Can I remind you that you started this thread by stating that digital sales of Halo 5 in the UK were greater than tracked physical copies?
You can. Doesn't help people drinking the koolaid...
Can I remind you that you started this thread by stating that digital sales of Halo 5 in the UK were greater than tracked physical copies?
Are those not already included in the 150K, I'm confused.
So now it did 150k DAY 1 (not first week) just so it looks better then 007?
Nah, MS's figure will just include the lot of CE, LE, strategy guides, digital sales and microtransactions too.
EDIT: Also, jesus christ at the amount of Req pack opening videos on YouTube. No surprise MS would be happy.
It might very well be most profitable halo for MS.
Nah, MS's figure will just include the lot of CE, LE, strategy guides, digital sales and microtransactions too.
EDIT: Also, jesus christ at the amount of Req pack opening videos on YouTube. No surprise MS would be happy.
Yeah, just from video makers alone. "Watch me open $300 worth of packs!!"
Er, no thanks, but 20,000 people did.
Was the streamer drunk? Would have got 40,000.
MS selling that digital crack.
I watched a couple, quite entertaining I'd never pay anything but watching someone open packs "worth" $100 to $200 for a chance to get what he wants has a morbid sense of entertainment.
Gatcha/lottery is most addicting micro transactions type.
Much much profitable than selling cosmetics.
To be fair one gaffer was claiming MS had expectations close between H3 or 4 (?) and invited any mod to vet him.
Didn't stick around long enough to know whether he was.
Wait, did MS give out numbers?
So are req packs that valuable? Fut makes EA a lot of money.
Yeah, that's bullshit... There's no way anyone at MS could think H5 would do h3 numbers.
They can look at preorders and retail orders prior to launch. Or they could look at the relative lack of media coverage. Or they could use common sense...
There's no way, they woke up 5 days later surprised that H5 wasn't as highly anticipated as their biggest game ever...
Nah, just revenue.
So are req packs that valuable? Fut makes EA a lot of money.
I know, but since you clearly didn't read any of my posts later on in the thread, and have jumped on this bandwagon, I retracted that very early on when Chobel quoted the EA financial report.So, you're going to double down by making a poor estimate of day one sales?
Can I remind you that you started this thread by stating that digital sales of Halo 5 in the UK were greater than tracked physical copies?
UK only, right?
So 7.7 million day 1, is that good or bad? Halo 2 levels?
He isn't banned yet though or didn't get discredited.
Well I have no way to determine where the nonsense originated, but somewhere along the line, someone made something up OR MS needs some new analysts... There was literally nothing from the moment H5 was announced that would indicate it would garner H3 levels of excitement.
Sure MS would HOPE PRAY and WISH for that level of success, but to EXPECT it? No way.
Well I have no way to determine where the nonsense originated, but somewhere along the line, someone made something up OR MS needs some new analysts... There was literally nothing from the moment H5 was announced that would indicate it would garner H3 levels of excitement.
Sure MS would HOPE for that level of success, but to EXPECT it? No way.
UK only, right?
So 7.7 million day 1, is that good or bad? Halo 2 levels?
Have we got any other examples of day one revenue? From the sound of this post, it seems your going simply based on what you feel.Good, not great, especially not unit sales wise when you factor in that some of it is from microtransactions and more expensive editions.
Have we got any other examples of day one revenue? From the sound of this post, it seems your going simply based on what you feel.
I know, but since you clearly didn't read any of my posts later on in the thread, and have jumped on this bandwagon, I retracted that very early on when Chobel quoted the EA financial report.
I was then later grilled for saying I don't personally believe the digital/physical split would be 20/80, I thought it would be larger. I believe it would lower later on in the lifecycle on the game due it simply being cheaper with deals, but in the initial release week, I thought there was no way it was 20/80. The rough numbers, even though they're rough, clearly show it isn't.
This all boils back to the initial sales numbers and the addition to what digital sales would give.
I don't see why anyone can't expect halo 5 to share similar sales at least initially out the gate as other entries in the series.
Not that it's a shock to anyone but this shows a decline
I actually have read this entire thread.
You started with a claim of more digital copies of Halo 5 were sold in the UK than physical copies and now you're suggesting that we "eat crow" because you've used some sketchy estimates in an attempt to prove that digital copies are over 20% of physical copies.
Please correct me if that summary is inaccurate.
I actually have read this entire thread.
You started with a claim of more digital copies of Halo 5 were sold in the UK than physical copies and now you're suggesting that we "eat crow" because you've used some sketchy estimates in an attempt to prove that digital copies are over 20% of physical copies.
Please correct me if that summary is inaccurate.
That's correct.I actually have read this entire thread.
You started with a claim of more digital copies of Halo 5 were sold in the UK than physical copies and now you're suggesting that we "eat crow" because you've used some sketchy estimates in an attempt to prove that digital copies are over 20% of physical copies.
Please correct me if that summary is inaccurate.
I think it's around the mid 40% mark, rather than 30% being the top-end. This is what I'm saying.Funniest thing is no one was even claiming that over 20% was impossible. Most people were saying 30% would be the high end. So who's left to eat crow?
The guy reminds me of game journalists these days. Stubborn as all hell and full of pride. Eager to boast about when they're "right" and always ready to double down when they aren't.
Gotta agree with this. If they thought they were gonna pull a Halo 3 in 2015... then they're slowly turning into Sega.
I think it's around the mid 40% mark, rather than 30% being the top-end. This is what I'm saying.
I've changed my views a lot based on evidence which is given to me. No-one else has given evidence since then.
Nothing, it's just my gut feeling. The only thing I've been able to hold on to is that it isn't 20% due to the maths I did above. What it is, is an unknown, and we'll probably never be able to find out.Based on what evidence?
So, if the game made 7.7mil on Day 1, lets say on average the price is £41 overall (80/20 physical/digital, £40/£45 physical/digital), then the game sold 187,804 copies on day 1.
If physical did 150,000 in the first WEEK, then a big chunk of the above 187,804 number, is going to be digital.
If it was an 80/20 split:
Day 1 - 150k physical/37k digital
Day 2-7: 0 physical copies sold
It's a lot higher than 20%....
I'll get the crow ready. How would you like it cooked?
Nothing, it's just my gut feeling. The only thing I've been able to hold on to is that it isn't 20% due to the maths I did above. What it is, is an unknown, and we'll probably never be able to find out.
Then you did extremely bad math. Let's walk this through, shall we?
Halo 5 did £7.7 million in revenue on day one. We know that it sold 150K physical copies and each physical copy costs £40. As a result, revenue coming from physical media is £6 million, leaving £1.7 million left.
The rest of that not only includes digital sales, but also microtransactions, REQ points, etc. However, we'll just assume that all of that came from digital sales of just the standard version (remember, there's also the deluxe version). On the Xbox store, a digital copy costs £45, but I'm going to be very generous just for you. Let's say, it costs £40. That means 42.5K digital copies have been sold, bringing the cumulative sales to 192.5K. If you want to know the percentage, it's 22% digital.
To be fair one gaffer was claiming MS had expectations somewhere between H3 or 4 (?), don't remember exactly which, and invited any mod to vet him.
Didn't stick around long enough to know whether he was.
Then you did extremely bad math. Let's walk this through, shall we?
Halo 5 did £7.7 million in revenue on day one. We know that it sold 150K physical copies and each physical copy costs £40. As a result, revenue coming from physical media is £6 million, leaving £1.7 million left.
The rest of that not only includes digital sales, but also microtransactions, REQ points, etc. However, we'll just assume that all of that came from digital sales of just the standard version (remember, there's also the deluxe version). On the Xbox store, a digital copy costs £45, but I'm going to be very generous just for you. Let's say, it costs £40. That means 42.5K digital copies have been sold, bringing the cumulative sales to 192.5K.
The 150k were week 1 sales, not day 1.
Except the 7.7kk£ figure is just day 1, do you presume there wasn't a single physical copy of halo sold the rest of the week, the timespan you derive the 150k figure from.
Depending on the amount of units sold past day 1 the result deviates from your estimation.
This is revisionist at best. There's no reason to think, prior to these numbers, that Halo 5 couldn't pull above 300k in the first week of UK sales.
Yes, now that we know the numbers, we can put a variety of factors forth which resulted in the decline of the brand overall to result in an over 50% drop in sales.
But that MS shouldn't have higher expectations? I simply disagree. The IP is the face of Xbox and has always put up insane numbers.
Oh right, mine's extremely bad? So, it sold those 150k copies all in the first day and nothing on day 2-7 then since that 150k number is for a week and the revenue is the total for 1 day. Come on.Then you did extremely bad math. Let's walk this through, shall we?
Halo 5 did £7.7 million in revenue on day one. We know that it sold 150K physical copies and each physical copy costs £40. As a result, revenue coming from physical media is £6 million, leaving £1.7 million left.
The rest of that not only includes digital sales, but also microtransactions, REQ points, etc. However, we'll just assume that all of that came from digital sales of just the standard version (remember, there's also the deluxe version). On the Xbox store, a digital copy costs £45, but I'm going to be very generous just for you. Let's say, it costs £40. That means 42.5K digital copies have been sold, bringing the cumulative sales to 192.5K. If you want to know the percentage, it's 22% digital.
Oh right, mine's extremely bad? So, it sold those 150k copies all in the first day and nothing on day 2-7 then since that 150k number is for a week and the revenue is the total for 1 day.
The revenue is going to include the much more expensive CE's and console bundle. Those alone will inflate revenue
The revenue is going to include the much more expensive CE's and console bundle. Those alone will inflate revenue
UK only, right?
So 7.7 million day 1, is that good or bad? Halo 2 levels?
'Halo 2' is now the UK's 3rd biggest selling Xbox game of all time with only 3 days of sales under its belt (approximate total UK sales of 260,000 units/£9.7m).
I don't mean to sound too rude or anything, so apologies for that. I know I come across that way.At least I don't base my estimates on gut feelings.