Final Fantasy 7 Remake: all parts will have the size of a full game

so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Vol.1:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Vol.2:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Vol.3:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)

Instead of calling it parts, let's call it Vol.1 Vol.2 Vol.3 which completes the overall narrative of FF7r. The entire narrative will be a trilogy across the ps4 generation i hope that's the case because i don't see the remake having 4 plus episodes like Life is strange. Each single volume will expand on parts and add new ones which makes each entity like a full sized game. So far it seems XV and FF7r are the only Final Fantasies we are getting this gen (mainline)
 
Can the story of VII really benefit from adding so much content that they end up needing to turn the game into a saga?

We obviously have to ask. Are they doing this because they genuinely have so much lore, plot, story arcs, gameplay content that they couldn't realize the first time around, and with the AC compilation? Or are they turning this into a saga specifically to take something highly sought after, and turn it into a saga?

...yeah. :(

Yeah... this sounds more like a Hobbit situation than anything else.

I'm prepared for all the added content to be god awful. This is modern square we're talking about.
 
And the Square apologists will continue to pretend that this is totally good news and exactly what they wanted instead of a single release remake.

I'm not an apologist. In fact, I haven't even bought a SE game in a very long time. But they have given legitimate reasons for doing what they are doing. If you don't believe it or think they're trying to grift you in some way, don't give them your money. I stopped buying Bethesda games completely after not being able to complete Morrowind, and reading about the bugs in the later Elder Scrolls games.

Overall, I feel SE is doing the right thing. FF7 was the pinnacle of gaming at one point. They are shooting for it to be once again. And I can't blame/fault them for trying. In doing so they will have to break up the saga and deliver it in meaningful chunks. I hope they succeed and I hope we receive a game (or games) that define the current generation of gaming. The expectations towards SE, being considered the definitive AAA developer of Japan, are astronomical... regardless if they do a simpler remake or a full-up re-envisioning/re-imagining.
 
When you put it this way I can see why trying to make a single release is a big ask. I'm 70+ hours into the witcher 3 and still get blown away be it's sheer scale and production value.

It strikes me as a title announced way too soon; especially if this was the plan from the get-go .

Random question - never played a FF game and would like to; is the FF X remake worth getting on PS4?

Yes.
 
I'm mostly just waiting to see how they price it. I definitely am not interested in paying $80 CAD over the course of several games just for one series.
 
wow at the amount of people so upset about this whole affair D: Some sound as they will explode in rage haha. So cute.

Will wait to have a better understanding of how much new content they add, how long is it or until where they cut the parts to make any judgment, but I am happy they have an intention of fleshing out the characters and the world.
 
Final Fantasy VII: Remake will be an yearly release. You heard it here first, folks.

I sure hope they can release the whole game before PS4/XBO are discontinued. But it is hard to see the multi-part series ending before 2020.

Best case scenario would be:
2017: Part 1
2018: Part 2
2019: Part 3

But like I said, this is best case scenario and I sure hope this doesn't mean we won't get FFXVI or Type-1 during this generation :(
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

Probably the best post in the thread.

I get a lot of the concern, i was concerned myself yesterday. But after thinking about it, it does make sense for them to do it. This game is gonna be absolutely bigger than probably anything they've ever made added up together including FF15. That's why they have CC2, and other companies helping them as well as in house work.

I think this game is more akin to Xenosaga, just with a story we already know(hopefully with less padding of course).
 
I agree with most of this, but Part 1 should end on the boat after fighting Jenova for the first time. That would shift Part 2 to end at the Forgotten City (Another Jenova fight) or where you originally suggest. I think that fits better into the timing of each disc and allows for a decent cliffhanger in each. It also gives some consistency to the ever increasing role of Jenova as the game progresses, though all the stuff you learn about Jenova and Aeris in Icicle Inn would be a better touch for the start of Disc 3.

Totally agree with this. The first two Jenova fight would make for a great episode enders. Disc 2 and disc 3 didn't have as much story content disc 1 and it maybe possible to fit in a single episode or at most two.
 
As I said yesterday, people were too quick to jump the gun in the other thread saying it would be "yet another episodic cash grab from Square" or whatever and are now looking rather... stupid, in the lack of a more proper word. There was no way Square would mess up the development and release of one of its bigger games ever, if no the biggest, especially after what they went through with FF Versus/XV.

Edit: I was in the process of making a wall of shame, but I don't think its worth it. It would only derail the thread.
 
FF7: An Unexpected Journey
FF7: The Desolation of Smaug
FF7: Battle of the five Armies

No appendices have been slaughtered!

(Don't look for wit here I'm lazy)
 
Only thing from this statement I get is that they're gonna charge 60 dollars each episode.

And why some people seem to be happy that people are disappointed in episodic release instead of one full game? I don't get it.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

My thoughts exactly.

The combat system's evolution across the remake's entries could have a very positive effect on its eventual quality. It could be made "good enough" on one go, but thinking about how much better than "good enough" it might turn out due to this excites me. And that can be said about most sectors of the game. They will have the luxury of making a very diverse assets base and put a lot of attention to detail, because they know this material won't be for just a single game. Not all games are obliged be designed around the idea of a single $60 release.
 
Have they hinted that this is gonna be a Trilogy somewhere or are we just sort of assuming that for the time being cause of how the discs were broken up?

Cause I honestly wouldn't be surprised if they stretched this out into numerous parts way beyond 3 releases, coupled with additional smaller scenarios, etc.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.


Yeah it's a large undertaking, but honestly they set the bar too high for themselves. If they did something like what Capcom did with RE Remake then I would have been happy and probably many others would have as well. I still want to see it done in that style(same battle system, high-res prerendered assets) regardless of how good the stuff they've shown us looks. It's funny because the longer they waited the higher the expectations became. Seems like they shot themselves in the foot.
 
Lets talk about this.

Take Witcher 3's world, Make 11 different playable characters with their own unique play styles (Swords, guns, fists, spears, fangs, etc), throw in dozens of spells instead of a handful, throw in dozens of summons (look up Ramuh FFXV if you want to know what a summon is) dozens more support materia. Instead of 1 mini game there are a dozen or so, now imagine every town/city is completely different from everything else in the game.

Imagine telling CDprojectred to make a city like Midgar in the Witcher 3, they cant reuse any assets from the rest of the game because its completely different, now do it again for Junon, and against for Cosmo Canyon, and again for the Crater, etc etc. There is a huge variety in locations for this game.

This project is an absolutely massive undertaking, thats why they never did it 10 years ago when people were begging them for it.

There is no company on the planet that would sell this game for 60 dollars, they sell dramatically smaller games for 60 dollars and those games reuse mechanics/assets from previous games and are subsidized by paid DLC and microtransactions.

This kind showcases of to me is how content starved a modern FF games is to FFVII if this is the case. It sounds like an excuse to add/bloat/access what's already there.
 
3 volumes at most.

2 would be ideal, but I can handle 3.

Anything more than that and it's a joke.

3 Volumes following a yearly release:
2017
2018
2019

Their thinking must be people will lose their patience if they have to wait until 2019 for the complete package after the Versus/XV fiasco they dont want to take that chance again..plus im not even mentioning the amount of money this project will take..stockholders wouldnt be happy.
 
Called it yesterday.

I really hope this is not the case, but it sounds a lot like they are preparing us to swallow 3 60$ pills.
Of course they are.

What planet are people living on? "It's probably gonna be $20-30 per episode!" Lolol
 
Hmm hype rising again! if each disk is done correctly with the same level of content but in the graphics shown, then that could be three full games by todays standards - which i'd be a okay with
 
I think I would of rather they just cut some parts out and reuse more resources instead of doing all this extra crap. Most people already know the main plot, once they play the first episode I'd imagine it'd be a hard pill to swallow paying another $40-$60 for next part regardless of whatever new stuff SE adds.
 
I would be interested in them making part 1 be just the midgar part and using that to make midgar a huge city that you could thoroughly explore. I doubt that will happen though.
 
This kind showcases of to me is how content starved a modern FF games is to FFVII if this is the case. It sounds like an excuse to add/bloat/access what's already there.

They arent content starved, FFXV is a huge game, but there are certain things you can and cant do.

For instance, FFXV is a HUGE open world game with great graphics, animations, and high quality cutscnes, huge enemy variety, multiple vehicles, etc.

The compromise is that there's only 1 playable character and 7 summons, with a handful of magic (iirc).

FF7 can have dozens of summons and magic and tons of locations, but the compromise was PS1 graphics and an overworld instead of a true open world.
 
so the game "parts" can't just follow the discs. a full game can't end how disc 1 ends.
I think it should go something like:

Part I:
Midgar (introduction, get's the ball rolling, huge. get Cloud, Barret, Tifa, Aeris, Red)
Kalm (introduction to the world map, backstory)
Junon (a little bit of Shinra story)
Costa Del Sol (bright little place after the first 3 drab cities)
Corel (Barret Backstory)
Gold Saucer (huge sprawling theme park that you can spend hours fucking around in, get Cait Sith)
Gongaga (a random town? nah, some backstory about Zack and some important story-driving Shinra stuff. oh and throw acquring Yuffie somewhere on the path to Gongaga too)

Part II:
Cosmo Canyon (re-establish story; learn about pivotal info like the Lifesteam, etc. perfect place to start pt 2)
Nibelheim (the fuck is happening? this town's burned down. get Vincent)
Rocket Town (Shinra sucks. get Cid.)
Temple of the Ancient (Cloud goes crazy #1)
Forgotten City(some important story stuff. I forget what happens here)
Icicle Inn (some backstory on the Ancients, etc.)
Gaea's Cliff/Crater (Cloud goes crazy #2)

Part III:
Wake up prisoner in Junon (get your party back, get the airship)
Mideel (find Cloud and just put that part where he "find himself" here as well. no reason not to. introduction of Weapon)
Scavenge the world for the Huge Materia (this part could be huge and crazy, or they could just contain it to going back to Corel, Condor, Rocket Town, and hitting up the Underwater Reactor. get Submarine)
Wutai (gotta shoehorn it in somewhere? and now that you've got the Leviathan Scales...)
Gelnika (final battle with the Turks?)
Return to Midgar (kill Hojo and the rest of Shinra)
Crater (kill Sephiroth)

spoilers man!
jk
 
Well I hope when you install multiple parts the game connects them for you, so when all parts are released, you can play it like if it was a single game

200GB for a single game yay
 
They arent content starved, FFXV is a huge game, but there are certain things you can and cant do.

For instance, FFXV is a HUGE open world game with great graphics, animations, and high quality cutscnes, huge enemy variety, multiple vehicles, etc.

The compromise is that there's only 1 playable character and 7 summons, with a handful of magic (iirc).

FF7 can have dozens of summons and magic and tons of locations, but the compromise was PS1 graphics and an overworld instead of a true open world.

Was there a confirmation on the Summons?

I thought it was only 7 summons at a time since rumorly they are tied too your equipment.

What about magic?
 
Given the existence of Compilation, I'd argue Cloud was Lightning prior to Lightning's debut, let alone the Cloudification that followed.

I agree. I'm being facetious. But I guess we can say though he will be the central figure in what I consider a remake trilogy.
 
So taking this into account, what's the newest version of the Cynical SE Fan Expectations Release Timeline?

ff15 2017
kh3 2018
ff7-1 2019
ff7-2 2021
kingdom hearts: subtitles beyond: spinoff spam science 2022
ff7-3 2023?

i expect similar pacing to the release schedule of ff 13's trilogy if each ff7 "episode" is actually a full game. If i'm being too cynical up there anywhere I guess it'd be in assuming that ff15 is guaranteed to slip again, which might not be true.
 
Well I hope when you install multiple parts the game connects them for you, so when all parts are released, you can play it like if it was a single game

200GB for a single game yay

I seriously think it's going to be 3 disjointed games like XIII was. So 3 potentially different battle systems, etc.
 
So we basically still know nothing in terms of content, number of parts, etc.

All the language used in the OPs quote tells me is regardless of how these parts turn out, each one will be sold for at least 60 bucks.
 
They definitely don't want a two year gap between each episode. Didn't they mention that multiple Japanese companies are involved? I wouldn't be surprised if they were working on more than one episode right now.
 
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