Halo 5 sales in the UK [Excludes digital sales]

What were the sales figures on that game anyways? I really liked it but it seems like I'm in the minority.

At least 2 million a few months after launch. I don't have recent figures

EDIT: 2.1 million sold in January 2014. So rough estimate of 3 million now?

http://www.engadget.com/2014/01/29/killzone-shadow-fall-global-sales-top-2-1-million/

Yeah, being one of the only ways you could get a PS4 for a little while really helped it out. Wonder how Knack did in the same circumstances.
 
The fact is gamers are more diverse now, no one wants bro-Halo (or Call of Duty for that matter) - it's dated and frankly a relic of a more misogynistic time.
 
Yeah, being one of the only ways you could get a PS4 for a little while really helped it out. Wonder how Knack did in the same circumstances.

Difference is that no-one on my friend's list is playing Killzone: SF now, but at launch a few people on there were.

I'm sure there'll be at least two people on my mate's friend's list still playing Halo 5 a significant time after launch.
 
Undertale sold more than Halo 5 (250K vs 150K). With zero marketing budget.

When you got unknown indie games with no marketing selling more than console killer apps, you know Microsoft and 343 dun goofed on multiple levels.
 
Difference is that no-one on my friend's list is playing Killzone: SF now, but at launch a few people on there were.

I'm sure there'll be at least two people on my mate's friend's list still playing Halo 5 a significant time after launch.
That still doesn't really help sales tho. Theres like 10 people on my friends list playing disgaea 5 and(unfortunately) doubt that sold gangbusters
 
Thats some brilliant spin by MS. Well done.

great way to make numbers look great.. (not saying that they aren't great)

because Spectre broke UK records the first week..

In the UK alone, the hotly-anticipated movie - starring the likes of Daniel Craig, Naomie Harris and Monica Bellucci - took $63.8 million in its first seven days of release.
 
Assassin's Creed had a weak launch, Halo had a weak launch. Maybe it's time to ask what is going on in the UK if another game fails to connect? Are UK consumers losing confidence in release quality, going digital or simply spending their money else where?

No, people just aren't interested in playing tired old franchises again and again.

If Uncharted was on it's 5th entry with spinoffs inbetween and many years after Naughty Dog had moved on, I would expect the same.
 
rudimentary maths, 7,700,000 divided by 45 is 171111 (rounded down), I used 45 as thats the digital price that so many swear by thats how so many people got the game, and it's what supermarket are likely to sell it for, oh and GAME

that is only for day ONE.. this PR says it beat Spectre in DAY ONE sales..

the numbers (for Halo5)on the chart are for more days.
 
Difference is that no-one on my friend's list is playing Killzone: SF now, but at launch a few people on there were.

I'm sure there'll be at least two people on my mate's friend's list still playing Halo 5 a significant time after launch.

Oh yeah, I wasn't comparing it to Halo at all really, just a tangent that this thread went off on at that point.
 
This is not the first time a game, or even a Halo game for that matter, has had their launch revenue compared to the launch of a big movie.
 
I can only think of this as a positive?


Obviously not, but its around a fifth of the price. I usually fork out just under a tenner for a cinema ticket.

Considering Spectre broke UK box office numbers, this shows a healthy market for gaming in general to me.


It's meaningless.
 
I bought it for £16 brand new, digitally. It's not UK region based, which would skew these figures, but personally I don't know why people are buying physical this gen.


I can't speak for the UK but in Australia:

It was $32 cheaper at retail
Option to trade in when done with it
Horrible slow internet
 
So a very basic sales breakdown:

So £7.7 million revenue. Lets assume £40 as the average retail purchase of week one for a copy of Halo 5 (because of limited editions). Retail generated 6 million. That leaves digital revenue at 1.7. With £45 as the lowest possible pricepoint for a digital copy in the UK it leaves ~37k digital copies at best. So digital marketshare is around 20% which has often been cited by many publishers and Nirolak.
 
It's meaningless.
How is a game creating more revenue than the leading box-office film on day one meaningless? Especially when you're seeing articles on here on the front page talking about console gaming dying as we know it. Shows that it's healthy to me.
 
So a very basic sales breakdown:

So £7.7 million revenue. Lets assume £40 as the average retail purchase of week one for a copy of Halo 5 (because of limited editions). Retail generated 6 million. That leaves digital revenue at 1.7. With £45 as the lowest possible pricepoint for a digital copy in the UK it leaves ~37k digital copies at best. So digital marketshare is around 20% which has often been cited by many publishers and Nirolak.

So MS just proved all the "but teh digitals!" posters here wrong?

Brilliant!
 
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