Halo 5 sales in the UK [Excludes digital sales]

In the future, If you don't have any digital figures, don't bother making a sales thread at all.

Every day the digital share is getting bigger. Therefore any "trends" not including digital start becoming less accurate and telling everyday.

This figure doesn't say ANYTHING, so anything you say about it is just speculation. And not very accurate speculation at that.

Don't worry, after your illuminating post, we will never have sales discussion on Gaf again. Scouts honour.

Even if many AAA publishers like EA, Ubisoft and CD Projekt have reported (in OP) that digital sales are normally up to 20% of overall sales.

Pack it up guys, nothing to see here!
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.
I understood that reference.

I don't know what Arstechnica were thinking of. 'Isn't it interesting if we extrapolate a constant trend, even if we know it means nothing, it makes a nice picture and something clickbaity to talk about!' At least Polygon just don't understand maths, statistics and the purpose of pie charts and comparable data points, they don't then say 'we know our graph is shit but isn't it pretty!'.
 
Sorry, but your math is way way off, almost at Ars technica levels:

40% digital sales would translate into 150000*1.40 = 210000



Why not use your own personal estimate of 400000 then? 210000/400000 = 0.525 or a 47.5% decline between the two.

Um, no dude.

Despite the fact that his post was a joke post anyway, let me explain to you why YOUR math is wrong.

If we assume the total sales of Halo 5 is "X", where "X" = Retail + Digital....

Then we assume (according to his post) that digital makes up 40% of total sales...

And if retail sales are 150,000....

Then we can say 0.6X = 150,000 (aka 60% of X total sales = 150,000 retail sales)

Divide 150,000 by 0.6 to find X and voila! X = 250,000

You can check the math, then, by multiplying 250,000 by 0.4 (40%, aka digital sales in his hypothetical), and the result is 100,000

And wouldn't you know? 100,000 (digital) + 150,000 (retail) = 250,000!

Please learn math before trying to school someone else in how wrong their math is.
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Now, all that being said, do I think that digital made up 40% of total sales in the UK? Not by any stretch of the imagination, especially not anywhere in Europe due to the ridiculous prices (we still suffer overpriced digital games in the US too, just not AS bad). But if you're going to argue with a joke post, at least know what the heck you're arguing (in this case, the maths).

What we've learned in this thread is that Halo is on the decline, but hopefully for Microsoft and the franchise's sake this is due largely to people's disappointment in 4 combined with TMCC's botched launch. Let's hope Halo 6 fairs better based on positive word of mouth for Halo 5, seeing as it's the best Halo multiplayer since 2&3 (IMHO).
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

This is the greatest post of all time!
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

It's funny how an otherwise decent post that would could lead to meaningful discussion is instantly turned into the coloured view of a vindictive fanboy with a mere 7 characters. Oh well.
 
And as I said, people are bored with Halo as a franchise, which is why people have moved onto the likes of Destiny. There is a reason why those other shooters are such stiff competition, and a part of that is because Halo just doesn't excite as many people anymore,

Those other games aren't competition because everyone's bored of Halo... They're competition because they're extremely well made FPS games, created to a standard that's competitive with Halo. Claiming that they only get a look in, because Halo ain't got it no more, is actually very belittling to the work done on each of these IPs. Halo was "that FPS" before, because none of it's competition was doing FPS properly on a console at the time. Now they are, so preference for different themes and styles influence people's choice of game more than whether or not it's even any good whatsoever with a joypad (which made Halo the automatic choice, even if you were a PlayStation gamer before).

Your statement is honestly kinda stupid... if these games are competitive with each other, than you're almost saying that none of them are up to par. Destiny's performance on XB1 was roughly the same as Halo 5's at launch, is that because people are bored of that already too? Is CoD competitive with Destiny because it's fresh despite yearly iterations?.... At least give what you say some thought ffs.
 
Don't know what everyone is so worried about. It's not selling well in the UK because Xbone is still in second place to PS4. Sales will gradually pick up when late November in time for Xmas shopping.
 
Have you seen their 2016 lineup?

Their 2016 Line-Up is more diverse than ever and I am probably going to buy an Xbox One when Scalebound releases.

Don't know what everyone is so worried about. It's not selling well in the UK because Xbone is still in second place to PS4. Sales will gradually pick up when late November in time for Xmas shopping.

The original Xbox was crushed by the PS2, still Halo 2 managed to sell 260k
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

This is too good! I don't know if the - 50 000 on the scale is part of the joke but it makes it even funnier! =D
 
Don't know what everyone is so worried about. It's not selling well in the UK because Xbone is still in second place to PS4. Sales will gradually pick up when late November in time for Xmas shopping.

I mean when you consider XB1 install base is at a similar level to 360 when Halo 3 launched, these numbers are a bit grim for such a massive franchise.

Sure it'll have legs but it's launched at just over 50k more than MCC at retail which I find more than a little shocking.
 
Sorry, but your math is way way off, almost at Ars technica levels:

40% digital sales would translate into 150000*1.40 = 210000

No he's correct. If digital counts for 40% of the sales that would make 150,000 = 60%

So 150,000 / 0.6 = 250,000
 
Unless I'm missing something, why are people expecting a big number of digital? Digital is more expensive than buying retail in UK, it's not like the US where they are at least the same price mostly.
 
Don't know what everyone is so worried about. It's not selling well in the UK because Xbone is still in second place to PS4. Sales will gradually pick up when late November in time for Xmas shopping.
Again the install base for Xbox one is comparable to that of 360 at halo 3 launch and will be above that of Xbox install base at halo 2 launch. Of course it will continue to sell into Xmas but bulk of its sales are week one and it disappointed in that regard.
 
Unless I'm missing something, why are people expecting a big number of digital? Digital is more expensive than buying retail in UK, it's not like the US where they are at least the same price mostly.

I don't think it'd be a big number, but being in the UK doesn't necessarily mean buying off the UK store. It's so easy to buy off the US store for cheap on XB1.. don't even need a different account for it.
 
In the future, If you don't have any digital figures, don't bother making a sales thread at all.

Every day the digital share is getting bigger. Therefore any "trends" not including digital start becoming less accurate and telling everyday.

This figure doesn't say ANYTHING, so anything you say about it is just speculation. And not very accurate speculation at that.

Jeepers, I'm reading this and I'm seeing the Anakin "I HATE YOU" face.


I'm afraid the figure says plenty.

Maybe the truth is that people feel that Halo has run it's course, they say the same of Ass Creed and CoD...

Or maybe it's November and you can expect sales to pick up at that time of year where people exchange gifts?
 
I don't think it'd be a big number, but being in the UK doesn't necessarily mean buying off the UK store. It's so easy to buy off the US store for cheap on XB1.. don't even need a different account for it.

Fair point but surely those sales would register for the relevant store/country they bought it from?
 
I don't think it'd be a big number, but being in the UK doesn't necessarily mean buying off the UK store. It's so easy to buy off the US store for cheap on XB1.. don't even need a different account for it.

That's a good point. I don't say that Halo 5 sells as good as the best selling title in the franchise, it's more than likely that sales numbers did drop.

But to compare this we would need worldwide numbers including digital sales. But I doubt we'll ever see those.
 
Unless I'm missing something, why are people expecting a big number of digital? Digital is more expensive than buying retail in UK, it's not like the US where they are at least the same price mostly.

If cheaper in the US why not buy them from there? It's easy to buy US Xbox credit and then switch region on the Xbox. I never complete games quick enough to sell them on so I much prefer digital these days. I got Halo 5 digitally from the Singapore store. I'm in the UK.
 
Fair point but surely those sales would register for the relevant store/country they bought it from?

Well that could be 100,000 UK customers buying in the US/Singapore/Russian or whatever store and that would be sales missing in the retails stats.

Or maybe it's just 50,000 customers. We'll never know...
 
Unless I'm missing something, why are people expecting a big number of digital? Digital is more expensive than buying retail in UK, it's not like the US where they are at least the same price mostly.

Some people don't realise they're in the minority by choosing to buy digital, others are just desperately looking for any reason to explain away these low numbers so as to make them not actually bad.
 
Determining total sales numbers for games is harder than ever these days, as Microsoft tends to get a large percentage of their sales from digital purchases, while sales data typically only track retail sales. With Microsoft having recently reported that Xbox Live monthly active users have grown to an impressive 39 million, we may expect a record high percentage of digital sales for Halo 5. 40 % digital sales is a reasonable estimate, especially considering the online focus of the Xbox One Games and entertainment system. 150000 of Halo 5 in retail thus correspond to 250000 total sales. For Halo 4, we may estimate a more modest percentage of digital sales of 15 %, as it was released back in 2012, when Internet penetration in the UK was lower. 336000 Halo 4 copies sold in retail thus corresponds to roughly 400000 copies sold total. With those numbers in hand, we can perform the simple calculation 250000/400000 = 0.625, which indicates a decline in launch week sales of 37.5 % game over game.

Of course, if the current game-to-game decreases continue, the Halo franchise would eventually die out in the UK. However, that process would take quite a while. The figure below shows just how long, projecting out how sales of future installments would look if the Halo games launch week sales continued to decrease by about 37.5 percent per installment.

It's important to note that game sales patterns decidedly do not work in this way, and it's a bit ridiculous to expect sales for each consecutive installment to continue decreasing in this kind of parabolic curve. Still, it's interesting to see that based on current trends, the Halo series wouldn’t be reaching levels at which it should be considered dead until that unlucky number 13 in the series. That is very far into the future, and by that point, Microsoft will have sold tens of millions of Halo games, giving them nice profits.

oMo8y5S.png


The takeaway from this hypothetical is clear: Halo sales need to worsen at a significantly faster rate for Microsoft to run any risk of their crown jewel franchise dying any time soon. Sony-GAF may concern troll all day long that the series is dying, but for anyone else, it looks like Halo has a long healthy life ahead.

hahaha
 
Wow this thread is still going strong - Some people really want Halo 5 to bomb don't they!!
Or....some people want to believe that suddenly digital sales make up more than 20% because they can't deal with reality of halo maybe being dad

Or not as popular as it once was when it was the only kid on the block with above ground pool in their backyard.
 
As merely an observer, someone who has never been a fan and didn't buy a Halo game on the 360, I have to say it seems like much of the hype and interest around the franchise has evaporated over the last three years. It used to be huge, just massive, everywhere from marketing to chatter overheard at work or in stores to discussion forums. Now it feels like it's just another game.
 
Or....some people want to believe that suddenly digital sales make up more than 20% because they can't deal with reality of halo maybe being dad

Or not as popular as it once was when it was the only kid on the block with above ground pool in their backyard.

Really? Cause when people make fair points in this thread about the market being more competitive for FPS' and that it perfectly reasonable for Halo to not be as popular as it once us, they get bombarted with "lol Halo is dead stop making excuses".

How would one argue in this topic? Do you want people to say "yes Halo is dead the sole reason Halo is doing worse is because people hate Halo and it's not at all because other huge franchises that emerged since 2007".
 
Sorry, but your math is way way off, almost at Ars technica levels:

40% digital sales would translate into 150000*1.40 = 210000



Why not use your own personal estimate of 400000 then? 210000/400000 = 0.525 or a 47.5% decline between the two.

I know he's joking, but isn't your math wrong? The way you did it would imply that digital sales are 40% of retail sales. His argument was that digital sales are 40% of total sales...

That would mean that the retail figure (150,000) is just 60% of the total sales. Total x .6 = 150,000. So Total = 250,000.
 
Fair point but surely those sales would register for the relevant store/country they bought it from?

Yup, they'd show as US digital sales. It doesn't really matter where they go though really, because we'll likely never know how many digital copies were sold anywhere.
 
Or....some people want to believe that suddenly digital sales make up more than 20% because they can't deal with reality of halo maybe being dad

Or not as popular as it once was when it was the only kid on the block with above ground pool in their backyard.

I think the problem is being dad != being less popular... But people here are using the two terns interchangeably. We've known halo was less popular than H3 levels for quite a while now; especially in the face of 3rd party competition.

Yet people insist they were expecting this game to pull an H3 and sell boat loads despite the Xbox ones installed base.
 
A September release could have been perfect for Halo 5 like Halo 3 (September 27 2007) and Halo Reach (September 14 2010)
with games like Black Ops 3 and Battlefront around the corner a lot of people will simply move on.
So it could have released against Destiny which seemed to be better received at launch than Halo 5, oh and MGS, smart

I still say they should have released in April and 60fps was not worth the loss of pretty visuals
 
Really? Cause when people make fair points in this thread about the market being more competitive for FPS' and that it perfectly reasonable for Halo to not be as popular as it once us, they get bombarted with "lol Halo is dead stop making excuses".

How would one argue in this topic? Do you want people to say "yes Halo is dead the sole reason Halo is doing worse is because people hate Halo and it's not at all because other huge franchises that emerged since 2007".
You must have replied to the wrong post bro because I have no clue why you're talking to me like that, especially when I alluded to the bolded with my above ground pool comment
 
So it could have released against Destiny which seemed to be better received at launch than Halo 5, oh and MGS, smart

I still say they should have released in April and 60fps was not worth the loss of pretty visuals

Agree on both counts.

Although I think they've also managed to muddy the brand over the last decade with oversaturated release schedules, underwhelming/broken games, too many gameplay changes and increasingly convoluted lore, to really be anywhere near the sales juggernaut it should be, regardless of any other factors.

But yeah, they clearly aren't as competitive as they used to be, and as good as 60fps feels, if you want as big an audience as they used to have, looking as amazing graphically as is possible on the hardware is a far easier sell.
 
I´m currently at Mission 4 at Legendary, and for me its the best Halo i ever played. Solo and Multi. Let´s see what happen later. But the game its insane good.
 
Halo 3 was the better game.

That it was, and also had fucking brilliant marketing. Sold me on the 360 infact.

Honestly, I think Halo needs to go back to that simplicity. None of this 4 player co-op, rival heroes, unknown weird enemies, space magic bollocks, just straightforward 'here's your hero, here's some alien bad dudes he'll have to fight, will he win? Buy the game and find out!'.

Keep it simple, make it epic without being overwhelming, and just make sure multiplayer is as tight and fun as ever.
 
As merely an observer, someone who has never been a fan and didn't buy a Halo game on the 360, I have to say it seems like much of the hype and interest around the franchise has evaporated over the last three years. It used to be huge, just massive, everywhere from marketing to chatter overheard at work or in stores to discussion forums. Now it feels like it's just another game.


I remember previous Halo's crazy hype carried them to the BBC main news just because it was releasing, like it was news worthy major event worldwide to report on.

Not sure what the surprise is really though. It's now made by 343i, the game peaked long ago. Still going to do huge numbers even if it drops 50% worldwide. I don't see much sense in comparing Halo 2 and 3 around a decade ago. Sure the install base but this was a huge exciting new game and story for many that had an incredible and valid marketing machine behind it.
 
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