Detroit: Become Human (Quantic Dream) Announced for PS4

Wow, I think I just spotted an Android cop:

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Highly interesting. Trailer has insane levels of details to it.
you call that a cop? i bet it wouldn't even slam a 14yr old or chase a couple of good olde boys in a orange car!
 
I am talking about the Sorcerer.

They didn't have to render a whole city back then, so the poly counts not matching Sorcerer doesn't surprise me the least bit.

Also, the Sorcerer demo is lacking the dynamic wrinkle maps which they employed on Beyond on PS3, I'm expecting this to have them, so it will at least be better in that regard!
 
From the original Kara on PS3? Hell no, this looks a ton better. From the Sorcerer demo? Maybe a little but that was a demo limited to a single room with 3 characters on the screen. It was also a demo that was all about showing character's facial expressions, which is not really the case here.

Also, let's not forget that on a scale of CG human realisim, creating a realistic looking old wrinkly man with a dry skin is the easiest, while creating a young girl with a smooth skin soaked in rain is pretty much the hardest to do right. And they did it really damn well. If you remember, sorcerer's face didn't look this convincing in that one scene where he was splashed with water.
She is definitely the best looking facial model and animation of everything they showed if the last seconds of the trailer are indicative of ingame quality.
Also, the Sorcerer demo is lacking the dynamic wrinkle maps which they employed on Beyond on PS3, I'm expecting this to have them, so it will at least be better in that regard!

Have they layed out their technology anywher? I would love to see.
 
I described EXACTLY what makes it different in that last post. It feels a ton more mundane when both males and females do it, however when a female character has multiple scenes in her underwear as well as 4 minutes worth of shower scenes it feels more like voyeurism instead of us playing a character doing mundane things. There's no heterosexual bias at play here.
Well Fahrenheit had about 10 minutes worth of both male leads showering and walking around in their underwear. The point is, Cage does this with whatever gender the lead character has. He in fact has no bias. Given this context, I find it hard to see voyeurism.


I am becoming increasingly obsessed with this game.

I really,really hope it delivers.One of the most intriguing reveals for any game.

When are we expecting a release date ? Fall 2016 ? 2017 ?
Early 2017. Count on it. This will take a while to get done I'm afraid. This also matches up with their previous dev cycles. But yes, I also watched the trailer about 100 times now. I'm hooked.


Perhaps there will be a LOD boost to the models in more intimate settings, not unlike what Square does in FF. I'm pretty impressed by just the way Kara's toes flexed in that trailer though. Them digits yo
I think the indoor scenes the game will likely have will probably match The Sorcerer. This was a pretty bold choice of a reveal trailer, since it pretty much exclusively features scenarios in which their game's are typically at their weakest graphically. Given that, it already looks hugely impressive. Especially with all the highly detailed and diverse NPCs walking around.
 
Well Fahrenheit had about 10 minutes worth of both male leads showering and walking around in their underwear. The point is, Cage does this with whatever gender the lead character has. He in fact has no bias. Given this context, I find it hard to see voyeurism.
Again it's just the way the shots are framed imo. I just feel that we could do without the "Cage-isms" that've been criticized over and over again, especially since once again we only have one playable character it seems.
 
Sci-fi is a broad genre, which includes many different themes, but sometimes people interpret it's only about space, aliens and whatnot, like my girlfriend. That's why it's always hard to convince her to watch a sci-fi film with me, eventhough she's enjoyed some of them. =)

Hah! Our girlfriends are like the same. I always try to convince her to watch a sci-fi movie I thought was very good, but it's always the same nagging: "sci-fi sucks... but ok, let's watch it". And almost always she says how good the movie was. She just thinks all sci-fi is Star Wars/Star Trek. She actually thinks Star Wars is only space battles and shooting and even Star Trek is the same. She can't understand that movies like Inception or Clockwork Orange are as sci-fi as The Thing, Alien and Blade Runner.
 
Why would you call your game Detroit lol.

Well that city has gone from being a household name and hallmark of American industry by human hands to being ground zero to automated industry to being a shadow of Americana history.

Now it looks to be a city that is now a robot city. I find it somewhat brilliant if you appreciate the history of the city.
 
Again it's just the way the shots are framed imo. I just feel that we could do without the "Cage-isms" that've been criticized over and over again, especially since once again we only have one playable character it seems.
I would say the jury is still out on that one, I personally think it will be multiple playable characters. "This is our story" kinda hints at it as well, together with all the close-ups of rather high detail characters. Either way, French antics just can't bother me, which his inclusion of shower scenes certainly are.


She is definitely the best looking facial model and animation of everything they showed if the last seconds of the trailer are indicative of ingame quality.


Have they layed out their technology anywher? I would love to see.
This will certainly be ingame quality going off QD's history.

For tech we know they use a traditional marker based Vicon motion capture set to do full performance capture (body+face+voice at the same time) and they also built a new separate virtual camera studio recently. The main studio has this setup:

New system:

Camera count: 76x T160s
New body capture volume: 11m x 6m x 3m
New Performance capture volume: 6m x 4m x 3m
Talent count for PC stage: at least eight actors
http://www.vicon.com/press/quantic-dream-doubles-its-investment-in-vicon

For Dark Sorcerer they used 80 markers attached to the face and 60 to the body. They also have some tool that can resolve the data obtained from markers very close to the eye to animate the iris correctly. The characters are traditionally rigged and use bones. Reported for The Sorcerer are 180 bones in the face, 150 for the body and 50 for the exoskeleton.

For Beyond also this was said:

Character skinning is handled with Maya tools plus some additional custom scripts. Our main characters have 256 joints, including an exoskeleton dedicated to improving deformations of various specific areas or to help the physics simulation of things such as hair strands.
http://www.creativebloq.com/3d/how-beyond-two-souls-photoreal-3d-characters-were-created-31411058

For the facial work, the studio employs a straightforward Direct-Drive method for applying the motion capture to the rigs, with a corresponding animation node for each marker on the actor's face. "The animators have offset layers for each of these controls to allow for non-destructive animation over the top of the mocap," says McDonald.

"We don’t have any blendshapes or specific deformers for facial work, rather it's based on bone translations. There were also auxiliary joints that were driven by the main controls to help maintain volume and create mouth shapes. Great attention was placed on how the control nodes were weighted to the skin surface to make the faces feel solid and as real as possible."

McDonald notes that while Direct-Drive rigs have a tendency to feel less solid and so inevitably require extra attention, the payoff is that they replicate all the 'fleshiness' of the captured face for free. "It's effective for characters based on scans and capture data from real people, in our case we were fortunate enough to be working with world-class actors."
http://www.creativebloq.com/3d/secrets-interactive-drama-literally-game-changing-31411035
 
Early 2017. Count on it. This will take a while to get done I'm afraid. This also matches up with their previous dev cycles. But yes, I also watched the trailer about 100 times now. d.

I feel like it will be an early 2017 game

2016 I would hope. Maybe a release between Aug-Oct

Thanks guys.

Easily one of my most anticipated games right now if not THE most.

I think I am getting tired of predictable gameplay and combat and I have an inkling this game will represent a nice jump in non-combat based,story driven gameplay.

People give cage so much but he's pretty much the onluly AAA director with a non-violent direction(and his products aren't for kids)

at
 
Thanks guys.

Easily one of my most anticipated games right now if not THE most.

I think I am getting tired of predictable gameplay and combat and I have an inkling this game will represent a nice jump in non-combat based,story driven gameplay.

People give cage so much but he's pretty much the onluly AAA director with a non-violent direction(and his products aren't for kids)

at

Yeah, I'm honestly not sure why he gets so much shit to be honest.
 
There better be a Robocop reference in here. I mean, this game is called Detroit and is about androids.

Edit: beaten many times.
 
Don't look that far off actually. Beyond is ridiculously good looking.
While Beyond is very good looking indeed, Detroit has a lot more going on in that GIF then Beyond that's for sure. Plus resolution difference obviously applies and is more noticeable on the big screen.


Hmmm...is Detroit going to have black bars like Beyond does?
Most likely yes. The trailer has it and I doubt they will remove them. At best you get an option.


do we know in the end if black bars in Beyond really is about artistic choice rather than performance reason? I think I read somewhere that you can remove the black bar on hacked ps3 and performance remain the same
The game runs well enough without the bars that it could have been shipped in that state yes. So on Beyond it was done merely for artistic and framing reasons.
 
Have they layed out their technology anywher? I would love to see.

They haven't specifically pointed details but this is speculated based on the absence of changes to the wrinkles of the forehead in the sorcerer demo, and the old man demo at E3, but their presence in beyond.

I remember a beyond3d conversation about it but I couldn't find it :\
 
Unless someone else is writing the script, you might as well go and watch Ex Machina again.

Hmm well Cage has a few other writers assisting with the script so I'm hopeful.

I find QD games wholly unique in the industry especially on that kind of budget so I'm excited about this one. Loved Heavy Rain so much.
 
I love <sarcasm> how so many people is giving Cage absolutely zero benefit of any doubt that he's capable of improving as a writer, director for his new project.

Or how just because his game is tackling predictable themes and a high level storyline that's apparently not super original, it's not worth it, even though a follow up to Kara is like the most requested thing ever. Now that it's actually a thing, lol androidhumanitysogeneric.
 
Don't look that far off actually. Beyond is ridiculously good looking.

Beyond indeed looks very impressive however. These small gifs don't really tell the whole story. Detroit looks like Beyond's best points applied to everything and then upgraded. That is a big leap. For instance, if the cities environment is basically the same when we are playing it, it is probably the best realised in any game I've seen in terms of looks.
 
The last QD game I played was Indigo Prophecy, while I liked it, I never finished it.

Heavy Rain looked neat, tried the demo, but never got round to playing it, skipped Beyond

Hope this is good,whilst TV and Films have tackled this issue (racism, singularity, machines/slavery allegory) Games haven't really lanced this boil.

For all the shit he gets, I really Hope Cage pulls it off
 
I'm in and i can't wait. Loved Fahrenheit, Heavy rain and Beyond, heavily flawed as they definately are, and this looks even more interesting.
 
Big fan of Heavy Rain and Beyond two Souls + Until Dawn here...really excited about this trailer, it blew me away....and not to mention this 2 new high res pic.

Wow, just wow......hope it's 20 hours in this one at least, doubt for 2016 i think more early 2017, could be wrong.....

Day 1 for me for sure.
 
Big fan of Heavy Rain and Beyond two Souls + Until Dawn here...really excited about this trailer, it blew me away....and not to mention this 2 new high res pic.

Wow, just wow......hope it's 20 hours in this one at least, doubt for 2016 i think more early 2017, could be wrong.....

Day 1 for me for sure.

Cages games tend to be 10 hours long but the multiple branching paths encourage replay on a level that's usually different from other games of their ilk. For as much flak as Cage gets for his QTE based gameplay, I really do like how open ended stuff like HR is. No fail states that result in annoying replaying/cheapening of the stakes makes things feel much more intense.
 
Dictator93 said:
These from the PC version?

That makes me wonder ig that trailer was even rendered on a PS4 if they so brazenly release these.

Why beyond looked astonishing character model wise. With the added power of next gen Consoles. I don't see it being beyond the realms of reality
 
Why beyond looked astonishing character model wise. With the added power of next gen Consoles. I don't see it being beyond the realms of reality

Well the character model is very much so within the quality of current gen stuff (especially the lower resolution textures on the face), but the bokeh quality, shadow quality, and image quality in the screens above point at some mischief... regardless of the resolution of those images.
For all the shit David Cage gets, downgrading is not one of those things associated with QD.

The game will not look like that screenshot above, that is for certain.
 
These from the PC version?

That makes me doubt that this trailer was rendered on a PS4 if they so brazenly release these.

Defo PC. I've noticed that Sony likes to use "the following is captured on a PlayStation 4" or something along those lines. This time, it just says in-engine footage or something, which goes hand in hand with what someone said earlier about how it's currently running on a PC. The game should look real clean when finished, but the IQ won't be that good obviously.
 
Well the character model is very much so within the quality of current gen stuff (especially the lower resolution textures on the face), but the bokeh quality, shadow quality, and image quality in the screens above point at some mischief... regardless of the resolution of those images.


The game will not look like that screenshot above, that is for certain.

Why wont it? I expect a heavily scripted game so why couldn't it have visuals on par with or even surpassing the order 1886?
 
Cages games tend to be 10 hours long but the multiple branching paths encourage replay on a level that's usually different from other games of their ilk. For as much flak as Cage gets for his QTE based gameplay, I really do like how open ended stuff like HR is. No fail states that result in annoying replaying/cheapening of the stakes makes things feel much more intense.
Correct. This might be his longest game yet though, if the open areas encourage exploration even more.


Any hopes of a name change?
Nope lol


These from the PC version?

That makes me wonder ig that trailer was even rendered on a PS4 if they so brazenly release these.
Every console game ever gets supersampled screenshots for magazines and the like. Beyond had them as well. It obviously won't be rendered at this resolution, but the rest should be accurate (aka the trailer should give a good indication of final quality). Besides supersampling screenshots they never did anything else to their released material (no difference in DoF quality etc.)
 
Why wont it? I expect a heavily scripted game so why couldn't it have visuals on par with or even surpassing the order 1886?
This will be waaaay less scripted than any of his games before if they will actually use dynamic crowd simulation and time of day cycles including weather. Which it looks like they might do. I still expect them to deliver though.
 
This will be waaaay less scripted than any of his games before if they will actually use dynamic crowd simulation and time of day cycles including weather. Which it looks like they might do. I still expect them to deliver though.

I'm hoping for a return to Heavy Rain levels of autonomy at least. Something like a Shenmue level of freedom would be amazing but I highly doubt it.
 
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