Fallout 4 has gone gold; leaked gameplay vids

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Just had my little one on October 1st, the first week is a hell of an acclimation period. You will find times where you can't sleep and the baby is asleep where you might be able to eeek in afew hours. Though I have not returned to MGSV yet since my little one came out so i dunno...

Best of luck and congrats!

Thanks. I don't expect to be firing up F4 any time during the launch window, but it will be loaded for me and ready to go when things stabilize. Good thing is, I probably won't have enough free time to read Reddit and GAF to spoil things either!
 
I was hesitant to pick this up but now I think I am going to. I've never played a fallout game so if it's more of the same, that won't really matter to me. I'm way overdue for a good exploration game. This looks like it could be it and it will also be the perfect option to break up sessions of Halo 5 and Blops III.
 
The underwater breathing and completely being stealth while doing so sounds amazing, and no radiation also sounds good. Sounds like you can do a true lone survival build, no allies, no power armor needed.

Maybe, if there's enough water around the world. I doubt I've spent more than a couple of minutes total submerged in all of my Fallout playthroughs lol.

Radiation HP regen does sound great, though, I'll give you that
 
How quickly can we see what these perks are when we're creating our characters? Is it safe to go ahead and build my character based on the leak? Or am I ruining surprises that I would stumble upon when I have 20 to 40 hours invested?
I haven't watched the leaked videos so I could be wrong, but from what I've seen when you first get the Pip-Boy you'll have access to the perk chart. Then when you leave the vault you'll be able to make any changes to your SPECIAL points before heading out into the world.
 
Well, that's what Santiako said on the last page anyway

I wish we knew exactly how likely it is to get 3x EXP with Idiot Savant on different INT levels. If it's something like, INT 1 - 20% chance, INT 10 - 5% chance, high INT would probably be more advisable than low + Idiot Savant. I'm raising INT to at least 4 anyway because of hacking, probably 6 cause of the weapon modding, so I was wondering if Idiot Savant is useful at all.
6 Int weapon modding is for energy weapons only. So it depends if you want to use them or not.
 
Some more information from the Spanish guy in ElOtroLado who is playing it (translated by me):

- When inside the Power Armor, the PipBoy interface changes accordingly. You can also mount in the Vertibird while wearing the armor.

- You can order some companions to go to a settlement but not all companions.

- You will have a settlement in the first hour of game where you will be able to store weapons, armor, etc.

- It is "easy" to get bottle caps but at the same time the vendors' prices are high. So it is more or less balanced.

- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- Quests are typical Bethesda quests. Go to place X to find or kill Y. Also places like industries, metro stations, grocery stores, buildings, etc are different from one another and exploring them is rewarding.

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

Hope you find this useful!
 
I was hesitant to pick this up but now I think I am going to. I've never played a fallout game so if it's more of the same, that won't really matter to me. I'm way overdue for a good exploration game. This looks like it could be it and it will also be the perfect option to break up sessions of Halo 5 and Blops III.

Yeah give it a go, you may like it. Despite what some others may have you believe, more of the same thing is not a bad thing when it comes to Fallout, especially since Fallout 3 came out 7 years ago. If it was an annual series there may be a point.
 
I haven't watched the leaked videos so I could be wrong, but from what I've seen when you first get the Pip-Boy you'll have access to the perk chart. Then when you leave the vault you'll be able to make any changes to your SPECIAL points before heading out into the world.

Good. I won't be spoiling anything crazy to go ahead and figure out how I want to play the game. I'll probably spend a couple hours trying to figure it out on release day, and with limited gaming time, I want to get to playing through the game as fast as possible.
 
Well, that's what Santiako said on the last page anyway

I wish we knew exactly how likely it is to get 3x EXP with Idiot Savant on different INT levels. If it's something like, INT 1 - 20% chance, INT 10 - 5% chance, high INT would probably be more advisable than low + Idiot Savant. I'm raising INT to at least 4 anyway because of hacking, probably 6 cause of the weapon modding, so I was wondering if Idiot Savant is useful at all.

Yeah, it's going to be an interesting trade-off. Gonna have to wait until launch to check, if not after. People will for sure go digging for that stuff, though.

As for the initial 21 Distribution, I imagine the game won't let you not assign them, but you can probably edit them with console commands if you really feel the need.
 
Aw, i always liked the week of buildup in the OTs but that's good.

Me too. The OT a weeks early was essentially a hype thread, and basically what this thread is. The most reasonable reactions and responses from people who are genuinely excited about the game and not griping (much) and nitpicking (much).
 
Man this stuff is so exciting. I usually don't have a set build, I go with what gives me the most gameplay options. So I always want to be able to access all rooms and buildings, have all dialogue options, be able to do all customizing, and make good use of most weapons.
 
- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

Hope you find this useful!

Sad to hear that, charisma is usually the first stat i go for. Oh well, more backstabbing this time then.

Thanks for the translation.
 
The underwater breathing and completely being stealth while doing so sounds amazing, and no radiation also sounds good. Sounds like you can do a true lone survival build, no allies, no power armor needed.

The underwater breathing is the only reason I'm putting points in END. Flooded vaults and the like are so much easier to handle.
 
Just read over the entire perk tree. That right there got me more hyped than any video I've seen. I love planing character builds. Looks like there could be some pretty great perk synergy.

Edit: Didn't more dialog options appear with higher charisma? Is it really a 1 to 1 comparison of a F3 screen shot dialog tree (with unknown stats) v. one F4 dialog tree (with unknown stats)?
Edit 2: Isn't that the very first part of the story when you are back in the past? Just because those four options are basic bitch, doesn't mean that is how all dialogue conversations will be. Limiting to four choices at once is no really that much of a limit. It could still branch from each selection.
 
- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

...This is the most disappointing news that could come out about this...
 
Was watching the video and midway through my tab crashed and I had to ctrl+alt+del Chrome. Yep, that's a Fallout game right there.
 
If the missions and story end up half as good as Witcher 3, then they've improved things a metric ton since Fallout 3. I'm not personally holding my breath. I think CDPR got inspiration in a pretty loose sense of the word.

Really, I'm just hoping there are a few memorable characters. The fact that the only memorable person in Fallout 3 that comes to mind is just "some radio dude" is kind of pathetic. I can't think of another RPG or even many games that leave so little of an impression as far as characters are concerned. Hell, the story itself doesn't even have to be that good if the characters are memorable. It's the fact that Bethesda manages to be bland in both areas that astounds me sometimes.

To be fair, The Witcher is a totally different game in that regard. You play a character with a backstory, and a few books worth of lore behind them. It is a story and character-driven game, whereas Bethesda RPGs are sandbox choose-your-own-adventure games
 
I feel like I'm watching a different video than everyone else, maybe I'm just getting trolled.

The game looks awesome and I can't wait to pick it up.
 
- You will have a settlement in the first hour of game where you will be able to store weapons, armor, etc.

I tend to give myself insane carry weight with cheats in RPGs, I hate the system, but I might not do that in FO4. At least not in the beginning. It depends on what the settlements are like, cause it'd be nice to have an excuse to visit my settlements every couple of hours.

- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

Depressing pic. Never thought I'd do this in an RPG, but I might start with a low CHA character. It sounds like only the lady killer/male variant perk has something to do with conversations.

Edit: Didn't more dialog options appear with higher charisma? Is it really a 1 to 1 comparison of a F3 screen shot dialog tree (with unknown stats) v. one F4 dialog tree (with unknown stats)?

No, apparently. At least two players with 1 and 4 CHA had the same dialogue options, doubtful you'd get more choices in the higher ranks either.
 
Well, that's what Santiako said on the last page anyway

I wish we knew exactly how likely it is to get 3x EXP with Idiot Savant on different INT levels. If it's something like, INT 1 - 20% chance, INT 10 - 5% chance, high INT would probably be more advisable than low + Idiot Savant. I'm raising INT to at least 4 anyway because of hacking, probably 6 cause of the weapon modding, so I was wondering if Idiot Savant is useful at all.


Seems the chance doesn't increase with higher ranks:

Rank 1:
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance.
Rank 2: You now randomly receive 5x XP from any action, and the lower your intelligence, the greater the chance. (Requires: Level 18)
Rank 3: Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower intelligence, the greater the chance. (Requires: Level ?)

edit: nevermind misread / remembered.
 
- The new conversation system makes the game much simpler and it's not as immersive as the last games. (This image was posted with this comment: https://embed.gyazo.com/79bd627605bd3694ebd2c98419e241b2.jpg).

- The simplified conversation system makes charisma more useless than in past games. You can still solve some problems with charisma but not at the same level that FO3 or FNV let you do.

That is the cost for having a voiced protagonist combined with a character creator I suppose.

it's rather disappointing that Fallout 4 sounds like a massive stepback in the role playing part of a RPG but they've really stepped up in the gameplay.
 
Another important point to have in considerations is that the guy who is playing it says that gunplay, VATS, character level up and progression is improved from past games.

And remember, this is all based on 1 person who is playing the game so is his opinion.
 
To be fair, The Witcher is a totally different game in that regard. You play a character with a backstory, and a few books worth of lore behind them. It is a story and character-driven game, whereas Bethesda RPGs are sandbox choose-your-own-adventure games

My point about characters wasn't even compared to Witcher 3. It's compared to almost every game ever. I was disappointed in Bethesda's lack of interesting characters waaaaaaaay before I played Witcher 3.
 
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i swear some people get off when users are banned lol
 
I'm still hyped as hell, but even I've gotta admit, the dialogue stuff is a bit disappointing if true. I've never really been much for the roleplayying aspect (though I enjoy it, I'm more into exploring) but hopefully it works better in practice than on paper. I suspect they'll go back to the old system for ES6 if it's poorly recieved.

Also, I just realized how difficult quest mods like Falskaar will be to make for Fallout 4 because of the voiced protagonist.
 
Seems the chance doesn't increase with higher ranks:

Rank 1:
You're not stupid! Just... different. Randomly receive 3x XP from any action, and the lower your intelligence, the greater the chance.
Rank 2: You now randomly receive 5x XP from any action, and the lower your intelligence, the greater the chance. (Requires: Level 18)
Rank 3: Randomly receiving bonus XP from any action may trigger 3x XP for all kills for a short period of time. The lower intelligence, the greater the chance. (Requires: Level ?)

edit: nevermind misread / remembered.

Didn't notice that it had 3 ranks,
random 5x chance and 3x EXP for kills
sound pretty insane. The chance has to pretty low, even with low INT
 
That is the cost for having a voiced protagonist combined with a character creator I suppose.

it's rather disappointing that Fallout 4 sounds like a massive stepback in the role playing part of a RPG but they've really stepped up in the gameplay.

On top of that it seems highly counter-intuitive to their expressed intent on focusing more on the story this time. It's so weird yet at the same time completely expected.

But hey, at least you still get to place buckets on people's heads, right?
 
No, apparently. At least two players with 1 and 4 CHA had the same dialogue options, doubtful you'd get more choices in the higher ranks either.

How far are these people in the game? I keep seeing screen caps from the very first mission. Seems early to definitively write-off the whole new system when we have low level players just getting started in F4.
 
...

I'm still hyped for this, but that's really disappointing

At least Mass Effect let you select topics and then select further inquiries

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Yeah I'm kind of confused by this. BioWare games more or less operate the same as older games just with a different visual configuration. You get a bunch of dialogue options and only sometimes do they cut off other responses. Most of the the time you get to go back and choose other options and inquire further.

The way it's being reported it sounds like FO4 is much more like TellTale games where you get 4 options to choose from and that's it you choose your response and there's no going back the conversation just moves forward. And only sometimes do you get the opportunity to go back and choose the other responses.

Very odd design choice.
 
How far are these people in the game? I keep seeing screen caps from the very first mission. Seems early to definitively write-off the whole new system when we have low level players just getting started in F4.

Other one was like 20 hours in a day or two ago

If the conversations do, for whatever reason, get more complex and branching later on, I'm sure he would have started seeing them already.

Not writing them off myself just yet, just.. Trying to keep my expectations low when it comes to dialogue.
 
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