Halo 5: Guardians |OT| The Trials of Osiris

Increasing rank being tied to just winning is fucking retarded. I go 21-14 on SWAT lose because my 3 teammates quit 60 seconds in and I drop from platinum 2 to 1. Fuck that. So fucking stupid.

Even worse is, they don't even give you a boost when you do win. I mean I won a 2v4 game, and I don't even know whether I went up or not, but I definitely deserve to go up more than just a single win.

I think they need to make it so that you only go down a little if you lose if you did good, whereas you go down regularly if you lose and did bad. If you're the top gun, top player on a losing team, you shouldn't be penalized as much.

It's a team effort though. It makes sense you go up with wins, no matter how much I hate it. Though I think people including 343 really overstate the effects of 'individual performance' ranks leading to kill stealing or letting their teammates die in order to save themselves. As if that doesn't happen now.
 
Increasing rank being tied to just winning is fucking retarded. I go 21-14 on SWAT lose because my 3 teammates quit 60 seconds in and I drop from platinum 2 to 1. Fuck that. So fucking stupid.
Thought they said you could never go down?! Or is that only for bronze silver gold ect not 123 ect? If so that's miserable and I'll probably be dropping soon because most of my games lately have been losses because my team keeps quitting.
 
I'd like to know this as well, so I can know whether to stay in a 1v4 match and let the time run out, or quit and risk being banned + losing more rank.

Exactly.

Quitting > losing as far as rank loss goes in my opinion.

Thought they said you could never go down?! Or is that only for bronze silver gold ect not 123 ect? If so that's miserable and I'll probably be dropping soon because most of my games lately have been losses because my team keeps quitting.

You can't go from Plat -> Gold, but you can drop all the way from Plat 5 -> Plat 1 if you continue to lose.
 
Lol, entire team on Apex raining fire down on Warden Eternal from the Spire and from the ground, strafing around to target the weak side.

Blue dude with a BR gets last shot from their one base, earns kill, Blue wins.

What borderline catatonic fuckwit thought this scoring system encouraged team-play? You know what encourages team-play? Not nullifying the efforts of an entire team with garbage random BS!

The problem is, the whole team was raining down on him instead of some continuing to hassle the blue team. You left the opening, they took advantage of it.

The way I see it, it would've behooved you to try to take that last base. You might have been able to keep him from getting that last shot off. Or you could have succeeded in taking the base, thus forcing the other team to respawn on the other side of the map, far away from the warden.
 
The problem is, the whole team was raining down on him instead of continuing some continuing to hassle to target blue team. You left the opening, they took advantage of it.

weird sentence.

sometimes you cannot help it - people spawn and immediately shoot him for the kill.
 
It's a team effort though. It makes sense you go up with wins, no matter how much I hate it. Though I think people including 343 really overstate the effects of 'individual performance' ranks leading to kill stealing or letting their teammates die in order to save themselves. As if that doesn't happen now.

I understand their logic. It would work perfectly in a vacuum or theoretical play space.

But in RL, most of the time people are not running 4 stacks in Arena going for wins. They are solo-qing. So basing your rank off teams performance seems absurd in the real world.
 
Even worse is, they don't even give you a boost when you do win. I mean I won a 2v4 game, and I don't even know whether I went up or not, but I definitely deserve to go up more than just a single win.

I think they need to make it so that you only go down a little if you lose if you did good, whereas you go down regularly if you lose and did bad. If you're the top gun, top player on a losing team, you shouldn't be penalized as much.

It's a team effort though. It makes sense you go up with wins, no matter how much I hate it. Though I think people including 343 really overstate the effects of 'individual performance' ranks leading to kill stealing or letting their teammates die in order to save themselves. As if that doesn't happen now.
I agree. I'll keep playing but I don't think I'm ever going to hit diamond with the way it is now. Hopefully they tweak something at some point.
 
With the way it's structured currently I'd say it's almost useless to try and climb ranks solo.
 
That still doesn't guarantee it though. It's almost pot luck whoever gets that last shot.

Side note, having lots of connection issues today, plus my stats won't show :(
It's a guarantee as long as his health is non zero when the animation ends. And it is a badass animation. :)
 
weird sentence.

sometimes you cannot help it - people spawn and immediately shoot him for the kill.

People spawn at captured bases. Had some of red team been contesting blues only remaining base, they would have made it harder to get such a shot off...

Or they could have captured that base, and pushed blue all the way back to there home base. Making it harder to get to Warden.

The moral of the story is having your entire team focused on damaging the warden leaves you open to a stolen kill. There are better strategies.
 
Why did they make the pistol one of the hardest weapons in the game to use while buffing the AR?

The pistol needs to be buffed or we need BR starts. Combined with thrust, it can be very difficult to finish a pistol kill. I feel like I'm being encouraged to use the AR a lot more than I would ever want to.
 
Lol, this game. Doing my Breakout placements. Matchmaker builds a 3v4. Welp.

We clean up in round one and two opponents quit. Oh.

O_o

faux edit: some dude in my lobby sounds like he's coming from inside a bong. xD
 
I understand their logic. It would work perfectly in a vacuum or theoretical play space.

But in RL, most of the time people are not running 4 stacks in Arena going for wins. They are solo-qing. So basing your rank off teams performance seems absurd in the real world.

Yeah that's what I mean too. They were quick to say, individual rank performance would lead to people stealing kills, not helping out much if it meant they'd go positive K/D like in Reach Arena, but I think that was just overstated.

I agree. I'll keep playing but I don't think I'm ever going to hit diamond with the way it is now. Hopefully they tweak something at some point.

Yeah. It's also mind boggling to me that anyone thinks it's smart to let people hit the top ranks within 10 matches. Could you imagine 10 matches of Halo 3 giving you brigadier and general and that you couldn't lose those ranks necessarily? They shouldn't have allowed anyone to hit above Gold for the first ten matches. And we've even seen people here, some guy went 1-9, with like 20 kills and 200 deaths and got Platinum.

Solo queuing means a lot of grinding up for higher ranks.
 
Why did they make the pistol one of the hardest weapons in the game to use while buff the AR?

The pistol needs to be buffed or we need BR starts.

Because if you get good at the pistol it beats the AR at almost any range. Once the shields are down, that one pistol shot to the head destroys the AR in so many situations.
 
I pretty much never want to play SWAT again after playing back to back matches of "Swagnum". Pistol only SWAT used to be fun in Halo 2.
 
Because if you get good at the pistol it beats the AR at almost any range. Once the shields are down, that one pistol shot to the head destroys the AR in so many situations.

Of course it does, but they made that one shot much harder to get with a pistol than a BR. My question is why they decided to make the pistol have the least auto aim. The BR and DMR are noticeably easier to aim with. It's inconsistent.

Not digging the pistol as a starting weapon. It's almost impossible to deal with a sniper beyond mid-range for example because inexplicably that gun is extremely easy to use.
 
I agree. I'll keep playing but I don't think I'm ever going to hit diamond with the way it is now. Hopefully they tweak something at some point.

I don't think it's supposed to. I do agree it's a pretty silly system and the way it's currently implemented isn't very good, but one selfish advantage to it is that as someone who plays multiplayer mostly solo, because my team often loses despite me doing well, I don't rank up so much, and continue to play against less elite players.

As a solo player, I'd hate to rank up only to be matched up with a partied up team of other high ranked players.

If they introduced a non party option of all Arena modes, that'd certainly help balance things out.
 
People spawn at captured bases. Had some of red team been contesting blues only remaining base, they would have made it harder to get such a shot off...

Or they could have captured that base, and pushed blue all the way back to there home base. Making it harder to get to Warden.

The moral of the story is having your entire team focused on damaging the warden leaves you open to a stolen kill. There are better strategies.

You can shoot the Warden from one of the other bases other than the Spire, and sometimes if those bases are being attacked you'll spawn even closer to the middle.

You can try and control it but someone with a sniper card can steal your kill without you being able to do much about it.
 
Yeah that's what I mean too. They were quick to say, individual rank performance would lead to people stealing kills, not helping out much if it meant they'd go positive K/D like in Reach Arena, but I think that was just overstated.



Yeah. It's also mind boggling to me that anyone thinks it's smart to let people hit the top ranks within 10 matches. Could you imagine 10 matches of Halo 3 giving you brigadier and general and that you couldn't lose those ranks necessarily? They shouldn't have allowed anyone to hit above Gold for the first ten matches. And we've even seen people here, some guy went 1-9, with like 20 kills and 200 deaths and got Platinum.

Solo queuing means a lot of grinding up for higher ranks.

we went trough this a few pages back, Bungie tried this in Halo Reach, it was bad, here are my observations:


People Quit as much as they do now, if a player was doing bad in his KD, he was going to quit, maybe you didn't noticed people baiting you, but it was very bad in the second season of Arena.

Like I said the problem of using KDA as part of the factor for your rank is that you will have people from your team competing against you, even if you could end up with a W, you unconsciously will try to get more kills than your teammates, and more often than not, that same competition, will end up with players that had the Kill, just to be stolen by one of your teammate that is basically competing against you.

When Im with my teammates playing Halo Im Usually finish with this numbers similar to this : 9-6-7, You say "you didnt do much", but there is a meta game going on in Halo that goes beyond your KDA, from picking up and hogging a power weapon to calling out the position of a enemy spartan, to spawn canceling, etc, this subtle things that cant be quantified, are as Important as getting a Kill.

The thing is that in theory this might look good to you, but Halo Reach was exactly like that, and Arena was a disaster to play in, it just didnt work.

When you have a game and take away the factor of Wining as the aspect of you rank, people are not going to play to win the game, and when you have someone in your team that doesn't play to win the ones that usually end up getting hurt in ranks are the ones that Play to win.

and as everyone have said 1-50 was only W/L....Halo Reach had a very similar ranking system than Halo 5 except Halo Reach ranked you based on your points (Reach gave you a score from 10000-20000 that included your KDA and if your team won and I think the best 5 players got ranked). this was so bad that after 4 seasons it was reverted back on W/L.
 
Why did they make the pistol one of the hardest weapons in the game to use while buffing the AR?

The pistol needs to be buffed or we need BR starts. Combined with thrust, it can be very difficult to finish a pistol kill. I feel like I'm being encouraged to use the AR a lot more than I would ever want to.
Wtf, the pistol is so good I have no idea what you're talking about.
 
Why did they make the pistol one of the hardest weapons in the game to use while buffing the AR?

The pistol needs to be buffed or we need BR starts. Combined with thrust, it can be very difficult to finish a pistol kill. I feel like I'm being encouraged to use the AR a lot more than I would ever want to.

What? The Pistol is one of the most powerful weapons in the game. It's super fast from the trigger and very accurate.
 
Of course it does, but they made that one shot much harder to get with a pistol than a BR. My question is why they decided to make the pistol have the least auto aim.

Not digging the pistol as a starting weapon. It's almost impossible to deal with a sniper beyond mid-range for example because inexplicably that gun is extremely easy to use.

Sniper is way to easy, I agree. But pistol is a great start in my opinion. Very skill based, but very powerful in the right hands. AR is very capable, but it has a definite limit.
 
I don't think it's supposed to. I do agree it's a pretty silly system and the way it's currently implemented isn't very good, but one selfish advantage to it is that as someone who plays multiplayer mostly solo, because my team often loses despite me doing well, I don't rank up so much, and continue to play against less elite players.

As a solo player, I'd hate to rank up only to be matched up with a partied up team of other high ranked players.

If they introduced a non party option of all Arena modes, that'd certainly help balance things out.
This would be a good option.

On a side note I really feel like the more I play the worse I get sometimes. Just went 6-16 on Swatnums. I mean it's like I can't aim anymore. Mind boggling sometimes how I go from top gun and all that to not being able to kill s gone the next game. SMH
 
Wtf, the pistol is so good I have no idea what you're talking about.

You don't notice a difference between the aim assist of the BR/DMR and the pistol?

I'm not bad with the pistol but I've been having trouble with people crouching with ARs (or worse, the SMG) a lot in higher level play. Diamond 5 playing solo is frustrating.
 
Why did they make the pistol one of the hardest weapons in the game to use while buffing the AR?

The pistol needs to be buffed or we need BR starts. Combined with thrust, it can be very difficult to finish a pistol kill. I feel like I'm being encouraged to use the AR a lot more than I would ever want to.

Nope. I literally just came here to say I'm glad we don't have BR starts as I just got done playing customs with BR starts. The BR is extremely easy to use and just melts people. Then add in team shooting with it and you're spawning killing people very quickly.

I do think the pistols clip should be increased to 15 though. 3 perfect kills possible just like the BR and DMR.
 
This would be a good option.

On a side note I really feel like the more I play the worse I get sometimes. Just went 6-16 on Swatnums. I mean it's like I can't aim anymore. Mind boggling sometimes how I go from top gun and all that to not being able to kill s gone the next game. SMH

IMO it's about which dedis a match got placed on relative to you vs. your enemies locale. I can go +10 to +15 in swat and the next game go -12. I've already reviewed some videos and I guess that's what I get going into Arena playlists solo from Aus.

It's tough to get my friends away from Warzone :(
 
So question for people using default controls: how? Why? Do you even halo? Zoom on left trigger? Double zoom with left trigger + some other random button? lol so bad. Check out the other options if you haven't, find real halo controls.
 
This would be a good option.

On a side note I really feel like the more I play the worse I get sometimes. Just went 6-16 on Swatnums. I mean it's like I can't aim anymore. Mind boggling sometimes how I go from top gun and all that to not being able to kill s gone the next game. SMH

There is always a chance your aim didn't get worse, and poor luck on spawn placements, uneven player numbers, coupled with facing a partied up, more skilled and organised team just made things a lot worse for you.

I do agree though, things can get hairy in this game very quickly.
 
If you truly deserve to rise in ranks then you will based on the win/loss system in place now. Some of you focus on the games you lose because your team quits but the reality is you also get wins when the other team has poor players or quitters. It evens out over time.
 
If you truly deserve to rise in ranks then you will based on the win/loss system in place now. Some of you focus on the games you lose because your team quits but the reality is you also get wins when the other team has poor players or quitters. It evens out over time.

This is true. I play alone and managed to rank from platinum up to diamond 4 very quickly. Since then it's been slow so I'm guessing that's pretty close to my proper rank. Getting an Onyx playing alone will be extremely tough.
 
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