shadow2810
Member
SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.
Could happen if it was on PS4/PSV, unfortunely (?) it's on WiiU so it isn't going to change anything.
SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.
According to Dengeki, #FE sold about the 50% of their retail stock, looks like they doesn't have high expectation on this game in Japan.
Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game!SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.
Source?It is not 2003 anymore when Akitoshi Kawazu was blew away by underperforming Final Fintasy Crystal Chronicles on Nintendo GameCube, he dreamed of a milion copies on JPN alone (it actually stopped in the 300k mileage).
It could've been 20 days, it would've changed nothing, RPGs are always super frontloaded, it's first couple of days are always the biggest.This is also only tracking two days.
Didn't #FE come out on the 26th?
So this is only tracking 2 days?
I mean it's not a huge seller but I'll reserve judgment until I call it a total flop.
This is also only tracking two days.
Good. Maybe this paired with SMTIV's success will send a message. Pandering shit won't fly anymore.
MC will have one more week for the year, but for famitsu the year ended.Wait, I thought this year last week will be the next one.
Cipher's the card game which is probably never coming to the states. I mean the producer Kawade said he was thinking about it, but I doubt the sales there justify it releasing it in the states (which was the litmus test). #FE is the Wii U game.
Based on the impressions that have been going around the game seems to be good lol.Wow at #FE... It must be really bad. Let's see how Nintendo manages to push this game into the west. I have zero interest in this game. I cannot stand videogames with heavy anime looking artstyle such as this one
Splatoon selling like if it was it's 3rd week on the market holy damn. 4th place for a brand new IP that it's been out for more than 6 months. Talk about success.
Layton 5 sold inline with the series decline, it wasn't affected by 3DS. Miracle Mask still shipped 1.48M worldwide.Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.
Thanks for the clarification.MC will have one more week for the year, but for famitsu the year ended.
That wouldn't make it any less of a bomb.#FE performace is also made worse by the release date.
On any other non-Holidays charts the 23k could've been enough to be in the top 5.
That wouldn't make it any less of a bomb.
I can't believe how somebody can be happy about this, according to reviews the game is really good and for me looks amazing. Also the game was tracked for two days... and sold about 50% of their stock + some digital sales, is not that bad for the type of game and the system. This game can sell relatively well when comes to the west market. Day 1 buy here thats for sure.Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game!![]()
I thought Capcom said they were happy with both the HD version of Revelations and Revelations 2 performance? I'm not denying they had successes either but they're going to be more cautious and not go all in at launch like they did with the 3DS(or now the PS4).
Ōkami;190796652 said:It could've been 20 days, it would've changed nothing, RPGs are always super frontloaded, it's first couple of days are always the biggest.
Port #FE to new 3ds.
Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.
...and those are all the companies people expect to line up for NX!
I'm half joking, but yeah, Fire Emblem is already drifting too much towards this direction, and at least this sends the message that otaku pandering by itself won't make a FE-related game automatically successful. So, I'm focusing on the silver lining I guess?I can't believe how somebody can be happy about this, according to reviews the game is really good and for me looks amazing. Also the game was tracked for two days... and sold about 50% of their stock + some digital sales, is not that bad for the type of game and the system. This game can sell relatively well when comes to the west market. Day 1 buy here thats for sure.
And this niche is on the Wii U in the west becauseReally too bad about #FE. Game seems to have high production value and impressions are pretty good. It's really an audience mismatch, that type of RPG audience is all portable now and one game is more an anomaly than a trend to get buyers. Though I'm hopeful the west will pick up some slack, there's a fairly big niche for this stuff now.
Good hold for Monster Strike.Famitsu Sales: Week 52, 2015 (Dec 21 - Dec 27)
01./01. [3DS] Monster Strike <RPG> (Mixi) {2015.12.17} (¥4.860) - 211.441 / 636.709 <60-80%> (-50%)
Easily going to beat MH4U at this pace. Impressive.02./02. [3DS] Monster Hunter X # <ACT> (Capcom) {2015.11.28} (¥6.264) - 174.061 / 2.441.977 <80-100%> (+9%)
Yokai Watch spinoff looking to break 2M next week. Nice!03./04. [3DS] Yo-Kai Watch Busters: Red Cat Team / White Dog Squad <ACT> (Level 5) {2015.07.11} (¥4.968) - 104.670 / 1.965.202 <80-100%> (+6%)
These keep rolling04./06. [WIU] Splatoon # <ACT> (Nintendo) {2015.05.28} (¥6.156) - 98.096 / 1.064.897 <80-100%> (+27%)
05./05. [WIU] Super Mario Maker # <ACT> (Nintendo) {2015.09.10} (¥6.156) - 97.281 / 674.194 <80-100%> (+20%)
How a proper spinoff should do07./08. [3DS] Animal Crossing: Happy Home Designer # <ETC> (Nintendo) {2015.07.30} (¥4.320) - 60.393 / 1.282.880 <80-100%> (+48%)
This is hanging in there... but it still is pretty low :/.08./09. [3DS] Mario & Luigi: Paper Jam <RPG> (Nintendo) {2015.12.03} (¥5.076) - 55.583 / 174.674 <60-80%> (+43%)
Vita will finally have its first 500K (retail) title!09./12. [PSV] Minecraft: PlayStation Vita Edition <ADV> (Sony Computer Entertainment) {2015.03.19} (¥2.592) - 47.249 / 478.478 <80-100%> (+74%)
Wii's Rhythm Heaven sold 709,762. Could this outsell that? About 100K to go.10./10. [3DS] Rhythm Heaven: The Best+ <ACT> (Nintendo) {2015.06.11} (¥5.076) - 46.645 / 607.343 <80-100%> (+36%)
Well it should probably get 250-300K eventually. Not too bad even if less than the previous title.11./07. [3DS] Disney Magic World 2 # <ETC> (Bandai Namco Games) {2015.11.05} (¥6.145) - 44.355 / 247.617 <80-100%> (+2%)
Sigh... but not entirely unexpected13./00. [WIU] Fire Emblem # <RPG> (Nintendo) {2015.12.26} (¥7.236) - 23.806 / NEW <40-60%>
Legs15./14. [3DS] Sumikko Gurashi: Omise Hajimerundesu <ETC> (Nippon Columbia) {2015.11.19} (¥5.184) - 19.944 / 80.617 <80-100%> (-7%)
16./22. [3DS] Mario Kart 7 <RCE> (Nintendo) {2011.12.01} (¥4.800) - 12.226 / 2.492.693 <80-100%> (+40%)
17./20. [3DS] Super Run For Money Tousouchuu Atsumare! Saikyou no Tousou Monotachi # <ACT> (Bandai Namco Games) {2015.07.09} (¥5.119) - 11.655 / 97.576 <80-100%> (+28%)
18./24. [3DS] The Legend of Zelda: TriForce Heroes <ADV> (Nintendo) {2015.10.22} (¥5.076) - 11.591 / 141.525 <80-100%> (+37%)
22./00. [3DS] Animal Crossing: New Leaf # <ETC> (Nintendo) {2012.11.08} (¥4.800) - 10.331 / 4.445.087 <80-100%>
24./00. [WIU] Mario Kart 8 # <RCE> (Nintendo) {2014.05.29} (¥6.156) - 9.654 / 1.171.025 <80-100%>
25./25. [3DS] New Super Mario Bros. 2 # <ACT> (Nintendo) {2012.07.28} (¥4.800) - 9.599 / 2.415.262 <80-100%> (+16%)
26./00. [3DS] Super Smash Bros. for Nintendo 3DS <FTG> (Nintendo) {2014.09.13} (¥5.616) - 9.460 / 2.413.477 <80-100%>
Star Wars boost!21./00. [PS4] Star Wars: Battlefront # <ACT> (Electronic Arts) {2015.11.19} (¥8.424) - 10.385 / 162.325 <80-100%>
Not sure how we ended up with this trio of holiday failures on Wii U. Some huge IPs but terrible sales (1 terrible game, 1 terrible value, and Taiko... I guess it's just the 3rd in 3 years).20./00. [WIU] Animal Crossing: amiibo Festival <TBL> (Nintendo) {2015.11.21} (¥6.480) - 10.540 / 43.490 <40-60%>
29./00. [WIU] Yo-Kai Watch Dance: Just Dance Special Version # <ACT> (Level 5) {2015.12.05} (¥4.622) - 9.005 / 26.677 <40-60%>
30./29. [WIU] Taiko no Tatsujin: Atsumete Tomodachi Daisakusen! # <ACT> (Bandai Namco Games) {2015.11.26} (¥5.724) - 8.598 / 36.737 <40-60%> (+20%)
Isn't it the worst selling game in the series though? Not counting ports or remakes.KH3D got disappointing sales in Japan, it still shipped 1.10M worldwide.
For what it's worth, the audience that the game aims at is the audience that buys games on the last week of the year, problem is that audience is mostly on PlayStation.The only hope this game has that it was adversely affected by Christmas and Comiket.
And this niche is on the Wii U in the west because
NDS and Wii were incredible for quite some time. Its fun to notice how the Wii to wiiu dropoff was much smaller in Japan than in the rest of the world, with a 75% drop. Still a big one, but if that behaviouristas happened in the rest of the world, wiiu would be at something like 25 million, more than the double it is nowi have only 8 columns, maybe I must add more.
Code:+--+----------+----------+----------+----------+----------+----------+----------+----------+ | | Famitsu | Famitsu | Famitsu | Famitsu | Famitsu | Famitsu | Famitsu | Famitsu | | | XB1 | PS4 | WIU | PSV # | 3DS # | WII | PS3 | 360 | |CY|2014.09.04|2014.02.22|2012.12.08|2011.12.17|2011.02.26|2006.12.02|2006.11.11|2005.12.10| | | to | to | to | to | to | to | to | to | | |2020.12.27|2020.12.27|2020.12.27|2020.12.27|2020.12.27|2015.12.27|2015.12.27|2014.12.28| +--+----------+----------+----------+----------+----------+----------+----------+----------+ | 1| 45.958| 925.570| 638.339| 402.794| 4.135.739| 989.118| 466.716| 81.770| | 2| 18.093| 1.205.163| 880.088| 674.365| 5.626.763| 3.629.361| 1.206.347| 208.697| | 3| | | 604.856| 1.197.980| 4.931.509| 2.908.342| 991.303| 257.841| | 4| | | 820.304| 1.147.936| 3.153.045| 1.975.178| 1.727.041| 317.859| | 5| | | | 959.342| 2.189.900| 1.728.293| 1.558.480| 331.706| | 6| | | | | | 937.451| 1.467.261| 208.790| | 7| | | | | | 492.999| 1.327.185| 114.075| | 8| | | | | | 77.337| 824.167| 67.273| | 9| | | | | | 7.187| 450.034| 19.548| |10| | | | | | | 188.207| 7.381| +--+----------+----------+----------+----------+----------+----------+----------+----------+
Code:+--+----------+----------+ | | Famitsu | Famitsu | | | NDS # | PSP # | |CY|2004.12.02|2004.12.12| | | to | to | | |2014.12.28|2014.12.28| +--+----------+----------+ | 1| 1.095.930| 339.944| | 2| 4.002.871| 2.225.799| | 3| 8.862.969| 1.946.911| | 4| 7.143.702| 3.022.659| | 5| 4.029.804| 3.543.171| | 6| 4.025.313| 2.307.971| | 7| 2.963.709| 2.890.476| | 8| 711.204| 1.960.177| | 9| 28.627| 941.992| |10| | 429.393| |11| | 83.985| +--+----------+----------+
Lol, that's pretty accurate. Even the reveal had a somewhat serious and mysterious tone to it.Notable:
![]()
The game seems to disregard what people like about both franchises in favor of "what's popular in Japan."
It's kinda like what happened to Insomniac's Overstrike, only more Japanese.
Ōkami;190798395 said:Isn't it the worst selling game in the series though? Not counting ports or remakes.
I can see how that would scare SE off the platform, KH3DDD was one of the first major 3DS games, waning software sales of the system isn't really an excuse as that wasn't a problem at the time.
For what it's worth, the audience that the game aims at is the audience that buys games on the last week of the year, problem is that audience is mostly on PlayStation.
The game has been doing much better on Rakuten and Amazon, so I guess there's that as well, though that's on positions, so it likely went up because after the Holiday craze was done many things above it went down.
Lol, that's pretty accurate. Even the reveal had a somewhat serious and mysterious tone to it.
Did somebody have the Week 53 2014 Wii U sales numbers? Thanks
Didn't said that.That wouldn't make it any less of a bomb.
NDS and Wii were incredible for quite some time. Its fun to notice how the Wii to wiiu dropoff was much smaller in Japan than in the rest of the world, with a 75% drop. Still a big one, but if that behaviouristas happened in the rest of the world, wiiu would be at something like 25 million, more than the double it is now
Did somebody have the Week 53 2014 Wii U sales numbers? Thanks
I don't know what is Berserk, but I certainly wasn't expecting Hyperdimension Persona, that's for sure.You expected something as dark and macabre as Bersek in a fire emblem x smt cross over?
lolol. Ok thanks.Nobody have.2014 has only 52 weeks
Well it should probably get 250-300K eventually. Not too bad even if less than the previous title.
Ōkami;190798395 said:Isn't it the worst selling game in the series though? Not counting ports or remakes.
The audience for a games based on Japanese idol pop culture is on PlayStation.
I can't avoid the schadenfreude about #FE.
SMTxFE bombing is good if it means less JRPGs with underage idols with big boobs and stupid clothes.
Yup. Plus they really should have never teased it as, well, a SMTxFE game. Bomb harder than the Tsar Bomba, you disappointing Tokyo idol dating game!![]()
How much did BbS sold? I have the feeling it sold like crap in Western countries so this might offset the stellar Japan performance (3D sold badly in Japan but well elsewhere).
Layton 5 didn't bombed - Layton 6 did, but what killed those IPs was Level-5's missmanagement; Little Battlers eXperience actually started really well on 3DS but then W got a late porting after PSP and PSV (!). Inazuma Eleven GO 1 and 2 sold 450k+ units on 3DS so pretty in line with the decline yearly IPs experience - nothing to do with 3DS which, on top of that, made it possible for Level-5 to create its biggest game ever, and one of the biggest IPs in Japan ever.
The only company that stood for the wiiu was really bamco. They dont even sell many games on it, but its the only one that made an actual exclusive for it (Taiko) and even tried with a couple of games, like one piece, kamen rider, gotouchi tetsudou... And localizations of Disney infinity. And they did that when the platform was dead and burried. Not a great support, but i'm terms of wiiu, it was second to none.
Oh I'm not saying it will be a Wii U situation but people expecting NX to have all the third party games need to chill, there's no evidence of that. I also don't think NX being included in multiplatform stuff is a done deal. Wii U could have easily been included in lots of releases and it didn't even happen at launch.
Launch was innaccurate but companies burnt by early 3DS:
Capcom: They threw everything at the 3DS and now it's just MonHun and Ace Attorney.
Square Enix: KH3D, Heroes of Ruin and Theathrythm all bombed and SE backed off from the platform for a long time(especially in the west).
Namco Bandai: Tales of the Abyss, Ace Combat, Ridge Racer and Tekken all bombed.
Tecmo Koei: Dead or Alive dimensions bombed.
Level 5: Layton 5 bombed at launch and 3DS killed Layton, Inazuma Eleven and Little Battler Xperience.
...and those are all the companies people expect to line up for NX!
I'm pretty sure the RPG audience is on the PS4 and not the Wii U, though. The west is even less like Japan in that they aren't willing to buy a console for one game.We like consoles. Portable-only gamers are far less prevalent.
Sure, as I said japanese sales were disappointing.Ōkami;190798395 said:Isn't it the worst selling game in the series though? Not counting ports or remakes.
I can see how that would scare SE off the platform, KH3DDD was one of the first major 3DS games, waning software sales of the system isn't really an excuse as that wasn't a problem at the time.
"I don't like it or care for it so fuck the developers, fuck anybody who liked it and fuck relatively good impressions!"
C'mon people. Do you really think of yourselves as adults in this situation? Are you really not able to read back what you wrote and see how petty it is? Like its fine not to care about/like the game but wishing ill on it is too much. I feel I grew out of that phase of my gaming life years ago ("ugh why its Brown Shooter X selling 23513132 copies!"). I surprised others haven't as well![]()
Layton 5 sold inline with the series decline, it wasn't affected by 3DS. Miracle Mask still shipped 1.48M worldwide.
KH3D got disappointing sales in Japan, it still shipped 1.10M worldwide.
Theathrythm did nicely in Japan.
Super Street Fighter IV 3D shipped 1.20M worldwide which I'm sure Capcom was happy about.
Thanks for the clarification.
Rev1 numbers I last remember were something along the lines of ~500k for the 3DS version and 1.1m for all HD versions combined, WW. Rev 2 sold about in-line with that same figure but it wasn't an HD up-port, it was an actual game and the episodic nature totally obfuscates its performance and costs.
Still, these figures are in-line with or less than the 3DS figures you're admonishing as failures... on a single platform, and we're also talking about year ago when the 3DS wasn't sitting at 55m.
I think that many of your examples are simply events beside the 3DS, not the 3DS itself.
Capcom is just Monster Hunter and Ace Attorney - like they're much more elsewhere, and Monster Hunter is not one of the biggest IPs they have in terms of domestic and worldwide sales. Ace Attorney is also becoming a relevant IP given the recent push with an anime and the 6th entry.
Theatrhythm bombed so hard on 3DS that it even got a sequel on the same platform (Curtain Call is still a 3DS exclusive, while the first entry got a mobile porting quite soon), and a new entry featuring Dragon Quest music.
Tales of the Abyss bombed - stock problems in Japan and Europe, where it greatly sold above expectations (Namco Bandai rep).
Layton 5 didn't bombed - Layton 6 did, but what killed those IPs was Level-5's missmanagement; Little Battlers eXperience actually started really well on 3DS but then W got a late porting after PSP and PSV (!). Inazuma Eleven GO 1 and 2 sold 450k+ units on 3DS so pretty in line with the decline yearly IPs experience - nothing to do with 3DS which, on top of that, made it possible for Level-5 to create its biggest game ever, and one of the biggest IPs in Japan ever.
BbS shifted 1.27 million copies WW a few months after its western launch. DDD is likely the lowest seller.
Didn't the new FE games basically revive the franchise? The circumstances behind #FE are so different that I don't see IS learning any kind of lesson to apply towards the main series.I'm half joking, but yeah, Fire Emblem is already drifting too much towards this direction, and at least this sends the message that otaku pandering by itself won't make a FE-related game automatically successful. So, I'm focusing on the silver lining I guess?
They aren't going to cancel it.Even the Japanese hate the idea of Fire Emblem in a J-Pop universe. I wonder if they'll still release it overseas after this. If it sells this terribly in Japan (during the holidays no less), it can only be worse everywhere else.