Amazon says Attack on Titan is coming on February 18th.
http://www.amazon.co.jp/exec/obidos/ASIN/B018U4QWZE/jin115k-22/ref=nosim/
http://www.amazon.co.jp/exec/obidos/ASIN/B018U4QWZE/jin115k-22/ref=nosim/
Ōkami;188218919 said:Amazon says Attack on Titan is coming on February 18th.
http://www.amazon.co.jp/exec/obidos/ASIN/B018U4QWZE/jin115k-22/ref=nosim/
I am trying to figure out how this will work? There was a huge ass open world map for FFVII, perhaps even bigger than FFXV, and they won't include it? The Remake is as good as dead then.
Ōkami;188192555 said:The second Yokai Watch movie will be coming out a couple of days after Star Wars, wonder how it'll compare.
It's coming out the week before Xmas week so Yokai Watch busters should bump nicely, it would without the movie anyway though.
No clue. We'll see though, and Nintendo may push it out faster to go along with SMM.
Youkai Just Dance Bomba lol
What are the expectations for Gravity Daze: Remaster, Project Setsuna and Star Ocean 5?
Gravity Daze: Remaster is releasing this Thursday, December 10th; while the original didn't sell that well (around 100k units on PSV in 2012), it got the cult status, and has been one of the most appreciated and recognizable PSV games. Given the lack of Japanese games on PS4 during the last month of 2015, and the fact that it's a quality game on a slightly popular platform, I thought it could have at least do 70-80k units. Pre-orders don't seem strong, though, which aren't boding well for the sequel as well.
Project Setsuna is a new low-budget SQEX jRPG that should bring the genre back to its roots, in a similar vein of what Bravely Default did in 2012. This game debuted at 144k units, selling close to 300k units and was regarded as a quite big success story, being a new IP and all. Setsuna is releasing in February on PS4 and PSV and therefore it shouldn't have any problem in reaching those numbers, but it will probably need less to be profitable.
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.
There is no way in hell Gravity Daze remaster is going to reach sales of around 70% of the original Gravity Daze. The title is only a remaster, doesn't have any significant new content and the "cult following" must be similarly laughable quote as the heatwaves we had in these threads of even your own "people were thirsty for DQ H on ps4 in the west". If the title does 40k in its opening weekend it'll be lucky.
40k OW would be the same OW of the original release - this confirms what I said.
The point is, if Sony is producing a sequel for PS4 only, the company thinks there might be some potential in the franchise on that platform - otherwise why even bother in a sub-100k units franchise with good production values?
The remaster could be targeted towards double-dippers (and there are plenty in the Sony ecosystem as we have witnessed in the past), people who prefer home platforms and never bought a PSV, people simply looking for a more Japanese game on their PS4 during the holiday season - therefore I thought 70k units could not be an unrealistic expectation.
Sorry meant 40k LTD.
A remaster's sales cannot really also be compared with the sequel's sales potential. Remasters sell horribly compared to the originals. Look at MH3 for PS3 or Type-0 for ps4.
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.
There probably was a lot of double dippers for Star Ocean 4, saying SO4 sold 370k is the same as saying Tales of Vesperia sold 720k (510k PS3 210k 360).
I would love for this to happen, but its too soon to say youkai dance bombed. The product is bad, but its not like that means the product is doomed. AC amiibo looks like it got trashed though.So... if JD: YW bombs too... are we expecting Taiko to be the best seller of the holiday titles? I really didn't expect all 3 bigger new Wii U titles (Taiko, AC:AF & JD:YW) to fail.
What are the expectations for Gravity Daze: Remaster, Project Setsuna and Star Ocean 5?
Gravity Daze: Remaster is releasing this Thursday, December 10th; while the original didn't sell that well (around 100k units on PSV in 2012), it got the cult status, and has been one of the most appreciated and recognizable PSV games. Given the lack of Japanese games on PS4 during the last month of 2015, and the fact that it's a quality game on a slightly popular platform, I thought it could have at least do 70-80k units. Pre-orders don't seem strong, though, which aren't boding well for the sequel as well.
Project Setsuna is a new low-budget SQEX jRPG that should bring the genre back to its roots, in a similar vein of what Bravely Default did in 2012. This game debuted at 144k units, selling close to 300k units and was regarded as a quite big success story, being a new IP and all. Setsuna is releasing in February on PS4 and PSV and therefore it shouldn't have any problem in reaching those numbers, but it will probably need less to be profitable.
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.
So what's your expectation for SO5? 250k to be in line with a realistic expectation of what SO4 sold to unique customers?
A 400K for Star Ocean on PS4 would be more than Dragon Quest Heroes, and any other PS4 launch. Of course it's one year later, but the PS4 growth is not that fast. I'm in for a 250K launch, that would be a nice sight when a game like XenobladeX struggles to reach 100K on a console with a bigger install base.
Given how glacial they've been about getting this game on board so far, I'd be surprised if that was the case![]()
Yup, Japan is ignoring Gravity Rush pretty hard and I'm not proud of you, Japan. The only moment I saw the game on amazon.jp was when it became up to preorder, with the collector and the Kat figurine. Nothing is set for Gravity Rush 2 though, there is all the time in the world to hype this beautiful sequel. But I'll say it again : Japan, you suck at having good tastes.
On the Bravely Default/Setsuna comparison... seriously, Setsuna isn't getting 5% of the visibilty and the hype Bravely Default had. Setsuna is like a indie game project inside Square Enix and it probably does not reach the scope of BD either. I think it's only coming to retail because pretty much anything comes to retail in Japan, even F2P. What's more, Setsuna is out the same week as Street Fighter V, Shingeki no Kyojin, Valkyrie Profile Remastered and YU-NO. Pretty nice day, eh !
A 400K for Star Ocean on PS4 would be more than Dragon Quest Heroes, and any other PS4 launch. Of course it's one year later, but the PS4 growth is not that fast. I'm in for a 250K launch at best, that would be a nice sight when a game like XenobladeX struggles to reach 100K on a console with a bigger install base.
I wonder.
It's been a long time since SO4 and the game wasn't really praised for its quality (unlike Vesperia which had insane legs for a Tales of and kept selling every year on PS3).
Clearly we can't expect SO5 to sell anywhere near SO3, but considering the platforms and the scope of the game it should be able to outperform SO4 vanilla (360), so anywhere between 250-400k is a safe bet, I could probably narrow the prediction a bit by doing further research though.
I wouldn't be as optimistic as you regarding the platform split too.
Or maybe not. This is a Japanese Thread.
250-400k is a safe bet because the range is huge. Anyway, SQEX should hope to sell well in Japan because I don't see the Western market eating the game on PS4 only.
In light of the news,
FF7R-1 2017
FF7R-2 2018
FF7R-3 2019
FF7R-4 2020
Or maybe not. This is a Japanese Thread.
Or maybe not, NCL just announced Minecraft WiiU Edition in Japan eshop on 17 Dec..
https://topics.nintendo.co.jp/c/article/3e95bff1-974f-11e5-87cc-0a6d14145cb1.html
Localized by Microsoft Japan lol
Or maybe not, NCL just announced Minecraft WiiU Edition in Japan eshop on 17 Dec..
https://topics.nintendo.co.jp/c/article/3e95bff1-974f-11e5-87cc-0a6d14145cb1.html
Yep, and I'll repost what I said in the other thread about this:
Correct me if I'm wrong, but isn't the highest selling game by Microsoft Japan being Blue Dragon on 360 at around 200k? (Not sure about OG Xbox game sales)
Could we actually see Minecraft Wii U, published by Microsoft Japan, sell more than that, and possibly becoming the highest selling game published by Microsoft Japan?
FYI, Minecraft 360 only sold 24,394 (Famitsu) at retail in a year and a half, the digital number is only in the hundreds, yikes.
Are the PS versions published by Sony or something?
I'll sure check that bottom right.
The system reaches a lot of children (who tend to *really* love Minecraft), so I'm relatively bullish.Any predictions about Minecraft on Wii U?
The system reaches a lot of children (who tend to *really* love Minecraft), so I'm relatively bullish.
I don't think this is the type of title that will sell a lot on day one though, so it will probably take a while to see how it pans out.
Star Ocean 5 has been moved to March and is releasing on both PS3 and PS4; we have witnessed how PS3 has been declining in the past few months software-wise, and therefore I'm expecting a 30/70 ratio in favour of PS4, if not more. Star Ocean 4 sold around 370k units across 360 and PS3, while Star Ocean 3 sold around 533k units on PS2 (without counting the DC numbers). SO5 can sold between the two, so around 400-450k units - otherwise I don't see SQEX keeping in producing this franchise given its irrelevancy in the West.
Any predictions about Minecraft on Wii U?
Looks like my instinctive feelings were warranted, is pleasing to know im not going crazy XD1. outsourcing (CC2?);
2. FFVII won't have the same scale as FFXV - it will likely not be an open-world, for once, and a more streamlined game.
is it dd only to begin with? I'd say that it could sell decently on the eshop but there will be no positive effect on the hw unless it will hit also the shelves
Okay, I think I might be having a different picture than some other people here.
What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?
Okay, I think I might be having a different picture than some other people here.
What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?
Okay, I think I might be having a different picture than some other people here.
What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?
Okay, I think I might be having a different picture than some other people here.
What would people define as Minecraft doing well on Wii U? 100K? 200K? 500K? 1 million?
whats PS4 MC LTD?
Ōkami;188162910 said:Two days after preorders opened, the Fortissimo Edition of #FE isn't on comgnet, not even the standard SKU is there.
- [3DS] Monster Hunter X: 1158 pts
- [3DS] Mario & Luigi: Paper Jam Mix: 72pts
- [WIU] Splatoon; 30pts
- [PS4] Bloodborne: The Old Hunters Edition (Limited Edition) - 28pts
- [PS4] Call of Duty: Black Ops III: 23pts
- [3DS] Yokai Watch Busters: White Dog Squad - 23pts
- [WIU] Super Mario Maker - 22pts
- [PS4] Star Wars: Battlefront - 18pts
- [3DS] Yokai Watch Busters: Red Cat Team - 23pts
- [3DS] Disney Magical Castle 2 - 14pts
- [3DS] Aikatsu! My No.1 Stage - 12pts
- [PS4] Assassin's Creed: Syndicate - 11pts
- [PS3] Call of Duty: Black Ops III: 11pts
- [PSV] Minecraf: PlayStation Vita Edition - 10pts
- [PSV] God Eater: Ressurection - 10pts
- [PS4] Minecraft: PlayStation 4 Edition - 10pts
- [3DS] Sumikko Gurashi: Omise Hajimerundesu - 10pts
- [3DS] Animal Crossing: Happy Home Designer - 9pts
- [3DS] Pokémon Rumble World - 8pts
- [3DS] Rhythm Heaven: The Best + - 8pts
This was expected but I wonder what it's LTD will be. XCX has sold 100k iirc.
last Famitsu numbers, including digital (obligatory disclaimer on Famitsu digital not necessarily being accurate):
03.[WIU] Xenoblade Chronicles X {2015.4.29} - 129,501 | Retail: 106,696; Digital: 22,805
Well, BD advertising was almost completely borne by the development team - which shows how much SQEX believed in the project (i.e. close to zero). Setsuna was at least announced during E3 and already planned for a Western release. What helped BD was the release of demos and perhaps being on the right platform at the right moment (3DS was booming in 2012). That said, I don't see Setsuna as a much smaller project that BD - which was outsourced and got 100% of contents recycled for 50% of the game.
250-400k is a safe bet because the range is huge. Anyway, SQEX should hope to sell well in Japan because I don't see the Western market eating the game on PS4 only.
Setsuna - 100-200k