Out of the six DLC, Ibuki seems the most surprising. Not sure I get what she brings to the mix.
Out of the six DLC, Ibuki seems the most surprising. Not sure I get what she brings to the mix.
Out of the top 20 characters on Capcom's character poll, the only girls not in SFV yet are Sakura/Poison, both of whom are (significantly altered) shoto variants. Makoto, Ingrid and Elena are in the 21-30 range.Out of the six DLC, Ibuki seems the most surprising. Not sure I get what she brings to the mix.
Out of the six DLC, Ibuki seems the most surprising. Not sure I get what she brings to the mix.
Out of the top 20 characters on Capcom's character poll, the only girls not in SFV yet are Sakura/Poison, both of whom are (significantly altered) shoto variants. Makoto, Ingrid and Elena are in the 21-30 range.
She's a ninja.
Every game needs a ninja.
Why stop there? Maki / Guy pls.
I'm just curious as to what it would be like. Make it so you can't kill with them, if you have to then.
What was that move originally used for anyway?
I just really hope Ibuki is nothing like in SF4.
I just really hope Ibuki is nothing like in SF4.
I don't think I want more than one CA per character.
Mortal Kombat X had 8 ninjas and sold 5 million copies, wake up sheeple
Why stop there? Maki / Guy pls.
I don't think I want more than one CA per character.
More interested in seeing Ibuki in the game than Honda but I'm also torn cause who will Mike Ross play?They should have given her slot to honda or another SFII veteran
I don't think so, actually. It's harder to come with unique V-Triggers than alternate CAs.
Don't know, don't care. My favorite games, Garou, VS, Alpha 2, all have counters that do damage. It's not black or white, one way is better. It's a design decison and I think it could go either way. I prefer one, you another, but that doesn't mean that one is right or better.
I just really hope Ibuki is nothing like in SF4.
I love Alpha 2, but the damaging counters really bring it down. They should do a little less damage (maybe half as much as they do?) and definitely you should not be able to kill people with them. The killing part is more important than the damage.
They really put the brakes on matches when the opponent has low health and you have one level of super.
SFV not letting you win a round with cheese (except for CAs) is a superb design decision. Easily the best design decision in the game.
I wish fighting games could be more of a games as a service type of thing where new characters and stages are added over time throughout a console's lifetime with game updates being made instead of new $60 versions. This way you can have all of the old characters people want as well as the new characters and you can just make the game the best fighting game of all time.
Like a ninja!
Beautiful.Ibuki's V-Trigger is getting a match in Tinder and leaving Street Fighter forever.
I'm going to have to cut you.
I don't think I want more than one CA per character.
I'd be fine with those changes. And I agree about chipping with CAs.
Ibuki should go back to being the pressure and stun monster she was in 3s.
Statistical validity is not the same as "useful for marketing." "Worldwide" or no, a massively self-selecting set of internet poll respondents among current fans of Street Fighter who just happened to find the poll doesn't represent the larger population in any way. A character placing high there means nothing statistically as far as what gamers at large would want. That is okay, though! Capcom points to it because it shows where the energies of certain dedicated fans are, and a core group of excited people is a good thing for marketing. Even if it's just 5,000 super-fans on this planet who want Alex or whoever else, these can be useful people for generating discussion on the game. In the end, it brings us back to Capcom's challenge: creating a roster that balances what a mainstream audience will enjoy (classic/novelty ratio) and what a small but dedicated cadre of long-time players will enjoy.The polls were administered WORLDWIDE by Capcom themselves. Obviously in multiple languages.
To be USED by Capcom themselves.
This wasn't some "hey, guys, lets do a fun little poll just for the heck of it!" The poll was a legit attempt at market research.
The data is referenced by Capcom themselves in their own interviews.
"ZERO statistical validity"? Why, because people refuse to believe the results?
No one is saying the poll results are a PERFECT representation of all of earth. But, "ZERO statistical validity"? That's wishful thinking.
I would like for them to not allow chip death in all cases, including CA. It's easy to put someone in a block string and use the CA to kill.
Not sure why they would allow CA to chip kill someone.
*asks for character popularity in order to decide what characters to bring back in SFV*
*chooses Birdie, one of the less popular characters for the initial roster*
Capcom's challenge: creating a roster that balances what a mainstream audience will enjoy (classic/novelty ratio) and what a small but dedicated cadre of long-time players will enjoy.
*asks for character popularity in order to decide what characters to bring back in SFV*
*chooses Birdie, one of the less popular characters for the initial roster*
Well if they picked the top X for the roster, then we'd know the entire roster lol..*asks for character popularity in order to decide what characters to bring back in SFV*
*chooses Birdie, one of the less popular characters for the initial roster*
.
Sometimes devs just have ideas that they might want to try out on certain characters and those often get in. I remember during SSF4 dev interviews there were some characters the devs were more interested in bringing over than others despite mainstream or fan popularity.
Well if they picked the top X for the roster, then we'd know the entire roster lol..
I feel it is obvious the initial SFV roster was just pumped of the missing Alpha people.
Which only makes Sodom's absence more baffling. He is p interesting movement-wise, and is way more popular than birdie.
So they really had an idea for a grappler with long chain based grabs.
They improved Zangief visually, it's just only at certain times. I really can't stress enough how this Zangief is better in every way than SF4 Zangief, and a large part of that is how fucking pissed he gets. He's back to the being the guy who'll tear off your arms, which is great. He had more of a behavioral redesign than a costume redesign.
And that win pose, omg. Calm down Zangief.
Parry those feelings bruh
I wonder if they are going to release a version like that later.
Right now they haven't said anything, but maybe once the game has a more established online community that can absorb the inevitable weekly-free-character army that'd happen.
They improved Zangief visually, it's just only at certain times. I really can't stress enough how this Zangief is better in every way than SF4 Zangief, and a large part of that is how fucking pissed he gets. He's back to the being the guy who'll tear off your arms, which is great. He had more of a behavioral redesign than a costume redesign.
And that win pose, omg. Calm down Zangief.
It is kind of hilarious that Gill is the less popular non-SF1 character. Maybe we will get lucky and Urien will replace him for all intents and purposes in this game. It'd make sense if this is a prequel.
I wish fighting games could be more of a games as a service type of thing where new characters and stages are added over time throughout a console's lifetime with game updates being made instead of new $60 versions.
Art posting some stuff about Sim
https://twitter.com/nycfurby?ref_src=twsrc^google|twcamp^serp|twgr^author
Oh wow, so he really doesn't have a non-meter ol' fashioned Yoga Fire, can't two-in-one off slide, and lost the ability to choose far/close versions of all his grounded normals.
Obviously it's still early, but it sounds like he got changed up more than most of the other returnees.
I mean, Ken's tatsu knocks down, he can't tatsu backwards in the air, his step kick lost a lot of its effectiveness + no kara, DPs are way riskier than ever before, etc.
Vega isn't a charge character, doesn't have his safe flip kick or escape backflip (I think) or his lame df hk move and has less range on his pokes.
Most of the characters will have to be played differently as compared to previous SF to be effective.
That's a good way to put it. He was so derpy in 4, now he's the right kind of ridiculous.I love that angry bit of him too , SF4 with its usual derpiness.
I mean who really got a chance to play him? And hes more or less got Uriens moveset with some broken supers. Gotta say hes got some of the most badass themes,dialogues though. Really fits the stage and story.
But yea I really dont think we'll see him.