Fallout 4 has gone gold; leaked gameplay vids

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*one more deep breath*

Okay okay so...can I still expect a classic 3 and NV experience here for the most part, sans a revised Perk/Leveling up system?

Pretty much. Everything they've shown so far screams Fallout, it just has more depth in the world elements and less in the dialogue/stats.

If I build a settlement, can I leave it alone or will I come back to find it destroyed.

I don't know. They did show off turrets and guards at E3, so my assumption is that if you left it with no defenses then it would be destroyed/attacked.
 
Do we know how deep this is?

Not to be so down, but I figured this would be shallower than lead on, with the main emphasis coming from just building, as opposed to the gameplay elements that can come out of it.

all we know is you can build multiple ones and they will have caravans between them, you have to build water and food for your settlers, there will be special vendors and they can be attacked so you can set up automated defenses

it wouldnt shock me if they would have side quest givers in them but that is just speculation
 
So it seems FO4 is becoming more action-like? At the same time though, Bethesda did still say that they still want the combat to ultimately be an RPG. On karma specifically, I actually didn't like it in Fallout 3. That game's whole approach to morality seemed pretty black and white to me. I think the localized reputation system in New Vegas made more sense. Is that not in FO4?

The features I know about being removed aren't really deal-breakers to me anyway. What I'm most anticipating is overall how systemic FO4 ends up feeling. Will it still have a somewhat living, breathing world where NPCs act dynamically based on their own AI and daily schedule? What's the possibility-space like for what can happen in combat or how quest objectives can be resolved? Can you do things with the game's systems that Bethesda didn't fully anticipate without the entire game breaking down or blocking me?

To me, what has really set apart Bethesda's games is that they are nearly the only true immersive sims still being made, at least in the AAA space. Most of the different kinds of games that started on PC and moved to consoles during the 7th console generation ended up changing. The space of factors and systems involved in gameplay got smaller. Mechanics were simplified. The games generally became more "game-like" instead of "simulation-like." Look at System Shock vs Bioshock, or Crysis 1 vs Crysis 2. Fallout and Elder Scrolls have been the exception. Oh those franchises have definitely changed from their older versions, but I feel they've remained true to their systemic approach to gameplay. I just hope FO4 does as well. A game doesn't necessarily have to feel like an RPG to accomplish this (STALKER, Crysis again, Thief, even Phantom Pain to an extent).

The fact that you can build structures and towns seems to indicate FO4 is not only preserving this feeling, but even expanding it in some ways.
 
At the beginning of Old World Blues and still have Dead Money, Lonesome Road and other quests to play.. there's gonna be a lot of Fallout in my life
 
Wow. I would never expect to be disappointed with Fallout... and I consider myself a big fan of the series. They can't be fucking serious
 
Lol.

In trying to point out someone else requiring more hand holding to understand their games you just described how you need sentences in longer more drawn out form for them to be "objectively better." Okay.

And I don't dislike Fallout 2's system. I just don't feel the need to act like a temple was desecrated when dialogue options that are meant to say the same things are whittled down a few syllables. Whether the quality of the actual writing itself is the same between the two games is a different story, but if we're just talking about the idea of having your character's thoughts projected into an option, then I don't think you're quite getting the entire point you think you're making.

I won't even try with that second paragraph.
You literally didn't even respond. I'll reiterate. How is it LESS hand-holding/helpful for a player to directly pick exactly what a PC is going to say? What are you even arguing then? I'm unclear on your stance.

Mine?

Fallout/2/3/NV == Dialogue choices condensed to sentences to give players and devs an equal amount of what response to expect from an NPC. Again imperfect solution as never will all the responses be avaliable.

Fallout 4 == All those previous sentences shoved into a single word or phrase. These expect the player to guess how the PC will say or do and how the NPC will respond or do. Much more risk involved in choosing an answer and making a character act completely differently.
 
''You are carrying too much and cant run"...why are they still doing this,damnit ;) ...oh well.

One week,one more week.

Sure, one more mechanic to drop. Items and equipment that weigh nothing makes perfect sense in a world where people who decide to be your friend become gods.
 
Honestly i like the new power armor.
It used to always be the end goal in armor, whether you were sneaky or not.
And it would completely hide your character.

I think this'll help diversify armor styles.

From Fashion Souls to Fashion Fallout.
 
Presentation means nothing when Dungeon Masters can't add exactly + 4 to their dice roll to decide whether or not you get another dice roll to decide whether you successfully attack something.

Presentation really looks like the strong suit of this game, I agree.
 
Couldn't disagree more. How is starting your own settlement in the wasteland not an expansion of the role playing element?

From Megaton and Arefu in 3 to Bonnie Springs in New Vegas, these ramshackle communities built from the junk and debris is one of the coolest parts of the worlds

Finally being able to build and maintain your own community in the world absolutely adds to the wasteland survivor fantasy.

Just because you dislike it doesn't mean it's not a role playing addition

Yea you're right. I could see how it adds to it to the role playing. I just hope there's more to it than just building. Like there being certain related quests involving it or you witness NPCs getting married and having kids or you having to settle some dispute that leads to a cool quest. So far all I see is a town builder.
 
lets not forget we are basing all the bashing (and the praising, lets be faiir), on 20min blurry videos and spanish translated, off hand info from some guy on the internet (again, not saying hes lying, for the good or the bad). not even waiting for reviews or anything

I dont remember seeing that on Gaf before lol
 
If I build a settlement, can I leave it alone or will I come back to find it destroyed.

According to the leaks, you'll be informed if your settlement is under attack and you'll get the chance to defend it.

Yea you're right. I could see how it adds to it to the role playing. I just hope there's more to it than just building. Like there being certain related quests involving it or you witness NPCs getting married and having kids or you having to settle some dispute that leads to a cool quest. So far all I see is a town builder.

If you've played Fallout Shelter, it'll be similar to that.
 
lets not forget we are basing all the bashing (and the praising, lets be faiir), on 20min blurry videos and spanish translated, off hand info from some guy on the internet (again, not saying hes lying, for the good or the bad). not even waiting for reviews or anything

I dont remember seeing that on Gaf before lol

Really? I think I've seen that before every major game on GAF that gets leaked. People that want to see the game fail seize on minute details, people that want to see the game succeed try and do their own thing. The Witcher 3 had like a hundred page downgrade thread and now it's treated as one of the best looking games ever. GAF just gonna GAF.
 
With all their many problems, Bethy's games have a strange magnetic pull which is elevated by their extensive support for mods, and I think this is the one thing the notorious gamebryo engine is good for. I enjoyed Fallout 3 a lot and it gets a lot of flack in here now. I enjoyed it more than New Vegas (damn good game tho) because for me the world building in FO3 was better. If they at least manage that in FO4 then I'll propably leave the wasteland happy. I might even look at the game and say "this is fine".

While I do think the visuals could be better even for Bethy, I'm not really worried about that. I know that when I return to this game in late 2016 it will be rendered beatiful by myriads of mods.

Bethesda games have become really iconic over the years for this and the previous generation. Even in ways that I hadn't thought they would.

A little ranty, but I remember when Skyrim came out, I was in High School at the time, and it was seriously the most excited I'd been for a couple years. I had gone to get the game with my friend and my brother at midnight to get my copy. The following week, I was walking on the track talking to a couple nerdy kids in the class who I figured knew about the game (and of course, they did) and suddenly a few kids I knew from the lacrosse team started talking about it with us, and pretty soon about 30-35 random kids all walking the track were all discussing how amazing they thought the game was after starting it. "You can do anything", "I made my character do X" "Well, I did Y" one after the other after the other. Now, more hardcore gamers go "Well that's a clear sign of how casual these games are becoming. Look at that, ANYONE can play these" and then take the tinfoil hat back off and do whatever. But what I saw there was really a crazy thing: so many people I'd never expect really enjoying and caring about something I didn't even think they knew existed. Something I really cared about had value in a greater sense than just the bubble I and most people who play videogames are so VITALLY incubated in. People need to really step back and think about how little games mean to the average person, especially people around here. But seeing something like that, really put things into perspective for me.

It made me a little less cynical towards the "Casualization" of games nowadays, at least Bethesda's. The more people are playing video games, and enjoying them, the happier I am, for good and bad.
 
Losing Karma doesn't matter to me, it was a busted morality system based on solely black and white stuff. You're an evil fuck or the savior of everything. Or you're an evil fuck who gave a whole bunch of water to a homeless guy to become wasteland jesus.

Even assuming it was brought back with tweaks, having an ingame tracker of good/bad pushes you more to just be the same person in each scenario(ala ME paragon/renegade) instead of trying to react more to each scenario. I'm never really a fan of that.

Reputation was a better system for sure.
 
Really? I think I've seen that before every major game on GAF that gets leaked. People that want to see the game fail seize on minute details, people that want to see the game succeed try and do their own thing. The Witcher 3 had like a hundred page downgrade thread and now it's treated as one of the best looking games ever. GAF just gonna GAF.

youre right, I forgot the downgrade thread
 
I went and posted in the 20min video thread

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Yeah, I feel like I keep threading into deep waters whenever I come into this thread. I'm scared that shit in all of the other fallout threads makes it into here. I hope none of that spoiling crap or graphics crap or any other BS makes it in the ot next Monday.
 
lets not forget we are basing all the bashing (and the praising, lets be faiir), on 20min blurry videos and spanish translated, off hand info from some guy on the internet (again, not saying hes lying, for the good or the bad). not even waiting for reviews or anything

I dont remember seeing that on Gaf before lol

Why would anyone trust enthusiast press reviews over empirical data like gameplay videos not approved by the game's marketing department? Especially for a game like this where everything is on extreme lockdown, and considering Bethesda's reputation with official statements.
 
I'm really, really curious about how people will look back on Fallout 4. The entire conversation in the 'other' thread is reminding me a lot of Mass Effect 2 prior to it's launch. A large subset of people complaining about Bioware removing the RPG elements from ME2 that ME1 had, complaining that they were removed instead of fixed, ect.

And now in most conversations ME2 is propped up as the superior game and ME1 is shit upon.
 
Speaking of which, i'm playing it right now and i'm travelling back to Caed Nua to kill a handful of fucking Xaurips threatening my keep. It's so tedious.

Then don't do it. Much like everything in RPGs, it's optional. At least you're attesting that even the very best of the "tradtional" RPG have mechanics just like these and their presence doesn't make it a lesser game.
 
Then make like a Radroach and scuttle away

Listened to the Spotify playlist Bethesda uploaded today, and damn they nailed it again with the licensed tracks. They scored Nat King Cole's Orange Coloured Sky, which was used in the New Vegas trailer and got me insanely hyped but was never actually in the game.

What's the name of the list? I'm not seeing it...
 
According to the leaks, you'll be informed if your settlement is under attack and you'll get the chance to defend it.



If you've played Fallout Shelter, it'll be similar to that.
I guess I'll have to wait and see how this is implemented and if it's possible to build an indestructible settlement.

Because the the thought of building a settlement only to have it destroyed doesn't sound fun.
 
I'm really, really curious about how people will look back on Fallout 4. The entire conversation in the 'other' thread is reminding me a lot of Mass Effect 2 prior to it's launch. A large subset of people complaining about Bioware removing the RPG elements from ME2 that ME1 had, complaining that they were removed instead of fixed, ect.

And now in most conversations ME2 is propped up as the superior game and ME1 is shit upon.

I liked ME 1 planet landings....

Casually strolling and a GIANT WORM APPEARS AND KILLS ME!
----

I'm still on the wait approach, when will preload on steam start?
 
Definitely the worst thing in the game for me. But it was asked for by some of the backers.

The home base / stronghold type mods tend to be quite popular for both FO3/NV and Skyrim as well. That Bethesda is trying to implement something along those lines more thoroughly into FO4 does not surprise me at all, and I expect it to find its way into the next Elder Scrolls game in some fashion.
 
I've seen this exact cycle of opening the hategates before, when Bioshock Infinite released. It's the same story every time: Fossils from a bygone era come out of their caves to yell at clouds for a two week period then go ahead and buy the game anyway and play it in spite of themselves.
 
Those animations..., seriously that's like my biggest " I wish they'd fix that" pet peeve of ALL Bethseda games.

I mean, it's not like they are some super-small limited budget "indie" studio, they are a AAA studio backed by a huge publisher.

So why can they not afford GOOD fluid animation?

Heck, they even talked about buying a mo-cap studio YEARS ago, so make use of it for the actual game animations and not simply movies or cutscenes.

I really wish more studios would be like Naughty Dog in this regard to animation detail.
yup.
Everyone is so hyped for this and I'm just sitting here thinking "why?". Usually I'm happy to jump on the AAA bandwagon but nothing about this game seems to be done exceptionally well. It'll be interesting watching some video reviews, though.
and yup.
 
Then don't do it. Much like everything in RPGs, it's optional. At least you're attesting that even the very best of the "tradtional" RPG have mechanics just like these and their presence doesn't make it a lesser game.

Ofcourse it makes it a lesser game. Just not enough to substantially impact the overall quality.
 
I didn't enjoy MGSV enough to play past episode 7 or so, but couldn't the horse not die? That was the only buddy I used but the fact that the horse seemed to always just get back up after some time ruined the immersion. Does the dog constantly just revive itself too?

If buddies take enough damage (depending on the equipment you have for them) they get Fultoned out of the battlefield and your bonding with them decreases. But besides that you can tell that your buddies are in trouble and you will get all the necessary visual and audio cues. DDog will try to retreat, Quiet will change her sniping position, DHorse will try to kick enemies and flee. All this is kinda convicing that your buddy is in trouble and in pain unlike the dog in Fallout 4 who, apparently, walks through fire casually.

Its just bits and pieces that will help the player get immersed.
 
Well, there is no level cap, so if Int makes you level quicker, the faster you get Int to 9, the quicker it'll be to unlock everything
My bad, I misread your post. I thought you were able to quantify the benefit e.g. INT 10 would augment xp by X percent compared to INT 5. I guess we're still waiting for the number crunchers to work out the little details.
 
I liked ME 1 planet landings....

Casually strolling and a GIANT WORM APPEARS AND KILLS ME!
----

I'm still on the wait approach, when will preload on steam start?

I loved everything about ME1 except maybe the inventory system, I just tolerated that. I mean, I got ME1 day 1 on 360 and proceeded to play through the entire game start to finish nine times in a row.

I've never done that with a game before, or since. I just loved everything about it. I still feel that ME1's final few hours to ending is one of the best.

I'm thinking Steam pre-load won't hit until sometime this coming weekend. Friday at the earliest or Sunday at the latest.
 
I wish you could see how many people bash the game and in the end buy it anyways. Now that would be much more fun than actually playing it.
NOPE
 
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