Fallout 4 PC Ultra screenshots

What is Bethesda's competition again? I don't think anyone that enjoys playing their games would suddenly stop playing them because it doesn't look as good as The Witcher.

Which will be the reason why Fallout 5 gfx will suck too. Because hey, why complain and criticize? its not like we want an improved more polished product from a major AAA developer with huge resources and fanbase... Nope. Just give us that sloppy mess and we are good to go!
 
Budget is good place to start, if planning on new PC. When we know budget we know what to suggest.

Edit: Other than that, console like Kezen said

Mind if I butt in? I haven't upgraded for PC games in years (Since all my recent PC money went into buying a Cintiq Companion) so I think now is the time.


CPU: i5-3570k 3.4ghz // 4 core
GPU: GeForce GTX 750 // 1G DDR5
Ram: 32 g DDR3 // Dram freq666.6MHz
Mobo: ASRock z77 Extreme4
Monitors: 24in 1920x1200 60hz (work main) and 32in 1920x1080 140hz (videos/ games)

Current budget for it is 1,100 but I was holding out for Black Friday/ Cyber Monday. On top of that a friend told me not to get a 980 yet and wait for pascal. My current specs are okay for my job and I usually play games in 1600x wide windows on a 32 inch 1080p 140hz monitor but I just want a hold over that can play a modded Fallout 4 decently (1080 60fps ) until pascal cards come out.
 
Mind if I butt in? I haven't upgraded for PC games in years (Since all my recent PC money went into buying a Cintiq Companion) so I think now is the time.


CPU: i5-3570k 3.4ghz // 4 core
GPU: GeForce GTX 750 // 1G DDR5
Ram: 32 g DDR3 // Dram freq666.6MHz
Mobo: ASRock z77 Extreme4
Monitors: 24in 1920x1200 60hz (work main) and 32in 1920x1080 140hz (videos/ games)

Current budget for it is 1,100 but I was holding out for Black Friday/ Cyber Monday. On top of that a friend told me not to get a 980 yet and wait for pascal. My current specs are okay for my job and I usually play games in 1600x wide windows on a 32 inch 1080p 140hz monitor but I just want a hold over that can play a modded Fallout 4 decently until pascal cards come out.

Your cpu is still really good, maybe OC it a bit? I have mine at 4.6ghz with a h100.

You gpu is pretty meh though, especially with only 1gb VRAM, only thing you really need to replace. As for with what? idk a 970 would probably serve you well, but do you wanna drop that much money and then buy pascal next year?
 
Mind if I butt in? I haven't upgraded for PC games in years (Since all my recent PC money went into buying a Cintiq Companion) so I think now is the time.


CPU: i5-3570k 3.4ghz // 4 core
GPU: GeForce GTX 750 // 1G DDR5
Ram: 32 g DDR3 // Dram freq666.6MHz
Mobo: ASRock z77 Extreme4
Monitors: 24in 1920x1200 60hz (work main) and 32in 1920x1080 140hz (videos/ games)

Current budget for it is 1,100 but I was holding out for Black Friday/ Cyber Monday. On top of that a friend told me not to get a 980 yet and wait for pascal. My current specs are okay for my job and I usually play games in 1600x wide windows on a 32 inch 1080p 140hz monitor but I just want a hold over that can play a modded Fallout 4 decently (1080 60fps ) until pascal cards come out.

This is quick and dirty throw together so there is room for improvement.

It's LGA1150 / 1151 are CPU sockets where it's at now days. 1150 most likely will be left behind "soon" as 1151 is new socket and used by Skylake CPU's. That said I would go with LGA1150 mobo + CPU for more budget build as, at least around here, DDR4's and Skylakes cost pretty penny.

Mobo: Decent LGA1150 one, ~100-150€
CPU: Intel Core i5 4690K or Intel Core i5 4690 [depending if you are into OC or not]
CPU cooling: Some decent 3rd party air cooler, default Intel one is pure garbage tier
RAM: I assume yours is 1666MHz? You can bring those ones over
GPU: GeForce GTX 960 or AMD equivalent [I can't remember right off the bat what it's]. R9 390 if budget can manage it.
PSU: 500-600W, good manufacturer like EVGA
Case: I prefer Fractal Design cases, but as long it's decent sized and you like looks it should be fine

Edit: If not in for full upgrade then then pick up just new GPU, like R9 390, like Mifec mentioned. Your CPU can truck along for some time yet.
 
Oh yeah, no FOV slider in the settings? That's a fucking bummer, hopefully it's just a quick .ini fix

It was in all the other Bethesda games, could just type in "FOV [whatever number]" into the console or put it in your ini and it would work fine.
 
It was in all the other Bethesda games, could just type in "FOV [whatever number]" into the console or put it in your ini and it would work fine.

Even faster than an .ini fix! Thanks, good to hear.

I'm not sure if it'll completely fix it for me, though. Feels like the gun takes too much space on the screen, hopefully it'll look better just by raising the FOV to 100
 
I get a little tired about this 'it's a game with a massive scale so it can't be compared to any other game' nonsense. It's as if loading a page from Wikipedia is allowed to take a lot of time because the archive is massive. The scale of the game is massive, but that has nothing to do with whether a texture on a wall is looking like wallpaper or that there are no shadows where there should be etc. If you think they have every little object the player can interact with in memory at any given time, you're mistaken. The player is at a given point in the world space and the elements in that close area are loaded, like in any other open world game. The player points the cursor on an element in world space, the engine detects an interactable container and looks up what it is in its in-memory 'database' (not really a database, but you get the idea). if there are 1000 or 1million, that's not important. If that slows down your game engine that much that there's no frame budget anymore to use a couple more shaders or push a bit more polygons, you have bigger problems.

Avalanche created a massive open world with Just Cause 2 that felt alive and you could go anywhere and not only using 2D plane movement like in Bethesda's games but also through the air. It ran flawlessly on a PS3 with 512MB ram, the same amount of ram as the iPad 2.

Please accept that the Bethesda teams are great in designing a game that allows you to make your own story, and that they are good at giving you a sandbox in which you can play that story in any order you wish using whatever moronic outfit and hairstyle you can think of, and at the same time they ship that in a vehicle made by programmers who e.g. can't figure out how to write a proper state machine so quests bug all over the place.

That the games are vast has nothing to do with the shoddyness of their programming.


I don't think people base their judgment solely on a couple of screenshots, they also take into account Bethesda's trackrecord from previous games, especially their last ones. FO4 costs 59.95 EURO here on Steam. I could perhaps get a cheaper key through a shady key seller, but do the devs get any money from that route? Doubtful. So if I want to legitimately want to buy the game using the official channels I'm paying a premium price. That's OK, it's just that I then compare it with the games that also demand that premium price. If I go to the store and pick up a PS4 copy, it's cheaper. That's with the console tax included.

My point with that is that if you ask the highest price for your wares, the quality of the product must therefore be stellar. I don't have to remind you about Bethesda's latest game's quality at launch? Looking at these screenshots I have my doubts their quality bar is extremely higher this time around. Skyrim shipped on PC with the 360 assets.

THAT's the point here. Stop making excuses, they're a business that tries to milk as much money from their customers as they possibly can (remember their paid mod plan?). Nothing wrong with that, we all have bills to pay, but as a customer on my part I want to get as much as possible for my money. With Bethesda's stuff that's always a mixed bag and this time it won't be different. It will be highly enjoyable for sure, but not without the help of countless volunteers (modders) who make the game look and feel the way we all expect it to be.

I will only add to this post that this exactly the way I think right now.
If the game is similar to when F3 and Skyrim where (im playing Skyrim right now, never Oblivion), similar as if it has similar problems than those (and by the previews some things seems worse, other better), im not paying the price of admission, as in my opinion they don't deserve it (and im not talking here only about the graphics, that I know is going to be resolved with a few mods really soon).
People can do with their money what they want, of course.
 
It was in all the other Bethesda games, could just type in "FOV [whatever number]" into the console or put it in your ini and it would work fine.

Problem is the FoV has a habit of constantly reseting to the default. AFAIK there is no way to properly save the FoV in post-Oblivion games without the use of mods.

The lack of proper FoV configuration in the base game really is inexcusable. I had such severe headache problems with Bethesda titles before I learned more thoroughly about what FoV was.
 
I didn't even consider case or cooling. I have a Cooler Master HAF 932 filled with a bunch of low rpm fans which has served me well throughout the years and I have never OCed. The PSU is 800w corsair.

Surprised by how usable my setup still is (I only "fully" upgrade if absolutely necessary like say I needed a CPU or GPU that required a new MOBO) I'm leaning towads OCing my cpu only if necessary and getting a r9 390 8G (because evidence suggests it's a better value proposition than a 970 since I'm only interested in 1080p gaming). If you suggest I OC my cpu anyway I'll go for an aftermarket air/water cooler solution dedicated to the CPU since although I'm google saavy when it comes to PC building I'm not CUSTOM WATER COOLING SYSTEM saavy and don't trust myself with that many points of failure.

Either way thanks for the input!
 
Well I guess that explains the low resolution look of the volumetric lighting on consoles (it is tessellation based).

Thx for the link.

Also sheds some light on [no pun intended] why FO4's system requirements suggest stronger AMD than Nvidia GPU's, AMD HW handles tessellation worse.
 
Looks dece. I'm assuming they're PC shots because of the IQ.

Fallout4_graph01.jpg

Fallout4_graph02.jpg

Fallout4_graph02b.jpg

Fallout4_graph03.jpg

Fallout4_graph03b.jpg

Fallout4_graph05.jpg

Fallout4_graph06.jpg


Panorama
Fallout4_Panorama1.jpg
 
Also sheds some light on [no pun intended] why FO4's system requirements suggest stronger AMD than Nvidia GPU's, AMD HW handles tessellation worse.
Probably not the whole reason why, but it could be. How expensive was the NV volumetric lighting in Far Cry 4 on AMD? This is the same thing
Which means that we should be able to modify .ini to increase tessellation factor to enhance its quality :)
First thing I would do if the ultra settings still has visible banding/aliasing. :D
Looks dece. I'm assuming their PC shots because of the IQ.
You can also tell because of the volume fog and the fact that it has shadows.
 
It looks better than Fallout but not a whole deal better than Skyrim and still doesn't look good for a nex gen title. Its the worst looking AAA game we've had but I don't think that will be the making or breaking of the games quality.
 
Still waiting to see actual screens like those from users. What we got so far leaked, and in apparently maxed settings, doesnt look like this...at all.
 
Probably not the whole reason why, but it could be. How expensive was the NV volumetric lighting in Far Cry 4 on AMD? This is the same thing

First thing I would do if the ultra settings still has visible banding/aliasing. :D

You can also tell because of the volume fog and the fact that it has shadows.

AFAIK people with AMD can modify tessellation values for basically any game in Radeon Pro anyway.
 
Still waiting to see actual screens like those from users. What we got so far leaked, and in apparently maxed settings, doesnt look like this...at all.

The main problem seems to be that when you're outdoors, or in indoor areas directly connected to the outdoors, the only object that can create shadows is the sun. So basically everything "inside" small areas will be shadowless.
 
Here’s a sampling of what we’ve added to the latest version of the Creation Engine:

Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading

Bullshit, you guys sat there and pressed fo4.exe, you didn't invest in any new tech at all!111! /s

How light can affect a scene.
Fallout4_graph03b.jpg

Fallout4_graph03.jpg
 
Top Bottom