At the end of the books it is very heavily implied that Yen is actually a hunchback. They possibly reference this in the opening of the game
WAS a hunchback. Her magic training made her look the way she is now
At the end of the books it is very heavily implied that Yen is actually a hunchback. They possibly reference this in the opening of the game
I really like Bloodborne and I really like The Witcher 3 ¯\_(ツ_/¯
Combat is the most important thing in a game like this, or at least it's a 1a/1b type thing. If I'm not enjoying my interaction with the game why the heck am I playing it. It makes me sad that games like this with weak combat can be so successful, I wish they'd tank.
I won't quote you both, but please stop trying to explain the game's world by ingame logic.
Read about the 30 years war especially the conflicts in Germany.
Even groups of let's say 100 soldiers/mercanaries were able to turn huge areas into wastelands in no time. Or, if you want a more radical example: Napoleon's Russia campaign - the biggest non-motorized army ever: 500.000 men. This army needed at least the same amount of (wo)men for supply routes, craftsmen, prostitutes, clerics and so on. And when they were retreating with what was left of them (20.000 men after winter), areas as big as Eastern Russia/europe were not big enough to provide them with food. Along their retreat routes there wasn't a berry or apple left.
In a scenario like the one in W3, there's only place for two. You won't find a rabbit, packs of wolves and mobs of drowners on that map. The scale is totally off no matter how much you're trying to find explainations. There is something called the operational radius wich depends on the size of an army. There are maybe 3 miles between Nilfgaard base camp and Novigrad - in a realistic scenario you will have 100 scouts alone on each side, maybe more, collecting intel -truce or not- you won't find drowners and monsters in the space between the bases.
I actually enjoyed the combat in TW3, I played a light armour build so I had to focus on dodging to stay a live on Death March. One thing I wish though is that you could not take potions in combat, it makes it too easy at times, and also takes away the strategy of preparing for a fight.
Did you call my opinion a meme? What?
And you talk about everything in that post except for the actual combat of the game. You're describing the skill trees, and the fact that there are the three main roles you usually have (in an MMO). But when it comes down to the actual combat, it's literally MMO combat.
I mean, you might find it enjoyable, but this thread is currently discussing actual action-based RPGs, not standing still hitting keys until the thing is dead. There's dodging, there's blocking, there's kiting, there's LoS. That's Souls combat, and as flawed as it is, that's The Witcher 3 combat. It's more movement based. It's more about learning your foe's attack patterns, and timing everything you do in accordance with that.
I can only repeat: Bloodborne and Witcher are just not comparable. Bloodborne is built around the combat system. Everything in the game is there to serve the combat. It's all about the encounters. There are no puzzles, quests, villages etc. Bloodborne (like all the souls games) is about the enemy design and the situations they put you in. It's not the combat that's great in Bloodborne, it's the encounters.
Witcher is not about that.
At the end of the books it is very heavily implied that Yen is actually a hunchback. They possibly reference this in the opening of the game
You could have just posted the second part you know? The entire bolded part of the post was entirely unnecessary condescending sarcasm. No need to be an ass when I was just responding to information you would have missed if you didn't get far into the game or aren't familiar with the property.
As to the game itself, do give it a try at one point. Some of the later missions do border on the side of fantastic writing for modern video games, particularly the Bloody Baron quest, and others introduced in the DLC.
WAS a hunchback. Her magic training made her look the way she is now
I apologize. It wasn't meant to be condescending, nor sarcastic in anyway. I was just trying to iterate that I have a black-and-white set of morals. That's not necessarily a good thing, nor speak ill of appreciating gray. And because of that game morality systems just haven't ever done it for me. But like I said, maybe Witcher 3 will surprise me. And I plan to play through it, when I can afford the time and be in a better position to appreciate it. I'm sure it's a great game, I just right now can't get over a certain aspect of it.
I can only repeat: Bloodborne and Witcher are just not comparable. Bloodborne is built around the combat system. Everything in the game is there to serve the combat. It's all about the encounters. There are no puzzles, quests, villages etc. Bloodborne (like all the souls games) is about the enemy design and the situations they put you in. It's not the combat that's great in Bloodborne, it's the encounters.
Witcher is not about that.
What creeps me out too is the fact that Yennifer is probably a old hag and looks horrific too. She has extended her life greatly, and basically used magic to give her crazy plastic surgery. Imagine Geralt having sex with one of those abominations.
I honestly wish I had read the Witcher books, as his relationship with Yennifer and rapist Triss (let's face- she is basically rapist, when you fuck someone with amnesia and tell their GF is dead, or whatever the backstory in the book was) is very complex and nuanced. Years of breakups and get-backtogethers. It's obviously not a romance on a level you hear a lot about in mainstream media.
At the end of the books it is very heavily implied that Yen is actually a hunchback. They possibly reference this in the opening of the game
gaf laughs at the 'the one problem with gears of war is it's too good' picture but has the exact same mentality about the souls games![]()
What a silly drive by.
Gameplay , specifically mechanics, alone does not make for an experience to remember. Sum Of parts and all that. Witcher has some of the best writing, locations and heart found in any game in recent years. To miss out on that because the combat is bad is on you. This is not a combat game. People who keep bitching about the combat are being narrow minded.
gaf laughs at the 'the one problem with gears of war is it's too good' picture but has the exact same mentality about the souls games![]()
You should be banned for not including Ladies of the Woods here
If that's the case then I apologize on my behalf I just assumed you were being sarcastic. I'd ask what led you to a black and white set of morality, but that's probably a conversation for a separate thread.
Do you form an opinion of a movie after 10 minutes?Lol, we have to play the game for at least 20 hours before we can form an opinion right? I tried getting into the witcher 3 twice, both times hit around the 10 hour mark, and I found it incredibly boring. Is that enough time to form an opinion?
lmao x 3I'm convinced the Witcher haters are Bloodborne fans salty that it won't get GOTY.
Bad side quests. Right.
I wouldn't really know how to answer other than I appreciate consistency and shades of grey muddle that. That said, I do enjoy role-playing a gambit of morally, from bankrupt to saint. It's just mostly those are moralities I create myself for my character. Which is why I like more traditional tabletop inspired RPGs. I like when I have the choice to play as a charismatic playboy or a lunatic mass murder. If a game forces me to kill at any point then I feel like it loses what I'm looking for in an RPG. And I get that feeling from Witcher. In the end I have to think of it more as a narrative action game opposed to an RPG.
I really thought I would enjoy this game. I'm honestly a bit shocked at how much I dislike it. Going by all the rave reviews and impressions, I'm just baffled at how much I disagree, at least after the first half dozen hours. What the hell am I missing? I feel like the world and atmosphere are great but the actual gameplay is really, really bland.
Half that game (chapter 2) just felt like the biggest waste of time and I didn't care for a single thing happening during that entire chapter. I did enjoy some of chapter 1 and chapter 3 though. Unless I totally missed something in chapter 2, it felt more like filler between 1 and 3 that really didn't need to exist where nothing important towards the main quest happens besides Geralt getting more of his memory back.
Does gameplay and combat even matter anymore? I was at my friends trying the new assassins creed the other day and I was in amazement at how badly these games still controlled.
It's obvious that most people just want interactive stories with a beautiful open world they can look at and that's fine. It just seems odd that people wont admit it.
What i'm getting from this thread is that everything should be bloodborne/souls.
I agree with both of these things. Not taking potions would be a much better design choice. I had to force myself to stop eventually because it was dumbing down the game so much.I actually enjoyed the combat in TW3, I played a light armour build so I had to focus on dodging to stay a live on Death March. One thing I wish though is that you could not take potions in combat, it makes it too easy at times, and also takes away the strategy of preparing for a fight.
I really like Bloodborne and I really like The Witcher 3 ¯_(ツ_/¯
Lol what, only real negative of dai's combat is the fact that the tactics screen got guttedI mean, there's flawed combat, and then there's lazy, boring, MMO combat.
Does gameplay and combat even matter anymore? I was at my friends trying the new assassins creed the other day and I was in amazement at how badly these games still controlled.
It's obvious that most people just want interactive stories with a beautiful open world they can look at and that's fine. It just seems odd that people wont admit it.
gaf laughs at the 'the one problem with gears of war is it's too good' picture but has the exact same mentality about the souls games![]()
What i'm getting from this thread is that everything should be bloodborne/souls.
I didn't quote the posts cause they were right above me but I was specifically talking in reference to the people saying "it doesn't matter that the gameplay is bad you play for the story etc etc", but when the driving force of the game is fighting/combat and you have people telling others to live with it and making weird ass comparisons to games that arnt even attempting the things they are trying to draw comparisons to. E.g the post that a user made that it's like complaining about story driven narrative in the soulborne games. It becomes very annoying.
but that's not what they do or are attempting. The witcher 3 however does put emphasis on its combat, you can't finish the game without fighting which is why i find it annoying really.
I sort of feel like you're more replying to some strawman though. It's not like the bulk of fans are living in a fantasy world where they refuse to concede any problems and are trying to hand wave some sort of Jedi mind trick wherein they convince you that these aren't the droids you're looking for and that Witcher 3's combat is fantastic. Most concede that at a bare minimum it's rough around the edges.
The bulk of the praise is two-fold:
A.) While not the greatest, fans think the combat is serviceable.
B.) Even with concerns about the combat, fans feel the rest of the game more than makes up for it.
That's it. Nobody is saying "well, the gameplay is terrible but never mind that because I like the non-game stuff." Some are just arguing that the combat isn't THAT bad and that there's more to the gameplay than just fighting monsters. If someone came to me and said "I want awesome monster-fighting combat and I don't give a shit about characters, story, or the world itself," I probably wouldn't recommend Witcher 3 to them even though it's my favorite game of 2015.