One written by Alex Garland, the other David Cage. Their writing skill could not be further apart.
Preach it brah!!!!
IDK but i thought Beyond: Two Souls was pretty boring.
I'm gonna stay catious aboout this one, even if the Graphics are incredible.
One written by Alex Garland, the other David Cage. Their writing skill could not be further apart.
You're giving that demo from 10 years ago way too much importance. I'm a Gaffer and I barely remembered that thing.
I think it has more to do with the fact that Cage, like them or not, launched two financially successful high profile and very unique games on PS3 with moderate critical praise.
More people remember Beyond and Heavy Rain that that tech demo that, until today, we all thought was just that. A tech demo that was not unlike Agni's Philosophy.
It is 2025 already...What? Kara demo was in 2012.
What? Kara demo was in 2012.
PlayStation Japan has uploaded the trailer with Japanese voices.
That was fast.
https://www.youtube.com/watch?v=BfyFazoAASU
Japan will LOVE this game too. I'm calling it now: biggest selling QD game.
Is it now? I may be confused then with another QD technical demo that was released close to the PS3 launch.
The Order:1886 also looked good
What happened to heavy rain remastered on ps4?
Heavy Rain PS4 shown at Paris Games Week #PlayStationPGW
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The Order:1886 also looked good
Last we heard it was at 1.5 million after like 4 months.I know Heavy Rain was a surprise hit and a million seller but do we know how Beyond performed? It certainly reviewed worse than HR but I dont remember hearing about how it performed.
There will be something like this. Maybe not local though. Beyond had to be a test for something bigger I think.I doubt it, but I kind of hope theres some weird local multiplayer like In beyond. Had a lot of fun playing it in two player mode with my wife.
Yeah I guess I'm with Melchiah here. I enjoy them as entertainment romps and not really view them as attempts on serious drama, even if Cage says that. What he puts into the game in the end makes it mostly a fun to play game with exploration and some thrills if you can buy into the basic premise. If a dramatic scene falls flat to make me feel something, I don't really mind if its still interesting to watch or acted decently, which it usually is.Tl;Dr: Relax Cage, you don't need to impress anyone.
Mid-air rainfall's really well done too. Holds up to the slow-mo scrutiny.Quantic Dream is still the king of rain. Drops actually having a realistic looking impact is so cool to see:
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Just changing hairstyles and makeup can drastically change how a character looks too.Probably they have 4-5 modelers modeling NPCs day and night, irrespective of project at hand. These "extras" we could see in different games, I wouldn't mind if I spotted a few of them in their next game!
(Since base models could be billion poly's for all I care, they can be used on any future project on any hardware.)
Yeah I guess I'm with Melchiah here. I enjoy them as entertainment romps and not really view them as attempts on serious drama, even if Cage says that. What he puts into the game in the end makes it mostly a fun to play game with exploration and some thrills if you can buy into the basic premise. If a dramatic scene falls flat to make me feel something, I don't really mind if its still interesting to watch or acted decently, which it usually is.
But again, we don't know how this game will fare at all. Sure the trailer is super serious, but we have no clue about the game itself or what the other two writers added to the experience. If it turns out to be a mere passable sci-fi action game at the end I would be perfectly fine with it. I guess I can fully separate what devs say about their game and what I think about it.
I cannot wait for this, love QD games.
This was just posted on the PlayStation YouTube site.
Detroit - David Cage on Quantic Dream's new PS4 exclusive
https://youtu.be/AoZ76eh2ky0
Interesting, when she is speaking to us, the light circle is off, when she turns and walks away, the circle is on.
I wonder if the normal robots circles are "always on" to tell people "hey I'm a robot", but Kara can turn it on and off, and she will use that to make people think she is human.
Really happy with David Cage saying this is not a futuristic world with invented technology.
Wasn't a huge fan of Beyond but I'm ready to hop on the hype train again. QD must've heard what people didn't like in their last game, so hopefully they'll improve here.
I wouldn't count on that.
This was just posted on the PlayStation YouTube site.
Detroit - David Cage on Quantic Dream's new PS4 exclusive
https://youtu.be/AoZ76eh2ky0
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Well that's certainly interesting, I thought they would add to the Beyond engine since the sorcerer demo was running on that."Detroit is featuring a brand new 3D engine."
Ahahahahaahahahahaha, oh wow that trailer. That rant about how cliche and shitty the writing is did not actually prepare me for how cliche and shitty the writing is.
Nailed it.I'm in. Ready to be disappointed by plot holes and an overall shit plot, but I'm in.
What world did I land in where videogame writing and titles are so great and meaningful a lot of you have become negative about this game already?
Did it occur to you that Detriot--the city and its history, its inhabitants and their culture--may play a big part in the story of the game?
Yeah the problem with Beyond is we didn't play out the timeline in chronological order and it just jumped around the place which was jarring.
I think QD realise that mistake because the Beyond remaster can be played out in a straight timeline now.
Hopefully they have the same approach with Detroit.
Interesting, when she is speaking to us, the light circle is off, when she turns and walks away, the circle is on.
I wonder if the normal robots circles are "always on" to tell people "hey I'm a robot", but Kara can turn it on and off, and she will use that to make people think she is human.
Really happy with David Cage saying this is not a futuristic world with invented technology.
People are more critical of stories, in this sort of games (at least I am) because such a big emphasis is put on the narrative.What world did I land in where videogame writing and titles are so great and meaningful a lot of you have become negative about this game already?
Interesting, when she is speaking to us, the light circle is off, when she turns and walks away, the circle is on.
I wonder if the normal robots circles are "always on" to tell people "hey I'm a robot", but Kara can turn it on and off, and she will use that to make people think she is human.
Really happy with David Cage saying this is not a futuristic world with invented technology.