Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Out of the six DLC, Ibuki seems the most surprising. Not sure I get what she brings to the mix.
Out of the top 20 characters on Capcom's character poll, the only girls not in SFV yet are Sakura/Poison, both of whom are (significantly altered) shoto variants. Makoto, Ingrid and Elena are in the 21-30 range.
 
Out of the top 20 characters on Capcom's character poll, the only girls not in SFV yet are Sakura/Poison, both of whom are (significantly altered) shoto variants. Makoto, Ingrid and Elena are in the 21-30 range.

So, kind of a toss up among female characters I guess.
Rose is near that range too.
 
I'm just curious as to what it would be like. Make it so you can't kill with them, if you have to then.



What was that move originally used for anyway?

A really dumb/risky cross up with air kunai. Most of the time people used it (in 3s, since SF4 Ibuki does not exist to me), it was because of execution error when they were trying for a super. I'd be fine if it just didn't return at all, but as a V-skill it kind of makes sense if they soup it up without getting into vortex territory.
 
I don't think so, actually. It's harder to come with unique V-Triggers than alternate CAs.

Not really. Everyone who had a VT with a timer, could get a one time powered up move, and people like Nash get a timer to throw more boomerangs.

Wonder if they would let you select VT and CA separately, or if they would tie them all together. Tying them would be more balanceable, but less interesting.

Don't know, don't care. My favorite games, Garou, VS, Alpha 2, all have counters that do damage. It's not black or white, one way is better. It's a design decison and I think it could go either way. I prefer one, you another, but that doesn't mean that one is right or better.

I love Alpha 2, but the damaging counters really bring it down. They should do a little less damage (maybe half as much as they do?) and definitely you should not be able to kill people with them. The killing part is more important than the damage.

They really put the brakes on matches when the opponent has low health and you have one level of super.

SFV not letting you win a round with cheese (except for CAs) is a superb design decision. Easily the best design decision in the game.
 
I love Alpha 2, but the damaging counters really bring it down. They should do a little less damage (maybe half as much as they do?) and definitely you should not be able to kill people with them. The killing part is more important than the damage.

They really put the brakes on matches when the opponent has low health and you have one level of super.

SFV not letting you win a round with cheese (except for CAs) is a superb design decision. Easily the best design decision in the game.

I'd be fine with those changes. And I agree about chipping with CAs.

Ibuki should go back to being the pressure and stun monster she was in 3s.
 
I wish fighting games could be more of a games as a service type of thing where new characters and stages are added over time throughout a console's lifetime with game updates being made instead of new $60 versions. This way you can have all of the old characters people want as well as the new characters and you can just make the game the best fighting game of all time.

I wonder if they are going to release a version like that later.

Right now they haven't said anything, but maybe once the game has a more established online community that can absorb the inevitable weekly-free-character army that'd happen.
 
I'd be fine with those changes. And I agree about chipping with CAs.

Ibuki should go back to being the pressure and stun monster she was in 3s.

I would like for them to not allow chip death in all cases, including CA. It's easy to put someone in a block string and use the CA to kill.

Not sure why they would allow CA to chip kill someone.
 
The polls were administered WORLDWIDE by Capcom themselves. Obviously in multiple languages.

To be USED by Capcom themselves.

This wasn't some "hey, guys, lets do a fun little poll just for the heck of it!" The poll was a legit attempt at market research.

The data is referenced by Capcom themselves in their own interviews.

"ZERO statistical validity"? Why, because people refuse to believe the results?

No one is saying the poll results are a PERFECT representation of all of earth. But, "ZERO statistical validity"? That's wishful thinking.
Statistical validity is not the same as "useful for marketing." "Worldwide" or no, a massively self-selecting set of internet poll respondents among current fans of Street Fighter who just happened to find the poll doesn't represent the larger population in any way. A character placing high there means nothing statistically as far as what gamers at large would want. That is okay, though! Capcom points to it because it shows where the energies of certain dedicated fans are, and a core group of excited people is a good thing for marketing. Even if it's just 5,000 super-fans on this planet who want Alex or whoever else, these can be useful people for generating discussion on the game. In the end, it brings us back to Capcom's challenge: creating a roster that balances what a mainstream audience will enjoy (classic/novelty ratio) and what a small but dedicated cadre of long-time players will enjoy.
 
*asks for character popularity in order to decide what characters to bring back in SFV*

*chooses Birdie, one of the less popular characters for the initial roster*

I would like for them to not allow chip death in all cases, including CA. It's easy to put someone in a block string and use the CA to kill.

Not sure why they would allow CA to chip kill someone.

It's easy....if you have super bar.

With how expensive EX moves are that's not a guarantee towards the end of a match.

Gotta leave some way to sure kill the enemy. CA is a good price.
 
Capcom's challenge: creating a roster that balances what a mainstream audience will enjoy (classic/novelty ratio) and what a small but dedicated cadre of long-time players will enjoy.

*asks for character popularity in order to decide what characters to bring back in SFV*

*chooses Birdie, one of the less popular characters for the initial roster*

Sometimes devs just have ideas that they might want to try out on certain characters and those often get in. I remember during SSF4 dev interviews there were some characters the devs were more interested in bringing over than others despite mainstream or fan popularity.
 
Sometimes devs just have ideas that they might want to try out on certain characters and those often get in. I remember during SSF4 dev interviews there were some characters the devs were more interested in bringing over than others despite mainstream or fan popularity.

I feel it is obvious the initial SFV roster was just pumped of the missing Alpha people.

Which only makes Sodom's absence more baffling. He is p interesting movement-wise, and is way more popular than birdie.

So they really had an idea for a grappler with long chain based grabs.

Well if they picked the top X for the roster, then we'd know the entire roster lol..

It's only missing 7 guys of the top 18 most popular! 61% of predictive power ain't bad. (18 cause I am ignoring the 4 new guys...the next on the list is Claw)
 
I feel it is obvious the initial SFV roster was just pumped of the missing Alpha people.

Which only makes Sodom's absence more baffling. He is p interesting movement-wise, and is way more popular than birdie.

So they really had an idea for a grappler with long chain based grabs.

Yup , TBH when a character is popular it also becomes double edged sword. Because they cant go all out on redesigns.
But Sodom for example can come out as whatever the fuk the dev wants , no holds barred. Its the same way I see how Ryu stays the same while Ken gets experimented on.

Its also evident when you see Gief and Sim. Before the reveals Gief was the big fan favorite so he stayed relatively the same , but Sim? They knew they can do a lot more. And they did. Now hes a lot more hype than Gief.
 
To be fair, Zangief already had a beard.

You can't improve on a beard.


e: Sodom may have been excluded due to his Final Fight relationship.

I still think we will get a Final Fight Season.

This is obviously the fall-of-shadaloo season, what with Urien, Juri, Boxer and Guile coming.

It is kind of hilarious that Gill is the less popular non-SF1 character. Maybe we will get lucky and Urien will replace him for all intents and purposes in this game. It'd make sense if this is a prequel.
 
They improved Zangief visually, it's just only at certain times. I really can't stress enough how this Zangief is better in every way than SF4 Zangief, and a large part of that is how fucking pissed he gets. He's back to the being the guy who'll tear off your arms, which is great. He had more of a behavioral redesign than a costume redesign.

And that win pose, omg. Calm down Zangief.
 
They improved Zangief visually, it's just only at certain times. I really can't stress enough how this Zangief is better in every way than SF4 Zangief, and a large part of that is how fucking pissed he gets. He's back to the being the guy who'll tear off your arms, which is great. He had more of a behavioral redesign than a costume redesign.

And that win pose, omg. Calm down Zangief.

I really love this Zangief design. They really went overboard in giving him muscles. He hadn't been this muscular since Alpha 2, and he prolly overdoes that depiction. And yeah, I love the V-Trigger Lariat, and his reaction to being selected on the character selection screen and his red armor. He crazy.

Not convinced about his gameplay changes and CA until I play him, but honestly, design wise Zangief is already on point, and they made him even crazier.
 
I wonder if they are going to release a version like that later.

Right now they haven't said anything, but maybe once the game has a more established online community that can absorb the inevitable weekly-free-character army that'd happen.

Glad to see my idea IS happening. I don't follow street fighter because I'm terrible at it but I still always pick up the games to play with friends. This is great news!
 
They improved Zangief visually, it's just only at certain times. I really can't stress enough how this Zangief is better in every way than SF4 Zangief, and a large part of that is how fucking pissed he gets. He's back to the being the guy who'll tear off your arms, which is great. He had more of a behavioral redesign than a costume redesign.

And that win pose, omg. Calm down Zangief.

I love that angry bit of him too , SF4 with its usual derpiness.

It is kind of hilarious that Gill is the less popular non-SF1 character. Maybe we will get lucky and Urien will replace him for all intents and purposes in this game. It'd make sense if this is a prequel.

I mean who really got a chance to play him? And hes more or less got Uriens moveset with some broken supers. Gotta say hes got some of the most badass themes,dialogues though. Really fits the stage and story.

But yea I really dont think we'll see him.
 
I wish fighting games could be more of a games as a service type of thing where new characters and stages are added over time throughout a console's lifetime with game updates being made instead of new $60 versions.

I might be remembering wrong, but I don't think any revision of SFIV topped $40 for a new standalone retail copy.
 
Oh wow, so he really doesn't have a non-meter ol' fashioned Yoga Fire, can't two-in-one off slide, and lost the ability to choose far/close versions of all his grounded normals.

Obviously it's still early, but it sounds like he got changed up more than most of the other returnees.
 
Oh wow, so he really doesn't have a non-meter ol' fashioned Yoga Fire, can't two-in-one off slide, and lost the ability to choose far/close versions of all his grounded normals.

Obviously it's still early, but it sounds like he got changed up more than most of the other returnees.

I mean, Ken's tatsu knocks down, he can't tatsu backwards in the air, his step kick lost a lot of its effectiveness + no kara, DPs are way riskier than ever before, etc.

Vega isn't a charge character, doesn't have his safe flip kick or escape backflip (I think) or his lame df hk move and has less range on his pokes.

Most of the characters will have to be played differently as compared to previous SF to be effective.
 
I mean, Ken's tatsu knocks down, he can't tatsu backwards in the air, his step kick lost a lot of its effectiveness + no kara, DPs are way riskier than ever before, etc.

Vega isn't a charge character, doesn't have his safe flip kick or escape backflip (I think) or his lame df hk move and has less range on his pokes.

Most of the characters will have to be played differently as compared to previous SF to be effective.

That's true, but some of those basic Sim tools have been with him in every single game since like ST. I think it'd be more analogous to Ryu losing regular access to a straight, full-screen fireball or the like.

Mind you, I'm not passing judgement; it's too early for that. It was just a cursory thought. And if these changes make him more effective, or possibly even more popular, then all the better.
 
I dunno why you guys are worried about Sim, it's a different game so obviously he works differently and has new stuff / doesn't have stuff that he had in other games like everyone else.

His playstyle seems intact and that's what's important IMO. Balance is irrelevant now.
 
I love that angry bit of him too , SF4 with its usual derpiness.



I mean who really got a chance to play him? And hes more or less got Uriens moveset with some broken supers. Gotta say hes got some of the most badass themes,dialogues though. Really fits the stage and story.

But yea I really dont think we'll see him.
That's a good way to put it. He was so derpy in 4, now he's the right kind of ridiculous.
 
Assuming we know the 6 DLC characters from mining the beta who would you think would be the next set of characters? My guesses are Akuma, Dan, Sakura, Blanka, and 2 new characters. Though, I wanna say Cody and Guy. This is assuming we get 6 characters a year (I think that'll change in 2017 though).
 
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