Fallout 4 has gone gold; leaked gameplay vids

Status
Not open for further replies.
There are plenty of people that are strictly anti bethesda and therefore everything about fallout 4 is "shit". The last few days have shown that clearly.

huge releases like this really show how shitty the internet can be. (in terms of video games of course rofl)
 
11 minutes by foot is impressive? That's rather small. An open world game and it only takes 11 minutes to travel across the entire map. Better be several maps of equal size.

It's very impressive, considering the density of the locations on the map. It wouldn't be any more impressive if it took 20 mins to walk across it and it had half of the locations, would it?
 
I didn't watch it but that 11 minutes to cross the map video but it kinda has me worried.

In Skyrim I walked from the most South East location on the map, Stendarr's Beacon near Riften, to the most North West part of the map, Dead Crone Rock near Markarth and it took me just over 34 minutes, but a couple times it started to lag like crazy and slowed me down for a little bit and I also had to stop a few times to fight off some bandits/bears etc...but I didn't use sprint at all, just walked.

I don't think it was a completely straight line since there were things in the way but even so, it took me 3 times as long.
 
LKGFUEu.jpg


So eh.. y'all got any of those livestreams left?
 
I didn't watch it but that 11 minutes to cross the map video but it kinda has me worried.

In Skyrim I walked from the most South East location on the map, Stendarr's Beacon near Riften, to the most North West part of the map, Dead Crone Rock near Markarth and it took me just over 34 minutes, but a couple times it started to lag like crazy and slowed me down for a little bit and I also had to stop a few times to fight off some bandits/bears etc...but I didn't use sprint at all, just walked.

I don't think it was a completely straight line since there were things in the way but even so, it took me 3 times as long.

You walked. You didn't go in a straight line. You stopped to fight. This guy sprinted the whole way. Now imagine the player speed is even a little bit faster than Skyrim.

Quit worrying.
 
I didn't watch it but that 11 minutes to cross the map video but it kinda has me worried.

In Skyrim I walked from the most South East location on the map, Stendarr's Beacon near Riften, to the most North West part of the map, Dead Crone Rock near Markarth and it took me just over 34 minutes, but a couple times it started to lag like crazy and slowed me down for a little bit and I also had to stop a few times to fight off some bandits/bears etc...but I didn't use sprint at all, just walked.



I don't think it was a completely straight line since there were things in the way but even so, it took me 3 times as long.

Skyrim also had tons of open space. This game looks really dense. I'd rather have lower radius overall but tons of buildings and structures to explore than a vast, open field. That's just me, though.
 
It's very impressive, considering the density of the locations on the map. It wouldn't be any more impressive if it took 20 mins to walk across it and it had half of the locations, would it?

In all honesty it only looks dense because of the foliage. Cheap foliage that is.
It's inevitable to compare it to other open world games and by today's standards that doesn't look very dense at all. OK. I might stretch to it looking dense, but not THAT dense.
Nothing special about it really. Not trying to bash the game, but it seems to be getting a lot of praise for not doing anything special. Do what you want with that being said, but take the very old game Mercenaries for PS2 and the first Xbox. That game took 15 minutes to traverse from one end to the other. In a rather fast car.
 
The more I see of this the less hyped I get :(
It might have been the shitty dull night (maybe) lighting in that vid of the guy walking across the map but, that looked straight up crap.

I'm positive the game will be good once you sink your teeth into it but yeah, just echoing what others have said I guess.
 
In all honesty it only looks dense because of the foliage. Cheap foliage that is.
It's inevitable to compare it to other open world games and by today's standards that doesn't look very dense at all. OK. I might stretch to it looking dense, but not THAT dense.
Nothing special about it really. Not trying to bash the game, but it seems to be getting a lot of praise for not doing anything special. Do what you want with that being said, but take the very old game Mercenaries for PS2 and the first Xbox. That game took 15 minutes to traverse from one end to the other. In a rather fast car.

No, I mean dense as in there are literally more things to do than in Fallout 3. More buildings, encounters, etc. There is no doubt in my mind it's "larger" than FO3.
 
I didn't watch it but that 11 minutes to cross the map video but it kinda has me worried.

In Skyrim I walked from the most South East location on the map, Stendarr's Beacon near Riften, to the most North West part of the map, Dead Crone Rock near Markarth and it took me just over 34 minutes, but a couple times it started to lag like crazy and slowed me down for a little bit and I also had to stop a few times to fight off some bandits/bears etc...but I didn't use sprint at all, just walked.

I don't think it was a completely straight line since there were things in the way but even so, it took me 3 times as long.
BK8nU5w.png

Without Skyrim's impassable mountains, the FO4 playable space is the same.
Also FO4's map is just under 3 times as big as FO3's.

Edit: Skyrims map may also not be 100% to scale.
 
Without being too spoilery, anyone know how much water exploration there is? I ask because there's a perk for water breathing.
 
No, I mean dense as in there are literally more things to do than in Fallout 3. More buildings, encounters, etc. There is no doubt in my mind it's "larger" than FO3.

Where'd you hear that there are more encounters?
Just getting the impression that it's relatively small. Especially when hearing talk about the dev team being smaller than that of FO3 and so forth.
 
Without Skyrim's impassable mountains, the FO4 playable space is the same.
Also FO4's map is just under 3 times as big as FO3's.

Edit: Skyrims map may also not be 100% to scale.

Can you spoiler tag images? Because you may want to. I know there has to be some that don't want to see the map yet.
 
In a way I'm kind of glad a lot of people are deciding to not get this game. Just means less stress on the servers at launch if there is a patch and that means I play faster. PSN has been known to shit the bed on launchday with big releases.
 
huge releases like this really show how shitty the internet can be. (in terms of video games of course rofl)

To be honest, I'd rather hear what people are seemingly disappointed about going into a huge release than hear people blindly waving away any criticisms due to blind faith and hype. It at the very least helps lower expectations back to realistic levels. I'd say a large number of the "shitty" comments are actually coming from huge Fallout / Bethesda fans that feel let down for whatever reason and are thus, more vocal about what they've been seeing so far...not so-called haters for the sake of hate.

There's a lot of emotion when it comes to game franchises that people invest hundreds of hours into with releases that happen only every generation or so. Expectations and tensions are all on high.
 
In a way I'm kind of glad a lot of people are deciding to not get this game. Just means less stress on the servers at launch if there is a patch and that means I play faster. PSN has been known to shit the bed on launchday with big releases.

Let's be honest. I would say most that are making claims they aren't going to get because of graphics either weren't going to get it anyway or at the very least would just wait for a steam sale, game of the year edition, or mods.

This game will sell like hotcakes regardless.
 
My hype for this game is unreal. I seriously feel like a kid excited for Christmas or something. The closer we get to launch day the longer the wait feels. Crazy stuff.

I've been avoiding as much as I can but the little gameplay snippets I've seen have looked fantastic. I was curious if Bethesda could match the magic of Skyrim and it's looking like they may have done it. Need to play it for myself to be sure though.
 
Let's be honest. I would say most that are making claims they aren't going to get because of graphics either weren't going to get it anyway or at the very least would just wait for a steam sale, game of the year edition, or mods.

This game will sell like hotcakes regardless.

Or they are buying it anyway and just want to cause drama. It's farfetched to think people on the Internet, let alone GAF would do that but I'm a cynic so...
 
Skyrim also had tons of open space. This game looks really dense. I'd rather have lower radius overall but tons of buildings and structures to explore than a vast, open field. That's just me, though.

For Fallout, yep. And I think that's what they've nailed here. I'm also confused by the people complaining about environmental variety. It's a post-nuclear wasteland set in Boston. What else were you expecting from that? They've got cityscapes, wasteland "countryside", dead trees, disused highways, irradiated swamps, and everything you'd expect from the setting. We were never going to get lush forests, snowy mountains, rolling grasslands or anything naturally beautiful.

For the next Elder Scrolls game, this map size wouldn't be enough though imo. That's a game where the open spaces and gorgeous vistas are a big selling point. They could easily have the same number of locations as Fallout 4 and just spread them out further, leaving open desert, grassland, and rainforest inbetween (it's set in Hammerfell). Being able to see from one side of the Alik'r desert to the other would not be cool...
 
How does the settlement work? What's it for? Can you have more than one? Does it give you a steady stream of caps?

So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.


So let's hear some opinions on the building! Gimme some details!

I think the settlement building is what I'm looking forward to the most. Some sort of weird holdover from my childhood when I was a prolific fort builder and dream house blueprinter lol. I would spend hours drawing versions of the house I wanted to own with it's arcades, movie theaters, ball pits etc. Ironically they were almost always underground bunkers. I guess being a child of the 80's with it's cold war and all that, bunkers were all the rage with me



Me too. Just got the okay from my manager and it'll be a first for me as well


So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.
 
You walked. You didn't go in a straight line. You stopped to fight. This guy sprinted the whole way. Now imagine the player speed is even a little bit faster than Skyrim.

Quit worrying.

Yeah, if you remove having to stop to fight (I put it on easy so I could quick kill and move on) walking around a few things and the lag, it probably added no more than 5 minutes. Even if you were to sprint in a straight line I doubt you could cross Skyrim in under 15 minutes.

Best thing about FO and ES for me is exploration, I just want to be able to walk and walk and walk and keep finding new places.
 
As someone who never explores the entire map in any modern RPG, I don't give a shit.

True. I've been playing Fallout 3/NV on and off for 7 years and I've never explored the full map in either. New Vegas felt a LITTLE small, but I still never explored every single landmark.

I'm playing Skyrim for the 3rd or 4th time this week, and I'm still finding places I can't ever remember seeing before.

I took off 11/8-11/11. That's good enough for me. :D

I have set vacation, bollocks to you both :)
 
So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.





So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.

Now that's pretty fantastic, great idea. More games should implement this.
 
Yeah, if you remove having to stop to fight (I put it on easy so I could quick kill and move on) walking around a few things and the lag, it probably added no more than 5 minutes. Even if you were to sprint in a straight line I doubt you could cross Skyrim in under 15 minutes.

Best thing about FO and ES for me is exploration, I just want to be able to walk and walk and walk and keep finding new places.
You sure about that?
 
Thanks for the information Bsigg, is it possible to build underground things like an armory or things to hold weapons like Skyrim?
 
Got the PS4 version of the game.

What does everyone want to see?

So far I have (including suggestions from GAF users):

  • Character creation
  • Conversation with branching dialogue
  • Any glitches/funny parts, etc.
  • Loading times (difference in loading interior, exterior and just overall)
  • Crafting and settlement
  • Easter eggs
  • Cameos
  • Glitches
  • Spec Build
  • Different variables
  • Value perks

so you come in this thread, ask us what to see and then just abandon us?

pzv5j7l.jpg
 
So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.





So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.

Erghtygsias. Man Tues can't get here soon enough. I preordered from amazon but I may have to cancel and pick it up at Gamestop or something if they have any copies because I'm not sure I even want to wait the day it will prob take to ship it.

I love the inclusion of tagging items. Hadn't even thought about that but I'm sure keeping track of everything would be a pain in the ass without it ala Witcher 3 pre patches. Can you tag more than one item? Or is it tagging a "recipe" like scrap metal street lamp or whatever?

I was also curious just how great your freedom was in terms of getting creative with the building and it sounds like you're saying it's pretty much build whatever you'd like without any inhibitions. Would you say that's accurate?
 
For the next Elder Scrolls game, this map size wouldn't be enough though imo. That's a game where the open spaces and gorgeous vistas are a big selling point. They could easily have the same number of locations as Fallout 4 and just spread them out further, leaving open desert, grassland, and rainforest inbetween (it's set in Hammerfell). Being able to see from one side of the Alik'r desert to the other would not be cool...

All of Bethesda's modern games feel unnaturally dense with no breathing room. There aren't really any kind of immersive and believable vistas to be found when everything looks and plays like it's within walking distance. Just Cause 2 would be a game with vistas where mountains actually feel like mouintains.

This is mostly what people want though because they'll complain about getting bored no matter what kind of fast travel mechanics are implemented.
 
Thanks for the information Bsigg, is it possible to build underground things like an armory or things to hold weapons like Skyrim?

Haven't seen any underground stuff for building yet. I will check later tonight though. As far as weapons, I haven't seen anything to display the weapons yet. I'll check that as well. I have just made a couple cabinets to organize each type of gun.
 
Got the Female and Male Wanderers + Vault Boy Funkos, Fallout 4 shirt and Nuka Cola bottle opener keychain.

Game has my wallet crying

Can't wait for the OT.
 
All of Bethesda's modern games feel unnaturally dense with no breathing room. There aren't really any kind of immersive and believable vistas to be found when everything looks and plays like it's within walking distance. Just Cause 2 would be a game with vistas where mountains actually feel like mouintains.

This is mostly what people want though because they'll complain about getting bored no matter what kind of fast travel mechanics are implemented.

So now instead of "unnaturally bare and boring" the worlds are "innaturally dense with no breathing room"?

I've got to say, this thread's providing a great deal of entertainment before FO4 comes out.
 
All of Bethesda's modern games feel unnaturally dense with no breathing room. There aren't really any kind of immersive and believable vistas to be found when everything looks and plays like it's within walking distance. Just Cause 2 would be a game with vistas where mountains actually feel like mouintains.

This is mostly what people want though because they'll complain about getting bored no matter what kind of fast travel mechanics are implemented.

I mean, this is Fallout as opposed to Elder Scrolls. And if you thought the last couple of games were dense, well, by all indications, this one is a lot moreso. Which makes sense to me, because half of this game takes place in the Boston downtown area, which is huge, and packed with buildings, most of which it seems are enter-able dungeons.

I would totally want a bigger space for a new Elder Scrolls, though, even though Skyrim did very well with making a smaller area seem absolutely massive.

I wouldn't want an Elder Scrolls that's as big as Just Cause 2, lol, realistic mountain ranges be damned. Might as well play Daggerfall at that point :p
 
So as far as I've gotten, I've unlocked 3 different settlements. I haven't unlocked the perk to set up trade routes between each one of them yet unfortunately.





So it's all done in first person. You have a menu of things you can build and then on the top of the screen you see the current output of various things as well as how many people and their happiness.

Building things can be a little weird at first as you learn the way things snap together. They have pre built structures, like rooms and hallways and then they have pieces like walls and roofs. Chairs, beds, speical unique items, and just tons of things are available to be built and placed to your hearts content. You could in theory build whatever you want.

You do need to be salvaging things for resources. Being able to tag a material for search is awesome because as you're out exploring, a magnifying glass will appear next to items in the world that match any of the resources you have marked you need.

I currently have a 2 floor command center in the first settlement you get with various turrets on it and guard posts leading up to from a few different routes through the town. I'm working on stringing lights around the area from the already standing buildings and eventually creating a fully enclosed shop area.

This is just a little of the building stuff. I haven't touched the weapon and armor mods yet.

Thanks for clarifying, tho it is only making the wait for this game harder >.<
 
I mean, this isn't Elder Scrolls. This is Fallout. And if you thought the last couple of games were dense, well, by all indications, this one is a lot moreso. Which makes sense to me, because half of this game takes place in the Boston downtown area, which is huge, and packed with buildings, most of which it seems are enter-able dungeons.

I would totally want a bigger space for a new Elder Scrolls, though, even though Skyrim did very well with making a smaller area seem absolutely massive.

This goes double for Fallout really. The exponential density of the world design was one of my biggest turnoff going from Fallout 2 to 3 and really hurt the sense of atmosphere and immersion I got from the world design of the previous games.
 
Status
Not open for further replies.
Top Bottom