Fallout 4 has gone gold; leaked gameplay vids

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I wanna say the reason they switched to the dialogue wheel is because of voice acting. It would be redundant if it spelled out what your character was going to say in a text box, so now its..."I hate newspapers", "Sarcasm", etc. Voice acting for the main character is a pox :(
 
Hot damn ghouls are looking scary as fuck:

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Kept in spoiler just in case you guys are still on media black out.
They like leap at you. Eep.
 
Anxiously awaiting the PC performance thread to go up. Really curious what type of configs and systems will be required to get 1080P at a locked 60fps. I meet the recommended specs but pretty sure Bethesda said that equates to 30fps.
 
Why do people think the new dialogue system will effect reviews? It's no different than Biowares. I seriously doubt many reviewers are gonna dock for that. Not that I like the new system, but that's a nitpick that I doubt will hurt it.
 
I wanna say the reason they switched to the dialogue wheel is because of voice acting. It would be redundant if it spelled out what your character was going to say in a text box, so now its..."I hate newspapers", "Sarcasm", etc. Voice acting for the main character is a pox :(

I wish the stuff in the dialogue box was the actual dialogue because it would be funny if you played a robot only capable of speaking in verb/noun combinations.

HATE NEWSPAPERS.
 
Why do people think the new dialogue system will effect reviews? It's no different than Biowares. I seriously doubt many reviewers are gonna dock for that. Not that I like the new system, but that's a nitpick that I doubt will hurt it.

I hope it does. Give them the message that people didnt care for voice acting for the main character. One of the main things for these games I found was that the lack of voice acting from your character helped with immersion better. That and it opened up huge options of possible dialogue that are seemingly missing now.
I wish the stuff in the dialogue box was the actual dialogue because it would be funny if you played a robot only capable of speaking in verb/noun combinations.

HATE NEWSPAPERS.
Yeah, that wouldve been hilarious.

SARCASM.

INDIFFERENT.
 
Anxiously awaiting the PC performance thread to go up. Really curious what type of configs and systems will be required to get 1080P at a locked 60fps. I meet the recommended specs but pretty sure Bethesda said that equates to 30fps.

What? No way in hell that recommended spec is for 1080p30, if it's then they are wasting metric ton of HW power.
 
I wanna say the reason they switched to the dialogue wheel is because of voice acting. It would be redundant if it spelled out what your character was going to say in a text box, so now its..."I hate newspapers", "Sarcasm", etc. Voice acting for the main character is a pox :(

But if the voice acting don't add anything besides the actual words then what's the bloody point? Just look at Guybrush Threepwood in the monkey island series. He started of silent but by the third one he was fully voiced and it was for the better. The text you choose he actually says and no one complained about it's redundancy. Because the delivery by Dominic Armato as Guybrush, as well as the writing, was so damn good.

I think if the writing and voice actor is good enough it's perfectly fine if the game shows you the full line the voice actor will say.
 
I wish people would just stop pretending that what you're choosing is what will be said and went with.


A. Straightforward nice person
B. Sassy motherfucker
C. Asshole
D. Question
 
I watched the two example videos in the OP of the "Fallout 4 framerate sucks" thread, and oddly got more excited for the game... Game looks good and I didn't notice any major framerate hitches that would destroy my experience.

But apparently a few frame drops is the apocalypse and shame on us for being suckers who give them our money for a lazily made piece of shit game or whatever...
 
But if the voice acting don't add anything besides the actual words then what's the bloody point? Just look at Guybrush Threepwood in the monkey island series. He started of silent but by the third one he was fully voiced and it was for the better. The text you choose he actually says and no one complained about it's redundancy. Because the delivery by Dominic Armato as Guybrush, as well as the writing, was so damn good.

I think if the writing and voice actor is good enough it's perfectly fine if the game shows you the full line the voice actor will say.

The scope of monkey island is dwarfed by fallot 4. One of the talking points about the game was how much dialogue was recorded. Its not feasible to have the choice in dialogue like New Vegas or 3 with what theyre doing with 4s voice acting.
 
While I get that Charisma will be used in dialogues, I want to know what the "sweetspot" is. Can you get through most dialogues with 4 in charisma? Or is it 6? 8?

Or do we not know yet how it is?

I asked yesterday and was told in this thread that he had CHA 4 and was able to pass 30 to 40% of speech checks. I'm going with 6 CHA to start so hopefully I'm clearing 60% or more.
 
You use DRUGS???? Even in a videogames I'd never use drugs :l


Shame on you and shame on your cow

You haven't really played a Fallout game until your Jet-addicted character has rampaged through a slaver camp tweaked like a proper fuckin' juicer.
 
What having a voice actor does for roleplaying is way more of an issue for me than what it means for dialog. I can live with a dialog wheel in a Bethesda game, because I don't come to their games for good dialog anyway.

However I do come to their games for the pretty much endless possibilities they offer in terms of roleplaying, and then what do they do? They give the player character a voice and a backstory. They are breaking rule number 1 and rule number 2 of the "things not to do if you want your players to roleplay" guidebook... It's disappointing and really unexpected, coming from them.
I'm still hopefull a mod can take all that shit out. I mean, some mods remove the main quests of Skyrim and Oblivion altogether, so you don't have to deal with that "chosen one" bullshit, so maybe in a few months someone will have figured out a way to make Fallout 4 a bit more RP friendly.
 
But if the voice acting don't add anything besides the actual words then what's the bloody point? Just look at Guybrush Threepwood in the monkey island series. He started of silent but by the third one he was fully voiced and it was for the better. The text you choose he actually says and no one complained about it's redundancy. Because the delivery by Dominic Armato as Guybrush, as well as the writing, was so damn good.

I think if the writing and voice actor is good enough it's perfectly fine if the game shows you the full line the voice actor will say.

False equivalent, The prior fallout games offered many difections that a conversation could take you, it wasn't just narration, laying out your words completely allowed you to probe for more info in nearly every conversation and gave you multiple dailogue options with a clear idea of what your level needed to be to pass the speech checks, now things are more vague and you're funneled through narrow branches of conversation trees for the sake of that nu-rpg cinematic flirty conversation feel of hearing how the character you created responds nothing like you will imagine in tone of word choice. Its totally because of the voice acting that the dialogue has been stunted.
 
I didn't like using companions in 3, but NV I had a at least 3 with me (mods.)

Dunno which way I'll go in this one, although I do feel it's closer to 3 in terms of atmosphere.

Have you guys decided to go solo or group up?
 
I didn't like using companions in 3, but NV I had a at least 3 with me (mods.)

Dunno which way I'll go in this one, although I do feel it's closer to 3 in terms of atmosphere.

Have you guys decided to go solo or group up?

Taking dog with me as a melee character to distract enemies until I can get to them. Though maybe I'll alternate between him and a possible human companion if they're good with ranged weapons.
 
False equivalent, The prior fallout games offered many difections that a conversation could take you, it wasn't just narration, laying out your words completely allowed you to probe for more info in nearly every conversation and gave you multiple dailogue options with a clear idea of what your level needed to be to pass the speech checks, now things are more vague and you're funneled through narrow branches of conversation trees for the sake of that nu-rpg cinematic flirty conversation feel of hearing how the character you created responds nothing like you will imagine in tone of word choice. Its totally because of the voice acting that the dialogue has been stunted.

I totally agree and would much prefer not having a voiced main protagonist at all. All i'm saying is that there is no reason not to show the full response so i can make an informed choice, voice or no voice.
 
I totally agree and would much prefer not having a voiced main protagonist at all. All i'm saying is that there is no reason not to show the full response so i can make an informed choice, voice or no voice.

Thats simply a matter of making it redundant for the player to wade through the response and then have to listen to it said. Might as well just cut the VA at that point.
 
I didn't like using companions in 3, but NV I had a at least 3 with me (mods.)

Dunno which way I'll go in this one, although I do feel it's closer to 3 in terms of atmosphere.

Have you guys decided to go solo or group up?

I never went anywhere without Boon. I eventually added the multiple followers mod and once rolled into Cottonwood Cove with 5 followers armed with rocket launchers. It was glorious.
 
I'm most excited about exploring the vaults and finding secrets about their former inhabitants/lifestyle. Do we have any impressions of a vault yet?
 
Ok, I think I have decided my final build. It is a middle of the road ranged weapons build which gives me access to almost everything in the game, but puts a couple of extra points in CHA and LCK to get some extraordinary rewards. The build is specifically built to minimize the need to run for bobbleheads in early game. Here it is:
So, where (+1) is the bobblehead bonus, {+1} is "YOU'RE SPECIAL" bonus, and [+X] is intended character development:
STR 2 [+3] (+1) - get STR bonus perk early to allow "armorer", so no need to rush for the STR bobblehead. Two more STR bonus perks and bobblehead gives a good amount of carry weight and access to the important "strong back" perk.
PER 4 (+1) - could have gone one lower, but it is convenient to have "locksmith" before getting the bobblehead, and "demolition expert" is still nice to have
END 1 [+1] (+1) - investing a single END bonus perk to be able to get "lifegiver" eventually because of the nice HP regen. It could make sense to invest two more to simplify underwater exploration, but I know too little about the game to be able to commit to that
CHA 7 (+1) - requirements in conversations are all about CHA, so I choose to focus on this. With alcohol and CHA gear, I should be able to go up to 10 for the most difficult conversations. I don't think the last two perks in the CHA tree are worth it, but "inspirational" is really nice if you like to hang out with companions (which I do)
INT 5 (+1) - gives access to "hacker" and "scrapper" early, and "science!" after the bobblehead. Going higher than this may be good if you intend to farm exp in endgame times, but I don't think I will do that. As I understand it, there are basically no INT requirements (except perk requirements) for conversations or dealing with technology, so it does not make sense to go higher for that reason. "Nuclear physicist" may be really nice if fusion cores for power armor energy turn out to be rare, but I have to assume that the game is balanced for people who do not have this perk. Also, I will be able to buy fusion cores with my awesome charisma!
AGL 4 (+1) - first level of "action boy" is lame, so I downgraded my investment here. Will get it eventually after finding the bobblehead, though. "Ninja" goes away, because the massive damage boost is very theoretical. You get it on one enemy, but what about the pack following him? Indoors it is probably useless unless you invest in "sneak", which I don't intend to do. Also, it seems annoying to have to use sneak all the time, rather than just playing the game.
LCK 5 {+1} [+1] (+1) - getting "better criticals" from the start (after "you're special" bonus), and will get "critical banker" after boosting LCK with an initial perk. The bobblehead will eventually get me "grim reaper's spirit", which is not necessary but a great addition to the build

So, I am committing five level ups for S.P.E.C.I.A.L boosting perks. Is this too high, gaf?
 
I've never liked silent protagonists in any game. If a NPC is talking to the character I'm playing I expect them to talk back. Not communicate through telepathy.
 
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