Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Sorry, SimSim. It's not Dhalsim. You can cry on my shoulders if you'd like.

It's going to be even worse when the whole world is trying to tell me it's Sim, and then it's not.. It's going to be this all over again!!

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Had to google who that was, never played GGPetit. Yeah, I guess when all is said and done GG is more "japanocentric".

Yeah GG and ASW games in general seem to be focused solely on Japanese gamers and if they can possibly sell it elsewhere that's an afterthought.

SF seems to be going out of it's way to be inclusive and even targeting specific areas with characters to increase the appeal. C. Viper specifically was designed to appeal to players in the US. Rashid and Laura may have been designed this way too.

Not that I think there's anything inherently better or worse with one approach over another, it's part of what gives each series it's flavor.
 
To be fair Guile and Ken are pretty popular here.

One of my friends who loves SF but isn't the most hardcore player was disappointed Guile isn't in yet, but he's still buying the game. Although that may have more to do with Guile being his favorite for 20+ years than him being American.

guile will be in there.

party of the sales strategy is to save some super popular characters for dlc so they can get some hype going every few months. this is akuma, guile, fei long, etc.
 
Rashid seems ridiculously strong to me. His spin is -2, which is safe, in a game where Vega roll is unsafe, fireball is unsafe from close, Ken run is unsafe, Karin launcher is unsafe, scissor kick is unsafe, etc. He has really nice footsie normals in cr. forward and st. fierce, does pretty nice damage, yet is extremely mobile and can run away. On top of all that, he has actual strong setplay and really practical comeback potential with v trigger. The only thing he lacks is a meterless reversal, but he also has an 'unbaitable' alpha counter...
 
Rashid seems ridiculously strong to me. His spin is -2, which is safe, in a game where Vega roll is unsafe, fireball is unsafe from close, Ken run is unsafe, Karin launcher is unsafe, scissor kick is unsafe, etc. He has really nice footsie normals in cr. forward and st. fierce, does pretty nice damage, yet is extremely mobile and can run away. On top of all that, he has actual strong setplay and really practical comeback potential with v trigger. The only thing he lacks is a meterless reversal, but he also has an 'unbaitable' alpha counter...

Maybe he is, but he can not be played like everyone has beeen.. And ken cant be played with run pressure, and vega cant be played with roll pressure.. Ao what we are left with are other tools. Not sure where that leaves him as noone has played rashid without spin pressure as i have seen.
 
On another note: after re reading Rasid's frame data I believe he needs a few buffs, or to be played completely different from what everyone did in the beta:

-His lp spin is -2 on block = 6 frame (or better) start up moves will counterhit his throw after

-His rollkick is - 8

-all divekicks (except ex) and all eagle spikes are heavily punishable on block

-people let him get away with a looot of stuff in the Beta. It won't work after a short time.

Yeah. I relied a lot on people's ignorance to beat them. They don't know that running moves recover faster or leave you further away than command moves and they don't respect Rashid's wake up ex shoryuken, nevermind his Critical Art.

He will need to be buffed to make up for people's increased knowledge of how to punish him ;)
 
guile will be in there.

party of the sales strategy is to save some super popular characters for dlc so they can get some hype going every few months. this is akuma, guile, fei long, etc.

Yeah his initial response was something along the lines of "Oh we're getting Charlie instead again? Better than Remy at least." I told him how the DLC was going to work and that Nash got a complete rework so he's cool with it.
 
Yeah. I relied a lot on people's ignorance to beat them. They don't know that running moves recover faster or leave you further away than command moves and they don't respect Rashid's wake up ex shoryuken, nevermind his Critical Art.

He will need to be buffed to make up for people's increased knowledge of how to punish him ;)

Exactly!
 
On another note: after re reading Rasid's frame data I believe he needs a few buffs, or to be played completely different from what everyone did in the beta:

-His lp spin is -2 on block = 6 frame (or better) start up moves will counterhit his throw after

-His rollkick is - 8

-all divekicks (except ex) and all eagle spikes are heavily punishable on block

-people let him get away with a looot of stuff in the Beta. It won't work after a short time.
Spin being -2 on block is too good already. Why should this move be better than similar charge inputs?

Also, re: his V-Roll having too little invincibility: it should be extremely hard to zip through a fireball and punish it on reaction. I don't agree with you.
 
Looking forwad to Dhalsim, it's definitely a playstyle that's missing from the game so far.

I don't know about that, the keep away game with Rashid seemed to work pretty well to me at least. Not to say Dhalsim has no play in the game, it's more that I feel that the impressions people seem to have about the game being all rush down have been exaggerated.
 
I don't know about that, the keep away game with Rashid seemed to work pretty well to me at least. Not to say Dhalsim has no play in the game, it's more that I feel that the impressions people seem to have about the game being all rush down have been exaggerated.
Are you seriously saying that Rashid plays like Dhalsim?
 
Still don't see it being just Dhalsim at the live stream. We're either getting another character, a tease for a character, or a look finally at story mode.
 
Doesn't the Ken Bogard rumor imply that Zen is from India though? Outside of Necalli, all newcomers have been announced in their country (or general region) of origin.

Could be... but they did go out of their way to announce Zangief in Russia. The Bogard leak also had Rashid linked to Africa... so who knows at this point. We don't even know if Zen is FAN or maybe Necalli's name before a change.

EDIT- no wait... that doesn't make sense since Necalli files are there with FAN files... my brain too sleepy
 
Did you actually read my post past the first couple of words?
Of course. Your counterpoint to me saying that playstyle is missing was that you can play keep away with Rashid. (And somehow implying I would think the game is all rushdown).
Like...there's still a distinction between very mobile characters like Rashid or Decapre in 4 that can play like that and Dhalsim, a character with slow movement and pretty bad specials that depends on deep knowledge of spacing, timing and priority of normals.
 
Doesn't the Ken Bogard rumor imply that Zen is from India though? Outside of Necalli, all newcomers have been announced in their country (or general region) of origin.

No, Ken Bogard didn't imply that.
It's everybody else who implies it.
 
On another note: after re reading Rasid's frame data I believe he needs a few buffs, or to be played completely different from what everyone did in the beta:

-His lp spin is -2 on block = 6 frame (or better) start up moves will counterhit his throw after

-His rollkick is - 8

-all divekicks (except ex) and all eagle spikes are heavily punishable on block

-people let him get away with a looot of stuff in the Beta. It won't work after a short time.


I wasn't sure if his jab spin can be punished other than the throw. Had to play really lame to fight Rashid. It's like Fighting Blanka and El Fuerte at the same time.
 
Spin being -2 on block is too good already. Why should this move be better than similar charge inputs?

Also, re: his V-Roll having too little invincibility: it should be extremely hard to zip through a fireball and punish it on reaction. I don't agree with you.

I am not saying it is terrible, but it can can not be used as a tool to keep up momentum like it has been. If you do lp spin your pressure is over, unless you have super or ex dp and want to bet it all.

I don't know the specifics of the other moves you are talking about, but it all comes down to what other tools are available, and the specifics of the respective moves.

I don't think you should be punished for reacting fast with his roll though.. As it is now, if you react too fast to the fireball, you will be hit in the later part of his roll frames.
 
I wasn't sure if his jab spin can be punished other than the throw. Had to play really lame to fight Rashid. It's like Fighting Blanka and El Fuerte at the same time.

Any move with less than 5 frames start up will counterhit him if you block a lp spin (but he can ex dp or super you ofc)
 
Of course. Your counterpoint to me saying that playstyle is missing was that you can play keep away with Rashid. (And somehow implying I would think the game is all rushdown).
Like...there's still a distinction between very mobile characters like Rashid or Decapre in 4 that can play like that and Dhalsim, a character with slow movement and pretty bad specials that depends on deep knowledge of spacing, timing and priority of normals.

I was not saying that you were implying the game was all rushdown, I'm saying that's a common impression that people have stated and having been hands on with the game I don't really agree with.

As I stated Dhalsim has a place in this game (I did have my auto correct put a typo there though so perhaps that detracted from clarity) but since we have a character who seems to be able to play keep away pretty well, I don't think Dhalsim's playstyle is *AS* needed as people previously represented.

I understand there are fundamental differences between Rashid and Dhalsim, I'm not saying they play similarly either. I am saying that the playstyle gap that Dhalsim fills isn't this massive void people have made it out to be. He's still a welcome addition and has his own unique space, the game just isn't as devoid of keep away as people have made it out to be.
 
I was not saying that you were implying the game was all rushdown, I'm saying that's a common impression that people have stated and having been hands on with the game I don't really agree with.

As I stated Dhalsim has a place in this game (I did have my auto correct put a typo there though so perhaps that detracted from clarity) but since we have a character who seems to be able to play keep away pretty well, I don't think Dhalsim's playstyle is *AS* needed as people previously represented.

I understand there are fundamental differences between Rashid and Dhalsim, I'm not saying they play similarly either. I am saying that the playstyle gap that Dhalsim fills isn't this massive void people have made it out to be. He's still a welcome addition and has his own unique space, the game just isn't as devoid of keep away as people have made it out to be.

To be fair I don't think Rashid's keep away game is good. His fireballs have stupid recovery, and it's easy to see which ones are cancelable. People are just unfamiliar at this point. Hell, he doesnt even have a good anti air except for ex spin.

Hope i am proven wrong!
 
There are more Dhalsim players in this world than Remy, Twelve, Necro, Alex and pre SFV announcement Rainbow Mika players combined.

Of course the fact that none of those other characters had appeared in a recent game is completely irrelevant.

Although on the other hand the whole argument that pro players don't use character X is a badly flawed one to begin with. It seens it's mainly determined by how viable the character is rather than popularity or the player even liking the character.
 
To be fair I don't think Rashid's keep away game is good. His fireballs have stupid recovery, and it's easy to see which ones are cancelable. People are just unfamiliar at this point. Hell, he doesnt even have a good anti air except for ex spin.

Hope i am proven wrong!

This is entirely possible. I played a beta of SFV for part of a weekend and had a few people play him that way. Everything is so early at this point it's hard to tell if stuff works yet or even if it does if it will make it to the release version intact.
 
Yeah. I relied a lot on people's ignorance to beat them. They don't know that running moves recover faster or leave you further away than command moves and they don't respect Rashid's wake up ex shoryuken, nevermind his Critical Art.

He will need to be buffed to make up for people's increased knowledge of how to punish him ;)

Don't respect his critical art is right. The amount of times I nailed Vega's trying to Barcelona me with a full stock was hilarious.
 
So true. In particular , everyone jumpin in that Mika bandwagon like they been there their whole life. Lmao.

To be fair she has appeared in a game in over a decade and a half. I'm sure ever character who appeared in SF4 got a healthy boost to thier fanbase due to their inclusion in that game.
 
Top Dhalsims are fun as hell to watch (so are Guile and Sagat) so I'm pretty excited. I really need a character that are 100% zoning since I love watching them.
 
Speaking of Dhalsim, I think(and hope) they will go for his classic playstyle, like his 2X or Alpha versions.
Far less keep away than in sf4, more offensive with midrange and drill pressure.
 
It's Dhalsim. I also received the oficial press release with the launch date as well.
Dropping bombs like this without elaborating



I hate you

Edit:
I missed out on the alpha games but I always wanted to play her after discovering her later and I crossed my fingers for her appearing in SF4 several times, but in hindsight i'm somewhat glad she didn't make it in those because I'm not the hugest fan of that entry in the series.

But yeah, apparently I'm on a bandwagon now. Keep being classy i guess.
Do you, man. Forget people talking about bandwagons and shit lol. Being upset that people like a character is so dumb to me
 
So true. In particular , everyone jumpin in that Mika bandwagon like they been there their whole life. Lmao.

I missed out on the alpha games but I always wanted to play her after discovering her later and I crossed my fingers for her appearing in SF4 several times, but in hindsight i'm somewhat glad she didn't make it in those because I'm not the hugest fan of that entry in the series.

But yeah, apparently I'm on a bandwagon now. Keep being classy i guess.
 
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