Halo 5: Guardians |OT| The Trials of Osiris

LOL

You remember where your teammate's red X is, where you say they just died, so when you spawn right near there, you don't play under the assumption that you're in immediate danger?

What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.

But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.
 
I got spawned inside a wall just now on Apex. Couldn't do anything but move back and forth a bit and fall through the floor. How does that even happen, I always thought there were actual spawn positions?

That should be noted, is possible that there is a Spawn point place there by mistake.

What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.

But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.

No one would like to get spawn close to someone with a Shotgun, of course not, But when you have small maps spawning close to Danger is very possible so You need to adjust to that situation and be more Aware.
 
Apparently 343i are listening to the community right? Well if I have things I want to see addressed I'm gonna plop them here. I hope Stinkles will see them and it helps the game out.

I've spent a bit of time with the MP now where I feel I can judge. I'll say, Halo4 wasn't for me. I was disappointed. Halo5 is definitely an improvement. When it comes to MP I really want to see the following addressed...I fear the community will fade away if they aren't. I'm sure a lot of these have already been discussed to death.

1. Spawns are all over the joint. Sometimes normal, often times horrible, where I spawn and am blasted to death instantly.

2. The radar is not right and near useless. It's range feels like 4 metres (it's meant to be 18??) and too often I find myself getting shot by someone near who should be on the radar, but isn't. Or they just charge you and there is nowhere near enough time to react. Please fix it - make it larger or something. As it is, it's fucked.

3. Maps. They just aren't very good. Plaza and Rig are very balanced. Fathom is...confusingly broken. The choke points are fucked and it feels like there is no true power weapon to control. There is not real good counter to the rail gun control point either. Orion is really bad...visually it's a disaster. If you control the ramp near rail gun the match is basically over. Needs a few more DMRs scattered in the map to help counter during the long rage battles. I don't really know - I'm not a game designer but I just want some of the balance from Rig and Plaza to transition to the rest of the maps.

4. Why no veto? I've had nights of back to back Orion and Fathom, 2 maps I really detest lol. Just don't see why it was dropped :(

5. Number of maps....we really need more, and I really hope they are coming soon.

Overall the game is enjoyable but I want to see it continue to be enjoyable. Right now it feels as if it may not have a long life span :(
 
Someone somewhere asked me for some examples of some of the silly spawns, I don't have many videos recorded tbh, but I did manage to get a few examples.

Example 1

Example 2

Example 3

Granted in this example I was a second too late to spot him on my radar, but come on man, I'd literally just spawned.

Example 4

2 is awful (although that's just orion for you). 3 and 4 aren't that bad but they aren't great.

The spawn in 4 on the other hand was absolutely fine. You had been walking right into the open for over 5 seconds. Orion is a small map, obviously you're going to run into people. That's like complaining about spawning BR tower on lockout then dying because you wandered right into the center of the map.
 
Anyone else having clips simply not show up at XboxClips or XboxDVR? I record around 3-5 per night and I see the clip uploaded in game but the next day when I check either website nothing. Occasionally one or two will be there the next day but last night zero of 3 made it.

Frustrating.
 
I'm so sorry Gaf

Screenshot-Original.png
 
Some of you will literally defend anything when it comes to this game. Those are bad spawn so stop trying to make em anything else. They happen in this game, it's happened to me a few times. Doesn't happen too often, but it does occur.

I'm rather unsurprised you think I'm defending bad spawns when I am very clearly calling out a lack of player agency. But whatever man. We can clearly see that in example one, Nib was not spawned behind but was legitimately overtaken.

@NIB

You spawned at the stairs and I know exactly where. You ran up the stairs and did not have the presence of mind to check your surroundings. Its clear from looking at the radar that the Scattershot Guy came into the room on the right a little after you got up to the top of the stairs.There is nothing unfair about that arrangement. The SG was being active on the map and caught you napping.

If you spawn in a wall, or spawn in the middle of the enemy team or spawn directly in from of an aggressor without giving you time to react, that is a bad spawn. But you had time to react. You simply didn't. Don't blame the system. Git gud.
 
3. Maps. They just aren't very good. Plaza and Rig are very balanced. Fathom is...confusingly broken. The choke points are fucked and it feels like there is no true power weapon to control. There is not real good counter to the rail gun control point either. Orion is really bad...visually it's a disaster.

5. Number of maps....we really need more, and I really hope they are coming soon.

Overall the game is enjoyable but I want to see it continue to be enjoyable. Right now it feels as if it may not have a long life span :(

I'm amused because of the six primary maps, Fathom is my favorite map and the Rig is my least favorite.

Orion is a disaster, yes. And I hope they don't think we'll be happy with Forge maps in the place of real maps when it comes to delivering the promised "free maps."

And I agree that the game needs more variety like, yesterday.
 
What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.

But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.

What discussion?

Everyone is telling you that you need to be more aware. I would just take that advice and implement it next time you play.

I got no sympy for you on clips 1 and 4 bro.

2 and 3 suck tho.
 
Hope does being in a company help me team up with people. I'm in a company of 75 and i only find an alphabetical list of all members. It doesn't even seem to hilight who is currently playing.

I maintain a current member list with links to their XBL profile page so that members can quickly and easily add other members. With 47 members currently I always have players available to play with :/ I guess it depends on how your Company handles their players :(
 
Hope does being in a company help me team up with people. I'm in a company of 75 and i only find an alphabetical list of all members. It doesn't even seem to hilight who is currently playing.

Spartan Companies are only glorified forum memberships, it's really the bare minimum above nothing at all. They dont have any real functionality besides showing you a list of possibly like minded people. I guess it's up to you to make that work.
 
What do you think scanning your surroundings upon spawning is exactly? That is the exact thing someone does under the presumption of danger, only I scouted out the area I knew trouble was already taking place, before the place I didn't. Never for a second did I think a new danger would arise 2 seconds from my spawn on the right side of me as well. I do not in any online shooter expect to be spawned right next to enemies, because that would be an incompetent spawning system.

But seriously, do some of you actually enjoy that sort of close proximity spawning? This is a rather hilarious discussion though so I'm glad we're having it.
Just take the advice and move on lol. You think everyone telling you the same exact thing is just trying to get under your skin? No, they're not. Some may be more stern about it because they're tired of hearing people complain about Halo sucking with this, Halo needs more of that, etc., when the people complaining are many times the ones causing their own problems.

If I spawned there, I would not have put my back towards a doorway unless I checked it first. You did not.. You spawned, walked up those stairs and didn't check your immediate surroundings, nor did you realize the red dot on your radar in which you should've immediately thrusted away from it.
 
I have seen bad spawns. They are rare, super unlucky, but they do happen. My guess is that the game is looking around and doesn't find anything ideal due to the enemy being in all the best locations so it does its best.
 
Just take the advice and move on lol. You think everyone telling you the same exact thing is just trying to get under your skin? No, they're not. Some may be more stern about it because they're tired of hearing people complain about Halo sucking with this, Halo needs more of that, etc., when the people complaining are many times the ones causing their own problems.

If I spawned there, I would not have put my back towards a doorway unless I checked it first. You did not.. You spawned, walked up those stairs and didn't check your immediate surroundings, nor did you realize the red dot on your radar in which you should've immediately thrusted away from it.

Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
 
I'm rather unsurprised you think I'm defending bad spawns when I am very clearly calling out a lack of player agency. But whatever man. We can clearly see that in example one, Nib was not spawned behind but was legitimately overtaken.

@NIB

You spawned at the stairs and I know exactly where. You ran up the stairs and did not have the presence of mind to check your surroundings. Its clear from looking at the radar that the Scattershot Guy came into the room on the right a little after you got up to the top of the stairs.There is nothing unfair about that arrangement. The SG was being active on the map and caught you napping.

If you spawn in a wall, or spawn in the middle of the enemy team or spawn directly in from of an aggressor without giving you time to react, that is a bad spawn. But you had time to react. You simply didn't. Don't blame the system. Git gud.

I'm confused now, so you think they're bad spawns, but he could have done something with them? Isn't that kind of irrelevant since he was showing that the game has bad spawns, doesn't matter what that he had a lack of player agency.
 
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.

There are certainly scenarios which have bad spawns, but 1 and 4 were not. The maps are small enough and players move fast enough that you can't expect to necessarily have more than 4 seconds before encountering another player. Now, spawning in sight of another player before even moving? That's bullshit.
 
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.

Check corners. Check radar. Don't scope across wide areas with an AR. Profit.
 
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.
Perhaps a different spawn would have been worse, such as spawning near a teammate who was under fire or in an area occupied by enemy sightlines (as in areas where the enemy is moving around/looking at), potentially having grenades in your face without having any time to react. I think your first instinct is to blame the game, instead of taking responsibility for what you did wrong and trying to correct it for next time.

To me, that gif looked like a safe spawn.
 
Everyone is not saying the same thing though, and a few of those who are have been defending every single complaint that has been leveled at the game, so I can't say I'm totally surprised. Some recognise it was a bad spawn irrespective of my reaction to it. The point is, you should not be spawned so close to an enemy, irrespective of your skill level or situational awareness. That doesn't even come in to it. The game should be putting more distance between players, just like other games manage it. The degree of close proximity or poor spawns in Halo 5 is just way too high. Several people in this thread, not just me, have complained about it.

You weren't spawned close to an enemy, you both sprinted into close proximity with one another. You taken a simple open-and-shut death and bent it to fit into your argument, which, while not without merit, is not as strongly founded as you believe it is.

Bad spawns exist, we've covered that. The length you are going to defend a embarrassing death is unbelievable.

I'm confused now, so you think they're bad spawns, but he could have done something with them? Isn't that kind of irrelevant since he was showing that the game has bad spawns, doesn't matter what that he had a lack of player agency.

For the hundredth time, his example 1 and 4 were not bad spawns, but spawns where he was tried in the balance and found wanting. Me acknowledging bad spawns and me dismantling those claims as "bad spawns" aren't the same.
 
Thing is that everyone is playing by the same rules. If you get a crap spawn, someone else has likely gotten one too. I know that sounds like a cop out but it is true. If some player had a safe spawn perk I'd claim the game is being unfair. I've had the other team spawn within safe AR range and I've capitalized on that. So for the kill I made I get to be shot in the face 2 seconds after I drop in too. I've never seen a game with perfect spawns. I've only see games give the player a two second grace when appearing.
 
You weren't spawned close to an enemy, you both sprinted into close proximity with one another. You taken a simple open-and-shut death and bent it to fit into your argument, which, while not without merit, is not as strongly founded as you believe it is.

Bad spawns exist, we've covered that. The length you are going to defend a embarrassing death is unbelievable.

Sprinted forward, as in 4 metres forward, if that? Or approximately one stairs worth lol.

0AM7dDD.gif
 
Played a game of strongholds. Played well, we were losing but still manageable at the early stages. Only to have two guys decide to up and quit and leave us trying to play 4vs2.

We really need stronger penalties for that and some kind of assistance for people stuck in a game where everyone has decided to bail.
 
Halo's spawning system is a well understood creation, largely due to the transparency introduced by Forge. It does about as good as you could hope for in a game with small maps and sprinting.

The real issue with spawns come up in SWAT with instant respawns and instant deaths due to headshots, where the system is totally fine spawning you directly where you died. That's madness.

Most other bad spawns across game modes? Good luck hand-picking a better spawn as a game master with the ability to pause time. You can't predict player behavior. You can't know that a player will ignore radar, not check their corners and then and sprint toward danger while another player sprints toward them with a shotgun.
 
Sprinted forward, as in 4 metres forward, if that? Or approximately one stairs worth lol.

0AM7dDD.gif

You could have noticed the enemy 2~3 seconds earlier, and against a scattergun you probably wont out play him in that area of the map.
Edit: That is actually also a hotzone on that map usually a sniper dude in there just like the tower across the connected bridge
 
So dove into arena, diamond 1, not bad I guess considering poor randoms. Also boasting a near 70% win rate in warzone despite being a solo player, legendary sneaks are too dirty.

Sensitivity to 3 has been a marked improvement so far. If you're struggling with acceleration, go for it.
 
Played a game of strongholds. Played well, we were losing but still manageable at the early stages. Only to have two guys decide to up and quit and leave us trying to play 4vs2.

We really need stronger penalties for that and some kind of assistance for people stuck in a game where everyone has decided to bail.

Halo 5 should just introduce Vote to Forfeit like Rocket League.
 
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