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Stranger of Sword City announced for PSV for the West in March 2016 - NIS America

Parakeetman

No one wants a throne you've been sitting on!
Today Nippon Ichi Software America has announced that the DRPG by Experience Inc Stranger of Sword City has been announced for release in the West in March 22nd for US and 25th for Europe - 2016.

Story

Your flight crashes after passing through a mysterious portal. As the sole survivor, you awaken to an unfamiliar land lit by stars you’ve never seen. This land is Escario, the city of swords. Quickly marked as the Chosen One, the Stranger of Sword City, you must defend this place, and choose your allegiances carefully as you scour the land for a way home.

Key Features

A Surprising Dark Fantasy – A labyrinth wouldn’t be complete without the trappings of darkness that this fantasy brings. The story and characters depart from the comedy and lightness found in some of Experience’s other games, and opts for traditional hardcore elements like perma-death and Life Points, while infusing the gameplay with a new Ambush system which will challenge you to decide how much risk you’re willing to accept to obtain the greatest loot.
Competition in the Dungeon – Unlike most dungeon RPGs, Stranger of Sword City won’t leave you as a stranger among your peers. Online leaderboards will allow you to finally compete with your friends, and strangers across the world to display your dominance in everything from the best gear, to the fastest clear time.
Overwhelming Art – Fantasy is created by visuals and music as much as by story. In this title, the breathtaking art throughout your travels, and abundance of character portraits available for creating your perfect party will allow you to be truly transported into the magic of Sword City.

http://gematsu.com/2015/11/stranger-sword-city-ps-vita-coming-west-march

Teaser Trailer.
https://www.youtube.com/watch?v=sB9aM3WWKJU

  • Life Points is the system that keeps characters alive, when you lose all life points your character can be lost or basically permadeath. Life points can be recovered but cost money, though older characters with a single life point, once you lose that, you lose the character also. So beware. Seems that also characters who will be recovering life points need rest time within the guild, so they have to be taken out of the party as they recover. There is a way to instantly recover, but it costs a lot more than the normal recovery process.
  • Age system ties into the Life Point system, the young characters have more Life Points but their stats increase during level ups are lower and less max cap for rolling stats points at start. Older characters have less life points, but their stats increase when leveling is much higher along with the initial bonus points you have to roll for at the start of the game.. Characters will not age as in other Wizardry type of titles with an age system, so everything is preset from the creation choices.
  • Players can level themselves up at anytime as long as EXP requirements are met. There is no automatic leveling or having to sleep in an inn to raise your level.
  • Sub members who are not part of the main adventuring party will gain EXP. Therefore its highly suggested to make all of your sub characters ahead of time.
  • When the main Party (PT) is eliminated its game over. There is no recovery system as in other Wizardry type of titles, Elminage being one example where you can send out another party to recover the bodies of the first.
  • There is no Thief / Rogue type of class. Skills for treasure hunting can be used for all classes if selected, allowing for people to focus more on a party selection that suits them better than always having to be forced to have a single rogue type of character in the party at all times. Though the related skills will take up a talent slot, so careful consideration needs to be made.
  • Magic will be un-usable again underwater, such as what was seen in Demon Gaze.
  • Dancer is the new class introduced to the series. Though possibly taking on the role of being one of the more important characters as its class specific abilities allows for recovery of morale. For those who plan on doing long treks through the dungeon having a dancer in the party will allow for that with its morale recovery skills. Can also use multiple items at once, which makes them highly useful for underwater dungeons where magic is unable to be deployed.
  • There are no save points in the dungeon spells to exit the dungeon quickly. There are items, but they are very expensive and highly limited in numbers. Also the randomly appearing butterfly nests can give the player a 1 time warp out of the dungeon.
  • All characters start off with 2 skill slots, from lv 13 you will gain another and keep doing so till you have 7 total. Has to do with changing classes also I think. Each time you change class you can earn another skill slot. Total is 7. So 2 from the start then +5 from the 5 allocated class changes.
  • Rare Items can be fed to the Mumic to give the player another chance at a "re-roll" of the same unique item in the future. The purpose of this is, if you are unhappy with the + stats on your Unique Item (Bishoptl's Hammer of Banning +2) then you can feed it to the Mumic if you come across it in the dungeon, allowing for another chance for it to redrop with better stats. Though its all up to chance if the stats will be better or worse. Just as with Demon Gaze you only pick up rare items once and if you sell it or discard it by accident its gone forever.

In regards to age / LP / stats points general breakdown
10~19 Years:Max LP 3、Lowest Bonus Pts 3
20~39 Years:Max LP 2、Lowest Bonus Pts 5
40~59 Years:Max LP 2、Lowest Bonus Pts 7
60~99 Years:Max LP 1、Lowest Bonus Pts 10
*If you have the trait "Battle Luck" increase lowest possible bonus by +3

Pre-orders for the game have gone live on the official NISA site. What the LE contains below. Lot better deal that in Japan where it was mainly just 2 CDs with either the first print of the X360 or PC version. The Vita version had none of those.
le_full_1.jpg

http://store.nisamerica.com/games/stranger-of-sword-city

Website was updated too it seems.
http://nisamerica.com/games/stranger-sword-city/
 
Come on NISA! I need an EU date before I get excited.

Edit: Either I'm completely blind or that got added in. Either way I'm super excited.
 
Wow. Lot of Vita stuff today. Trying to keep the lid from closing on the coffin. Didn't expect this one.

Wonder if all the companies want to get these out of the way before the PlayStation Experience next month, since Id imagine there wouldnt be much "stage space" for vita announcements...
 
Is this the first big dungeon crawler to come to Vita natively? I can't think of any others besides PSP games...
 
I remember seeing this in the Japanese cover art thread and immediately taking a liking to it. Now here we are and it's confirmed for localisation with a release date to boot. Great news.
 
Im glad third party hasnt dropped Vita support yet in the States.

Im in.

Considering they still have a pool of titles to select from, at least not in 2016 anyways. As there is a pretty good selection of titles out there / upcoming for Western publishers who deal with J game localization to pick from.
 
More dungeoncrawling from Experience Inc. and this time with a more serious style and setting (not that I minded the others, Demon Gaze was lots of fun and I'm still waiting to properly dive into Operation Abyss sometime soon, but I like variation). Count me in!
 
I hope they do some sort of LE for this, as want to put it next to the US Demon Gaze LE lol. In Japan we didnt get any sort of LE outside of the special PC box for the first print run version that had the 2 disc OST in it. The 360 ver first print run also had 2 disc OSTs packed in, but the case itself was pretty much the same as a standard case. Just had the extra flaps inside for the OST.

Vita version didnt come with anything really. And the actual separate OST went on sale after and early orders got a free copy of the Students of Round OST which was cool.

just read the updated OP and the gameplay mechanics sounds great. Intersting age/LP system.

Basically its make the MC as old as possible and leave everyone else with at least 2 LP unless you really like stress having 1 LP characters in the party lol.
 
Okay cool. (Not cool from my 2016 wallet perspective)
Hopefully it'll be playable on PSTV as well. I'm trying to secure one along with 64GB card.

Thanks NISA for localizing lots of niche Japanese games.
 
I hope they do some sort of LE for this, as want to put it next to the US Demon Gaze LE lol. In Japan we didnt get any sort of LE outside of the special PC box for the first print run version that had the 2 disc OST in it. The 360 ver first print run also had 2 disc OSTs packed in, but the case itself was pretty much the same as a standard case. Just had the extra flaps inside for the OST.

Vita version didnt come with anything really. And the actual separate OST went on sale after and early orders got a free copy of the Students of Round OST which was cool.
Doesn't NISA do LEs for literally everything? The Hundred Knight remaster even has an LE.
 
Doesn't NISA do LEs for literally everything? The Hundred Knight remaster even has an LE.

Japan had a LE also which was pretty much the same stuff I think. Wait might have been different, the figure I think came with the original PS3 LE.

Seeing how a lot of reviews considered the fanservice to be a negative point with Demon Gaze I wonder if this game will do better sales wise as it seems to have a more broad appeal due to the artwork and lack of fanservice in general.
 
I hope they do some sort of LE for this, as want to put it next to the US Demon Gaze LE lol. In Japan we didnt get any sort of LE outside of the special PC box for the first print run version that had the 2 disc OST in it. The 360 ver first print run also had 2 disc OSTs packed in, but the case itself was pretty much the same as a standard case. Just had the extra flaps inside for the OST.

Vita version didnt come with anything really. And the actual separate OST went on sale after and early orders got a free copy of the Students of Round OST which was cool.



Basically its make the MC as old as possible and leave everyone else with at least 2 LP unless you really like stress having 1 LP characters in the party lol.

I don't really buy LE's anymore, but for this (and Yoru no Nai Kuni) I'd buy it immediately. Even if we only get the OST I'd buy it.
 
I don't really buy LE's anymore, but for this (and Yoru no Nai Kuni) I'd buy it immediately. Even if we only get the OST I'd buy it.

This game if there is a LE and it has the OST most def its worth getting as personally really did enjoy the music in the title. Seeing how JP OSTs hardly make it over to the West, lets hope that they do have the rights to it.

I wish I knew where the hell I put mine. Think I packed it up in another box as its not here on the desk... Wanted to listen to the SoR OST lately. D:
 
This game if there is a LE and it has the OST most def its worth getting as personally really did enjoy the music in the title. Seeing how JP OSTs hardly make it over to the West, lets hope that they do have the rights to it.

I hope so too! And that we get it in the EU as well :P.
 
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