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Fallout 4 Spoiler Thread (Stay away if you hate spoilers)

Lol. I'm so glad I didn't get caught up in the hype for this one, Everything sounds like a turnoff. The plot is dumb, with an even dumber plot twist. Plot twists are a lame crutch too, just make a fun engaging story. Your writing doesn't have to be the best and in a series like Fallout it's more about the journey itself I feel and the various characters you meet on your quest.

Then there's the fact that every single character looks like WaxCostanza.jpg.

I swear to god if Fallout 4 ends up with more GOTY nominations than Witcher 3 I'm... gonna laugh at the stupidity on display.

Maybe if it were to win GOTY then maybe it's because it's a good game? Why does it bother you so much? I swear some of you get off on criticising Bethesda.
 
Lol. I'm so glad I didn't get caught up in the hype for this one, Everything sounds like a turnoff. The plot is dumb, with an even dumber plot twist. Plot twists are a lame crutch too, just make a fun engaging story. Your writing doesn't have to be the best and in a series like Fallout it's more about the journey itself I feel and the various characters you meet on your quest.

Well I'm glad they're moving in a different direction with the story and focusing more on their own stuff like The Institute. A big problem I had with Fallout 3 was how it was clearly recycling plot elements from the original games, and that just makes the inferiority of their storytelling stand out that much more since you can't avoid comparing them to the orginal. They should have just done it this way from the start.
 
So.... is threedog in this game?

I dont think so. There was a thread on here recently where the VA replied to a text about Bethesda saying "Finally wrapped up the script/audio. Thousands of lines of dialogue." VA said if that is true, he is disappointed since he wanted to be apart of the game again. Or something like that. Unless it was an elaborate trick?

Edit: http://www.gamespot.com/articles/fallout-4-wont-have-fallout-3s-three-dog-voice-act/1100-6430444/

Sounds like he may have been promised the role in 2013 for FO4, he tweeted about it. That tweet may have cost him the role?
 
Maybe if it were to win GOTY then maybe it's because it's a good game? Why does it bother you so much? I swear some of you get off on criticising Bethesda.

I mean the gameplay could be fun, but for an RPG to have an abysmal story is kind of missing the point of what makes a good RPG. I enjoyed my time with Fallout 3 and NV, I expect F4 to be fun despite its shortcomings. But I'd still be pretty confused if it started getting crazy mad praise. I didn't exactly mean to come off as some irrational Bethesda hater, they do cool games, but they have areas they absolutely need to improve in.
 
A companion that's a robot but also -quite preposterously - has a French accent!? Another one who 'enjoys disguises'? It's like they've recreated real, actual, human personalities into the game.

Bethesda has high standards to live up to. Cain is the best French robot in games.

comp-bdeuagx.png
 
I mean the gameplay could be fun, but for an RPG to have an abysmal story is kind of missing the point of what makes a good RPG. I enjoyed my time with Fallout 3 and NV, I expect F4 to be fun despite its shortcomings. But I'd still be pretty confused if it started getting crazy mad praise. I didn't exactly mean to come off as some irrational Bethesda hater, they do cool games, but they have areas they absolutely need to improve in.

Actually, I think there's no real incentive or even interest for Bethesda to improve these areas. I mean, after Oblivion, Fallout 3 and Skyrim it should be pretty clear that aspects such as telling a good story, providing strong and memorable characters, and crafting game world that is cohesive and makes sense isn't what Bethesda are interested in. Rather, they have a kind of sandbox-y approach to the genre, i.e. the see the game world as a kind of open playground where the player is more or less free to do whatever he or she pleases and where the individual attractions or activities do not necessarily combine into a cohesive whole. Which is fine by itself, I guess. But it's just a totally different conception of what constitutes an RPG if you compare this to, for example, the Witcher or the Gothic series. In other words, the game world for the latter type of games acts as a backdrop or scenery (meaning that it has, above all, to provide believable and convincing surroundings for the stories and characters that the game is presenting to its audience), whereas for the former type it acts as a playground (meaning that it has to offer a large and varied selection of possible individual activities and distractions for the player without them necessarily being connected to each other).

The Bethesda hate just stems from the unfortunate fact that Fallout 1 and 2 (and New Vegas) clearly fall into the former category whereas Bethesda's interpretations fall into the latter category. It's no wonder that fans of the former entries regard the latter ones as total bastardizations of the series.
 
Eh idk, Arkham Knight's story is worse than MGSV, especially if you read Batman related stuff. So should have included that too.

AK was just "meh" whereas Bethesda stories are outright horrible. MGSV is a bit tricky because I actually liked what little story there was... it was just the execution that was horrible. If I had to rank them, it would be like...

AK >MGSV > Cars 2> Batman and Robin> Any Bethesda game ever

Its why I cherish NV so much... it is literally the last time we will ever see good writing in a game series that I once considered a milestone in video game world-building and writing.
 
Kill my son or nuke Boston?

Give me a minute to think about this guys, this is a hard choice because the world world be better off without either of them.
 
Actually, I think there's no real incentive or even interest for Bethesda to improve these areas. I mean, after Oblivion, Fallout 3 and Skyrim it should be pretty clear that aspects such as telling a good story, providing strong and memorable characters, and crafting game world that is cohesive and makes sense isn't what Bethesda are interested in. Rather, they have a kind of sandbox-y approach to the genre, i.e. the see the game world as a kind of open playground where the player is more or less free to do whatever he or she pleases and where the individual attractions or activities do not necessarily combine into a cohesive whole. Which is fine by itself, I guess. But it's just a totally different conception of what constitutes an RPG if you compare this to, for example, the Witcher or the Gothic series. In other words, the game world for the latter type of games acts as a backdrop or scenery (meaning that it has, above all, to provide believable and convincing surroundings for the stories and characters that the game is presenting to its audience), whereas for the former type it acts as a playground (meaning that it has to offer a large and varied selection of possible individual activities and distractions for the player without them necessarily being connected to each other).

The Bethesda hate just stems from the unfortunate fact that Fallout 1 and 2 (and New Vegas) clearly fall into the former category whereas Bethesda's interpretations fall into the latter category. It's no wonder that fans of the former entries regard the latter ones as total bastardizations of the series.

You're sadly right, they don't seem to have a lot of incentive to do a lot otherwise. Still, it seems like they're weirdly trying to make an effort with the story - with FO4 Bethesda has become even more restrictive with player agency, even more than FO3. As people have noted, FO4 is trying to be a Dragon Age/Mass Effect/Witcher 2 when it comes to plot and character. (It also hilariously ended up being a lot like Witcher 3 with another find-your-kid plot.) Skyrim was hugely freeing in comparison. F:NV, of course, was more along the lines of Skyrim than FO3/FO4 are. Bioware and CDPR have the writing chops to back it up the character restriction, Bethesda not so much. I'm really surprised they'd take such a step backwards from Skyrim.

I'm also a bit disappointed with the choice of the live-action opening film. It's kinda, well, your great-great-grandfather and grandmother were white... hint-hint... nudge-nudge...

Kill my son or nuke Boston?

Give me a minute to think about this guys, this is a hard choice because the world world be better off without either of them.

Boston did give us Mark Wahlberg. I do not forgive, I do not forget.
 
What if we end up with a Wahlberg family DLC?


A post apocalypse political thriller set in the distant city of Wallberg.
 
Eh idk, Arkham Knight's story is worse than MGSV, especially if you read Batman related stuff. So should have included that too.
A lot of the side content story was solid in Batman tho plus it had some good character moments over the course of the game.

What if we end up with a Wahlberg family DLC?


A post apocalypse political thriller set in the distant city of Wallberg.
The inbred families of Donnie and Mark locked in an endless clan war.
 
Asked this in another thread but it got overlooked quick, any resources on the games mechanics and what not I can read up on? I've never played a fallout game *shudders in fear*
 
Eh idk, Arkham Knight's story is worse than MGSV, especially if you read Batman related stuff. So should have included that too.
But no one with half a brain expected Arkham Knight's story to be good after its previous games had trash stories. On the flip side, there are people who played MGS for the story, and everyone talks up the previous Fallout game's story — these games are in series that have had good stories, or stories that the fans said were good.

So which is shittier: Fallout 4's or MGSV's?
 
Asked this in another thread but it got overlooked quick, any resources on the games mechanics and what not I can read up on? I've never played a fallout game *shudders in fear*

The game is even more streamlined with complete removal of mechanics. There's really nothing to fear. This about as easy as it can get.
 
This game sounds hilariously awful. I expected Bethesda to blow it when it comes to writing but the BUT WHY is too good! Glad I'm not buying it!
 
Been playing it today and the dialogue is on another level of crappiness. It looks like only 1 out of 4 choices really add up together. A lot of early dialogue seems just inconsequential nonsense where characters seemingly understand each other, but the spoken dialogue doesn't make any sense.
 
Been playing it today and the dialogue is on another level of crappiness. It looks like only 1 out of 4 choices really add up together. A lot of early dialogue seems just inconsequential nonsense where characters seemingly understand each other, but the spoken dialogue doesn't make any sense.

This is why I have zero idea why Bethesda bothered with voicing the main character. Unless they were really improving the quality of their writing all voicing the main character is goingf to do is bring to light how godawful the writing is. And I imagine that's even worse with the simplistic BioWare style paraphrases/ dialogue wheel.

I don't get it at all. Just seems like a design decision that runs against the strengths of Bethesda games.
 
Do they think people will care about the non-existent relationship between Father?Mother and aged son just because their related? I mean they don't know each other they have no actual connection .I mean bloods thicker than mud but seriously.

Anyone found any noteworthy side quests or anything? Bethesda is usually decent at that sorta stuff.
 
Oh my. The more I read about this game the more I feel a sense of disaster... like I don't even feel hyped for it. I remember the months up to the Skyrim release full of hype and a sense of exited-ness... with this it just feels like "meh, another Fallout".
 
Do they think people will care about the non-existent relationship between Father?Mother and aged son just because their related? I mean they don't know each other they have no actual connection .I mean bloods thicker than mud but seriously.

Ya, not a fan of shit like that. Dead space did that too and its like come the fuck on. Nier is like the only game that does that somewhat well.
 
Ya, not a fan of shit like that. Dead space did that too and its like come the fuck on. Nier is like the only game that does that somewhat well.

Yeah I respect Nier for actually going to the trouble of establishing the relationship instead of just assuming the audience will be along for the ride.
 
Well my hope is fading after that review thread. How are people finding the characters in the gaem compared to 3 and NV - still interesting?
 
The story sounds pretty par for the course. It sucks they couldn't improve, but my favourite story moments in past games comes from side quests and world building anyway.
 
Can someone plz explain how I assign someone to resource an object? for example I choose food under the Workshop and then command on a person and then GO, but nothing happens :-\
 
The new dialogue system must be a joke or a meta "fuck you" to old crpgs fans. The dialogues with 1 INT in the other games had more nuance than these.
 
Some assholes spoiled the game on the Twitch chat.

Can you tell me if it's the legit ending?
the wife dies and the villain is the protagonist's son
 
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