Star Citizen surpasses $100 million dollars in funding

Do you guys think that EA and whoever owns the Freespace ip (Interplay, apparently) are watching this and going "hmm"? Does Star Citizen's massive funding increase the chances for a new Wing Commander and Freespace? I mean, the thirst is clearly real.
 
Not just with this but Elite is also highly successful so they're probably at least looking at the possibility.

I'm sure the Egosoft folks are really kicking themselves for not making X-Rebirth online multiplayer focused though lol
 
Do you guys think that EA and whoever owns the Freespace ip (Interplay, apparently) are watching this and going "hmm"? Does Star Citizen's massive funding increase the chances for a new Wing Commander and Freespace? I mean, the thirst is clearly real.

For some reason I really doubt EA has 100 million lying around to put into a game that could match up to Star Citizen.
 
I just can't believe it's still gaining so much money. How? Some of the most hyped and most wanted games can only get like $3 million. Even Elite only got around that. Yet this keeps getting bigger. How are they marketing it so well?
 
Do you guys think that EA and whoever owns the Freespace ip (Interplay, apparently) are watching this and going "hmm"? Does Star Citizen's massive funding increase the chances for a new Wing Commander and Freespace? I mean, the thirst is clearly real.

The most we can hope from them in space is a new Rogue Squadron or X Wing perhaps
 
That's a whole load of money.
My bad, it looks like he only said there was the "potential" for it to happen, and that "Star Citizen will always be primarily a PC game."

On PS4 support:

“And even then it would only be contemplated as a port from the PC, not the other way around plus we would require a financial commitment by Sony to make it happen,” he added. “If some of the coolest features or peripherals don’t make it because the PS4 can’t handle it we would never gimp the PC version.”

“So fear not!”, he concluded. “The PC is the platform of Star Citizen. Anything else, if it happens at all, will just be after the fact.”

http://www.pcgamesn.com/chris-rober...-it-will-never-be-dumbed-down-lesser-platform

Apparently they do have a PS4 dev kit, for what that's worth.

Star Citizen, probably not, but maybe they'll release a spin off of it to PS4 (hey, one can hope)
 
I find it very unsavory for a professional studio to play into the whole PC master race shit
Did they use that phrasing or did they just you know, describe how they view pc gaming (hardware, unlimited peripherals, sim games).

You do have to remember the climate which bore the game btw and the history behind it. Digital Anvil and Origin were torn apart by production companies which turned them into console game devs.
 
I find it very unsavory for a professional studio to play into the whole PC master race shit
They might have been a little overzealous with their wording but they were not wrong, the consoles have neither the power nor the open nature ecosystem required to play SC. I'm sorry if facts are not what you wanted to hear.
 
They haven't been adding features since they went over 65 million. If you look at that funding link, it shows specific features they added along the moneyline.

Actually they have they just don't announce them with stretch goals anymore. Take the Sabre fighter for example.
 
Did they use that phrasing or did they just you know, describe how they view pc gaming (hardware, unlimited peripherals, sim games).

You do have to remember the climate which bore the game btw and the history behind it. Digital Anvil and Origin were torn apart by production companies which turned them into console game devs.

Here's the original pitch video:

https://www.youtube.com/watch?v=VhsgiliheP0

If you can't see PC master race in that opening scroll then that is pretty alarming.

I mean it wasn't like offensive or anything but I just kind of cringed at that shit.
 
Here's the original pitch video:

https://www.youtube.com/watch?v=VhsgiliheP0

If you can't see PC master race in that opening scroll then that is pretty alarming.

I mean it wasn't like offensive or anything but I just kind of cringed at that shit.

That open scroll does not use the term PC master race nor does it evoke similar metaphors.

Pundits like Mpachter, CliffyB, whatever all had been saying PC gaming was dead... for ages at that point.
 
That open scroll does not use the term PC master race nor does it evoke similar metaphors.

Pundits like Mpachter, CliffyB, whatever all had been saying PC gaming was dead... for ages at that point.

You might want to look into the term dogwhistle cause it applies here pretty hard. They don't need to use the term to evoke the feeling of superiority that that term conveys. He actually talks about how he's no casual later in the video.
 
Star Citizen rapidly approaching most shitposted game on Neogaf if it wasn't there already.

Not even close. And they are pretty mild considering the constant harvesting of whales from that team. Selling really expensive virtual items and then insurance is funny and kinda gross.

There might be a good, cohesive game at the end of, but it looks like Zynga levels of ick from the outside and deserving of skepticism.
 
Hopefully this is enough money so they can start work on the game.

Oh look, console player is shit posting a PC game, thats a new.

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Not even close. And they are pretty mild considering the constant harvesting of whales from that team. Selling really expensive virtual items and then insurance is funny and kinda gross.

There might be a good, cohesive game at the end of, but it looks like Zynga levels of ick from the outside and deserving of skepticism.

No, its not. And having more ships doesnt matter in PU. If You have ever played EVE You would know why.

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Have they detailed S42's branching yet?

No, they try to avoid story spoilers. Thats why we see so few content from S42 in their videos.

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I just can't believe it's still gaining so much money. How? Some of the most hyped and most wanted games can only get like $3 million. Even Elite only got around that. Yet this keeps getting bigger. How are they marketing it so well?
Its all about their campaign. They are completely open, they do a lot of community content. Just look at the videos or just watch this one:
https://www.youtube.com/watch?v=eEH2GpV8Ua4
Their campaign is very special and it shows.
 
The 500m figure was vehemently denied by everybody. It may be the long term figure, but it certainly isn't dev cost for just one game.

I'll buy a 50/50 split on development and marketing on that one.

Destiny released a year late (based on their original contract), and well over a year before release Bungie was already boasting about their huge developer head count. 400 odd x lowball 100,000/year x 2 years plus smaller group before that? We're easily looking at the 200 million dollar range once you add in healthcare, property tax, hookers and blow, outside studio support, and so forth.

Of course a huge hunk of that cash and time Bungie trashed because they're hilariously and historically bad at development so I suppose if one excludes wasted cash (lol) we can drop down into the 300-400 million range, including base game plus season pass DLC & marketing. They can deny all they like, but if 500m wasn't the ballpark they would have been openly talking "oh yeah, we spent GTA 5 like 200 million + cash but Destiny will equal that in size and blow it away in gameplay". They couldn't because their game is tiny because they flushed the cash and time that would have made it open world size down the drain because they are pretty bad at their jobs*.

So of course they deny reality to journalists. They'd look incompetent if they admitted it.

Which is totally fine and reasonable, because video games are an expensive business filled with mistakes. But please don't believe video game PR—heck I know you know that anyway 😃—they do tend to be filthy brilliant liars. (And yes, PR guy reading this, I would love a job 😀, lol.)




*where "they" = management
 
You might want to look into the term dogwhistle cause it applies here pretty hard. They don't need to use the term to evoke the feeling of superiority that that term conveys. He actually talks about how he's no casual later in the video.

I do not need to look it up, I know what it means. He also has stated numerous times how much demon souls and console games from last gen inspired him to come back into gaming.
 
I do not need to look it up, I know what it means. He also has stated numerous times how much demon souls and console games from last gen inspired him to come back into gaming.

That's fine but that video was intended to shit on console and mobile games. He didn't say "I am a hardcore game!" The fact that he was inspired get back into gaming by a console game but chose to take consoles specifically to task in his pitch video makes that fact even more transparent.
 
Oh look, console player is shit posting a PC game, thats a new.

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No, its not. And having more ships doesnt matter in PU. If You have ever played EVE You would know why.

What is PU? And SC is like Eve? I thought it wasn't, although Eve has its own p2w systems, so maybe it is.
 
That's fine but that video was intended to shit on console and mobile games. He didn't say "I am a hardcore game!" The fact that he was inspired get back into gaming by a console game but chose to take consoles specifically to task in his pitch video makes that fact even more transparent.

I literally do not see it at all. The game is a PC game and not a console game: nominally, content-wise, the developer's history, and the historical roots of sim games on the PC platform. That is not elitism, that is a fact.

It is quite literally the time when PC gaming was looked at as a dead platform in the eyes of publishers and pundits. The opening scroll directly references all that.

He went to publishers with the game before he kickstarted it, and they all wanted to turn it into a focus-tested console title. This was also the transitional period where publishers were not greenlighting new games for next gen consoles because they were afraid they would all fail and instead that mobile is the future.

That is all that opening scroll is referencing. The exact same sentinment was written about by Daniel Vavra who took Kingdom Come Deliverence to tens of publishers around the same time.
 
That's fine but that video was intended to shit on console and mobile games. He didn't say "I am a hardcore game!" The fact that he was inspired get back into gaming by a console game but chose to take consoles specifically to task in his pitch video makes that fact even more transparent.

The PC is capable of running games at a higher fidelity than Console or Mobile. Why would you have a problem with a video that states they are going for that level? Wouldn't you have certain lowered expectations about the fidelity of a game that appeared on PS4 and iOS simultaneously? The video lets PC gamers know that their platform will be the focus of Star Citizen's development.
 
Why do I hear so much hate towards towards this game? Is it because it's been in development since 2012? 3-4 years really isn't that long for a AAA dev cycle.

It looks fantastic to me.

Because it is a game that technically cannot be done on the PS4. The vicious attacks come in 90% from that angle. It was the same for Crysis back in the day.
 
Eve doesnt have p2w systems. Yes, You can buy ISK from other players, but it doesnt give You any real advantage.

So a fake advantage? Lol.

P2w = You can spend RL money to increase chances of winning (eg gear, increased rate of advancing, etc), whatever winning in Eve means.
 
I literally do not see it at all. The game is a PC game and not a console game: nominally, content-wise, the developer's history, and the historical roots of sim games on the PC platform. That is not elitism, that is a fact.

It is quite literally the time when PC gaming was looked at as a dead platform in the eyes of publishers and pundits. The opening scroll directly references all that.

He went to publishers with the game before he kickstarted it, and they all wanted to turn it into a focus-tested console title. This was also the transitional period where publishers were not greenlighting new games for next gen consoles because they were afraid they would all fail and instead that mobile is the future.

That is all that opening scroll is referencing. The exact same sentinment was written about by Daniel Vavra who took Kingdom Come Deliverence to tens of publishers around the same time.

That's hogwash, the campaign didn't happen in 2006. 2011 and 2012 the years before the launch of this Kickstarter saw tons and tons of high quality PC ports and some of the best PC exclusives (at least at the time as many moved to consoles) in years

I mean look at these lists:

http://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?year_selected=2011

http://www.metacritic.com/browse/games/score/metascore/year/pc/filtered?year_selected=2012

No one considered PC a dead platform then except people with their eyes closed.

A month before Star Citizen launched we saw one of the most coveted console games move to PC in Dark Souls.

That video was trying to bang the drum because we were seeing a strong resurgence in PC gaming and they wanted to ride the console peasant wave. That was kind of in the middle of the time when all the big games were starting to get released on PC also.


The PC is capable of running games at a higher fidelity than Console or Mobile. Why would you have a problem with a video that states they are going for that level? Wouldn't you have certain lowered expectations about the fidelity of a game that appeared on PS4 and iOS simultaneously? The video lets PC gamers know that their platform will be the focus of Star Citizen's development.

Check this out: "We're focusing on the PC because we want to give people the best quality, best looking experience possible!" Did I need to mention consoles at all?
 
So a fake advantage? Lol.

P2w = You can spend RL money to increase chances of winning (eg gear, increased rate of advancing, etc), whatever winning in Eve means.

I know what P2W means, i also played EVE for almost 4 years exclusively in 0.0 PVP. Trust me, being rich from buy ISK with real money or just being rich in game, did not give any advantage. Rich people blew up as fast as poor ones, same will be in Star Citizen.
 
PC exclusive that targets the highest end hardware funded entirely through crowdfunding. Lots of different axes to grind there for lots of people.

So what is considered high end. For some reason I feel I'm not part of that group.

Also, didn't steam put out a study that only about 3 to 5% of those with dedicated GPU's have performance on par or better than a 970? Isn't that cutting your target audience a bit too slim?
 
So for all you backers that have been waiting so patiently for this:

What is the most reasonable release date you can see for this game?

What features do you think will actually be included in the game on that release date?

I've read a lot about what they hope to achieve. It seems quite expansive. Almost hard to swallow if you catch my drift. If they pull it off within a reasonable time, I can see myself sinking unreasonable amounts of time in the game though.
 
That's hogwash, the campaign didn't happen in 2006. 2011 and 2012 the years before the launch of this Kickstarter saw tons and tons of high quality PC ports and some of the best PC exclusives (at least at the time as many moved to consoles) in years
How is that hogwash? Up until very recently before the campaign, that was and is the prevailing attitude regrading PC gaming. On GAF as well as elsewhere. Crysis 2? Do yourself a favour and google "pc gaming is dead" and look at when articles are being written about the subject: pro and contra. This stuff was still going on up until late 2012. So it is the start of the modern "come back" of modern PC gaming. Exactly how does that refute what I am saying?

Just earlier in that same year, of all people, John Carmack was openly stating how PC versions of games will not get priority in modern dev cycles.
So what is considered high end. For some reason I feel I'm not part of that group.

Also, didn't steam put out a study that only about 3 to 5% of those with dedicated GPU's have performance on par or better than a 970? Isn't that cutting your target audience a bit too slim?

It is one of the main selling points of the game. It makes it niche, and a million people so far find that niche to be a good thing.
 
This stuff where you in first person without interruption get IN AND OUT OF MOTHERFUCKING SPACESHIPS IN REALTIME is simply mindblowing and I am so fucking happy my fellow PC gamers are paying for this to actually become real. Congrats to us all!
 
Check this out: "We're focusing on the PC because we want to give people the best quality, best looking experience possible!" Did I need to mention consoles at all?

No but gamers have heard that kind of PR statement before. How many PC ports have come out claiming to be enhanced specifically for the platform yet released with console limitations built in? How many threads on GAF are spent debating vague PR promises like "Console exclusive début". The video makes it plain that it is a PC game, not a console game and yes that is indeed designed to appeal to PC gamers that care about those kind of things.
 
So what is considered high end. For some reason I feel I'm not part of that group.

Also, didn't steam put out a study that only about 3 to 5% of those with dedicated GPU's have performance on par or better than a 970? Isn't that cutting your target audience a bit too slim?

High end? There are no available GPUs yet that are high end for Star Citizen. Think about the highest end Pascal GPUs.
 
It's either gonna be the biggest success story of crowdfunding or the biggest disaster story.

Either way, I don't intend to ever play this game but nonetheless due to its scope and how it can potentially affect the crowdfunding scene it is such a fascinating thing to watch progressing.

The only public personalities attempting to portray it as a disaster are all washed up has-beens struggling to re-acquire their spotlight that faded along with the <marquee> tag

Man the graphics are so good but the first person / other human animations are so janky. I just saw the latest citizen con gameplay video stuff and when he's in zero g his hands are glitching out and disappearing.

:/

Generally at this stage of development the vast majority of your animations are placeholder. It's something not even really worth bothering about until much, much later.
 
High end? There are no available GPUs yet that are high end for Star Citizen. Think about the highest end Pascal GPUs.

Well then how are they going to recoup costs? Exclusive PC games targeting high end systems just don't exist anymore.

So is somebody going to go out there and invest so much just for one game? Sure, the overhead available would be great for console ports, but you don't need Pascal to run these console ports at 60 fps. You can do that with GPU's on the market now. Anything above that is just diminishing returns. I'm just curious to see their business model. Maybe they have none, and the 100 million kickstarter is all they need.
 
I just can't believe it's still gaining so much money. How? Some of the most hyped and most wanted games can only get like $3 million. Even Elite only got around that. Yet this keeps getting bigger. How are they marketing it so well?
I mean Elite is very cool and all, but in the end is just another spaceship game which has been done before (not trying to discredit it at all). Star Citizen on the otherhand is everything anyone ever wanted but deemed impossible, and somehow they're getting it to work. It's not just a spaceship game, it's a first person game that seamlessly let's you do anything in a sci-fi universe from walking around cities to walking around large spaceships in flight to just floating around in space. It's crazy that I can be flying my ship doing a bunch of twists and turns while my friend can be casually walking around the interiors and not really notice.
 
I know what P2W means, i also played EVE for almost 4 years exclusively in 0.0 PVP. Trust me, being rich from buy ISK with real money or just being rich in game, did not give any advantage. Rich people blew up as fast as poor ones, same will be in Star Citizen.

I thought you could buy characters, ships, skill levelling implants, etc. Those things offer no advantages?
 
Well then how are they going to recoup costs? Exclusive PC games targeting high end systems just don't exist anymore.

So is somebody going to go out there and invest so much just for one game? Sure, the overhead available would be great for console ports, but you don't need Pascal to run these onsole ports at 60 fps. You can do that with GPU's on the market now.

I do not think recouping costs with similar profit notions as publishers is something the game is about at all. All of 100 million is going to game development, not toward a profit margin.
 
I thought you could buy characters, ships, skill levelling implants, etc. Those things offer no advantages?

As someone who dropped a non-large amount of real money in my short time in EVE, I can attest to this: it gave you more options, but didn't keep me from getting blown up super-quickly by people who were more skilled, or had more experience with the game.
 
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