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Divinity: Original Sin Enhanced Edition - Before & After Changes

I started the game on hard difficulty myself. So going on hard difficulty is definitely doable. Really hard to judge what tactician mode brings to the table, but I am guessing going on classic mode and hard difficulty is probably what you want to do as a new player. Encounters get pretty difficult pretty fast tbh, especially when they start using control spells on you. So tactician adding a minion or two in specific encounters might make it too hard, but who knows.
Oh, I was under the impression that Tactician Mode was the hard mode. In that case, I may go Tactician Normal or Classic Hard.

Thanks!

It's difficult enough. I found that if there was much of a level gap then I basically had no chance. Pro tip, don't leave the first town until you've gotten a couple of levels through questing just in the town or you'll really struggle.

The combat is totally different to Dragon Age.

It's an amazing game anyway, enjoy.
Yeah, I know DA's combat is more similar to Pillars than Divinity. I like what I've seen about Divinity's combat, despite still being slightly skeptical about how many different combos/environment tricks you can pull off.
 
Think I'm going to get this for PC. Debating whether to start on Tactician mode or not. How's the regular difficulty?

For as close a comparison as I can think of, I've beaten Dragon Age Origins and Inquisition on Nightmare, going in blind.

Base game was difficult enough, tactician mode is basically hard mode with more & improved enemies. They gain potions, special arrows and new skills to counter succesful tactics from the base game. Simple example of an updated encounter where two extra enemies are summoned by the mage behind the party.

dosee-duo-1-1024x288.jpg


For this encounter the giant spider has received an extra skill which she can use to envelop the party in a poison cloud. The minion spiders meanwhile can explode to cause a lot of damage combined with the poison cloude.

dosee-duo-2-1024x288.jpg


Don't think it's the ideal setting for newcomers to the game. You can always try though.
 
In the base game I killed that spider in like, 2 rounds on normal because I was overleveled.

And that was my general impression: if you're underleveled you're fucked, if you're overleveled you cruise. The trick is that the game doesn't have random encounters, so you can just go grind to become overleveled. You have to very, very carefully pick the order of your encounters and scrape every inch of xp you can from the easier segments.

Oh, and take 2 mages. That helped a lot.
 
In the base game I killed that spider in like, 2 rounds on normal because I was overleveled.

And that was my general impression: if you're underleveled you're fucked, if you're overleveled you cruise. The trick is that the game doesn't have random encounters, so you can just go grind to become overleveled. You have to very, very carefully pick the order of your encounters and scrape every inch of xp you can from the easier segments.

Oh, and take 2 mages. That helped a lot.

I agree that overleveling was pretty bad in the original game and was pretty easy to do if you did things slightly out of order, and yeah that spider was like zzz when I did it too. Should prove to be much more challenging with the new mode though(I mean, game in general, not just that encounter).

Don't know if the 2mages will hold true. While it was the easiest start before, it was also the weakest setup past midgame as a single mage was enough to do the buffs and elemental interactions and other classes did a lot more damage. Like backstab rogues and 2H warriors were completely ridiculous compared to mages, you could decimate several enemies per round or kill bosses in one round with these, while mages damage was very stagnant and reliant on slow damage over time from burning and stuff unless the mob had massive elemental weaknesses and you had good nukes against it(but half of the schools didn't even have good nukes at all, and good luck if you picked earth since half the enemies were immune to poison).

I'll probably go rogue+mage. I also hope they fixed the thing with the NPCs you can recruit where you needed to rush to your "house" to get them asap or else they wouldn't have the skill points from being low level or whatever it was. I vaguely remember there was something dumb like that.
 
Don't know if the 2mages will hold true. While it was the easiest start before, it was also the weakest setup past midgame as a single mage was enough to do the buffs and elemental interactions and other classes did a lot more damage. Like backstab rogues and 2H warriors were completely ridiculous compared to mages, you could decimate several enemies per round or kill bosses in one round with these, while mages damage was very stagnant and reliant on slow damage over time from burning and stuff unless the mob had massive elemental weaknesses and you had good nukes against it(but half of the schools didn't even have good nukes at all, and good luck if you picked earth since half the enemies were immune to poison).

Oh lordy no. Completely disagree with you there. My two glass cannon mages could shut down a screen full of enemies at range with no risk and no special tactics required. The first half of the game they do more damage than anything melee/archers can do, then last half of the game they get their big spells and have enough AP the break the enemy AI/pathing to ensure that fights have minimal risk. Plus teleporting enemies into lava and places on the map they can't move from is always fun.

Never even occurred to me to have them stop raining death on the battlefield to buff people. I'll try a non-Mage party for the enhanced edition, see how that works.
 
I'd think it would be obvious.

Divinity Original Sin EE |OT| No one has as many friends and the man with many cheeses!

https://www.youtube.com/watch?v=UcKWyUgXp44
Some twist on this about remastered editions? They did this for Divinity II (twice really), and I think they kept improving Divine Divinity too. I guess Beyond Divinity got left behind for being regarded as garbage and Dragon Commander's the odd duck out.

On a vaguely related note why does searching Divinity in Steam get me Mugen Souls right after the Divinity games? That is... odd company.
 
Oh lordy no. Completely disagree with you there. My two glass cannon mages could shut down a screen full of enemies at range with no risk and no special tactics required. The first half of the game they do more damage than anything melee/archers can do, then last half of the game they get their big spells and have enough AP the break the enemy AI/pathing to ensure that fights have minimal risk. Plus teleporting enemies into lava and places on the map they can't move from is always fun.

Never even occurred to me to have them stop raining death on the battlefield to buff people. I'll try a non-Mage party for the enhanced edition, see how that works.

Not arguing that mages didn't have crazy good control options, but past midgame, melee rogue or 2H warriors with the mage buffs(those damage buffs mostly and like haste or whatever, took only one turn to buff them) could literally end encounters in 1-2rounds by killing everything, and both were more or less immortal. 2H war with the proper buff could tank everything on the map even the lategame fights against the deathknights or whatever they were and rogue ended up turns in stealth behind enemy lines so you'd never take any damage anyway. 2H warrior could literally 1round endgame bosses. Iirc I killed the last boss in 3rounds total, including the first one which involved charging to the boss and buffing up.

A large part of this was due to crafting perfect weapons and such, especially when you got Tenebrium weapons, and 2H warriors getting that stupid flurry attack thing that'd do like 8hits in a row(which with a 2H was completely broken).

Mind you I was still using the mages for control and stuff in the fights that had enemies too spread out to kill them all quickly, and mages were definitely great for that, but the damage didn't come close to what melees could do, and risk was the same since well as I said, you could do control stuff with the mages anyway. I think I had a 2nd mage from the recruitable NPCs though, I forgot what my entire setup was, but iirc you wanted your melees to be player chars due to... something. Tenebrium learning maybe?

Point being, mages were still very useful all game long, but their damage, which started very high(especially with all the first undead mobs doing poison stuff everywhere so you could explode them with any basic fire spells for massive dmg) became more and more irrelevant as the game went, until they were basically only there for the smoke and fire walls, rain+shock combo and that fist of stone OP spell for ranged knockdowns and stuff like that.

One thing though, you could recruit a 2nd mage(assuming you started with one) very early, so starting 2 mages wasn't that useful as NPC mages were pretty solid(not the companion premade ones but the ones you could customize). I definitely wouldn't start Rogue+Warrior though as it makes the early fights a pain in the ass iirc.

That said, with all the skills changes, I don't know where balance is going to stand. They're also changing crafting so I doubt you'll be able to craft OP weapons and break the games like you could before.

That's why I'm very excited about the game. Which is kinda weird, I'm more excited about replaying a game I spent 100+hours on last year than play one of the dozens of game that's on my backlog.
 
Has this been released already? Had the impression that it's releasing around the 30th but saw it in multiple stores already.

Only PS4 though, haven't noticed any PC-copies.
 
Question. Console version 30 or 60? Rebuying a PS4 (hell yeah Vader edition!) and building a new PC in the next month. Prefer it on console since I've gotten the mate to touch a console finally.
 
Totally forgot this was coming out next week. Can't wait to play it on console though! I dabbled with the PC version, but decided to wait on this enhanced version.

Way to much stuff to play though! I just picked up AC Syndicate and have been watching gameplay vids of Halo Guardians (not to mention TitS:SC dropping next week too!). I think I'll blow through the Halo campaign next week and focus on Divinity next weekend. Definitely ready for a some meaty RPG awesomeness!

Any tips for a newb when it comes to character build? I always agonize over those choices as I don't want to cripple myself with bad stat/skill allocation or a lousy party choice.
 
You do know that PC owners get the enhanced version for free right?

You do know that a lower price would encourage double dipping right? Especially for lazy buggers like me who couldn't bothered walking to the computer room. </firstworldprobs>
 
You do know that a lower price would encourage double dipping right? Especially for lazy buggers like me who couldn't bothered walking to the computer room. </firstworldprobs>

Umm...Kickstarters did get it at a lower price.

I backed the original sin pledge which netted me D:OS EE and D:OS 2 for $50
 
You do know that a lower price would encourage double dipping right? Especially for lazy buggers like me who couldn't bothered walking to the computer room. </firstworldprobs>
Probably too much of a headache to sort out between Sony, Microsoft, and retailers. Better for those of us that are crazy and want to get it on a console too to just wait on a sale of some sort, and "settle" for the PC EE.

Well, I guess it really is settling for less if your PC isn't up to snuff compared to PS4/XB1.
 
Can't wait to play enhanced edition of my 2014 GOTY. I highly recommend people play this game with a friend as top tier coop RPGs are (sadly) super rare these days.
 
Already have the game on PC, but decided to pre-order the EE for PS4. Can't be arsed to play on my crappy PC, and can't wait for the game to arrive!
 
Regarding the combat discussion above, I agree that the damage output of e.g. buffed 2-handed warriors went significantly beyond mages in the late game. Especially if you crafted the highest-end weapons possible, which isn't too hard.
 
Last words about the Ps4 Version: game is ~ 10GB and there is a Day one Patch with ~300mb. And thes did a Good Job with remote play, controls Perfect on the vita.
 
I found that after the initial hump, stealth and backstabbing rogues with daggers (especially solo rogues in co-op, which is a bit cheesy) were exceptionally powerful. Huge damage per hit and a lot of actions per turn.
 
Umm...Kickstarters did get it at a lower price.

I backed the original sin pledge which netted me D:OS EE and D:OS 2 for $50

Yeah I backed the original Divinity:OS which netted me two copies of D:OS and Dragon Commander or two for 100+ Also backed D:OS2.

If you're willing to double dip just to play on your TV, why not just get steam link.

Because my gaming PC is a SLI 1200W PSU equipped water cooled SOB which I rarely power on these days (except for special occasions like Witcher 3, Chivalry: Medieval Warfare, and eventually Fallout 4) since I usually do couch gaming with the missus in the living room with the ol' PS4s. Also never had much luck with Steam streaming. I tried it around 3 months ago and eventually the image would artefact despite my CAT7 gigabit network and master and slave systems equipped with SSDs, 16GB memory and 980Ti and 970GTX respectively. Tried Witcher 3, and Broken Age with the same eventual pixellated result.

Probably too much of a headache to sort out between Sony, Microsoft, and retailers. Better for those of us that are crazy and want to get it on a console too to just wait on a sale of some sort, and "settle" for the PC EE.

Well, I guess it really is settling for less if your PC isn't up to snuff compared to PS4/XB1.

Yeah, just being spoilt. I will wait for a sale and complete the 'collection' :)
 
Tactical mode looks fucking nuts but I think I'm going to try it. My favorite fights from the original game were the ones where you had to puzzle out a very specific strategy to defeat a foe, this seems like an entire mode built around that concept.
 
Tactical mode looks fucking nuts but I think I'm going to try it. My favorite fights from the original game were the ones where you had to puzzle out a very specific strategy to defeat a foe, this seems like an entire mode built around that concept.

Do we know if you can switch between tactical and regular mode from within the game, or once you select at the beginning is that it?

I want to try it but I'm afraid it'll be too difficult at some point and I'll stop playing.
 
Do we know if you can switch between tactical and regular mode from within the game, or once you select at the beginning is that it?

I want to try it but I'm afraid it'll be too difficult at some point and I'll stop playing.

We don't know yet, but, since they're actually redesigning enemy encounters, I doubt you can switch back and forth.
 
Loot, is there much of it ?

The original game had mostly randomized loot, with some like legendaries or uniques or whatever in specific places but they were few and far between. This made the loot kinda meh and quite often you'd just get a piece of armor with certain stats and stick with it for the entire game or until you crafted something better. Crafting was important to tailor loot to your need very specifically, that or rerolling the endgame vendors which sold that highest quality of gear(orange?yellow?brown? something like that it's been a while).

That said they mentionned they redid loot with EE, so hard to say what's what now. It might mean they added a lot more of non randomized cool loot and stuff, not sure.


Also of note, the game had +skill items, which you kinda kept a bunch of gear "sets" to do various stuff. Like +stealth and +pickpocket gear when you needed to steal stuff, +perception to find traps or secrets, +barter to sell gear at a better price and +id to identify stuff faster or whatever it was I forgot. You didn't need all of these, but it was pretty useful to carry them especially on other chars.

Obviously you could just instead rely on your team skills, but stuff like having +perception gear, in combination with the +perception spells, would let you entirely ignore having a perception char(aka an archer), which was nice since I didn't like archers, too much inventory management for the special arrows and stuff.
 
We don't know yet, but, since they're actually redesigning enemy encounters, I doubt you can switch back and forth.

I started the game in Classic Mode and can only switch the difficulty to the lower one after starting the game. I can change all the time between those two settings.
 
Having never played the game before, which version would you suggest picking up - Ps4 or Pc? My Laptop shold be strong enough to max it out. Is there a difference in framerate and could I play the Pc version with a controller?
 
Which classes would people here recommend I start with as a good all around choice for a beginner? I've played up to the first town in the original so I know what the basic systems are with buffs but I stopped playing once they announced this enhanced edition. Also what is the class of the first party member you can recruit, if it stays the same?
 
Having never played the game before, which version would you suggest picking up - Ps4 or Pc? My Laptop shold be strong enough to max it out. Is there a difference in framerate and could I play the Pc version with a controller?

Console version is 1080p, 30 FPS and you can use a controller on the PC version.
 
Having never played the game before, which version would you suggest picking up - Ps4 or Pc? My Laptop shold be strong enough to max it out. Is there a difference in framerate and could I play the Pc version with a controller?

I think the console version runs at 30fps. You can use a controller in the PC version.

e:f,b
 
Is it still insanely hard or did they rebalance?

The entire game has been tweaked so it's possible that the normal difficulty is easier. I don't think the general consensus was that the game was insanely difficult though.

There's also a new, easier difficulty.
 
Just read about this on PlayStation Blog and got interested.

Love sRPGs.

Do we have any info on pricing for NA PSN? I didn't see it anywhere.

thx
 
Which classes would people here recommend I start with as a good all around choice for a beginner? I've played up to the first town in the original so I know what the basic systems are with buffs but I stopped playing once they announced this enhanced edition. Also what is the class of the first party member you can recruit, if it stays the same?

You make 2 characters when you start, those are your main protagonists(and yes there's 2, it's kinda different than usual). After that, you can recruit a selection of companions that have background stories and stuff at various point of the game and they have certain skills and stuff. You can also recruit generic characters fairly early in the game, if you want a specific class or archetype that the companions don't provide. Those characters don't have quests or stories or anything. Your maximum party is 4members, so you can recruit 2 more after your 2 main characters and you can swap them at will, but you're forced to keep your 2mains.


As for recommended classes, you want one of your main characters to be a mage, generally speaking. Mages are extremely strong early game, and you want a decent duo until you can recruit more people(it's not that long to get the first ones but still). Also starting with a mage lets you customize it entirely, which is important since you'll want fairly specific skill allocations for mages.

Your 2nd main character can be anything, including another mage if you want, however if you go 2mages you probably won't want one of the 2 mage companions since 3mages tends to be kinda meh. 2mages is good though, as you'll generally want them to focus on 2schools of magic at most, and there's 5 schools so you can cover most of the options with 2 mages.


In terms of classes, everything is kinda good, though in the original I found "tanks" warriors to be kinda meh. The shield didn't add a whole lot and you lost a ton of damage from not using a 2H weapon.

2H warriors were damage beasts with decent utility(shouts and control like stuns and knockdowns) and fairly good tanking if supported by a mage. Their scaling was also ridiculous in the lategame, they were able to kill most bosses in one round after buffing up the round before.

Dagger rogues were single target damage monsters and very useful to take out targets that stayed at range which tend to be the most dangerous(archers and mages), since they had very good mobility and stealth so they wouldn't get targetted back. Rogues were also useful for stealing stuff and disarming traps(which there's a good amount of. They also had some utility with blinds and stuns and what not but generally speaking it was more efficient to kill stuff than try to CC it.

Bow rogues, archers, were mostly good because of the relative safety of range obviously and the large array of special arrows which offered a lot of utility(though there was a large overlap with mages). Damage was alright but not nearly as good as dagger rogues, they did however had high perception(since bow dmg scaled on it) so you'd have the best class at detecting secrets and traps and not have to rely on perception gear swaps.

Mages finally as I mentionned are very good and you'll want generally 2 due to the large array of spells they posses. Fire mages focused on damage and burning condition and paired well with Earth which focused on control and poison damage(which reacts to fire by exploding, creating more damage). Water focused on control via freeze/chill as well as healing and paired well with lightning which focused on movement and damage(and lightning reacts to water by creating shocking areas or shocking wet enemies). Finally shadow or arcane or whatever it was focused mostly on buffs/debuffs/summons and paired well with everything.
 
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