Officers, promote this man.
All good ideas. I'm also packing some dolls for the ride.We also have to find a nice ass cave to find for cover before we take off
Officers, promote this man.
All good ideas. I'm also packing some dolls for the ride.We also have to find a nice ass cave to find for cover before we take off
Ginger helps settle an upset stomach. Another option are ginger hard candies, you can just pop one when you start feeling nauseous, and hopefully it'll help.
Make sure it's real ginger though, not just ginger flavoring.
Yep, it's one of those home remedies that actually work. Another (unrelated) legit home remedy is swallowing a spoon full of sugar to get rid of hiccups. It works instantly! Couldn't believe it when I first tried it.
I had a minus album full of screenshots, but something happened to that service and most of them don't work anymore.Yay, I beat the game! Took me ~73+ hours (hard to tell exactly, I left it idle to get minerals/money/fuel almost every day).
So far this is my favorite game this year, mostly because of the exploration/views aspect. The battle system is okay, but I'm not loving it (same with the first Xenoblade).
I liked the low gravity, huge jumps and being able to run from stuff - it made traveling through the world a pure joy. And when I got Dolls it got even better! On the other hand, the flight pack, as much as I loved it, made discovering stuff a bit... Too easy. Like in WoW, when flying mounts were introduced.
Art direction was phenomenal. The technical side, when it came to pop-in, resolution, jaggies etc. not so much, but given the hardware the game is running on, it's a miracle that it looks so great and moves so smoothly anyway. No complaints here.
I might be one of the few people who actually don't mind the music. Sure, I loved original Xeno tracks, but that's basically any good JRPG ever. After years and years of listening to this kind of stuff, I felt that those vocal tracks were an... interesting experiment. Also I got used to them really quickly.
As for the story... It felt a bit too disjointed to me. For the first 2/3 of the game, I spent so much time between the actual story missions that I didn't even remember what happened before. It really picked up during the last 1/3 of the game, but if I had to choose, the original Xenoblade story was much better imo.
What I didn't like about the game:
TARGETING. Switching between target's is supposed very easy, R+Y/A, but for some reason it's sometimes incredibly difficult to do, especially with bosses who summon adds. Targeting parts is as annoying.
Other thing, which is probably the biggest gripe is the lack of information when it comes to item collection quests. Yes, I understand that it was probably a design choice to make the community more active (reports), but I don't think it was such a great idea.
Oh yeah, having to run around the city to find team members was a pain, but at least they're not far from warp points, so it didn't take that long.
I expected Xenoblade X to be a great game and I wasn't disappointed.
Now to clear everything (including the DLC).
Sorry if this post is a bit messy, but it's 3 am and I'm dead tired, ha ha.
Bonus:
Flying to the last fight (not really a spoiler, just a glimps of the last continent).
Edit:
Oh, I just noticed - all the DLC NPCs appear in the game during cutscenes.
I think it depends on how late you pre order games. I ordered Tomb Raider on the release week and it would have cost me money to get it on release day. I opted for the free shipping which came a few days later.
I think 2 weeks or earlier you should get free shipping on release day.
I like these things called impressions.Impressions? I'll share mine from after I beat the Japanese version:
I had a minus album full of screenshots, but something happened to that service and most of them don't work anymore.
I was refering to the Wii U Console + Game special pack. This one. It says preinstalled in the title (what would suggest a digital copy), but it show the game is included physicaly. Now, what is true? Or is the physical game with the data packs preinstalled?
What I'm finding is that Monolith sacrificed a lot in order to hit a fairly steady 30fps. There aren't many open world games that run this well on PS3 or 360 (using those as an example due to comparable hardware). There is an insane amount of pop-in in this game and players clip through a lot of objects that should be solid removing the need for collision detection in many instances. Lots of other details I'll look at too.Art direction was phenomenal. The technical side, when it came to pop-in, resolution, jaggies etc. not so much, but given the hardware the game is running on, it's a miracle that it looks so great and moves so smoothly anyway. No complaints here.
On the podquisition, Jim says that so far he has a feeling his review will be "incredibly positive unless the game suddenly gets racist or something". One week!!
http://www.thejimquisition.com/2015/11/podquisition-54-kate-bushs-secret-island/
They start talking about it around 33 minutes in.
I'm running the digital version. Yes, it's extremely noticeable. It's clearly something that was done to keep performance up.Is the pop in still noticeably poor with the texture packs installed to the hard drive?
I'm pretty sure this particular pack has always been promoted to have a physical version of the game, so I'd assume it's just a fault on amazon's site.
I'm running the digital version. Yes, it's extremely noticeable. It's clearly something that was done to keep performance up.
Objects either pop-in from nothing (big objects too) or you have things like building which are basic cubes with low-res textures until you're very close. It's the most significant visual issue.
As I said, though, it is surprisingly NOT that distracting. It seems like it would be, but the game still manages to look great in motion.
ok, so most likely no data-packs pre-installed on the console?
I'm running the digital version. Yes, it's extremely noticeable. It's clearly something that was done to keep performance up.
Objects either pop-in from nothing (big objects too) or you have things like building which are basic cubes with low-res textures until you're very close. It's the most significant visual issue.
As I said, though, it is surprisingly NOT that distracting. It seems like it would be, but the game still manages to look great in motion.
One week to go. The last stretch.
Running from an external drive here!Are you running on the internal or an external HDD?
I ran the game on the internal for my first playthrough, but reinstalled onto an external to start a new game (didn't want my save file gone), and found that while grass and other objects would load after the start of a cutscene when running on the Wii U's internal, all of those things would be preloaded before the screen shows anything when running the game from an external HDD.
I've been rooting around the games files for fun, and found a few gems, like off-vocal versions of 'So nah, So fern', 'Wir fliegen' and 'Unstoppable'.
What I'm finding is that Monolith sacrificed a lot in order to hit a fairly steady 30fps. There aren't many open world games that run this well on PS3 or 360 (using those as an example due to comparable hardware). There is an insane amount of pop-in in this game and players clip through a lot of objects that should be solid removing the need for collision detection in many instances. Lots of other details I'll look at too.
However, I do not feel that these subtract too much from what is an otherwise beautiful game. The sense of scale is incredible and the art direction is lovely. The world looks great despite these issues. It doesn't feel like it is hamstrung by this stuff. You look back at something like Far Cry 3 on PS360 and the lousy performance coupled with visual cuts just makes the game look overly compromised. Here, the sacrifices remain obvious, but it doesn't disrupt the presentation in the same way.
Since the world is so much larger than Xenoblade, I appreciate more how the player is free to go anywhere. I was capturing footage from New LA and decided I wanted to warp back to the top. I thought I'd just test jumping off of NLA into the water below which I believed would kill me and send me back. This is Xenoblade X, though, so I shouldn't have been surprised to find that you can swim around down there and climb your way back up. You really can go anywhere.
li noticed right away in the trailer. the pop in, the lack of shadows, weak AA, the character models, the 2d grass, the game had a beautiful are style and huge scale, nice vistas, but overall it's not really technically impressive for the hardware, with so many sacrifices. but it's expected it's the developer's first game on wiiu, with a budget thats probably small compared to western open world games. i feel zelda will be the only proper show case of a technically impressive open world on wiiu.
I don't get this, the game looks great, plus it is massiveli noticed right away in the trailer. the pop in, the lack of shadows, weak AA, the character models, the 2d grass, the game had a beautiful are style and huge scale, nice vistas, but overall it's not really technically impressive for the hardware, with so many sacrifices. but it's expected it's the developer's first game on wiiu, with a budget thats probably small compared to western open world games. i feel zelda will be the only proper show case of a technically impressive open world on wiiu.
but overall it's not really technically impressive for the hardware,
li noticed right away in the trailer. the pop in, the lack of shadows, weak AA, the character models, the 2d grass, the game had a beautiful are style and huge scale, nice vistas, but overall it's not really technically impressive for the hardware, with so many sacrifices. but it's expected it's the developer's first game on wiiu, with a budget thats probably small compared to western open world games. i feel zelda will be the only proper show case of a technically impressive open world on wiiu.
instead of posting a silly gif, can you tell me why it's technically impressive? other then the same reason everybody else is saying it's massive, and scale, sure, but the sacrifices are huge, which i already pointed out in my last post.
instead of posting a silly gif, can you tell me why it's technically impressive? other then the same reason everybody else is saying it's massive, and scale, sure, but the sacrifices are huge, which i already pointed out in my last post.
li noticed right away in the trailer. the pop in, the lack of shadows, weak AA, the character models, the 2d grass, the game had a beautiful are style and huge scale, nice vistas, but overall it's not really technically impressive for the hardware, with so many sacrifices. but it's expected it's the developer's first game on wiiu, with a budget thats probably small compared to western open world games. i feel zelda will be the only proper show case of a technically impressive open worlid on wiiu.
To be fair, Assassin's Creed Unity runs better than most of the LAST gen Assassin's Creed games. Performance is not a strong point for that series.I dont really get how you didnt mention that it runs better than the majority of open world games last gen. They made compromises to present the best experience possible. If a game has a shit ton of effects and runs like shit its not technically impressive, its incompetence. You end up with garbage like Assassins creed unity which is barely playable.
I dont really get how you didnt mention that it runs better than the majority of open world games last gen. They made compromises to present the best experience possible. If a game has a shit ton of effects and runs like shit its not technically impressive, its incompetence. You end up with garbage like Assassins creed unity which is barely playable.
All open world games have sacrifices.
This game looks like they got everything they could out of the system considering the massive scope.
I doubt even Zelda will top this from a technical achievement perspective.
No preview or review pointed out the things you chose to pick apart.
This seems like the go-to OT until closer to release so I'll ask this here.
What classes are you going to play and what BLADE departments (forgot the name) are you going to join?
It seems classes can be changed really easily but you won't be able to change where you work in BLADE until much later in the game. I wanted exploration focused careers but the Mediators focus on quests and allow you to gain TP from Arts as well as auto attacks. I don't know much about TP to know if that is a good advantage to have or not.
darkx10 already pointed out
To be fair, Assassin's Creed Unity runs better than most of the LAST gen Assassin's Creed games. Performance is not a strong point for that series.
I think hitting a very stable level of performance is exactly the thing that makes X very impressive especially given the hardware.
I'm torn between getting the collector's edition guide or not. This book must be full of spoilers. What people think about that?
This seems like the go-to OT until closer to release so I'll ask this here.
What classes are you going to play and what BLADE departments (forgot the name) are you going to join?
The icon is sitting there on my Wii U.
I keep clicking it.
It keeps telling me to GTFO and come back in a week.
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I genuinely believe shadowblade would prefer more bells and whistles aesthetically and it running at 15 fps.
I'm torn between getting the collector's edition guide or not. This book must be full of spoilers. What people think about that?
darkx10 already pointed out, the lack of shadows in the world, materials do not react to lighting properly this is fact, character models look like shit, anybody with eyes an see that, AA is low quality FXAA, pop in is massive, and most of the grass in the game is 2d, you're kidding yourself if you think monolith is gonna get everything out of the wiiu, in there first game on HD hardware, with probably a low budget for a open world game.