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Life is Strange | Spoiler Thread

The more I think about Save Chloe as it's presented in the game, the more nonsensical and out of character for Max I find it to be. I'm not opposed to the idea of the ending itself, just the way it's handled completely buries it.

I feel like if they'd fleshed it out more—if they'd really played up the idea that Max and Chloe were resolute about getting over their survivor guilt, and finally driving to Big Sur to have the adventure Chloe has been talking about since the start, and showed a few survivors plus the fact that the Prescotts have been destroyed with the town—it would've felt like a more balanced choice. Even some more dialogue between the two of them after the decision is made would have made it better.
 
I don't really get the complaint about choices not mattering in the endings. The way it played out felt natural to me and was appropriate for the story, not like they were trying to write themselves out of having to account for your choices.

But mostly and what I think is more important than having 100 ending permutations is that I felt they did a great job reflecting your choices and their consequences throughout the course of the whole game. I was pleasantly surprised by how often dialogue and plot elements would account for decisions I'd made. It still felt like I had my own experience.

Yes, all of this. Just because we don't see the ramifications of every choice we've made make an appearance in the final ten minutes of the game doesn't mean they didn't happen. Trying to show the results of every one of our choices in that little finale would make it feel contrived. They happened, but they're not all the focus in the ending, which instead gives us closure on the Chloe story specifically. I suppose we could have had a Return of the King ending that just keeps on going and shows us what happens with every single little aspect of the story, but I don't think that's really necessary.
 
Someone from SE or DontNod directly said that? Very glad if so, considering DontNod were on the verge of going under.
Like always I refer people to Steamspy http://steamspy.com/app/319630 not official I know, but from what we have heard quite accurate, from this we can determinate they sold nearly 600k copies of episode 1 on PC, now we don't have data about how well it did on consoles, but I know at least the first two episodes did well enough to chart in the PlayStation Blog top 20 selling games for the month, I presume the game also did well on Xbox.

Now they did announce they sold 1 million copies 40% of which came from PC, if you trust Stemspy numbers and we extrapolate, they have probably sold about 1.4 million units

Yes, all of this. Just because we don't see the ramifications of every choice we've made make an appearance in the final ten minutes of the game doesn't mean they didn't happen. Trying to show the results of every one of our choices in that little finale would make it feel contrived. They happened, but they're not all the focus in the ending, which instead gives us closure on the Chloe story specifically. I suppose we could have had a Return of the King ending that just keeps on going and shows us what happens with every single little aspect of the story, but I don't think that's really necessary.
Please don't do this, the Save Chloe ending was contrived because they ran out of budget money, you're basically saying "so what if this visual medium didn't show you the results, just use your imagination"
 
Wrapped it up last night. Really loved the final episode. Overall easily one of the best games I've played this year. The only one to make me almost cry on multiple occasions.

Everyone tells Max so many times she always does the right thing, so only one ending choice makes sense. But it is incredibly sad, because in the end the right thing to do was nothing at all.

I feel like if they'd fleshed it out more—if they'd really played up the idea that Max and Chloe were resolute about getting over their survivor guilt, and finally driving to Big Sur to have the adventure Chloe has been talking about since the start, and showed a few survivors plus the fact that the Prescotts have been destroyed with the town—it would've felt like a more balanced choice. Even some more dialogue between the two of them after the decision is made would have made it better.

I agree. Just watched is on youtube (my ending is canon and done!) but it does leave them feeling like, we really didn't do the right thing, did we? If they're going to give you the choice it should be a little more ambiguous.
 
Please don't do this, the Save Chloe ending was contrived because they ran out of budget money, you're basically saying "so what if this visual medium didn't show you the results, just use your imagination"

Sorry, I was talking more about the Save Arcadia Bay ending there. I don't think there's any question that the Save Chloe ending should have been more fleshed out. My issue is that a lot of people seem to want all of their choices from throughout the game to be somehow represented in the ending sequence, which just isn't practical, and for a lot of the choices it wouldn't even make sense to do that.
 
Didn't she predict the storm before she used her powers? The more questions I ask the more confusing and dumb this all seems. Also, the city could evacuate pretty fast. It's not as if the tornado was created on the town.

I don't think they had a solid way of explaining the tornado bit or anything that seemed out of their control so they just chalked it up to "kill Chloe and save the town because of reasons".
 
Didn't she predict the storm before she used her powers? The more questions I ask the more confusing and dumb this all seems.

Shit probably gets messed up in one's mind when they're the focal point of time travel and they're basically shifting timelines every minute, so it was just a byproduct of that.
 
So apparently in the original files, there were supposed to be 8 episodes. I feel like that would have been better. Episode 5 seemed extremely cramped

Square enix is to blame for all issues it seems
 
So apparently in the original files, there were supposed to be 8 episodes. I feel like that would have been better. Episode 5 seemed extremely cramped

Eh, I don't think I agree with that. Putting aside ambition and budget, there wasn't nearly enough presented from LiS as we know it now to stretch it out for 3 more episodes. Episode 5 didn't seem cramped to me at all; the segments were clearly delineated and there wasn't really any I could see expanding upon.

Spending some more time in some of the alternate timelines would be nice, and some of that did feel rushed, but there's not enough of importance there to create whole new story sequences out of.
 
So apparently in the original files, there were supposed to be 8 episodes. I feel like that would have been better. Episode 5 seemed extremely cramped

Square enix is to blame for all issues it seems

I remember this being brought up before and somebody pointed out that Remember Me had eight episodes, so they probably just reused certain files/code.

Wait, so I just did a re-watch of the ending on YouTube. The video I'm watching shows Max and Chloe only hug. In my ending Max kisses Chloe. WHY

It seems to depend on a lot of factors regarding how you interact with Chloe throughout the game.
 
I remember this being brought up before and somebody pointed out that Remember Me had eight episodes, so they probably just reused certain files/code.



It seems to depend on a lot of factors regarding how you interact with Chloe throughout the game.

My choices led to whether or not I hug or kiss Chloe and then choose between 2 set endings? I feel more ripped off than Mass Effect 3. What was the whole point in being nice to Victoria or trying 100% to bang Warren? I was wondering why zero choices made in the final didn't have a butterfly logo and now I know why: nothing matters.
 
My choices led to whether or not I hug or kiss Chloe and then choose between 2 set endings? I feel more ripped off than Mass Effect 3. What was the whole point in being nice to Victoria or trying 100% to bang Warren? I was wondering why zero choices made in the final didn't have a butterfly logo and now I know why: nothing matters.

Well, being nice to Victoria leads to her believing your warning in the Vortex Club party, so Jefferson kidnaps her too and she'll be in the dark room with you.

Leading Warren on romantically gives you the option to kiss him after he gives you the photo in Episode 5.

Every choice you made about a character made an impact on your relationship with that character on every episode. It was never about building toward something greater, it was about how every player related to these characters in a different, meaningful way.

And in a way, that affects the actual ending as well. The weight of sacrificing Chloe or Arcadia Bay is influenced by your own feelings regarding Chloe and the people in the town. So, in a way, the way you built a connection with these characters through five episodes did matter.
 
Did you kiss Chloe in her room? I did, also saw them kiss. Wonder if that was it.

Nah, that definitely wasn't it. It's an accumulation of all your actions towards Chloe and Warren.

I did a lot of pro-Chloe things but also kissed Warren so I got a hug. Others kissed Chloe and Warren but still got the kiss.
 
My choices led to whether or not I hug or kiss Chloe and then choose between 2 set endings? I feel more ripped off than Mass Effect 3. What was the whole point in being nice to Victoria or trying 100% to bang Warren? I was wondering why zero choices made in the final didn't have a butterfly logo and now I know why: nothing matters.

Well no, your choices affect a lot of things throughout the game. That's just one specific example.
 
Well, being nice to Victoria leads to her believing your warning in the Vortex Club party, so Jefferson kidnaps her too and she'll be in the dark room with you.

Leading Warren on romantically gives you the option to kiss him after he gives you the photo in Episode 5.

Every choice you made about a character made an impact on your relationship with that character on every episode. It was never about building toward something greater, it was about how every player related to these characters in a different, meaningful way.

And in a way, that affects the actual ending as well. The weight of sacrificing Chloe or Arcadia Bay is influenced by your own feelings regarding Chloe and the people in the town. So, in a way, the way you built a connection with these characters through five episodes did matter.
These types of games or stories need to have your decisions matter in the end or else your decisions didn't matter at all. There's no closure except a funeral or they drive out of the city. We don't get to see what became of our choices after all is said and done.

Well no, your choices affect a lot of things throughout the game. That's just one specific example.
I kissed Warren and Chloe at the end and then sacrificed Chloe. Will I be with Warren? Is Victoria a good person now? Is David less aggressive and controlling? I honestly have no idea because it doesn't show. The developers, probably based on budget, want you to think for yourself and I find that dumb. It's similar to Mass Effect 3.
 
I kissed Warren and Chloe at the end and then sacrificed Chloe. Will I be with Warren? Is Victoria a good person now? Is David less aggressive and controlling? I honestly have no idea because it doesn't show. The developers, probably based on budget, want you to think for yourself and I find that dumb. It's similar to how Mass Effect 3.

If your problem with Mass Effect 3's ending was just that it didn't reflect your choices up to that moment and that it was based on a limited number of choices then, yes, this was like Mass Effect 3.

These types of games or stories need to have your decisions matter in the end or else your decisions didn't matter at all. There's no closure except a funeral or they drive out of the city. We don't get to see what became of our choices after all is said and done.

And a whole bunch of people in this thread disagree with you. I don't care about some culmination point of all my decisions. I care about how my decisions were reflected up to that moment. and LiS did it very well.
 
what the fuck ._.

I played this game doing everything I can to push Max and Warren together. Didn't kiss Chloe. Did all the optional Warren things.

Yet I decided to go back and read the last few diary entries and despite all this, the final entry still goes on about Chloe and "is it friendship or LOVE?!?!".

So I guess Warren is barely even a romantic option at the end? The game will always somewhat have Max fall for Chloe...

Hella lame. Extremely hella lame.
 
what the fuck ._.

I played this game doing everything I can to push Max and Warren together. Didn't kiss Chloe. Did all the optional Warren things.

Yet I decided to go back and read the last few diary entries and despite all this, the final entry still goes on about Chloe and "is it friendship or LOVE?!?!".

So I guess Warren is barely even a romantic option at the end? The game will always somewhat have Max fall for Chloe...

Hella lame. Extremely hella lame.

No, there's been people in here saying they just get a friendly ending with Chloe, so there's some stuff that clearly triggers just being friends. I mean you can give Warren a kiss and end as friends with Chloe so I'd take that as the Warren "romance" route.
 
Yes, all of this. Just because we don't see the ramifications of every choice we've made make an appearance in the final ten minutes of the game doesn't mean they didn't happen. Trying to show the results of every one of our choices in that little finale would make it feel contrived. They happened, but they're not all the focus in the ending, which instead gives us closure on the Chloe story specifically. I suppose we could have had a Return of the King ending that just keeps on going and shows us what happens with every single little aspect of the story, but I don't think that's really necessary.

Though I mostly agree that your choices do matter in the sense that you saw their ramifications throughout the game, I would also say that your choices have a lasting impact ONLY if you pick Sacrifice Arcadia Bay. The whole point of the Sacrifice Chloe ending is that you refuse the option to make any of those choices by letting Chloe die. So I do think those criticisms have some backing, even if seeing how characters change around you during the story is more important to me than seeing those changes stick at the end of the story.

(aside: I'm surprised at how many people care about Max kissing or not kissing Chloe, but: I got the hug, and I didn't kiss Chloe back in Episode 2/3. I feel like that's probably the trigger but who knows.)
 
what the fuck ._.

I played this game doing everything I can to push Max and Warren together. Didn't kiss Chloe. Did all the optional Warren things.

Yet I decided to go back and read the last few diary entries and despite all this, the final entry still goes on about Chloe and "is it friendship or LOVE?!?!".

So I guess Warren is barely even a romantic option at the end? The game will always somewhat have Max fall for Chloe...

Hella lame. Extremely hella lame.

Did you sacrifice Chloe and see a hug at the end? If so, you got friend Chloe ending. Read the journal more thoroughly and you'll see she says she's her best friend and like family.
 
Very good points actually and can't say I disagree. I guess in the end it's subjective after all. I interpreted the last episode and the final moments that the game was guiding me to the "sacrifice Chloe" direction, with all the memories before the final decision to give it more weight. Also I use the same argument, but the sacrificing Chloe ending seems to be the one they spend a lot more time with and ultimately the more powerful and memorable. Also probably the single hardest choice I've made in a video game. One thing I can say that the ending haven't left my mind since I played it and ultimately it proves how deep and thought provoking the game is.

Exactly. That was your experience, which led to the best ending in your journey. If there was a bigger discrepancy between both, you could argue that the most chosen one was the "real" ending. But right now the statistics prove how well-written and satisfying both are.

Someone from SE or DontNod directly said that? Very glad if so, considering DontNod were on the verge of going under.

Yeah. Actually, it surpassed one million sales with episode 4. That's without huge discounts throughout the year. "The publisher describes the milestone as a "huge achievement" for developer Dontnod, adding that it's "incredibly proud" of the episodic game's success."
 
For those of you where Chloe doesn't end up having a gun when she gets killed by Jefferson:

What does Jefferson say why he killed her?

Chloe actually had TWO guns in my run-through (one from Frank and one from... David? Nathan? I don't remember) , so Jefferson was like "it was self-defense, everyone will believe me! She pulled a gun on me"

what does he say if Chloe doesn't have a gun?
 
For those of you where Chloe doesn't end up having a gun when she gets killed by Jefferson:

What does Jefferson say why he killed her?

Chloe actually had TWO guns in my run-through (one from Frank and one from... David? Nathan? I don't remember) , so Jefferson was like "it was self-defense, everyone will believe me! She pulled a gun on me"

what does he say if Chloe doesn't have a gun?

Doesn't Chloe always wind up with a gun? Pretty certain the reason she takes Nathan's is so she has one regardless of what you did in previous chapters...
 
Doesn't Chloe always wind up with a gun? Pretty certain the reason she takes Nathan's is so she has one regardless of what you did in previous chapters...

ah, makes sense. Wasn't sure. My Chloe collected all the guns :lol

and still didn't shoot Frank or Pompadou, HOW COULD YOU PEOPLE

Day 3 of me having finished the game, still depressed.
 
I feel like if they'd fleshed it out more—if they'd really played up the idea that Max and Chloe were resolute about getting over their survivor guilt, and finally driving to Big Sur to have the adventure Chloe has been talking about since the start, and showed a few survivors plus the fact that the Prescotts have been destroyed with the town—it would've felt like a more balanced choice. Even some more dialogue between the two of them after the decision is made would have made it better.

The Save Chloe ending is a tricky balancing act. Showing survivors make it seems like Max didn't sacrifice anything at all. At the same time, showing death would just scream that this is the bad ending. I'm actually ok with the townsfolk being in Schrodinger's Bay. It's probably depressing to dig through the rubble, but there's the hope that maybe it isn't. However, I do feel like they could have done much more interesting shots and montages than what we had without revealing any more than they did. Especially compared to sacrificing Chloe, it's a bit of an emotionless ending.

As for my headcanon,
I'm just going to pretend it's like dropping a rock into a river, a big splash at the beginning only to settle down afterward.
 
The Save Chloe ending is a tricky balancing act. Showing survivors make it seems like Max didn't sacrifice anything at all. At the same time, showing death would just scream that this is the bad ending. I'm actually ok with the townsfolk being in Schrodinger's Bay. It's probably depressing to dig through the rubble, but there's the hope that maybe it isn't. However, I do feel like they could have done much more interesting shots and montages than what we had without revealing any more than they did. Especially compared to sacrificing Chloe, it's a bit of an emotionless ending.

As for my headcanon,
I'm just going to pretend it's like dropping a rock into a river, a big splash at the beginning only to settle down afterward.

Well, they do show at least one dead body...
 
The Save Chloe ending is a tricky balancing act. Showing survivors make it seems like Max didn't sacrifice anything at all. At the same time, showing death would just scream that this is the bad ending. I'm actually ok with the townsfolk being in Schrodinger's Bay. It's probably depressing to dig through the rubble, but there's the hope that maybe it isn't. However, I do feel like they could have done much more interesting shots and montages than what we had without revealing any more than they did. Especially compared to sacrificing Chloe, it's a bit of an emotionless ending.

As for my headcanon,
I'm just going to pretend it's like dropping a rock into a river, a big splash at the beginning only to settle down afterward.

They should have AT LEAST looked for Joyce. I mean, it's her mom after all. or Warren, after all he's done.

If not show them looking for them, show their funeral or something. But it's unrealistic they wouldn't even CHECK if Chloe's mom is alive. Budget constraints... :( I'll just pretend they DID look.
 
So apparently in the original files, there were supposed to be 8 episodes. I feel like that would have been better. Episode 5 seemed extremely cramped

Square enix is to blame for all issues it seems

3 more episodes of reused assets and setpieces? I think it was a good decision to make it 5 episodes.

I don't think any of the issues would be made better just by having more episodes at all.

what the fuck ._.

I played this game doing everything I can to push Max and Warren together. Didn't kiss Chloe. Did all the optional Warren things.

Yet I decided to go back and read the last few diary entries and despite all this, the final entry still goes on about Chloe and "is it friendship or LOVE?!?!".

So I guess Warren is barely even a romantic option at the end? The game will always somewhat have Max fall for Chloe...

Hella lame. Extremely hella lame.

WaitwaitwaitawitiwatiaI WAIT

What is this last few diary entries thing? WAIT


WAAAAAAAAIT

Can't believe I fucking missed this, I checked that shit all the time. When did I have to read it to get that?

Let me install this game again.
 
ah, makes sense. Wasn't sure. My Chloe collected all the guns :lol

and still didn't shoot Frank or Pompadou, HOW COULD YOU PEOPLE

Day 3 of me having finished the game, still depressed.

Don't be depressed, now it's the time to replay the entire game with different decision, time to see what affect you the most.
 
Don't be depressed, now it's the time to replay the entire game with different decision, time to see what affect you the most.

I.... I... I don't think I can emotionally handle that. I don't wanna have it be over again. This is like finishing a great book and it just rips your heart out that you won't ever experience the characters again. :(

Why did Max see the storm before saving Chloe/using her powers? I wonder if maybe she was stuck in a causal loop or something.

So she would go to the washroom and save Chloe. And as a warning of what it would cost to save her.

/my head-canon
 
Exactly. That was your experience, which led to the best ending in your journey. If there was a bigger discrepancy between both, you could argue that the most chosen one was the "real" ending. But right now the statistics prove how well-written and satisfying both are.

I agree. I'm happy they found two choices in the end that both carry a weight and are not easy to make.


Day 3 of me having finished the game, still depressed.

Same for me. That ending was just too damn sad. I guess it's time to replay the game from beginning.
 
I.... I... I don't think I can emotionally handle that. I don't wanna have it be over again. This is like finishing a great book and it just rips your heart out that you won't ever experience the characters again. :(


Well you can only play till the point in episode 4 when Max and Chloe are still happy..After that it kinda goes downhill fast.
 
I don't get why people are so hung up about Max having a vision of the storm before she used her power. Its foreshadowing and a warning about some shit thats gonna go down. Bunches of stories have employed this very same plot device and usually the characters figure it all out as they progress through the narrative...which is pretty much what happened here.
 
No more excitedly booting up the game every few months listening to be theme song while you rub your hands vigorously enough to start a firestorm :(
 
Well you can only play till the point in episode 4 when Max and Chloe are still happy..After that it kinda goes downhill fast.

... that's actually not a terrible idea!

But... then I'll never get over it... living in the past...

this game is too meta
 
Downloading it again.

People told me I took too long with each episode, and you're telling me I missed story relevant content? I'm ashamed.

The only way to get rid of that shame is repentance.
 
They should have AT LEAST looked for Joyce. I mean, it's her mom after all. or Warren, after all he's done.

If not show them looking for them, show their funeral or something. But it's unrealistic they wouldn't even CHECK if Chloe's mom is alive. Budget constraints... :( I'll just pretend they DID look.

Yeah, it would be more realistic. However, I can't really see how they could do that without pushing people more towards sacrificing Chloe. Even if they end it prior to reveal, digging through the rubble is a depressing note to end on compared to the bittersweet alternate ending. Of course, all this is assuming that the developers actually wants to balance the two choices.
 
just finished this and I love this game! the last episode did feel a little rushed but was intense.

it's cool that the option to sacrifice arcadia bay was available but silly. I felt like it was always going to be that chloe had to die no matter what. I predicted that ever since the second episode. in fact chloe either dies or almost dies in every episode which basically leads on that it is her fate no matter what timeline.
 
Yeah, it would be more realistic. However, I can't really see how they could do that without pushing people more towards sacrificing Chloe. Even if they end it prior to reveal, digging through the rubble is a depressing note to end on compared to the bittersweet alternate ending. Of course, all this is assuming that the developers actually wants to balance the two choices.

Hey, sacrificing the girl/your love who you spent an entire week repeatedly trying to save, experiencing all sorts of hell inbetween and knowing for the rest of her life she'll always be remembered as a punk by everyone else and will have died not knowing what happened to Rachel....

that's not really bittersweet to me. :/

I just wish the two endings would've had an equal amount of work done for them, and not one being the obviously more fleshed-out version. I mean they don't even really have to SHOW Joyce - they could've chosen to show a mourning Chloe&David together, too.
 
They should have AT LEAST looked for Joyce. I mean, it's her mom after all. or Warren, after all he's done.

If not show them looking for them, show their funeral or something. But it's unrealistic they wouldn't even CHECK if Chloe's mom is alive. Budget constraints... :( I'll just pretend they DID look.

Yeah. My headcanon (for that ending - my REAL headcanon is the sacrifice Chloe ending) is that Max and Chloe spent a few days helping to look for survivors, found some, mourned over those who died, and then after maybe a week or so decided to leave town together.

Don't be depressed, now it's the time to replay the entire game with different decision, time to see what affect you the most.

Man, I don't know if I can do that. What happened for me is just...what happened. It would almost feel wrong to play through again and make different choices.

And even if I do play through again with different choices I'm sure as hell not doing anything differently regarding Kate.
 
Yeah. My headcanon (for that ending - my REAL headcanon is the sacrifice Chloe ending) is that Max and Chloe spent a few days helping to look for survivors, found some, mourned over those who died, and then after maybe a week or so decided to leave town together.



Man, I don't know if I can do that. What happened for me is just...what happened. It would almost feel wrong to play through again and make different choices.

And even if I do play through again with different choices I'm sure as hell not doing anything differently regarding Kate.

-holds Steamlord-

I feel exactly the same way about everything.

Except that's the real ending to me.
 
Didn't think about it while playing it, but ZA WARUDO was unfortunately missing from this episode. Best power.

We are waiting... what are we supposed to wait for anyway???

I need to read the final pages. When do I have to do this? After I come back from the nightmare?
 
Didn't think about it while playing it, but ZA WARUDO was unfortunately missing from this episode. Best power.



I need to read the final pages. When do I have to do this? After I come back from the nightmare?

just read it as you're going through the nightmare, and after. Just open the journal every few minutes?
 
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