wesleyshark
Banned
Prevented a 5-Loss Streak!
4/5 Loadout Commendations Done!
Level 37!
The Game Finally Answer's My Call!
...ONI Scout Warthog...
...I Blame NeoGAF for Talking The Scout Hogs Up.
Lmao I just got the ONI scout warthog as well. Fuck.
Prevented a 5-Loss Streak!
4/5 Loadout Commendations Done!
Level 37!
The Game Finally Answer's My Call!
...ONI Scout Warthog...
...I Blame NeoGAF for Talking The Scout Hogs Up.
I got spawned inside a wall just now on Apex. Couldn't do anything but move back and forth a bit and fall through the floor. How does that even happen, I always thought there were actual spawn positions?
LOL
You remember where your teammate's red X is, where you say they just died, so when you spawn right near there, you don't play under the assumption that you're in immediate danger?
I got spawned inside a wall just now on Apex. Couldn't do anything but move back and forth a bit and fall through the floor. How does that even happen, I always thought there were actual spawn positions?
What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.
But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.
Someone somewhere asked me for some examples of some of the silly spawns, I don't have many videos recorded tbh, but I did manage to get a few examples.
Example 1
Example 2
Example 3
Granted in this example I was a second too late to spot him on my radar, but come on man, I'd literally just spawned.
Example 4
Lmao I just got the ONI scout warthog as well. Fuck.
Some of you will literally defend anything when it comes to this game. Those are bad spawn so stop trying to make em anything else. They happen in this game, it's happened to me a few times. Doesn't happen too often, but it does occur.
3. Maps. They just aren't very good. Plaza and Rig are very balanced. Fathom is...confusingly broken. The choke points are fucked and it feels like there is no true power weapon to control. There is not real good counter to the rail gun control point either. Orion is really bad...visually it's a disaster.
5. Number of maps....we really need more, and I really hope they are coming soon.
Overall the game is enjoyable but I want to see it continue to be enjoyable. Right now it feels as if it may not have a long life span![]()
What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.
But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.
I'm so sorry Gaf
Hope does being in a company help me team up with people. I'm in a company of 75 and i only find an alphabetical list of all members. It doesn't even seem to hilight who is currently playing.
Hope does being in a company help me team up with people. I'm in a company of 75 and i only find an alphabetical list of all members. It doesn't even seem to hilight who is currently playing.
Just take the advice and move on lol. You think everyone telling you the same exact thing is just trying to get under your skin? No, they're not. Some may be more stern about it because they're tired of hearing people complain about Halo sucking with this, Halo needs more of that, etc., when the people complaining are many times the ones causing their own problems.What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.
But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.
![]()
Guy with the shotgun was in the left X and he got spawned below the right X.
That's enough space between players for you guys?
This game is pretty much a faster Reach overall.the regular melee is way too strong, it reminds me of reach where you could run in and double melee for the kill quickly.
This game is pretty much Reach.
These jetpackers are killing me, bruh.damn the HaloGAF cycle is real
Halo 6 tho...that's gonna be killer
Just take the advice and move on lol. You think everyone telling you the same exact thing is just trying to get under your skin? No, they're not. Some may be more stern about it because they're tired of hearing people complain about Halo sucking with this, Halo needs more of that, etc., when the people complaining are many times the ones causing their own problems.
If I spawned there, I would not have put my back towards a doorway unless I checked it first. You did not.. You spawned, walked up those stairs and didn't check your immediate surroundings, nor did you realize the red dot on your radar in which you should've immediately thrusted away from it.
I'm rather unsurprised you think I'm defending bad spawns when I am very clearly calling out a lack of player agency. But whatever man. We can clearly see that in example one, Nib was not spawned behind but was legitimately overtaken.
@NIB
You spawned at the stairs and I know exactly where. You ran up the stairs and did not have the presence of mind to check your surroundings. Its clear from looking at the radar that the Scattershot Guy came into the room on the right a little after you got up to the top of the stairs.There is nothing unfair about that arrangement. The SG was being active on the map and caught you napping.
If you spawn in a wall, or spawn in the middle of the enemy team or spawn directly in from of an aggressor without giving you time to react, that is a bad spawn. But you had time to react. You simply didn't. Don't blame the system. Git gud.
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
Perhaps a different spawn would have been worse, such as spawning near a teammate who was under fire or in an area occupied by enemy sightlines (as in areas where the enemy is moving around/looking at), potentially having grenades in your face without having any time to react. I think your first instinct is to blame the game, instead of taking responsibility for what you did wrong and trying to correct it for next time.Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
I'm confused now, so you think they're bad spawns, but he could have done something with them? Isn't that kind of irrelevant since he was showing that the game has bad spawns, doesn't matter what that he had a lack of player agency.
You weren't spawned close to an enemy, you both sprinted into close proximity with one another. You taken a simple open-and-shut death and bent it to fit into your argument, which, while not without merit, is not as strongly founded as you believe it is.
Bad spawns exist, we've covered that. The length you are going to defend a embarrassing death is unbelievable.
So it seems they removed the option to purchase glad reqs?
Sprinted forward, as in 4 metres forward, if that? Or approximately one stairs worth lol.
![]()
Sprinted forward, as in 4 metres forward, if that? Or approximately one stairs worth lol.
![]()
Played a game of strongholds. Played well, we were losing but still manageable at the early stages. Only to have two guys decide to up and quit and leave us trying to play 4vs2.
We really need stronger penalties for that and some kind of assistance for people stuck in a game where everyone has decided to bail.
Also, quick question... How do you spectate matches, I am unable to find this anywhere...
What's GAF impression of the game so far?
I've purchased an Xbox and would like to join up with some active Gaffers.
GT: Starfleets.
Sprinted forward, as in 4 metres forward, if that? Or approximately one stairs worth lol.
![]()