Man, where would I begin?
I'm sitting on an old Phenom 955 Black and a Radeon 6850 rofl
Budget is good place to start, if planning on new PC. When we know budget we know what to suggest.
Edit: Other than that, console like Kezen said
Man, where would I begin?
I'm sitting on an old Phenom 955 Black and a Radeon 6850 rofl
No, it really isn't. Bloodborne has great style but it looks like ass.Bloodborne is a better looking game.
No, it really isn't. Bloodborne has great style but it looks like ass.
No, it really isn't. Bloodborne has great style but it looks like ass.
No, it really isn't. Bloodborne has great style but it looks like ass.
Well I think it has style anyway, even if the IQ and visual fidelity is a mess.No it doesn't.
What is Bethesda's competition again? I don't think anyone that enjoys playing their games would suddenly stop playing them because it doesn't look as good as The Witcher.
Budget is good place to start, if planning on new PC. When we know budget we know what to suggest.
Edit: Other than that, console like Kezen said
If modders are listening, something to make the distance fog adjustable just push it back more.
Distance fog sets in always way too close in most games imo
No, it really isn't. Bloodborne has great style but it looks like ass.
Mind if I butt in? I haven't upgraded for PC games in years (Since all my recent PC money went into buying a Cintiq Companion) so I think now is the time.
CPU: i5-3570k 3.4ghz // 4 core
GPU: GeForce GTX 750 // 1G DDR5
Ram: 32 g DDR3 // Dram freq666.6MHz
Mobo: ASRock z77 Extreme4
Monitors: 24in 1920x1200 60hz (work main) and 32in 1920x1080 140hz (videos/ games)
Current budget for it is 1,100 but I was holding out for Black Friday/ Cyber Monday. On top of that a friend told me not to get a 980 yet and wait for pascal. My current specs are okay for my job and I usually play games in 1600x wide windows on a 32 inch 1080p 140hz monitor but I just want a hold over that can play a modded Fallout 4 decently until pascal cards come out.
No, it really isn't. Bloodborne has great style but it looks like ass.
Mind if I butt in? I haven't upgraded for PC games in years (Since all my recent PC money went into buying a Cintiq Companion) so I think now is the time.
CPU: i5-3570k 3.4ghz // 4 core
GPU: GeForce GTX 750 // 1G DDR5
Ram: 32 g DDR3 // Dram freq666.6MHz
Mobo: ASRock z77 Extreme4
Monitors: 24in 1920x1200 60hz (work main) and 32in 1920x1080 140hz (videos/ games)
Current budget for it is 1,100 but I was holding out for Black Friday/ Cyber Monday. On top of that a friend told me not to get a 980 yet and wait for pascal. My current specs are okay for my job and I usually play games in 1600x wide windows on a 32 inch 1080p 140hz monitor but I just want a hold over that can play a modded Fallout 4 decently (1080 60fps ) until pascal cards come out.
Oh yeah, no FOV slider in the settings? That's a fucking bummer, hopefully it's just a quick .ini fix
It was in all the other Bethesda games, could just type in "FOV [whatever number]" into the console or put it in your ini and it would work fine.
I get a little tired about this 'it's a game with a massive scale so it can't be compared to any other game' nonsense. It's as if loading a page from Wikipedia is allowed to take a lot of time because the archive is massive. The scale of the game is massive, but that has nothing to do with whether a texture on a wall is looking like wallpaper or that there are no shadows where there should be etc. If you think they have every little object the player can interact with in memory at any given time, you're mistaken. The player is at a given point in the world space and the elements in that close area are loaded, like in any other open world game. The player points the cursor on an element in world space, the engine detects an interactable container and looks up what it is in its in-memory 'database' (not really a database, but you get the idea). if there are 1000 or 1million, that's not important. If that slows down your game engine that much that there's no frame budget anymore to use a couple more shaders or push a bit more polygons, you have bigger problems.
Avalanche created a massive open world with Just Cause 2 that felt alive and you could go anywhere and not only using 2D plane movement like in Bethesda's games but also through the air. It ran flawlessly on a PS3 with 512MB ram, the same amount of ram as the iPad 2.
Please accept that the Bethesda teams are great in designing a game that allows you to make your own story, and that they are good at giving you a sandbox in which you can play that story in any order you wish using whatever moronic outfit and hairstyle you can think of, and at the same time they ship that in a vehicle made by programmers who e.g. can't figure out how to write a proper state machine so quests bug all over the place.
That the games are vast has nothing to do with the shoddyness of their programming.
I don't think people base their judgment solely on a couple of screenshots, they also take into account Bethesda's trackrecord from previous games, especially their last ones. FO4 costs 59.95 EURO here on Steam. I could perhaps get a cheaper key through a shady key seller, but do the devs get any money from that route? Doubtful. So if I want to legitimately want to buy the game using the official channels I'm paying a premium price. That's OK, it's just that I then compare it with the games that also demand that premium price. If I go to the store and pick up a PS4 copy, it's cheaper. That's with the console tax included.
My point with that is that if you ask the highest price for your wares, the quality of the product must therefore be stellar. I don't have to remind you about Bethesda's latest game's quality at launch? Looking at these screenshots I have my doubts their quality bar is extremely higher this time around. Skyrim shipped on PC with the 360 assets.
THAT's the point here. Stop making excuses, they're a business that tries to milk as much money from their customers as they possibly can (remember their paid mod plan?). Nothing wrong with that, we all have bills to pay, but as a customer on my part I want to get as much as possible for my money. With Bethesda's stuff that's always a mixed bag and this time it won't be different. It will be highly enjoyable for sure, but not without the help of countless volunteers (modders) who make the game look and feel the way we all expect it to be.
It was in all the other Bethesda games, could just type in "FOV [whatever number]" into the console or put it in your ini and it would work fine.
The Graphics Technology of Fallout 4, https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
The Graphics Technology of Fallout 4, https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
Well I guess that explains the low resolution look of the volumetric lighting on consoles (it is tessellation based).
Thx for the link.
Well I guess that explains the low resolution look of the volumetric lighting on consoles (it is tessellation based).
Thx for the link.
Probably not the whole reason why, but it could be. How expensive was the NV volumetric lighting in Far Cry 4 on AMD? This is the same thingAlso sheds some light on [no pun intended] why FO4's system requirements suggest stronger AMD than Nvidia GPU's, AMD HW handles tessellation worse.
First thing I would do if the ultra settings still has visible banding/aliasing.Which means that we should be able to modify .ini to increase tessellation factor to enhance its quality![]()
You can also tell because of the volume fog and the fact that it has shadows.Looks dece. I'm assuming their PC shots because of the IQ.
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This one could almost pass for Bloodborne
Add more chromatic aberrations.
Looks dece. I'm assuming they're PC shots because of the IQ.
Oh God, what have you done!
Looks dece. I'm assuming they're PC shots because of the IQ.
Looks dece. I'm assuming they're PC shots because of the IQ.
Probably not the whole reason why, but it could be. How expensive was the NV volumetric lighting in Far Cry 4 on AMD? This is the same thing
First thing I would do if the ultra settings still has visible banding/aliasing.
You can also tell because of the volume fog and the fact that it has shadows.
Still waiting to see actual screens like those from users. What we got so far leaked, and in apparently maxed settings, doesnt look like this...at all.
If modders are listening, something to make the distance fog adjustable just push it back more.
Distance fog sets in always way too close in most games imo
Looks dece. I'm assuming they're PC shots because of the IQ.
The Graphics Technology of Fallout 4, https://bethesda.net/#en/events/game/the-graphics-technology-of-fallout-4/2015/11/04/45
Heres a sampling of what weve added to the latest version of the Creation Engine:
Tiled Deferred Lighting
Temporal Anti-Aliasing
Screen Space Reflections
Bokeh Depth of Field
Screen Space Ambient Occlusion
Height Fog
Motion Blur
Filmic Tonemapping
Custom Skin and Hair Shading
Dynamic Dismemberment using Hardware Tessellation
Volumetric Lighting
Gamma Correct Physically Based Shading
Oh God, what have you done!
Also doesnt seem downsampled due to fact that branches from trees has missing geometry with TAA, which downsampling would eliminate mostly.
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Looks like the return of the piss filter
Sorry. You guys are right. I have no idea what I was thinking.
Bullshit, you guys sat there and pressed fo4.exe, you didn't invest in any new tech at all!111! /s
How light can affect a scene.
snip
Sorry. You guys are right. I have no idea what I was thinking.
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This is much better.