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Andy Bogard Confirmed for KoF XIV

So here goes the hope for a graphic redesign as rumor said?...

There's clearly improvements in the graphics with each trailer. Now we can actually see textures on things like Iori's coat.

--

I'm convinced people calling this PS1 graphics are blatantly shit posting.
 
Well, you are the guy with the Kim K. avatar, but I have to stop you there...;) Most of the earlier KoF games had mini biographies for the characters with stuff like age, blood types, hobbies etc. If I remember correctly, the age range of many of the male fighters (especially the "archetypical" fighting game main characters like Terry, Andy, Joe, Ryo, Robert etc) ranges only between ~ 20 and 25. Everything over 25 is usually reserved for battle hardened war veterans (Ralf and Clark), or "older" (in anime terms) women like Mature, Vice and Chizuru (all in their late 20s I believe). Characters also did not age between games if I'm not completely mistaken. That excludes games that obviously take place in the "future" like Garou MotW.

So technically it's not wrong for Andy to look pretty young, when he's only 23 or so. =P

Fair enough but he and Terry definitely looked older and more mature in XIII (Ryo, Takuma etc. as well).

His look in XIV may also mean that they have reverted Ralf and Clark to classic size as well.
 
/cry,

why does this game exist?......

it's your fault anyways guys if only everyone bought kof13 and played through the laggy netcode we could have had kof 14 like that.....

I bought KOF 13 day one, showed it to all my friends who play fighting games and no one wanted to pick it up. The netcode was god awful so the game collected dust. Not my fault I did my part.

You really can't blame the customers for SNK's failings anyway, but especially not in my case.
 
There's clearly improvements in the graphics with each trailer. Now we can actually see textures on things like Iori's coat.

--

I'm convinced people calling this PS1 graphics are blatantly shit posting.

more like PS1 era FMV CGI graphics
 
That was the move's motion in most if not all of the games he's in.
It had the reputation for being particularly strong in Fatal Fury 2 though, which was apparently the strongest Andy ever was.

Oh, I remember it being a charge move. It was probably just me being stupid and holding downback when I didn't need to.
 
I mean srsly

tekken5-2.jpg
 
All they've said is 2016 I think, so it's probably later actually.

On 8-4 (with Shane Bettenhausen on the same podcast) they said around january for Japan. I can't remember what other source it was I read, but it also mentioned a january release.

If that's not the case, then I'm sorry, but that's how I remember it.
Edit:
Can't believe there's people defending this garbage. I'm a huge SNK fan myself, but this is gutter trash.

Edit2: After a bit of digging it's more than one source that says january (http://www.destructoid.com/king-of-fighters-xiv-coming-to-japan-in-january-310824.phtml). Maybe that changed?
 
Can't be worse than Samurai Shodown Sen, right?

Of course not, the gameplay looks like classic KOF.

On 8-4 (with Shane Bettenhausen on the same podcast) they said around january for Japan. I can't remember what other source it was I read, but it also mentioned a january release.

If that's not the case, then I'm sorry, but that's how I remember it.

There has been zero word regarding a release date. January was just a date someone dug up on their site, could be for a trailer or something.
 
There's clearly improvements in the graphics with each trailer. Now we can actually see textures on things like Iori's coat.

--

I'm convinced people calling this PS1 graphics are blatantly shit posting.
I wouldn't call the improvements 'clear', since you need to stop the trailer and magnify one frame, in order to barely spot them (and even doing that, I coudln't tell which Kyo screencap was before/after, at first glance).
That said, no one compared the game to PS1 graphics: the Tekken meme is all about its CG artstlye, which I find disturbingly appropriate. :/

Can't be worse than Samurai Shodown Sen, right?
I dare to say - that's just my very personal opinion of course - that SamSho Sen still looks more cohesive and solid overall, if you consider the artstyle and charachter design alone.
 
Man, this is just so... ugh. Even if this wasn't coming after KoF XIII, one of the best looking fighters EVER, this would still look like dooky.

I know not every 3D fighter can look like Xrd, but they really shoudn't have called this KoF XIV. Make this a spin-off game like Maximum Impact or something while you work out the kinks in getting your 3D models to look good.
 
Shit is here to stay. Oh well, not like many people play the series anyway. They just like to talk about with drive by comments.
 
Can't believe there's people defending this garbage. I'm a huge SNK fan myself, but this is gutter trash.

It looks like butt, so what?

I was taken aback during the first trailer but now I'm over it and appreciate the improvements. And most importantly, the gameplay feels and looks on point.

If the roster really is 50 characters in size then I can easily forgive lackluster visuals. SFV may look pretty but it won't have that number of characters even 5 years from now.
 
This actually makes me sad. The series used to be so beautiful... What a way for it all to end.

KoF94, the start of the series, wasn't particularly pretty. It wasn't very pretty in 2001, when the company was in a transitional period, or in 2002, and that one turned out to be one of the more successful entries in the whole series.

Did SNK run out of money? :(

The majority of the company was acquired after they'd already started working on XIV, and if they weren't strapped for cash then they wouldn't have needed that Chinese money. I figure they're finishing what they started, although it's from a base from a time with a more limited budget, but I expect better from whatever eventually follows.

On 8-4 (with Shane Bettenhausen on the same podcast) they said around january for Japan. I can't remember what other source it was I read, but it also mentioned a january release.

If that's not the case, then I'm sorry, but that's how I remember it.
Edit:
Can't believe there's people defending this garbage. I'm a huge SNK fan myself, but this is gutter trash.

Edit2: After a bit of digging it's more than one source that says january (http://www.destructoid.com/king-of-fighters-xiv-coming-to-japan-in-january-310824.phtml). Maybe that changed?

I hear the confusion comes from video editing from the event where the initial footage came from - apparently the game announced right after XIV had that January date, but due to an unofficial video that still included a bit from the following trailer at the end, the January date got associated with XIV, and misinformation spread from there.
 
Why do people think they will suddenly and magically change the entire aesthetic of the game?

It will look LIKE this and it MIGHT be a little bit better when the game is done, but seriously, it wont be significant. What you see is basically what you're going to get.
 
I wonder if this is a traditional team fighter. They haven't shown any of the team aspects yet.

Yeah, wondering that too. It could be a tag fighter ala 2003/XI again. They haven't showed any mechanics yet, just traditional BnB combos.

Also need to see the UI, interested to see if drive cancels are back, EX moves too.

Hyper Drive should obviously not return, I really dig it but it's better to have something new and it was a big road block for many people trying to learn the game.
 
I hear the confusion comes from video editing from the event where the initial footage came from - apparently the game announced right after XIV had that January date, but due to an unofficial video that still included a bit from the following trailer at the end, the January date got associated with XIV, and misinformation spread from there.

Thanks for clearing this up.
 
Yeah, wondering that too. It could be a tag fighter ala 2003/XI again. They haven't showed any mechanics yet, just traditional BnB combos.

Also need to see the UI, interested to see if drive cancels are back, EX moves too.

Hyper Drive should obviously not return, I really dig it but it's better to have something new and it was a big road block for many people trying to learn the game.
New saga, new mechanics. Thats how it works.
I hope is something more simple han HD.
 
I would have rathered they put XIII on PS4 with improved net code than to give us this game.

Ditto. They're destroying KOF with this crap... If they really wanted this out they could've made it a Final Fight or Mark of the Wolves instead of using the KOF name.
 
I just hope it's not another 1 touch kill game like XIII turned into. Graphics are ass yes, but that really doesn't matter.
 
I just hope it's not another 1 touch kill game like XIII turned into. Graphics are ass yes, but that really doesn't matter.

KOF XII kinda got that right. It focuses on more footsies and rewarded on get counter hits. CCH might have been a lot but its not bad as HD.
 
New saga, new mechanics. Thats how it works.
I hope is something more simple han HD.

True but HD was brought back from 2002 (where it was BC mode), though HD was much better implemented of course.

Hope you're right and it's all new mechanics.

I just hope it's not another 1 touch kill game like XIII turned into. Graphics are ass yes, but that really doesn't matter.

The very first rumor (the one that mentioned 50 characters and abandoning 2D) said that they would be returning to more classic style shorter and easier combos.
 
Graphics, Smaphics, blah blah, same thing each thread, lol. Besides that, it's kinda sad that they haven't shown any new moves yet really, either. But it seems like a conscious thing. At this early stage, it's like they're trying to say "See, here's things you know and love. With a few twist to them."

I like this updated look for Andy, even if it is a bit "Classic 3D Model" style in it's design (decals on a base model style look.)

Also, Is it me, of is this the first trailer where we have hand-drawn-style motion blur? Such as with Andy's Shouryuudan, or Leona's Strike Arc command Normal. Kyo's also looking a lot more like KYO now, rather than some viper-faced Orochi-bred replica.

Leona's voice sounds a bit different to me... :/ Have we heard Chang talk?

I don't mind that the characters are each part of different teams so far... it's somewhat nice not to have them introduced in sets of 3 for now. Hopefully bu the time we get to new characters / groups, the trailer style will change, and we'll get more development and time on who the people are.
 
The way this game looks, it's definitely not going to draw in any news fans. Maybe it would if they release it on Android and iOS
 
The way this game looks, it's definitely not going to draw in any news fans. Maybe it would if they release it on Android and iOS

I don't think SNKP wants to attract new fans, the game is made for true KOF fans who are used to crappy graphics.
 
KoF94, the start of the series, wasn't particularly pretty. It wasn't very pretty in 2001, when the company was in a transitional period, or in 2002, and that one turned out to be one of the more successful entries in the whole series.

...Yeah. This is what gets me. KOFXIII and XII were pretty looking games, but they weren't part of the "norm" that defined the series for the better portion of two decades. '94, as you stated, wasn't that good of a looker even upon its debut. '99-'00 were starting to show their age at a time where even SNK's own in-house stuff (re: LB2/MOTW) was putting it to shame, let alone what other companies were doing at the time. And by the time SNKP were still using those MVS-era sprite sets well into the likes of Neowave and XI, which were on newer, more powerful hardware, the mainstream just saw it as a joke.

But SNKP didn't care, because a good portion of those releases ended up being great hits for them. And even the likes of 02UM is currently more relevant in Japan than XIII is, let alone older and more popular entrants like 97 and vanilla 98/02, worldwide.

So, needless to say, it's plain to see why they went in this current direction for XIV, instead of satiating art critics. Gameplay and large character rosters (which is an aspect that feeds into gameplay itself) was always king and what made sure to make their fanbase happy.
 
But SNKP didn't care, because a good portion of those releases ended up being great hits for them. And even the likes of 02UM is currently more relevant in Japan than XIII is, let alone older and more popular entrants like 97 and vanilla 98/02, worldwide.

Well said and in regards to this point in particular, Dune (one of the old school KOF players that organizes Duelling the KOF, one of the bigger KOF tournaments in Japan) said exactly that when he was asked why many didn't move on to XIII. He said they don't care about pretty graphics.

It does but it's Andy, not exactly the hardest character to guess

Yup, the only surprise so far is Chang.
 
I love all the shit posting people putting in this thread, game is not much of a looker, but what I see in terms of moves and how clicky it looks, it's hitting all the right notes for me.
King of Fighters never had the graphic attention games like street fighter did, I mean they just in past couple years got a game that was close to on par with 3rd strike, animation and look wise.

Seriously the fighting scene will determine if the game is good gameplay wise. Who gives 2 shits about graphics? If you want a great looking fighter, go play Killer Instinct, Street fighter V, and MK X.
And last time I checked last king of fighters game wasn't full price when it released. It was 49.99. So who knows.
 
...Yeah. This is what gets me. KOFXIII and XII were pretty looking games, but they weren't part of the "norm" that defined the series for the better portion of two decades. '94, as you stated, wasn't that good of a looker even upon its debut. '99-'00 were starting to show their age at a time where even SNK's own in-house stuff (re: LB2/MOTW) was putting it to shame, let alone what other companies were doing at the time. And by the time SNKP were still using those MVS-era sprite sets well into the likes of Neowave and XI, which were on newer, more powerful hardware, the mainstream just saw it as a joke.

But SNKP didn't care, because a good portion of those releases ended up being great hits for them. And even the likes of 02UM is currently more relevant in Japan than XIII is, let alone older and more popular entrants like 97 and vanilla 98/02, worldwide.

So, needless to say, it's plain to see why they went in this current direction for XIV, instead of satiating art critics. Gameplay and large character rosters (which is an aspect that feeds into gameplay itself) was always king and what made sure to make their fanbase happy.

I remember 94 looking really good for the time.
 
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