the game is making. Something happened, don't try to change it or you're gonna cause trouble.
I kinda love the fact that some complain that the choices we make ultimately don't matter. Because it's the point the game is making. Something happened, don't try to change it or you're gonna cause trouble.
(I mean, her last name is 'Caulfield')
Could you elaborate on that? I don't think I get it.
I don't think it's the right choice at all. It may seem like the logical choice, but that doesn't make it the right one.
How many of you would sacrifice a beloved (if not the most loved) person in your life just to save some other people in real life? I don't think I could do that.
Also Max never asked for those powers or to make that choice in the end. She obviously got those powers to alter certain events in her life, so why not use them to save the person you love?
I don't think any choice in the end is right or wrong. It's more a choice of heart.
Reference to the name of the protagonist in the classic coming of age story "The Catcher in the Rye."
Season 2 features Loki?!Could be some sort of trickster God pulling the strings I suppose.
This is the thing that bother me most about the endingsTo let Chloe die though I had to use my powers.
In fact if the game wanted me to let Chloe die, it should never have given me the powers![]()
Why does the universe cares about that? and if it does why does it has to be a dick about it?To give you more time with Chloe. Without that Max would never have grown as a person like she did throughout the episodes.
Cool, thanks, I'll check it out.
I mostly meant that the game wants you to sacrifice Chloe, from the game's point of view it's the "right choice". I feel they used so much more time on that ending than if you save Chloe. I don't mean it's necessarily right choice morally or right choice for Max. Also I don't think it's simply sacrificing someone you love to save the whole city. First of all Chloe was supposed to die in the beginning and she didn't so alternate universe was created. Both Max and Chloe knows this. Also Chloe want's to sacrifice herself to save her mom and even David. Plus Max have plenty of people in the town she cares for.. Kate, Warren, Joyce and so on. Well one thing is sure both endings are as sad and melancholy as they come.
Gbraga also had some good points before.
I am shocked at the amount of people that would sacrifice a town, including your friends and even Chloes mother.
You would think Chloe would be a bit more upset you sacrificed her mother and her step-father (who she came to realize was a good guy).
The blood on your hands is deep and dark.
I am shocked at the amount of people that would sacrifice a town, including your friends and even Chloes mother.
You would think Chloe would be a bit more upset you sacrificed her mother and her step-father (who she came to realize was a good guy).
The blood on your hands is deep and dark.
Does it, though? I mean, it certainly didn't feel that way to me. After all, if you look at the statistics, there is a small difference between both choices. Throughout the last episode, they are referenced indirectly. In the place you can save the fisherman, there are two flyers. One that Max says "if we get out of this, Chloe..." (meaning they would go to that event) and the other about a sports event at Arcadia Bay that wasn't going to happen anymore because of the storm.
If you save Chloe, you can assume that they went to that event. If you save the town, the sports event happens. They kept presenting both choices in an equal manner and, while the Arcadia Bay ending is certainly longer, the other one just needed to be short and subtle.
You can argue that Chloe accepts her fate, but she also leaves the option for Max to decide and says she'll support any. And while you can definitely say that Chloe was supposed to die at the beginning, you can also say that this is about stop trying to fix the past and learning to live with the consequences.
I think what makes you lean towards either ending is your experience throughout the episodes and what you get out of it.