You guys keep saying there are no side quests and while I had almost none after initially beating the main story after wandering around I ended up stumbling into a lot more. Not only that but I keeping finding interesting areas that don't have quests but still have some cool hidden things. I've got something like 50-60 hours into the game and I have yet to complete all the quests or go back to try out all the other endings though I'm close to finishing the brotherhood one now.
Who said there were no side quests????
The most frustrating thing is how many times people here have talked down New Vegas for "railroading" by having a bunch of explicit factions, even though the game allows you to go with any of them or to give them all the finger.
Meanwhile both Bethesda Fallouts are essentially Brotherhood of Steel Adventures 1 and 2.
I just don't understand how having less reactivity and less feedback for your actions while being pushed down a single road towards the Holy Knights of the Brotherhood as Bethesda handles them is somehow more immersive than a design with agency and feedback. Maybe the preference comes from having characters and plots that are way easier to ignore, but Bethesda fans aren't willing to articulate their feelings that way?
I just don't get it.
Wow, 200 years and he never thought to change his clothes once XD
I know idiots like to complain that FO3's ending "sucked" because you couldn't play around in the world after but this is an example of one of those times you shouldn't listen to the fanbase.
Is there a summary of all the endings I can read? Out of curiosity.
Your faction nukes the institute by blowing its reactor or you run the institute. There are only 2.
Why are people saying in this thread that there are 4?
There are two more supposedly. There is the Railroad ending and the Minutemen ending.
People are just less likely to do those. The minutemen quests practically guarantee that people won't bother.
Is there a full story summary anywhere? All I can find are snarky comments about the last 30 seconds of the game.
Here is one if you side with the institute.also waiting for story summary
Is it just me or did the BoS in the end feel more like the Enclave?
Just finished the campaign, took me bout 17 hours with little divergence tbh, mostly focused on main quest.
Disappointing to hear that there seems to be so limited side quests then if most are allocated to the faction stuff =/
I did the railroad ending, so that immediately locks me out of anymore with 2 factions.
Some thoughts on the story as a whole:
This was all rather dull, no? I've not checked in here until now and have popped my head in the OT only a couple times but the world and characters just did not interest me this time around and I loved both NV and FO3.
The twist was silly: it made no sense. Why would the institute want only the baby, why no one else? Why just the baby>
If the source of DNA was they were looking for was so scarce why kill the mom so readily? "least we've got the backup"
Well you released him like 60 years later but clearly didn't care too much, leaving him wander the wasteland but you clearly have the capability to take and abduct people whenever.
Also, Kellogg not aging was also a shitty red herring, him being augmented or not.
The one thing I'll say for it is that it did leave me genuinely conflicted for quite some time as to who to side with, I thought that was quite well done.
Anyway I don't know if it was dependent, but the ending was frankly a damp squib. I got the railroad ending as I mentioned. It just stopped. Base explodes, end of. Don't really get a sense of change in the world at large now.
Also no confrontation with your son, I guess he just died in the explosion?
I agree with this. My beef is the motivations of the three factions. The Brotherhood of Steel brings the entire war fleet to the commonwealth based on spotty information about synthetic lifeforms? Everyday life is a day-to-day struggle to survive, yet a group of people of the Railroad have commited themselves to securing escaped synthetic lifeforms? The Institute, full of the best and brightest minds mankind has left, cannot comprehend that the hyper advanced synthetic lifeforms they are creating could become self aware and want to escape? I'm sure someone way smarter than me can connect these story line dots but on the surface it doesn't make much sense.
I just finished with the institute route, and like a lot of people here, found the conclusion to be lacking. The journey was pretty damn enjoyable though.
One question though, people in diamond city and the commonwealth in general say that the institute is kidnapping people and replacing them with synths... but it really didn't feel like they were doing that at all with how they wanted to get their synths back from the surface. Did i miss a terminal or note or story somewhere?
My theory is that it was really the railroad who were replacing people with synths. I mean, when they get a free synth they give them reconstructive face surgery and false memories that had to come from somewhere. Though i kinda slaughtered them without talking to them much, so i don't know if this has much credence.
The lack of side quests is probably the games biggest failure. I didn't realize how little I had done until I beat the game. That's really.. strange.. for a roleplaying game. The only elements of choice were in the factions/main storyline.
The only quests I've been able to really find are "exterminate this" or "rid the raiders from here" type of quests. Maybe I'm just not looking hard enough. I did a few within Boston, like that one where you have to kill the family's insane father in the asylum, but there haven't been a lot like that. I was hoping for more quests like Agatha's Song, Blood Ties, Head of State, or Tenpenny Tower and haven't found that many quests with that kind of detail and choice.I really don't get this I have found and continue to find tons of side quests not related to the factions/main storyline all over. You don't get as many from hubs in this one you find them more from exploring. I'm sixty hours in and still finding new quests.
Agree with pretty much everything you've said.
It may just be certain factions but I did the BoS route and now they seem to have more of a presence in the commonwealth (Stumbling onto military checkpoints, vertibirds patrolling, some BoS soldiers in Diamond City, etc). Still kinda underwhelming.
Did you have to attack the base in your playthrough? In the BoS one you do a full on invasion and encounter your son on the way to destroying the base reactor.
Only positive thing I can say about the story is that there are at least SOME factions that aren't two dimensional good/bad. BoS is genuinely kinda sinister.
The only quests I've been able to really find are "exterminate this" or "rid the raiders from here" type of quests. Maybe I'm just not looking hard enough. I did a few within Boston, like that one where you have to kill the family's insane father in the asylum, but there haven't been a lot like that. I was hoping for more quests like Agatha's Song, Blood Ties, Head of State, or Tenpenny Tower and haven't found that many quests with that kind of detail and choice.
I just finished with the institute route, and like a lot of people here, found the conclusion to be lacking. The journey was pretty damn enjoyable though.
One question though, people in diamond city and the commonwealth in general say that the institute is kidnapping people and replacing them with synths... but it really didn't feel like they were doing that at all with how they wanted to get their synths back from the surface. Did i miss a terminal or note or story somewhere?
My theory is that it was really the railroad who were replacing people with synths. I mean, when they get a free synth they give them reconstructive face surgery and false memories that had to come from somewhere. Though i kinda slaughtered them without talking to them much, so i don't know if this has much credence.
hopefully I wont read too many spoilers but I had to ask / discuss this. I just got to the institute and...what? this twist makes no sense
its a good twist, or would be, but what about Kellogg? Dude was what, in his 30s/40s when he took shaun, how can 60 years have passed, he would be dead or older than Father. The game wont even let me ask about Kellogg, the logical thing...its Fallout 3 and the super mutant not going in the radiation chamber all over again >_<
Unless I'm missing something and this is explained further into the Institute, its really souring me. And im not even in the "lol Bathesda's writing is garbage" camp
There are some notes in one of the terminals if I remember right, his life was extended through cybernetics.
Never mind that he should still look older of course >_>
It's a total cop out to try and hide the fact that 60 years have passed.
I agree with this. My beef is the motivations of the three factions. The Brotherhood of Steel brings the entire war fleet to the commonwealth based on spotty information about synthetic lifeforms? Everyday life is a day-to-day struggle to survive, yet a group of people of the Railroad have commited themselves to securing escaped synthetic lifeforms? The Institute, full of the best and brightest minds mankind has left, cannot comprehend that the hyper advanced synthetic lifeforms they are creating could become self aware and want to escape? I'm sure someone way smarter than me can connect these story line dots but on the surface it doesn't make much sense.
What happens if you join all factions? Where does the split happen?
What a disapointment after New Vegas.
What a disapointment after New Vegas.
"Father: I am your son."
![]()
Blowing up the Brotherhood's airship was sick though. I didn't work for them at all in this playthrough besides the one introductory mission, never joined them. What happens if you join all factions? Where does the split happen?
It happens exactly the same way. The game doesn't really acknowledge that you worked with the Brotherhood.