Imagine if there was no Warden, what the size of the campaign would be. It was just sheer artificial lengthening of the campaign putting that
.
I mean the
kind of frustrating enemy mechanic in. Now of course people will say, oh it's so easy, do this or that, or you can skip it. But I'm sure most of us the first time we encountered him took a long time, especially on heroic or legendary. And once you figured it out, it's why they added more no?
I mean the
walk around levels where you have to listen or talk to someone, the Warden fights especially on solo heroic or legendary, without these the game runs much, much shorter and is far too easy.