Final Fantasy 7 Remake: all parts will have the size of a full game

$180 for a story we already know. Mass Effect was brand new content. That's not a fair comparison.

But this is a re-imagining. Will the overall story be the same? Sure. But the journey looks like it's shaping up to be a completely different experience.

By this same logic why would FFVIIr be $60 if it were released as a single game? We already know the story.

I know it's not 1:1, but it is completely fair to compare them. Of course, this is assuming what they're saying is true and all that jazz.
 
So if each a part is a full fledged RPG Game with 40-50 Hours Gameplay, new stories from that universe, new types of mission and mini Games

How is it wrong to ask 60$ for each Game??

I rather pay 60$ for each new experience than 60$ for one downgraded/trimmed game that comes out in 3-5 years
 
Maybe, but at least I'm not expecting FF7 to bet cut into 10 hour episodes - even though no one has a reason to believe that.

You realize that there's gonna be alot of new stuff if they flesh out the story and add new content - right?

It could be, though, we simply don't know. We have no concept of the scope of the new content in relation to changed content, either. We don't know what their metric of "size of a full game" is, as well.

Proclaiming that the game is already ruined is a huge leap, but likewise so is saying something along the lines of "see, everything is fine, each episode will be massive". We really don't know either way, and I think maintaining some scepticism of the decision is healthy at this point. Especially given Square Enix's development track record.
 
It's blowing my mind just how many people don't seem to understand what the hell is going on, as if it's that hard to grasp. This thread is a damn gold mine.



Except this is not what they're doing.
Except it is. You already have a "full game" called FF7. They are splitting THAT game apart and making each part a full price versions. I don't understand how you can refute that sentiment. They even said as much. Yes they "add content", but it's only additional filler, since we already know the main story. On another note, they also CUT content... so why not replace the "new added content" with the "cut content", that people are actually wanting and expecting to see?!
 
I don't understand that thinking. What you are finding "okay" now is essential this:

Imagine a 60$ price tag next to each year.

We do not know that is what the plan will be. Imagine the XIII trilogy on one disc, if you will. Or the Xenosaga trilogy. Those trilogies wrapped up into one game would have had a ton of things cut, areas missing, things not fully explained, etc.

Now, imagine splitting VII into three separate stories, each with a beginning, middle, and end. They now have room to expand on things they couldn't the first time around, add more story elements, tighten things up, etc.

That doesn't sound awful to me at all, and based on what has been said, that sounds like the direction the remake is going.
 
You guys need to stop worrying about size and start worrying more about SE's ability to deliver anything in a timely manner.

Honestly, seems like not using an internally developed engine and using stuff like UE4 is doing them wonders. KH3 seems to be developing at a nice pace, and so does this. Also, this is being developed in part with external studios, like CyberConnect2, so I think development is going to come along nicely.

What I'm worried about is where the split would occur and how satisfying will each part feel and how the flow of the story will be effected.
 
FF 7 has as much content as a single game, because IT WAS A SINGLE GAME. Stop with this BS "disc 1 is like 3-4 games already". It isn't.

I swear, the industry's marketing is so effective when people are willingly agree with shady corporate tactics. Why do people settle for less for no reason?

This is what "cinematic single player" has brought us. Sub 10 hour full priced games people are willing to defend.

People maybe forget that FF7 was on CD's with a ton of FMVs. Locations and cities had background animations iirc, not to the extent of FF8 though.
 
Except it is. You already have a "full game" called FF7. They are splitting THAT game apart and making each part a full price versions. I don't understand how you can refute that sentiment. They even said as much. Yes they "add content", but it's only additional filler, since we already know the main story. On another note, they also CUT content... so why not replace the "new added content" with the "cut content", that people are actually wanting and expecting to see?!

What do you want this game to be? Honestly.

FFVII with pretty graphics and maybe a bit streamlined for the modern audience? I'm really asking, because what it seems you want is not only impossible but incredibly boring.

Come on now.

What? It is. New combat, the way they're splitting up the game, etc etc. This is a re-imagining. It's basically the definition of a re-imagined product.
 
would ppl please stop saying "but they are adding new content" or "content will be cut" if its not split up.

that spitting the same PR that publishers said when they first introduced DLC. Remember a bunch of them saying "DLC will never lead to cut content from the original game". Anyone with any common sense will realize that is not true anymore and this is the same vein as that.
 
Except it is. You already have a "full game" called FF7. They are splitting THAT game apart and making each part a full price versions. I don't understand how you can refute that sentiment. They even said as much. Yes they "add content", but it's only additional filler, since we already know the main story. On another note, they also CUT content... so why not replace the "new added content" with the "cut content", that people are actually wanting and expecting to see?!

and you think each of this parts will be the exact same? no new content?
Lets say all the new content across the 3 parts of the remake would have the volume of a completely new game.
 
Come on now.
I don't see what is wrong with what the poster was saying. Ratchet and Clank movie/game are a retelling of the original game with things changed. They are going to add much more to Midgar judging by the trailer. The combat is already totally different.
 
I'm cautiously optimistic about this, but this comparison makes the most sense to me. Everyone lost their shit when they announced that Starcraft II's campaign would be split into 3 games. But in the end, we got three games each with a campaign as long or longer than the original game.

Hopefully SquareEnix delivers here and offers up a "full game" (aka - a game the size of Final Fantasy 7) in each episode.

Honestly it's the comparison that made menmost OK with. I was at the Blizzcon they announced splitting SC2 up at and listening to the devs justify why convinced me it was the right idea. Now that we're through it, I'm happy it went that way. I probably spent 20+ hours in each campaign pouring over all the lore and cutscenes and dialogue. I never once felt like I was being ripped off or taken advantage of.

If this type of setup is what Square is trying to achieve than more power to them.
 
FFVIIR-1, FFVIIR-2, and FFVIIR-3 incoming.

$180 total to have the entire FFVII story.

It's this generation's FFXIII.

Yeah this is exactly what I'm seeing here too. Well, the news coming out of Square Enix today is a trillions times better than the hype killing reverse megaton last night's episodic thread felt like. I think getting us to understand their strategy a little more is working wonders. It genuinely looks like FFVII is their big project for this generation then spanning multiple games. The cynical side of me says they're doing this purely for financial reasons but reading their recent statements the more optimistic side of me says this might actually be because this is the only mechanical means to which they could execute a modern remake and what we're seeing is the development solution to what was previously preventing the game from being remade before. I would have vastly preferred one disc and one game but I'm also warming up to their idea now we're hearing more about it.

FFVIIR as a sequence of full-sized games across the generation sounds positive to me. This also means FFVIIR-1 should arrive much faster now which is an exciting prospect.
 
Except it is. You already have a "full game" called FF7. They are splitting THAT game apart and making each part a full price versions. I don't understand how you can refute that sentiment. They even said as much. Yes they "add content", but it's only additional filler, since we already know the main story. On another note, they also CUT content... so why not replace the "new added content" with the "cut content", that people are actually wanting and expecting to see?!

FFVII was absolutely a "full game" by 1997 standards. If you made that same game in 2016 with modern sensibilities, it'd be far too much for one game, cmon.

That scene in the trailer with Cloud and Wedge? That's like 3-5 seconds when you're playing the game and reading the simple text. Translated into a modern game its part of a longer cutscene and more time given to that exchange.

Now apply that reasoning to the entire FFVII experience, consider some content will get cut but other stuff will be added/fleshed out, why is it surprising that this is being handled the way it is?
 
You guys want one disk you would probably end up getting something similar to XIII, on rails with a pretty background. I'll be looking forward to this trilogy.

It seems wrong that he is doing this because of how companies like EA and Activision paint the DLC picture.

But square is doing something majorly different here, it is actually worth it.

Though I think people wouldn't have complained if it were with a new game like FFXV and made it so it would have 3 sequels.

But to many people it will be new and nostalgic to the old.
 
StarCraft 2 then.

I am VERY fine with this.

This is a good example. If the game turns out this way it would be satisfying.

The problem is doing this with a remake is a lot harder because people have expectations based on the original. Not only that, but each version of SCII had a large multiplayer component in addition to single player. On top of that, the pricing was good ($40 instead of 60$ for part 2 and 3); SE needs to be very careful about how they price this. I don't think people would react well to full price for every part, even if they were content-rich. That's the problem with doing an episodic structure with a project like this.
 
You guys want one disk you would probably end up getting something similar to XIII, on rails with a pretty background. I'll be looking forward to this trilogy.

It seems wrong that he is doing this because of how companies like EA and Activision paint the DLC picture.

But square is doing something majorly different here, it is actually worth it.

Thought I think people wouldn't have complained if it were with a new game like FFXV and made it so it would have 3 sequels.

how would you know it's worth it if you don't even know how it's broken down or how much content the game has and everything.
 
So if each a part is a full fledged RPG Game with 40-50 Hours Gameplay, new stories from that universe, new types of mission and mini Games

How is it wrong to ask 60$ for each Game??

It's not.

But the approach they are taking is also not what many wanted from the remake.

I'm seeing similar reactions than when it was confirmed that The Hobbit would be adapted into 3 ~3 hours long movies. And I can see this remake facing some of the same issues as those movies
 
FFVII was absolutely a "full game" by 1997 standards. If you made that same game in 2016 with modern sensibilities, it'd be far too much for one game, cmon.
This is the thing I mentioned in an earlier post that people misunderstood. People nowadays are fine with "less content" "shorter games" for the same price. Corporate doing an amazing job seeing how many people have already adapted that point of view. Amazing.
 
Huge fan of XV..but keeping it real, its going to be vast and empty? The size is the least of my problems but actually filling the world with meaningful stuff is the real problem.

..are you being serious right now? I broke out of episode duscae, what I was simply showing was that they have made a huge open world with walk-able terrain to be built upon. That whole section I just showed you is probably littered with trees, grass, monsters, loot, and other graphical coloring.

I just broke out of a demo where they had nothing outside of it, but will in the final game. They gave us just a closed off section of an area for the demo there is no reason for them to put anything else outside...
 
So we are probably looking at 3 episodes. $60 each. $180 for the complete package.

Or $300 CAD. Damn.
I'm still in.
 
Except it is. You already have a "full game" called FF7. They are splitting THAT game apart and making each part a full price versions. I don't understand how you can refute that sentiment. They even said as much. Yes they "add content", but it's only additional filler, since we already know the main story. On another note, they also CUT content... so why not replace the "new added content" with the "cut content", that people are actually wanting and expecting to see?!

"and making each part a full price versions" is the key here. What's the problem if every part is a fully fleshed out game? Also, the "we already know the main story" thing does not count anymore because they already clarified shortly after E3 that there'll be plot changes.

People should just treat this as a new game, or - new game series instead of pretending SE is taking a 40 hour game and making 4 10 hour parts out of it for a quick cash grab.

I can't believe that people here actually want a 1:1 remake of a 15 year old game everyone already finished 10 times.
 
Huge fan of XV..but keeping it real, its going to be vast and empty? The size is the least of my problems but actually filling the world with meaningful stuff is the real problem.

It's funny, but that's what an old school Final Fantasy world map looks like in my head. Just endless fields of green grass you need to travel through fighting monsters, occasionally navigating around mountains.
 
..are you being serious right now? I broke out of episode duscae, what I was simply showing was that they have made a huge open world with walk-able terrain to be built upon. That whole section I just showed you is probably littered with trees, grass, monsters, loot, and other graphical coloring.

I just broke out of a demo where they had nothing outside of it, but will in the final game.

Plus there will most likely be a town (Jump Fiesta one) and Titan in there somewhere.
 
This is the thing I mentioned in an earlier post that people misunderstood. People nowadays are fine with "less content" "shorter games" for the same price. Corporate doing an amazing job seeing how many people have already adapted that point of view. Amazing.

again the question - what if one those discs has more content - lets say even that much content like the 3 original discs on Ps1?
 
again the question - what if one those discs has more content - lets say even that much content like the 3 original discs on Ps1?
This is a good example. If the game turns out this way it would be satisfying.

The problem is doing this with a remake is a lot harder because people have expectations based on the original. Not only that, but each version of SCII had a large multiplayer component in addition to single player. On top of that, the pricing was good ($40 instead of 60$ for part 2 and 3); SE needs to be very careful about how they price this. I don't think people would react well to full price for every part, even if they were content-rich. That's the problem with doing an episodic structure with a project like this.
SC 2 is a NEW story with no boundaries. THIS is a far more apt example:

-Based on a single book.
-Split into 3 movies.
-Added "content" to make it 3 "full movies"
the-hobbit-8.jpg

Worked out fine enough, right? This is what will happen. Mostly stupid new shit no one wants to see. Genesis added into the main story etc
 
SC 2 is a NEW story with no boundaries. THIS is a far more apt example:

-Based on a single book.
-Split into 3 movies.
-Added "content" to make it 3 "full movies"

Worked out fine enough, right? This is what will happen. Mostly stupid new shit no one wants to see. Genesis added into the main story etc
Yeah, this is pretty much the worst case scenario. I am thinking they will add Crisis Core and Advent Children into the story mostly.
 
$180 for a story we already know. Mass Effect was brand new content. That's not a fair comparison.
I think that may have went out the window for Square Enix once fans showed them that demand for VII was already equal to or above a new FF game and story.

And that regardless of whether it is VII-R, Versus XIII, or XVI, this Nomura and Kitase project would be following the same chapter and pricing model.
 
"and making each part a full price versions" is the key here. What's the problem if every part is a fully fleshed out game? Also, the "we already know the main story" thing does not count anymore because they already clarified shortly after E3 that there'll be plot changes.

People should just treat this as a new game, or - new game series instead of pretending SE is taking a 40 hour game and making 4 10 hour parts out of it for a quick cash grab.
If you do a "Remake", it entails certain aspects you HAVE to adhere to. If it was a new game, the approach would be totally fine. The problem is, it isn't. They can only add so many new things / alter the story without totally alienating the original.
 
The muti-part news was such a downer, it nearly ruined all excitement I had for the Remake and FFVII is one of my favorites games of all time. Part of me should expect something up, with the way Square Enix is for the last generation it's my fault for expecting better of them.

One of the defends points is that the content of FFVII would be too much or something to that effect for Square Enix to do with a modern RPG, and that's really really sad and speaking badly how modern Square Enix can handle RPG content for Final Fantasy nowadays.
 
SC 2 is a NEW story with no boundaries. THIS is a far more apt example:

-Based on a single book.
-Split into 3 movies.
-Added "content" to make it 3 "full movies"


Worked out fine enough, right? This is what will happen. Mostly stupid new shit no one wants to see. Genesis added into the main story etc

i don't think you can compare the potential of the FF7 universe, with the hollywoodisation of a children book. Those movies had far more problems then just the added content
 
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