Kill Screen's Top 25 Games of 2015

Good write-ups for every game and the list includes a couple that I haven't heard of.

https://killscreen.com/articles/high-scores-the-best-videogames-of-2016/

25. Lovers in a Dangerous Spacetime
24. Hotline Miami 2: Wrong Number
23. Pillars of Eternity
22. SPL-T
21. Sylvio
20. Alto's Adventure
19. Plug & Play
18. Metamorphabet
17. Undertale
16. Sunless Sea
15. Life is Strange
14. Soma
13. Sonic Dreams Collection
12. Metal Gear Solid V: The Phantom Pain
11. Cibele
10. Until Dawn
9. The Beginner's Guide
8. Downwell
7. Her Story
6. Rocket League
5. Neko Atsume
4. Bloodborne
3. Panoramical
2. Everybody's Gone to the Rapture
1. The Witcher 3: Wild Hunt

It’s hard to describe why The Witcher 3 is good without letting goodness itself—sheer quality—be the unit of measurement. Think of a scene in the game, any scene, and how much care and craftsmanship it exudes from every pixel, every sound, every word, every aesthetic and narrative choice. I still find myself struck by a cutscene from what many regard to be the game’s most captivating and devastating sequence: the Bloody Baron questline, which requires mutant monster-hunter Geralt to travel across the wastes of Velen looking for the wife and daughter of a self-proclaimed provincial despot. At a certain point, Geralt arrives at the cabin of an old woman simply named Gran, hoping to commune with the witches who control her. The camera lingers on a tapestry of three young women; standing before them, she utters a plaintive, withering plea:


Ladies lovely, with power o’er all,
Beseech I thee, answer my call,
Before you a worm crawls, wretched and small…

Gran’s eyes roll back and the witches begin to speak through her, the game’s top-notch facial animation capturing the uncanny microexpressions of the possessed (as opposed to most facial animation, which makes characters look possessed 100% of the time). In the background, a ragged violin pursues its neverending project of furious lamentation. In the foreground, the cinematography—aside from dialogue, consistently the game’s best and most expressive aspect—jumps to and from the figures on the tapestry as they converse with our white-haired hero, heightening their implacability and, as always, heightening his.

One way to praise this scene without just flat-out saying it’s atmospheric as fuck would be to talk about how densely and subtly it blends together elements of other genres and other media. The tapestry looks Pre-Raphaelite, its figures flattened and serpentine; the rhyme could’ve been extracted from the Brothers Grimm; the witches themselves, evil yet never quite inconsistent, take us all the way back to Macbeth. The score draws from a pan-European blend of folk styles; the camerawork proceeds with a canny understanding of the reaction shot, pinging desperately—in a way that heightens the moment’s unease—from Geralt to interlocutors that can’t be framed. Unlike many big-budget games (let’s face it, probably most of them), The Witcher 3 not only behaves as though it’s aware of the existence of other art forms but seems entirely willing to converse with them in both directions. Just as it draws from the techniques of movies, books, and everything else, it confidently offers itself as a possible reference point, as though it weren’t preposterous at all to think that someone’s future movie could be “like The Witcher 3.” I remember one of my favorite professors arguing that the novel was a “literary turducken” because it could contain and consume everything from poetry to classified ads. The Witcher 3 is a multimedia turducken with an entirely un-turducken-like sense of purpose.

At the same time, the game’s way of containing and consuming its own genre—the open-world Western RPG—might be even more impressive. It’s a lot like the best prestige TV (The Sopranos, The Wire, Deadwood, Breaking Bad) in its commitment to transcending the structures of a recognizable genre tradition, meaningfully exploiting what the German critic Hans Robert Jauss called the “horizons of expectation” that we bring with us to any work of art that looks like something we’ve encountered before. The Sopranos depicted a world in which characters had internalized The Godfather to a ridiculous extent, and its most brilliant moments stemmed from an assumption that its audience had done the same.

The Witcher 3, likewise, betrays a canny understanding of what we tend to expect from RPGs like it. There is freedom in The Witcher 3, as there is in any Bethesda game or Dragon Age: Inquisition: freedom to go where you want, do what you want, fight what you want, romance who you want. But it isn’t unlimited freedom, and it often transforms into varieties of constraint: the ostracism that shadows Geralt’s wandering-ronin lifestyle; the sense that most choices are not yours and equally valid but his and equally grim. You can choose Triss or Yennefer, but the choice isn’t completely, synchronically open to you like Miranda vs. Tali vs. Jack; if you’re like me, you’ll get to know Yennefer well after having chosen or not chosen Triss, and feel a measure of resentment toward the unfairnesses of time. Working within a genre that lends itself to systematic sidequesting and obsessive completionism, the game makes a ton of things missable, often silently so. It takes the “open” in “open-world,” the “role-playing” in RPG, and makes both into expressive vehicles of pathos and discomfort. The world is too open, and Geralt’s role in it is wearily, oppressively defined. (Before you a worm crawls, wretched and small…) But perhaps we can derive some comfort from the idea that the open-world as an aesthetic template is more open than ever—to other genres, to other meanings, to a different idea of itself.
 
Is the gameplay good enough to reach GOTY?

Haven't played it yet, seriously asking. Not that gameplay needs to be the only metric, just asking.

I haven't played most of the games on that list lol.
 
I will never understand the love for Everybody's Gone to the Rapture. What a boring, dreadfully slow game. A complete slog to play through.
 
Has to be one of the first top X games to not feature fallout 4
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Great list ruined by failure to include Invisible, Inc.

First time I remember seeing Pillars make a list, though, so it has that going for it.
 
Man it's so heartwarming to see titles like Cibele listed.

Also, I really need to check out Lovers in a Dangerous Spacetime.

Awesome list!
 
Man, and I was here thinking that I was the only one who really liked Everybody's Gone to the Rapture, but these people reeeeeaaally love it.
 
Is the gameplay good enough to reach GOTY?

Haven't played it yet, seriously asking. Not that gameplay needs to be the only metric, just asking.

I haven't played most of the games on that list lol.

Obviously Kill Screen think so, which is all that matters on their list.
 
Started playing XCX over the weekend and it's moving up my Top X of 20XX list very quickly. I hope it gets some kind of recognition next year as many of these lists authors haven't played the game yet, obviously.

Otherwise, nice and diverse list. Undertale at 17 is surprising but I can't hate. It dropped out of my top 10 weeks ago.
 
I will never understand the love for Everybody's Gone to the Rapture. What a boring, dreadfully slow game. A complete slog to play through.

Agreed, a walking simulator with "emotional" undertone.
The only thing I learn is that the protagonist (female) is bullied in a british 80's town because she is black and her husban is a douchbag and tool..
 
Agreed, a walking simulator with "emotional" undertone. The only thing I learn is that the protagonist
(female) is bullied in a british 80's town because she is black and her husban is a douchbag and tool..

You might want to Spoiler-tag your post for those who haven't played Rapture.
 
Everybody's Gone to the Rapture seems like a really dubious inclusion.

Fuck that. Best music of the year, best sound design, zen like sensiblities, and not giving two fucks about playtesters and Sony demands. Those devs made something personal and special.
 
Finally, Sonic Dreams Collection getting the recognition it deserves.

Also, more lists need Sunless Sea. What an astounding game. If you can handle a slow pace and not a lot of direction, I highly recommend it.
 
Interesting to see a lot of love for Everybody's Gone to the Rapture on this list, but I'd personally put it well under both takes of Dear Esther. It felt like it would have been better suited as a radio play.
 
Sonic Dreams Collection? I certainly wasn't expecting to see that show up on any end-of-year lists. I don't really think an homage to "the darkest reaches of internet porn subculture" should be lauded in any way.

Interesting writing of the list overall though.
 
I find it a bit interesting that (at least to my recollection) no one has placed Fallout 4 low on their list. It's either in the top 5-10, or not there at all.
 
Glad to see Undertale make their list, despite whoever reviewed it missing the point. Makes me glad to see a publication demonstrate that the opinions of their reviewers are not necessarily their own.
 
I....am really baffled by this games popularity. There have got to be more involving pet simulators out there right?
The fact that you do nothing is part of the appeal though. At least for me.
It reminds me a lot of Animal Crossing in that regard, chill and everything in it's own time.
I am honestly surprised how much I enjoy it, and it seems there are at least dozens like me. Dozens, I tell you!
 
Is the gameplay good enough to reach GOTY?

Haven't played it yet, seriously asking. Not that gameplay needs to be the only metric, just asking.

I haven't played most of the games on that list lol.

TW3 has a problem related to gameplay, as other RPGs, the game turns itself too easy at some point (edit: though the expansion turned up the difficulty again to a more proper level). But the core gameplay itself is very good.
 
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