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Fallout 4 Spoiler Thread (Stay away if you hate spoilers)

I don't think so, because the game has so much that the main quest is a small part of it. I for one am looking for someone who knows for sure to tell me whether or not the player character is an android in the end. People are saying all kinds of things and I just want to know so that I don't spend 100 hours building my character, only to learn that I'm not even playing the character that I wanted to build, but rather an android copy of them.
Had enough of that for one season eh Big Boss?

Wow, is the ending as bad as it sounds?
Bad, half baked, underdeveloped single end game choice? Sounds like a Bethesda Fallout game.
 
played close to 10 hours

i give bethesda some credit for laying off the brotherhood of steel sychophancy from fo3

but you literally do two missions for preston garvey and he's ready to declare you leader of the minutemen
 
I feel you Boogy I was just tot tired and unsurprised to type up such a tirade. Between

- its dialog
- its quest structure and amount
- its voice acting
- its writing
- its plot
- its tone

I'm really thinking I'll skip this one and just enjoy the STALKER series and Underail, both of which I haven't delved into yet. I really really really hated Fallout 3 (to the point of ignoring its GOTY edition) and I have yet to ever re-purchase it. New Vegas? Played it five times. Fallout 3 was once enough for me and reviews/impressions are saying 4 is much of the same.

I just feel like the game is talking down to me, or the complexities are meant for 12 year olds. I don't know. Blech. Not digging it.

Did I mention I fucking loathe the very presence of Liberty Prime in the Fallout verse?

This actually honestly made me laugh. Cheers :)
I'm glad you are able to find solace in it now haha.
 
The most frustrating thing is how many times people here have talked down New Vegas for "railroading" by having a bunch of explicit factions, even though the game allows you to go with any of them or to give them all the finger.

IIRC, the railroading criticism towards NV didn't really have anything to do with the factions. It was much more banal: Some people hated the fact that, in the first act, the game nudges you towards going south through Primm, the Mojave Outpost, and Nipton and doesn't really open up until you reach Novac and New Vegas. Apparently, some players immediately wanted to go north to New Vegas and were pissed when the game didn't allow them (or made it very hard) to do so.

Still, I don't get how some players consider this a deal-breaker either. I mean, surely that's a small price to pay if the game gives you a believable and cohesive game world and writing that is actually good in return, right? But I guess some players just want their "go wherever you want and do whatever the fuck you want" theme park world design and are bothered neither by a total absence of sense and logic, nor by writing on the level of your average fan-fiction written by a 13 years old (I mean, just listen to the dialogue and the voice-acting in the clip above... ugh...).
 
The most frustrating thing is how many times people here have talked down New Vegas for "railroading" by having a bunch of explicit factions, even though the game allows you to go with any of them or to give them all the finger.

Meanwhile both Bethesda Fallouts are essentially Brotherhood of Steel Adventures 1 and 2.

I just don't understand how having less reactivity and less feedback for your actions while being pushed down a single road towards the Holy Knights of the Brotherhood as Bethesda handles them is somehow more immersive than a design with agency and feedback. Maybe the preference comes from having characters and plots that are way easier to ignore, but Bethesda fans aren't willing to articulate their feelings that way?

I just don't get it.
Indeed, they're slowly being turned into the BioWare Game Faction trope, which is fine for more straighforward good guy stories like the ones they make, but would be a shame in Fallout.
 
vault tec dude from the beginning comes back as a ghoul

still wearing his bright yellow suit--that's somehow perfectly intact 200+ years later and post-nuclear apocalypse
 
Not really far into the game yet. Only just rescued Valentine from Vault 114

However, I have an idea where the story is going. When I arrived in Diamond City the little girl tells me about Synths and then I need to convince one of the shop owner's that I'm actually human. It just made me think back to what the guy says after he takes Shaun "At least we have back up tissue" or something like that.

I think Shaun is gonna be used to help the institute with their creation of Synth's. Or maybe the main character is a Synth. I don't know for sure. When we see Shaun being kidnapped you don't wake up at that exact moment. I think some time passes before you do wake up. Could be hours, days or years. A theory I have is that a few decades or so pass and when I next see Shaun he won't be a baby anymore nor just a kid but a fully grown adult who has turned evil and working with the institute.

It will be interesting to see how it goes. Just sharing my thoughts.

Also, a question, the quest you do with Pete to confront the bar owner. You go ambush someone. Are both Pete/Bar owner supposed to die? If not and they do die will this affect anything later on?
 
My friend sent me this, we hads chuckles.

WnH1tJ6.jpg
 
Just finished it the story was pretty terrible and the ending didn't make much sense to me. I sided with the railroad and I still don't understand why we decided to blow the place up, why not keep it so we can make more synths or to repair the ones that are already out in the wastes. I had loads of fun exploring in this one but the actual quests and dialogue system was a major let down especially after New Vegas, you would have thought Bethseda would have learnt a thing or two but they just seemed to ignore the choice and agency that Obsidian gave the player.

All I can hope is that they hand the FO4 source code back to Obsidian and get them to make another one and give them more than a year and a half to make it this time as well. Though who knows if that would even work out again now Avellone has left.

Hopefully some mods can change this game for the better but I'm not holding out too much hope it's not like they can record some new dialogue for the NPCs to accommodate more choices even if they do make the protagonist a mute.
 
Hopefully some mods can change this game for the better but I'm not holding out too much hope it's not like they can record some new dialogue for the NPCs to accommodate more choices even if they do make the protagonist a mute.
I guarantee some crazy mofo is out there right now working on just this; writing dialogue and finding people to rerecord dialogue. People be cray.
 
The factions are so ridiculously stupid. Even Skyrim did this far better in terms of quests, story and rewards. There's no point in joining any of these assholes.
 
I guarantee some crazy mofo is out there right now working on just this; writing dialogue and finding people to rerecord dialogue. People be cray.

I'm not holding out too much hope I've played some FO3/NV mods with voice acting and it's usually pretty terrible either because of the actors or the equipment they're using to record. There are some improvements that could be done though if they mute the protagonist they could change his dialogue when asking questions. Forty hours into the game when I've got into the institute, know who the director is and what they want to achieve and when I ask somebody in Diamond City about it he still says what is the institute like he doesn't have a clue.
 
So The Institute has a FEV strain (because why not) that was used to create the CommonWealth Super Mutants. Yet nothing interesting is done with them and they're more or less identical to the FO3 orcs.

Also there's supposedly a FEV cure to turn them back to normal humans.
 
Finished the game earlier -- bad story that left little motivation to progress through the game, bad dialogue system that didn't leave much room for choise and it all had that "been there done that" feeling. Gunplay was alright though once I got some decent weapons. Game felt like a chore by the end of it.

I'd drop the current metacritic score by at least another 5 points.
 
apparently if you stay too long in the intro the bombs will drop without you getting in the vault, anyone have footage of this?
 
There appears to be a lot of misinformation going on in this thread. There are four different endings depending on which of the four main factions you side with in the story. Each one is different and flavored towards the faction you went with. Some of the reveals mentioned are true
the "main villain" is your son but he at least thinks he is doing the right thing and you can side with him.
for instance
my first ending had me joining with my son to insure the institutes safety and power(literally electricity). It ended with me having a heart to heart with him. I didn't even know there was an ending where you blow up Boston!
 
ehhhh.... I think Fallout 3 had a better ending, loved the President AI
I didn't sympathise with the Institute at all... those crazy bastards needed to go
 
Got the Institute ending. Absolutely lame. I was hoping that I might be able to find some middle ground between the Institute and the Railroad ( I'm kinda against slavery, yo) but this way I can at least pretend my character stops slavery and uses the institute's technology for the betterment of mankind.
 
Is there a full story summary anywhere? All I can find are snarky comments about the last 30 seconds of the game.
 
Just finished the campaign, took me bout 17 hours with little divergence tbh, mostly focused on main quest.

Disappointing to hear that there seems to be so limited side quests then if most are allocated to the faction stuff =/

I did the railroad ending, so that immediately locks me out of anymore with 2 factions.

Some thoughts on the story as a whole:

This was all rather dull, no? I've not checked in here until now and have popped my head in the OT only a couple times but the world and characters just did not interest me this time around and I loved both NV and FO3.

The twist was silly: it made no sense. Why would the institute want only the baby, why no one else? Why just the baby>
If the source of DNA was they were looking for was so scarce why kill the mom so readily? "least we've got the backup"
Well you released him like 60 years later but clearly didn't care too much, leaving him wander the wasteland but you clearly have the capability to take and abduct people whenever.
Also, Kellogg not aging was also a shitty red herring, him being augmented or not.

The one thing I'll say for it is that it did leave me genuinely conflicted for quite some time as to who to side with, I thought that was quite well done.

Anyway I don't know if it was dependent, but the ending was frankly a damp squib. I got the railroad ending as I mentioned. It just stopped. Base explodes, end of. Don't really get a sense of change in the world at large now.
Also no confrontation with your son, I guess he just died in the explosion?
 
Just finished the campaign, took me bout 17 hours with little divergence tbh, mostly focused on main quest.

Disappointing to hear that there seems to be so limited side quests then if most are allocated to the faction stuff =/

I did the railroad ending, so that immediately locks me out of anymore with 2 factions.

Some thoughts on the story as a whole:

This was all rather dull, no? I've not checked in here until now and have popped my head in the OT only a couple times but the world and characters just did not interest me this time around and I loved both NV and FO3.

The twist was silly: it made no sense. Why would the institute want only the baby, why no one else? Why just the baby>
If the source of DNA was they were looking for was so scarce why kill the mom so readily? "least we've got the backup"
Well you released him like 60 years later but clearly didn't care too much, leaving him wander the wasteland but you clearly have the capability to take and abduct people whenever.
Also, Kellogg not aging was also a shitty red herring, him being augmented or not.

The one thing I'll say for it is that it did leave me genuinely conflicted for quite some time as to who to side with, I thought that was quite well done.

Anyway I don't know if it was dependent, but the ending was frankly a damp squib. I got the railroad ending as I mentioned. It just stopped. Base explodes, end of. Don't really get a sense of change in the world at large now.
Also no confrontation with your son, I guess he just died in the explosion?

Agree with pretty much everything you've said.

It may just be certain factions but I did the BoS route and now they seem to have more of a presence in the commonwealth (Stumbling onto military checkpoints, vertibirds patrolling, some BoS soldiers in Diamond City, etc). Still kinda underwhelming.

Did you have to attack the base in your playthrough? In the BoS one you do a full on invasion and encounter your son on the way to destroying the base reactor.

Only positive thing I can say about the story is that there are at least SOME factions that aren't two dimensional good/bad. BoS is genuinely kinda sinister.
 
Also as an addendum to the above, I have to say I wasn't exactly sure what the aim of the Institute was. Betterment of mankind through science sure, but how exactly? All the quests I did for them where to undermine the railroad or BoS, reclaim lost synths and to activate the reactor to give them more power.
The synths seem more of a tool than part of a bigger plan.
It felt like something was missing.

Agree with pretty much everything you've said.

It may just be certain factions but I did the BoS route and now they seem to have more of a presence in the commonwealth (Stumbling onto military checkpoints, vertibirds patrolling, some BoS soldiers in Diamond City, etc). Still kinda underwhelming.

Did you have to attack the base in your playthrough? In the BoS one you do a full on invasion and encounter your son on the way to destroying the base reactor.

Only positive thing I can say about the story is that there are at least SOME factions that aren't two dimensional good/bad. BoS is genuinely kinda sinister.

Yeah we had to do a base assault for railroad, had to help some synth characters on the inside and culminated in teleporting in some of the railroad faction NPCs and assaulting the place.
You just kill lots of synths and get to the reactor, attach a doohikey and teleport out to then explode the place to bits. Zero dialogue with Shaun.
 
Well you released him like 60 years later but clearly didn't care too much, leaving him wander the wasteland but you clearly have the capability to take and abduct people whenever.

Well Shaun released him and seemingly for his own personal reasons of wanting to meet his father. Though leaving him to enter the wastelands as some sort of test is weird enough in its own way.

Also, Kellogg not aging was also a shitty red herring, him being augmented or not.
Well it's not like any of the world building makes sense. Hell, the vault tec guy is wearing the same clothes 200 years later.
 
Well Shaun released him and seemingly for his own personal reasons of wanting to meet his father. Though leaving him to enter the wastelands as some sort of test is weird enough in its own way.


Well it's not like any of the world building makes sense. Hell, the vault tec guy is wearing the same clothes 200 years later.

Really? I never saw that, where is he?
 
Also as an addendum to the above, I have to say I wasn't exactly sure what the aim of the Institute was. Betterment of mankind through science sure, but how exactly? All the quests I did for them where to undermine the railroad or BoS, reclaim lost synths and to activate the reactor to give them more power.
The synths seem more of a tool than part of a bigger plan.
It felt like something was missing.

Yeah we had to do a base assault for railroad, had to help some synth characters on the inside and culminated in teleporting in some of the railroad faction NPCs and assaulting the place.
You just kill lots of synths and get to the reactor, attach a doohikey and teleport out to then explode the place to bits. Zero dialogue with Shaun.

I agree with everything the story is supper shitty and after beating it I find it hard to find any side quests with all the factions mostly gone. I'll post a more detailed analysis as to why the story is such shit later but one thing I will say is that not having a hard ending is just dumb. I know idiots like to complain that FO3's ending "sucked" because you couldn't play around in the world after but this is an example of one of those times you shouldn't listen to the fanbase. In order for any of your choices to have any weight the game must actually end and give you a summary of the effects of your choices. FO: NV's ending is perfect and gives you nearly 10 min of ending slide shows showcasing how every faction, character, and city changed as a result of your actions. All you have to do is tell the player they are reaching the point of no return or after beating the main quest reset the game world by removing the main plot threads.

I sided with the Institute and despite now being the Director have no idea what the want, what they are doing or why they are doing it.
 
I did the ending where I sided with the institute meaning I had to wipe out the brotherhood and the railroad...not much to do post game apart from the minuteman quests (I guess?) where you help other settlements...yawn
 
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