Fallout 4 |OT| Atom Bomb Baby

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I personally love fast travelling for when you are nearly over your weight threshold and need to drop stuff off at home, so each to their own I suppose.

It just renders the whole inventory limit useless. Oh I am carrying too much? Beam me up to my base and back scotty (in this post-apocalyptic wasteland where resources are scarce and shit lol). Juice running low on my power suit? Better to teleport to not spend too much!
 
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I lost dogmeat a couple of times too. If you're on PC, you can put this in the console and it'll teleport you to him. I had to use it a couple of times now!

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I'm probably just going to have to do that then. I'm guessing I should drop off any companions I have with me before I do it?
 
I feel like such a prick when I get back to sanctuary, throw all my excess weapons & armor on the ground, then ring a bell that summons all the townsfolk, I scrap a bunch of crap and tinker with my weapons while they all stand around me, before looking at every single one of them and taking their bobby pins. I'm a jerk.

Oh, and i've asked a few times, but I didn't see a reply -- can you check playtime on PS4?
 
Load times are such a pain on PS4. Also encountered some major map issues yesterday at D.C. - the map fell through and like all of the original or base textures were exposed. Looked awful.
 
Hooooly shit. So I found this tower near a raider camp, and sneaked my way to the top of the tower. There were a bunch of higher level raiders around, so I used a stealth boy. So I activate a circuit breaker and an Alpha deathclaw comes out and starts killing everyone. There's even a moment where it send a raiders body flying high up. I'm uploading a video of it right now, it was about 2 minutes worth of bloodshed. So damn cool.
 
Nice. I play Melee only so I wouldn't know.

Got the Deathclaw Gauntlet today and it wrecks shop.

Thinking of creating a pretty, red-haired mummy who bashes people's heads off with pipes, hahaha.

Will you be willing to share your build and your invested perks? How's the experience so far? What difficulty are you playing at?

Sorry for all the questions. People rarely go exclusively melee so yeah, I just want to know the experience of those doing it.
 
So I'm not sure if anyone else has noticed, but it seems the 3rd person camera is now in a fixed position and not adjustable like in fallout 3 and NV. As some one who used to play exclusively 3rd person wth the camera zoomed right to the shoulder. This is almost a deal breaker, anyone else pissed off abouf this.
 
It just renders the whole inventory limit useless. Oh I am carrying too much? Beam me up to my base and back scotty (in this post-apocalyptic wasteland where resources are scarce and shit lol). Juice running low on my power suit? Better to teleport to not spend too much!

It does break a lot of the survival aspects I agree, but couldn't you fast travel to your hearts content in FO3 and NV as well? Not exactly a new thing.
 
I feel like such a prick when I get back to sanctuary, throw all my excess weapons & armor on the ground, then ring a bell that summons all the townsfolk, I scrap a bunch of crap and tinker with my weapons while they all stand around me, before looking at every single one of them and taking their bobby pins. I'm a jerk.

You sound like a dairy farmer getting all your cows together so you can milk them
 
So when you plant things, do the settlers automatically tend to them? Also when giving settlers items, do they equip them when needed?
 
So I'm not sure if anyone else has noticed, but it seems the 3rd person camera is now in a fixed position and not adjustable like in fallout 3 and NV. As some one who used to play exclusively 3rd person wth the camera zoomed right to the shoulder. This is almost a deal breaker, anyone else pissed off abouf this.

?

In PS4 you can adjust the 3rd person camera's distance by pushing the touchpad and right stick, IIRC. The game even specifically tells you this on a tutorial pop up.
 
when you open the crafting menu for settlements, you can select a person, then select the job you want to assign them to. so pick a person you want, then assign them to a crop

I haven't done this for all of my settlers and I've seen them working on the crops on their own. It seems the game automatically assigns "idle" NPCs to jobs that need doing around the settlement.
 
If you like fast travel so be it. If you don't so be it and don't use it.

Yeeesh don't come and preach while forcing your wants on someone else.


No need to force others to play the way you want, especially when you can play it the way you want (which in this case is use your self control and don't use it).

Mod in a bicycle when yea can maybe.
 
when you open the crafting menu for settlements, you can select a person, then select the job you want to assign them to. so pick a person you want, then assign them to a crop

Is it one person per crop/plabt, one person per variety (ie one for corn one for tatos etc) or can you assign one person to multiple plants?
 
It just renders the whole inventory limit useless. Oh I am carrying too much? Beam me up to my base and back scotty (in this post-apocalyptic wasteland where resources are scarce and shit lol). Juice running low on my power suit? Better to teleport to not spend too much!

Fast travel is an optional feature in all Bethesda and most open world games, you don't need to use it. I never use it because I like the cool stuff that you can miss out that happens when you travel around instead of fast travel in Bethesda games. I don't understand the issue people have with this, its choice, you never have to ever use it and I never do. A lot of people don't like it and also don't like forms of backtracking so they do like using it.

In regards to the power armor, I think that's pretty much a bug/oversight with being able to fast travel and not use power from fusion core when doing so and also if it's depleted still being able to fast travel with it, just like other Bethesda games we should see balance patches fixing things like this, and there's gonna be a lot of them. IMO, fast travel with power armor should consume the appropriate amount of energy as if you sprinted that distance to where you traveled. This sort of thing will be patched.
 
It does break a lot of the survival aspects I agree, but couldn't you fast travel to your hearts content in FO3 and NV as well? Not exactly a new thing.

Which makes it even more disgusting that they didn't do anything about it! Fucking bethesda hacks.

Fast travel is an optional feature in all Bethesda and most open world games, you don't need to use it. I never use it because I like the cool stuff that you can miss out that happens when you travel around instead of fast travel in Bethesda games.

In regards to the power armor, I think that's pretty much a bug/oversight with being able to fast travel and not use power from fusion core when doing so and also if it's depleted still being able to fast travel with it, just like other Bethesda games we should see balance patches fixing things like this, and there's gonna be a lot of them. IMO, fast travel with power armor should consume the appropriate amount of energy as if you sprinted that distance to where you traveled. This sort of thing will be patched.

It's just bad design, not an oversight. And yes it's optional and yes I would love to ignore fast travel, but it's too effective to ignore. It renders the strength attribute useless unless you go for melee. They might as well just given you unlimited carry weight.
 
oh man the shear amount of bugs I've encountered so far is mind boggling.

just had my character teleport right next to the
kamikaze mutant
I was running away from.

the fuck
 
Hooooly shit. So I found this tower near a raider camp, and sneaked my way to the top of the tower. There were a bunch of higher level raiders around, so I used a stealth boy. So I activate a circuit breaker and an Alpha deathclaw comes out and starts killing everyone. There's even a moment where it send a raiders body flying high up. I'm uploading a video of it right now, it was about 2 minutes worth of bloodshed. So damn cool.

Here's the video-
https://www.youtube.com/watch?v=AFyU7yKwgD8

Man that was fun.

...Now the deathclaws are roaming around and won't leave ._.

Hehehe. Awesome.

Wondering through the city toward the stadium was really fun. Raiders were fighting some mutant dogs or whatever around a corner and I just left 'em there. I wasn't gettin' involved since they'd probably both just jump on my and my dogmeat. Definitely improved the atmosphere and environment from FO3.
 
started propperly yesterday.

Went for a crit long, vats distance build.

S 3
P 6
E 3
C 1
I 4
A 7 (used book)
L 5

Didn't really get far at all. How does it look for me?

Wanna get At least P and A up to 10 and L as high as I can.
 
I found the crashed ship -- where's that bloody blaster?

*Ah, found it, now to never use it out of fear of never ever getting any more ammo.
 
Quick thoughts after about 6-7 hours:
-Game feels like Fallout 3 HD
-The difficulty is broken (I play on survival and there's no challenge anywhere)
-The combat is broken due to bad AI
-Traversal and inventory are broken due to fast travel

Oh master, share your secrets ! :p

Personnaly Survival has been exactly what you'd expect from a harsh unforgiving survival world, I'm basically dying every time I engage something else than a pack of Flies, Molerats, or Dogs xD
And that first fight with the Deathclaw ..... ooooooh boy that was no joke.
 
is there a way to snap ojects onto one another? fences for example

This is my main bugbear with the crafting. I spent a couple of hours last night building a wall around Sanctuary, and while it was fun it would have been so much more enjoyable if the wall components snapped to one another, instead of having to painstakingly line each one up.
 
So brother showed me this card that came up. Anyone encounter any of these yet?
smedyfa.png

You mean outside of the first hour when you fight one in one of the first quests?

Its the thing that comes from the ground when you get power armor.

And yes ive seen a few since then, once I saw 2 fighting each other like a godzilla movie so i just moved along lol
 
Oh master, share your secrets ! :p

Personnaly Survival has been exactly what you'd expect from a harsh unforgiving survival world, I'm basically dying every time I engage something else than a pack of Flies, Molerats, or Dogs xD
And that first fight with the Deathclaw ..... ooooooh boy that was no joke.

Examples:

Deathclaw fight: I went inside a house and shot it until it "hid". Then I went to a roof and shot it until it died.
5-man raider party beneath the radar thingy: I walked up to them one by one and VATS:d their heads off. Wait in a corner until someone pops out and VATS them. Or just throw a molotov somewhere where they group up and wait for them to burn. If you are patient, just let dog kill em all since he's immortal.

And my points are mostly in charisma and intelligence...
 
You mean outside of the first hour when you fight one in one of the first quests?

Its the thing that comes from the ground when you get power armor.

And yes ive seen a few since then, once I saw 2 fighting each other like a godzilla movie so i just moved along lol

I think he means the actual chameleon style enemy that can disguise itself, I have not seen that yet
 
Thinking of creating a pretty, red-haired mummy who bashes people's heads off with pipes, hahaha.

Will you be willing to share your build and your invested perks? How's the experience so far? What difficulty are you playing at?

Sorry for all the questions. People rarely go exclusively melee so yeah, I just want to know the experience of those doing it.

Agility 9 is a must as is Intelligence at 1 so that Luck at 5 (Idiot Savant) can proc often. The rest is up to you but I find that the Cannibal perk in the Endurance tree helped me survive those early levels against raiders.

Melee is rough to start with but the more you progress and get better gear then the more havoc you can unleash up close. :D
 
Examples:

Deathclaw fight: I went inside a house and shot it until it "hid". Then I went to a roof and shot it until it died.
5-man raider party beneath the radar thingy: I walked up to them one by one and VATS:d their heads off. Wait in a corner until someone pops out and VATS them. Or just throw a molotov somewhere where they group up and wait for them to burn. If you are patient, just let dog kill em all since he's immortal.

And my points are mostly in charisma and intelligence...

hahahaha... You seem to be reaching and clawing for shit to complain about, and yet your complaints really come about because of how YOU choose to play the game. You complain because survival difficulty isn't difficult and this ^ is how you play the game? Running and hiding?...or surviving, maybe? Fight shit the way it's meant to be and I promise you it'll be plenty difficult.

Edit: and if you're only in the beginning of the game, on survival, just wait. You can't cheese much later on.

You complain because fast travel takes away from the surviving aspect yet you claim it's too great of a feature to not use?

Funny, funny shit.
 
The game has been harder than New Vegas and especially Fallout 3 for me (outside of those damn Cazadors). Probably also the most challenging Bethesda game I've played. I'm playing on normal and there were a few times my ass got kicked. Terrified to try to the harder challenges when Radscorpians already make me scream like a little kid - I know I will someday soon though.
 
hahahaha... You seem to be reaching and clawing for shit to complain about, and yet your complaints really come about because of how YOU choose to play the game. You complain because survival difficulty isn't difficult and this ^ is how you play the game? Running and hiding?...or surviving, maybe? Fight shit the way it's meant to be and I promise you it'll be plenty difficult.

You complain because fast travel takes away from the surviving aspect yet you claim it's too great of a feature to not use?

Funny, funny shit.

What? None of those complaints are reaching. I've seen this idea repeated before and I just don't get it- it is the burden of the game's design to create a challenging and engaging experience, expecting players to use all the tools at their disposal. I shouldn't enter a game, find out somethings too effective, (see: Canopus or archers in general in Tactics Ogre, the melee build in Bioshock Infinite, quen in witcher 2, etc.) drop it, then repeat until I find the "right" difficulty- the game should be tuned and balanced. This kind of attitude basically says balance doesn't matter because players should just nerf themselves for challenge. Your game should force the player to use all those elements to stand a chance, not allow them to break the game in half with minimal effort.
 
This is absolutely insane. I am not usually into these building aspects in games but I just spent 7 hours getting every resource from that first clear out these raiders mission and have been adding to my settlement in every way. I have way too much food, defence, beds, water etc. for the amount of people in there now but am ready for when a put down a radio beacon.
 
When you're in combat and you accidentally hit a companion, does that have any affect on your relationship with them? Like does it lower their likeness of you or anything?
 
Do people in Sanctuary just randomly take items out of your workbench? I would occasionally see a wrench being removed or a hammer, just now a preserved carton of cigarettes.
 
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