Not really, it just looks sleeker. A shame there's no indication for ammo and weapon condition though, but I'm sure you can toggle it in the menu, right?
Right?
Ammo appears on the right side when relevant. Weapon condition is not in the game.
Not really, it just looks sleeker. A shame there's no indication for ammo and weapon condition though, but I'm sure you can toggle it in the menu, right?
Right?
I assume you can also set opacity then?
I've been on media blackout since this was announced and this is actually my first time looking at the game. I just bought a new PC, so I decided to allow myself a sneak peek at some of the eye candy I could expect
Frankly, I think it looks absolutely terrible. I don't think I usually hold contrarian opinions on whether a game is nice looking or not, so I'm genuinely surprised at how many people think this looks acceptable
I don't think there's a single redeeming thing here. Everything looks a little bit off, though particularly the really jarring UI. That color and font they used? How in the world did they let that get approved?
Someone earlier mentioned that it looks like a last-gen game on a modern PC and I think that is a really accurate description. If Nvidia ever invented some sort of hypothetical "old game graphics enhancer" technology then this is how I'd imagine Fallout 3 might look
Not really, it just looks sleeker. A shame there's no indication for ammo and weapon condition though, but I'm sure you can toggle it in the menu, right?
Right?
Ammo appears on the right side when relevant. Weapon condition is not in the game.
If not in the base game, I'm sure it will either be in an INI somewhere or it'll be one of the first mods to come out.
No condition in the game? As in no condition entirely?
Huh, didn't know that. Don't know how I should feel. Weapons in Fallout 3 and NV seemed to break pretty fast, but not having it in completely...
I've been on media blackout since this was announced and this is actually my first time looking at the game. I just bought a new PC, so I decided to allow myself a sneak peek at some of the eye candy I could expect
Frankly, I think it looks absolutely terrible. I don't think I usually hold contrarian opinions on whether a game is nice looking or not, so I'm genuinely surprised at how many people think this looks acceptable
I don't think there's a single redeeming thing here. Everything looks a little bit off, though particularly the really jarring UI. That color and font they used? How in the world did they let that get approved?
Someone earlier mentioned that it looks like a last-gen game on a modern PC and I think that is a really accurate description. If Nvidia ever invented some sort of hypothetical "old game graphics enhancer" technology then this is how I'd imagine Fallout 3 might look
What I dislike about FO4's HUD
I would
- HP and AP bars are too long / large
- HP and AP texts aren't properly aligned with bars
- Elements at bottom are quite up and centered from bottom and corners of the screen
- Crosshair is fricking huge, what purpose that huge crosshair serves?
- Bottom half of screen is super busy [HP, AP, compass, level up, XP, quest objective etc.] while upper half of screen is basically barren
- Move compass to top of the screen
- Reduce size of crosshair noticeably
- Aligns bars with text properly
- Reduce overall size of general HUD elements so they would take less space
- Move HP & AP tad downwards and towards corners of the screen
- Throw in some opacity [hopefully this is in options]
one of the first thing that i hope gets modded is the HUD, i don't like it at all. Looks like it was made in a day
If you add some mods to the last gen Fallout games on PC I think you can get them to look better than this crap.
I'm fairly certain that textures will see a noticeable improvement on PC, but we have nothing to make any direct comparisons with yet.
And for the record that's what a lot of games of this nature look like when you get up close and personal with assets.
I just took these shots in Witcher 3, PC Ultra textures (alongside two I took earlier today, click for full size), and the game's got a fair amount of standard-res textures. The game benefits pretty greatly from having a sizable FOV, a further out third person viewpoint (that pretty aggressively keeps you from getting close up looks at most things), and lots of foliage.
Honestly they should be called High screenshots not Ultra. Bethesda hides an obnoxious amount of settings in INI files.Wow, came in here expecting to see screens that looked miles ahead of the PS4 screens with these being on the highest settings. It doesn't look good on either machine and I suppose I shouldn't really be surprised by that looking because of their previous games,
Still going to buy the PS4 version though and I'll be pretty surprised if I don't really enjoy the game even though I am disappointed with how it looks.
Graphics aren't the most important thing in a game but they are often the primary form of communication that games have with us and they can make the experience more enjoyable.
Okay... don't be offended... but I wonder when we're finally going to have threads without somebody posting screenshots from The Witcher 3.
I mean, it's starting to get comical. It seems like every second thread you read somebody finds a wayto toss in a few screenshots of Geralt.
We've got an Elite Xbox One Controller thread going - I swear, if Geralt shows up in it I think I'll have to hang myself.
The amount and quality of the content per dollar, plus the dedication to supporting modding puts them far above Call of Duty's business philosophy in my opinion.
Crafting or switching to a new engine becomes a giant cost benefit analysis. You need a lot of talented people to craft a brand new engine to fit your needs and then you need to re-train a lot of staff on how the development pipeline works. The same applies when you switch to another engine.
Bethesda has an enormous amount of control and they also have a ton of experience with their engines, even if their updates are iterative rather than a full blown upgrade.
Are you a UI designer? The crosshairs is fine. The text is aligned top aligned, appropriately. Making the HUD elements tinier would make it difficult to read on smaller displays or at a distance. Moving HP and AP ruins the spacing of the rest of the HUD. Additionally, keeping everything at the bottom allows for a noticeably cleaner, more immersive experience. I don't want graphic elements in every corner of the screen.
No condition in the game? As in no condition entirely?
Huh, didn't know that. Don't know how I should feel. Weapons in Fallout 3 and NV seemed to break pretty fast, but not having it in completely...
you can change the color of the HUD. and maybe minimalize it.(?)
You can change the HUD color like in every Fallout game past 3.
Thanks for the responses.
I know that it wasn't available when they were developing Fallout 4, but now we have the new Unreal Engine pricing model. Hopefully the % model will encourage devs like Bethesda to use Unreal instead of releasing another Fallout 4 NV on old tech.
I don't see a Fallout game doing well on Unreal. Bethesda has plenty of money, it's not really a price issue for them.Thanks for the responses.
I know that it wasn't available when they were developing Fallout 4, but now we have the new Unreal Engine pricing model. Hopefully the % model will encourage devs like Bethesda to use Unreal instead of releasing another Fallout 4: New Vegas or whatever it may be on old tech.
But the Unreal Engine 4 has not been used for something to the scale and scope that Fallout 4 demands. They would have to do a LOT of work to make something like that work the way it wants them to do.
I don't see a Fallout game doing well on Unreal. Bethesda has plenty of money, it's not really a price issue for them.
Right -- but that work would make me a buyer of their product instead of a guy nagging on forumsI could be the minority, but unlikely.
Why do you think it would be a bad fit for Unreal?
If they had to scale the content of the game down, but it looked better graphically, that would be ok with you?
Because most engines target a specific scope and genre when they're being created. You can't just dump an open-world game on something that wasn't ever intended to be open-world.
I hope I am not derailing, but this already happened. Karma system and Dialogue options, etc with not much graphical payoff IMO.
If they had to scale the content of the game down, but it looked better graphically, that would be ok with you?
Because things take money and time. Go lookup what a cost benefit analysis is.
Yeah, was pulled. Not that surprising to me after Skyrim did the same.
That was one of Bethesda's additions to Fallout anyway, but I imagine that now with a different use for spare weapons and weapon micromanagement in modification / upgrades, they found it unnecessary.
I hope I am not derailing, but this already happened. Karma system and Dialogue options, etc with not much graphical payoff IMO.
Dragon Quest is in nowhere near as deep a game as Fallout is. No one has ever made a game similar to Fallout on Unreal, the engine isn't suited for it. I would also never be behind an engine transition unless it was at least as modable as the current engine is.I hope I am not derailing, but this already happened. Karma system and Dialogue options, etc with not much graphical payoff IMO.
I would point to this:
http://www.gamepur.com/news/19699-d...wered-unreal-engine-4-debut-ps4-gameplay.html
I hope I am not derailing, but this already happened. Karma system and Dialogue options, etc with not much graphical payoff IMO.
I would point to this:
http://www.gamepur.com/news/19699-d...wered-unreal-engine-4-debut-ps4-gameplay.html
Well repair was in FO1/FO2 but it was used to repair stuff like water pumps and computers. FO3 botched it in regards to repairing weapons. New Vegas was like a mixture of the two ways and let you repair weapons to 100% regardless of your stat and there were plenty of things you could fix in game as part of quests with high repair skill.
Kind of glad they got rid of it as in FO3 it was just another stat dump and with stats gone in this game it makes sense they removed it.
Dragon Quest is in nowhere near as deep a game as Fallout is. No one has ever made a game similar to Fallout on Unreal, the engine isn't suited for it. I would also never be behind an engine transition unless it was at least as modable as the current engine is.
Right, I meant weapon condition specifically. Repair is fine as a Skill, but with Skills gone those functions can get moved into more specific Perk checks (Science-related, gun-related, robotics-related, armor-related, etc).
The main function of weapon condition in Fallout 3 was to make weapons themselves a sort of resource and give you something to do with duplicate items aside from sell them, and put some maintenance into weapon usage. Those abstractions are essentially being moved into weapon modification now (but more using positive force instead of negative force).
Why didn't they just make the best looking, biggest, most bug-free well-performing game of all time? GOOD QUESTION, WHY NOT??
Probably because realistic AAA development doesn't take place in a vacuum where time and money are infinite and all consumers everywhere are automatically 100% happy with the final product.
Cost/benefit. Not a difficult concept. You can disagree with their priorities, but saying "WHY NOT BOTH" is just dumb.
Because things take money and time. Go lookup what a cost benefit analysis is.
A large vocal community would care however. And if you've ever used Unreal, you would know the engine isn't suited for large scale persistance and physics on every object like Creation Engine does.I would care less about modability if the baseline tech was at the Unreal Engine level (just my preference). I also don't think that we know enough details to blatantly say that Unreal cannot work for open world games at this time. There are people making sidescrollers, RPGs with vast worlds, MMO's etc.
Rest easy my friends, the first review of the game is here.
https://www.youtube.com/watch?v=XC-fnNhJ95s
Yeah, I ran a cost benefit analysis on me buying Fallout 4 and decided I'll buy it when it drops to budget prices because it is a budget game.
MGSV isn't even finished. It's open world is huge but empty with very little to actually do aside from missions and no discernible atmosphere despite us being told "there are rebels" which would make exploring actually fun and interesting. And for the last time, they have invested in new tech, no matter how many times you try to paint the narrative that they didn't they have invested in improving their engine. It's not a budget game because the graphics weren't the main focus of the game's development, (and advertising). Jesus christ.Other companies do it, though. MGSV looks great, has a huge open world, and top tier game mechanics. They could have used the fortune they made from the success of Fallout 3 and New Vegas to invest in new tech instead of smearing lipstick on a pig.
Yeah, I ran a cost benefit analysis on me buying Fallout 4 and decided I'll buy it when it drops to budget prices because it is a budget game.
Yeah, I ran a cost benefit analysis on me buying Fallout 4 and decided I'll buy it when it drops to budget prices because it is a budget game.
MGSV isn't even finished. It's open world is huge but empty with very little to actually do and no discernible atmosphere...
I would care less about modability if the baseline tech was at the Unreal Engine level (just my preference). I also don't think that we know enough details to blatantly say that Unreal cannot work for open world games at this time. There are people making sidescrollers, RPGs with vast worlds, MMO's etc.
Please continue, this is my entertainment for the day.
You must seriously be blind if you think Fallout 3 looks anywhere close to Fallout 4. Literally insane.
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These are the same? These are anywhere close to the same graphically? Try harder dude.
There's hyperbole, and then there's saying these two games look the same and that one is a budget title where the developers didn't invest in any new tech whatsoever.While a bit of a hyperbole, I am more or less on the same page.
This is fantastic. I was getting kinda down at all the doom and gloom on this thread and Reddit, but now I'm hyped again. One week!Rest easy my friends, the first review of the game is here.
https://www.youtube.com/watch?v=XC-fnNhJ95s