Steam Holiday Seal 2015 |OT| This isn't the account you're looking for

Status
Not open for further replies.
So I started up Dragon Quest Heroes

-Start the game up Cinematic audio is out of Sync

-Get into gameplay. The game runs at 60FPS for 10 seconds until it starts to plummet to sub 40. I turn all the eyecandy off. It does the same shit.

I've never experienced these issues. I thought it was the best port out of all the other Musou games released on Steam. Don't know why that would happen with you.
 
If I loved Souls and Shadow of the Colossus, and kinda like Monster Hunter (didn't get too far into it yet), and mostly like Elder Scrolls, even if it gets boring somewhat fast, will I like Dragon's Dogma?
 
So you like 2D stealth puzzlers like Gunpoint and Mark of the Ninja, and you're looking for more? May I suggest Master Spy [$4.99 on Steam during the sale, OST for $2.49], which is like this retro 80s computer punk themed 2d stealth puzzle platformer. You're a spy. You can run and jump. If you're seen, you're caught. You have a cloak. If you cloak, you can't be seen, but you move more slowly. Also some things can smell you or kill you even when cloaked. That's the game. I think at some point you might unlock some other skill. And it works phenomenally. It looks great (like a VHS with bad tracking, sort of 16-bit+ art and animation, cool Ninja Gaiden or Snatcher-style cutscenes), the music is amazing, the controls are excellent, and it seems like while it's short (5 levels plus challenge rooms*), it's highly replayable.

I should warn you, Master Spy is I would say easily 50 to 100 times harder than either of those games. My grades on level 1: F for speed, F for sneakiness. My grades on level 2: F for speed, F for sneakiness. I got caught 212 times on level 2. I would say the number of times I've been caught here is more than the number of times I died in Meat Boy's harder levels. Master Spy is the Meat Boy of stealth platformer games.

Levels consist of 10-20 screens worth of content, there are checkpoints, and being caught does not feel frustrating. You instantly respawn and try again. In addition there are no random elements so it's all on you if you fail.

I took a few minutes on 3-1 and just said "there's no fucking way i'll be able to do this". * What kind of satanic beast can beat the challenge rooms?

I suspect this game will sell more copies if I just post some spam keywords here: Bloodborne Witcher 3 The Order 1886 Killzone 2 Metal Gear Solid V Konami Kojima Tipping Circumcision Star Wars Marvel Feminism

Edit: I have just informed I have been playing the game on baby training mode. The real game has no checkpoints. Also there is an unlockable hard mode where your vision is obscured. Also there are hidden levels you can access to change the story. What the fuck.

Yo, thanks for nothing Discovery Queue. Gotta get myself dirty posting in here to find out about a neat looking game.
 
Yo, thanks for nothing Discovery Queue. Gotta get myself dirty posting in here to find out about a neat looking game.

latest
 
Talking about sales, I think that Final Fantasy Type-0 also did pretty well during the winter sale. According to SteamSpy is now at 97K, and -if I'm not mistaken- it was at ~70K before it.
 
Finally got that Dying Light. Is there anything else good that is cheaper in Maple Syrup land than it is in the US? I don't think its normally the case.
 
So you like 2D stealth puzzlers like Gunpoint and Mark of the Ninja, and you're looking for more? May I suggest Master Spy [$4.99 on Steam during the sale, OST for $2.49], which is like this retro 80s computer punk themed 2d stealth puzzle platformer. You're a spy. You can run and jump. If you're seen, you're caught. You have a cloak. If you cloak, you can't be seen, but you move more slowly. Also some things can smell you or kill you even when cloaked. That's the game. I think at some point you might unlock some other skill. And it works phenomenally. It looks great (like a VHS with bad tracking, sort of 16-bit+ art and animation, cool Ninja Gaiden or Snatcher-style cutscenes), the music is amazing, the controls are excellent, and it seems like while it's short (5 levels plus challenge rooms*), it's highly replayable.

I should warn you, Master Spy is I would say easily 50 to 100 times harder than either of those games. My grades on level 1: F for speed, F for sneakiness. My grades on level 2: F for speed, F for sneakiness. I got caught 212 times on level 2. I would say the number of times I've been caught here is more than the number of times I died in Meat Boy's harder levels. Master Spy is the Meat Boy of stealth platformer games.

Levels consist of 10-20 screens worth of content, there are checkpoints, and being caught does not feel frustrating. You instantly respawn and try again. In addition there are no random elements so it's all on you if you fail.

I took a few minutes on 3-1 and just said "there's no fucking way i'll be able to do this". * What kind of satanic beast can beat the challenge rooms?

I suspect this game will sell more copies if I just post some spam keywords here: Bloodborne Witcher 3 The Order 1886 Killzone 2 Metal Gear Solid V Konami Kojima Tipping Circumcision Star Wars Marvel Feminism

Edit: I have just informed I have been playing the game on baby training mode. The real game has no checkpoints. Also there is an unlockable hard mode where your vision is obscured. Also there are hidden levels you can access to change the story. What the fuck.

You sold and then unsold me on the game.
Similarly as soon as someone evoked Super Meat Boy while talking about Ori, I instantly lost interest.

I just don't have the patience (and possibly the skill) for precision platforming anymore. :\
 
I've never experienced these issues. I thought it was the best port out of all the other Musou games released on Steam. Don't know why that would happen with you.

It happens to a lot of people. And seeing as how it's so bad that not even the KT brigade can bring the game over a 80% positive review, It's not rare.

I'll also add that the game has frame pacing issues and still stutters even when it says it's running at 60fps.
 
Talking about sales, I think that Final Fantasy Type-0 also did pretty well during the winter sale. According to SteamSpy is now at 97K, and -if I'm not mistaken- it was at ~70K before it.

is that game any good

i like the idea of anime school girls and final fantasy together

that caters right to my interests

some days of the week at least
 
is that game any good

i like the idea of anime school girls and final fantasy together

that caters right to my interests

some days of the week at least

No. The game isnt good in my opinion.

It really feels (and is) a handheld game. The story is not really interesting, the gameplay feels like the dev-team didnt know what they wanna do (it has some RTS-like sections), the fighting system is not really that fun and if you want to experience everything you need to replay it (or "cheat").
 
is that game any good

i like the idea of anime school girls and final fantasy together

that caters right to my interests

some days of the week at least

it's definitely a mobile game is all I'm gonna say

battle system is cool I guess, but that's really the only bright spot of the game. Lightning Returns is actually way better (sad as fuck to say this because I hate FFXIII and -2)
 
VERY heavy, but a huge portion are from the classic era. The newer topical themes don't come up quite as much.

There are alot of references but I'd say its still quite self-contained and written in a way that doesn't exclude the non-TV show watchers

I'd definitely recommend it from what I've played so far. It's a fun romp

Okay, I hope to play it someday.

Still making my way through RE Revelations, in ch9. I'm enjoying it more than 5, and the cruise ship is a good setting, even though you re-visit areas a lot. My biggest gripe so far is the uninspired enemy design and how unsatisfying the gun combat feels. RE4 has spoiled me forever in that regard.
 
Does that still have TAGES or whatever shitty DRM on it?


I have no idea. I really hope not, but it could. Totally forgot to look into any drm drama for it

OvuIIiA.jpg


Also JShackles fix your shit, it keeps showing in Euros when I need lowest in CDN!

Actually, I'm not sure it's there any longer. I installed the game myself today and the TAGES activation screen never appeared; nor does it appear to be present on my system. I also seem to recall somebody in the Steam forums mentioning it had finally been removed. Perhaps somebody else can confirm/deny?
 
it's definitely a mobile game is all I'm gonna say

battle system is cool I guess, but that's really the only bright spot of the game. Lightning Returns is actually way better (sad as fuck to say this because I hate FFXIII and -2)
I agree with this.
 
So you like 2D stealth puzzlers like Gunpoint and Mark of the Ninja, and you're looking for more? May I suggest Master Spy [$4.99 on Steam during the sale, OST for $2.49], which is like this retro 80s computer punk themed 2d stealth puzzle platformer. You're a spy. You can run and jump. If you're seen, you're caught. You have a cloak. If you cloak, you can't be seen, but you move more slowly. Also some things can smell you or kill you even when cloaked. That's the game. I think at some point you might unlock some other skill. And it works phenomenally. It looks great (like a VHS with bad tracking, sort of 16-bit+ art and animation, cool Ninja Gaiden or Snatcher-style cutscenes), the music is amazing, the controls are excellent, and it seems like while it's short (5 levels plus challenge rooms*), it's highly replayable.

I feel annoyed that I haven't heard of this game until now. Looks(and sounds) amazing.
 
A game that costs $4.50 or less, give me the name, GAF.
Only needed a $10 card for Undertale, but I guess those don't exist so I bought a $20 card.

I have in cart:

Undertale
Stanley's Parable
Ys: Oath in Felghana

Need about $4 (less than $5 after tax) more to round out the $20 card.


Nvm, found a few smaller games
 
That's what pisses me off so much about them.

With S-E, you can at least tell that they are trying.

I actually wonder why no mag said anything about the shitty K-T ports. If Dark Soul had a "shitty" port (which wasnt even bad), mags talked about. Then they talked about it when you fixed it again.

But the K-T ports have such huge issues. One Pieces graphical option sliders dont even change anything and are broken, but no mag talked about it. Toukiden crashes every 10 minutes if you dont play it in Win7 compatibility mode. Their early ports didnt even have an online mode. Some of the games have cloud-saves, some dont.
 
I actually wonder why no mag said anything about the shitty K-T ports. If Dark Soul had a "shitty" port (which wasnt even bad), mags talked about. Then they talked about it when you fixed it again.

But the K-T ports have such huge issues. One Pieces graphical option sliders dont even change anything and are broken, but no mag talked about it. Toukiden crashes every 10 minutes if you dont play it in Win7 compatibility mode. Their early ports didnt even have an online mode. Some of the games have cloud-saves, some dont.
Maybe I should ask PC gamer if I can write an article about how much K-T ports suck.

I don't really enjoy writing negative articles though.
 
I'm actually thinking of playing through a horror game all night now, but I'm not sure I got the nerves for it. If Five Night's at Freddy's scared the living bones out of me, I'm not sure I'll last in Resident Evil HD Remaster or The Evil Within. I could sit with my duvet over me and see if that can calm me down but man, I have never ever completed a horror game. Only Resident Evil 4 if that counts but I did that in broad daylight when I lived at home and in the living room.
 
And since I realized I posted that at the bottom of the last page and I was editing/adding to it, I will edit that out and post it here. XD; WANT TO SPREAD THE ZERO WORD.

---

Good ole Jawmuncher was curious for my impressions of Resident Evil Zero before the HD version cometh, so here I go. I'll give a detailed (but non-spoilery, don't worry) impression of what I think of Zero, which I've played three times on Gamecube/Wii, the most recent playthrough being one I held RIGHT BEFORE REmake HD was announced in 2014.

So in case you don't know, Resident Evil Zero is getting an HD Remaster for everything including PC, releasing on the 19th:



Resident Evil 0 HD Remaster


You can get Zero HD Remaster for $15 off GMG with the 25% off coupon right now, I will add. Coupon expires on the 4th. If REmake HD is any sign, it won't get any cheaper than that for over a year either.
GMG 25% off coupon (expires on the 4th): 25PERC-2016GM-WTHGMG

Before I get into this, keep in mind my impressions are off the original Gamecube/Wii versions. The HD Remaster has some new additional content, mainly in the form of new costumes and a new unlockable Wesker Mode, plus the HD version is slated to probably be the best looking old-school survival-horror game to date since they seem to have Zero's original assets and are making updated HD versions of them, plus on PC it'll run at 60fps, so keep this all in mind.

---

Resident Evil Zero is the 'prequel' entry of the series, telling the story of STARS Alpha Team, y'know, the people that Bravo Team in the first Resident Evil find all massacred and dead at the start of it. You play as the youngest member of the STARS Team, the recently graduated medical genius, Rebecca Chambers, who shortly after the game begins get paired with an escaped convict known as Billy Coen, who reportedly murdered as many as 18 people and was being transported for execution. Rebecca doesn't trust Billy at much at first, but the two of them bond through the twisted horrors they find themselves in, and get wrapped up in where it all goes wrong in Raccoon City.

Maybe more-so than any other entry in the series, you will find people have RADICALLY different opinions on Zero. If you ask and read around, you'll hear a pretty even split of people who consider Zero one of the best and one of the worst of the series. Why is this?

Well, for one, Zero sort of came at a bad time when it originally released. Survival-Horror games were starting to become over-abundant, and Zero hardly did anything to shake up the formula (we'll get to some things it did change, though...), and in its own series, it released between REmake and Resident Evil 4. Yes, two of the best regarded entries in the series. So, Zero had the rough job of being the average middle child. More-so, many went into it with expectations after the aptly atmospheric REmake and... Zero does not live up to those standards. It has a few moments here and there, but it doesn't come close to the oppressive atmosphere that REmake had.

However, Zero I also think is far better than many think it is, and I'm hoping this remaster will change some's opinion on it. It is a bit of a bumpy ride, but it has some pretty good highs and lows to speak about.

ss_828ec43ddc35054f07f86c26d3f7bce2a1a0a618.600x338.jpg


Firstly, let's get the obvious out of the way; This is an old-school Resident Evil game. It doesn't have more action than older entries in the series (about the same amount of action as RE2, under RE3 a bit), there's back-tracking, opening weirdly locked doors, limited supplies and ink ribbon saves, fixed camera angles and tank controls. It's that type of game, and in that regard it plays about how you expect, albeit there's some pretty big differences here.

Firstly, and I say this as a huge positive, I really like Zero's puzzles. In fact, I'd go as far to say that this title has the best puzzles out of all the Resident Evil games. I think the puzzle element is somewhat overstated in the RE series; They have the occasional puzzle thrown at you, but a lot of the time the puzzles are simplistic or mainly, "Find X item to do Y elsewhere." This doesn't exactly break the mold there, but I feel they have both some of the more fun yet challenging puzzles in the series, and they're a bit more frequent than other RE titles. None are really frustrating, but there's a good variety and challenge to them, more than we see in other entries in the series. It's a bit hard to talk about without spoiling said puzzles, but there is a surprising amount of versatility of the puzzles, and there's something like over twice as many puzzles as there are in other entries in the series. This can be a pro or con based on who you are, but I found the puzzles mostly actually quite fun as opposed to the frustrating kind.

In Zero, you control two characters, Rebecca and Billy. On the fly with a simple press of a button, you can switch control of characters. The system is surprisingly easy and fast, even if the character is on the opposite side of the world from you, it switches between the characters in about a second rather instantaneously. While you're not controlling the other character. they are controlled by AI (though in the original Gamecube version you can manually move the second player with the C-Stick). but can use given commands through the item screen menu or some simple button presses in-game. You can tell them to either follow you or stay, and to either shoot enemies on sight or to reserve ammo and not fight. The AI has pretty good aim, but the ability to tell them to shoot/not shoot is incredibly helpful. Both Rebecca and Billy are mostly the same, but Billy has a bit more health and can move heavier objects, but can't mix objects like herbs or chemicals, while Rebecca can mix herbs and chemicals and fit through tighter spaces but has less health. The story sometimes can have one of the characters be trapped or preoccupied and unplayable for a sequence, and you can't switch characters during this time, or if one of the characters is in another room than who you're playing as and is being attacked by a monster (they will radio you for help in such cases);

Now, one of the game's most controversial elements; Dropping items. For the first (and only) time in the series, instead of having item boxes to drop and pick up items from, you now can drop items on the floor wherever you want! And this has some conveniences; no longer when you have your pockets full and you find a key item will you need to run back or waste an herb to pick it up right then, you can drop the herb and come back for it later!... But there's also some annoyances with this, since you can drop an item off somewhere and then find out you need it, and have to run back to wherever you dropped it off at and then back to where you need to go. This doesn't sound as bad on paper, but the game is deviously designed to make this a bit frustrating at times. Because you have twice as many item slots as usual with two characters, the game gives you far more items than usual to carry around. One of the most devious things the game does is that they make you have to go back to use this godforsaken huge-ass
grappling hook
, that is only needed once in the game pretty early in the game you probably left near the beginning of the game, that you suddenly need again towards the end of the game and have to back-track all the way back to get it. This moment almost everyone goes through is the peak of the most frustrating moment of this mechanic in the game, and comes off more devious since you know they had to know no one without knowing about it beforehand would of held onto that huge-ass thing that had no use for hours.

ss_bb0c7e991eb99cbbae1b88f7cf7ac591944d3acb.600x338.jpg


Zero is a gorgeous game, and it has some settings both typical and atypical to the RE franchise. As most probably know, you spend the first hour or two of the game on a train, which is very structurally sound and quite different than any other RE location to date, and it works quite well. Zero kind of has something like a mixture between RE1 and RE3 in terms of pacing and locations... Zero has a higher number of locations like RE3 (five main locations in all, compared to the three in most other titles), but are a bit smaller than some of the bigger RE locations. You back-track and open up new areas, but also kind of progress from location to location as you do in RE3. I also quite like the locations in the game, a few say the locations get dull after the train, but I completely disagree! I especially like the
torture chambers
half-way through the game, and the
church laboratory
a bit later in the game. The game also has fantastic art direction, and almost all the backgrounds in Zero are animated in some way with subtle movements that add a lot to the feel of the locations.

The locations are met with some pretty good music. Zero isn't the best RE soundtrack, but it is a solid standing which captures the mood of the game pretty well. Here's a few samples:

Save Room Theme (one of my personal favorites in the series)
Adrenaline Rush (plays through a more intense part of the game)
Laboratory (there's a few versions of this theme, this is the first, and I personally love it)
Main Hall (main hall of the training facility)
Credits Theme (I love this theme too much, few orchestral takes on a few songs in the game)


While the game is a prequel, the story is kind of spoiler-y to some later entries, but not in any huge way (SPOILERS: Wesker and Umbrella are teh evilz!!111!1). While the story is focused on Rebecca and Billy (and most who play the game end up liking them as characters, so they must be doing something right there), the other story elements are not quite as interesting. The main villain in the game seems more like a Final Fantasy villain than something out of the RE series, and we get wrapped up in some scenes of Wesker and Willaim Birkin finishing up their researches as things at Umbrella begin to go to hell. It's not a bad story, not the most enjoyable RE story, but Rebecca and Billy are nice protagonist and make a good duo, so what more could you ask for, really? Though this is the point the story started going more off-the-rails for some.

One of the more disappointing elements of Zero is its enemy selection. It's not a small selection and mechanically they function all quite differently, but... Well, while the game has your Zombies and Hunters, most of the enemies in the game end up being giant animals, mostly insects, through almost the whole game. More than other entries, maybe even combined. All the boss fights but the final couple are against oversized animals, most of the enemies you meet are too, and the game is missing something that's a paranoid threat like Crimson Heads or a stalker like Lisa, Mr. X, or Nemesis. The closest the game has is something known as Leechmen, which in honesty can actually be pretty scary in how they appear, but it just feels like the selection is more... Timid compared to other RE games.

ss_6acfba70b11e17510275814e54b15053caf08984.600x338.jpg


I think one thing is the game is missing maybe some of the 'wow' factor of other RE's. This is a bit hard to word, but it doesn't have the oppressive atmosphere or strategic path-planning that REmake has, it doesn't have the twisted monsters or two-character second playthrough path changes that RE2 has, or the memorable stalker and chaotic downfall of society chaos RE3 has, it has its own strengths in areas, but it feels more... Timid, if that makes any sense. it's kind of the quaintest Resident Evil game, given it has some high and low notes.

I also will throw out there the bonus content I enjoyed in the original and its improved now. The original costumes were grand, but the shit ton of new costumes are very cool. In the original game, when you beat it you unlocked Leech Hunter mode, which would lead to more unlockables in the main game if you mastered it, and was a lot of fun (I'd recommend digging into it a bit), and something I have not played, but Zero HD Remaster also adds in a new Wesker Mode when you complete the game now.

Summary/TL;DR:


Zero is a gorgeous and moody game with some fantastic puzzles, varied locales, likable protagonist that grow over the game's course (this might actually be the first time a RE game has character growth through the title actually, come to think of it), and some good bonuses. It lacks some of the series punches, with a somwhat timid enemy selection and a sort of annoying item system, but is a solid entry that I do hope some come to play and realize it's a solid RE game, maybe not the best in its series, but certainly not the worst, and an enjoyable ride.

PROS:
+Beautiful art direction and animation, maybe the best-looking old survival-horror game of all time
+Some good atmospheric music, solid soundtrack
+Billy and Rebecca are likable characters
+The puzzles are some of, if not the, best in the RE series
+Varied locations
+A few pretty good scare scenes
+Bonus content is fun.

MIDDLING:
/Playing as two characters you switch between is neither great nor terrible
/With two inventories, the game gives you a lot of Macguffins to carry around and waste space
/Atmosphere is usually more lightly coating than oppressive

CONS:
-Item dropping can be a drag sometimes
-Story outside of Rebecca's/Billy's tale is a bit odd and unremarkable
-Monster selection is timid by series standards
-Feels like it's missing some of the 'wow' factor of some other RE titles (IE, stalker enemy, strategic path-planning, etc.)

See what I think with the upcoming HD Remaster version just on the horizon, but if you want to pick it up from GMG for 25% off, now's your chance!!

Pre-Order_Description_Image.png


Some misc screens of Zero:

large-7-640x350.jpg
large-6-640x350.jpg
large-4-640x350.jpg
large-2-640x350.jpg
large-1-640x350.jpg
large-19-640x350.jpg
 
Maybe I should ask PC gamer if I can write an article about how much K-T ports suck.

I don't really enjoy writing negative articles though.

I can see why.
I am just wondering how people could help to change the company. I like K-T games and personally I dont need 4k/60fps, but the K-T ports are all so lackluster.

Like for Samurai Warriors 4 it seems they use the PS4 models, but PS3 textures. I dont get why?
In most of the games they use the keyboard button prompts instead of the gamepad ones. But in Toukiden its the gamepad ones, in Samurai Warriors 4-2 its the keyboard ones again.

It just feels they dont really get what PC-Gamers want from their ports.
 
it's probably a weird request, but is anyone interested in trading my complete holiday set? ideally for another complete set of another game, but random cards are okay as well.

so basically it's just for cosmetic reasons, since both net 100xp. but i'd much rather use new cards for new badges than to upgrade my current holiday badge to a higher level. maybe here on steamgaf there's someone opposite of me, who'd rather want to upgrade his current holiday badge.
 
Been playing Invisible, Inc and FFXIV the past couple of days. Good stuff indeed.

Actually, I'm not sure it's there any longer. I installed the game myself today and the TAGES activation screen never appeared; nor does it appear to be present on my system. I also seem to recall somebody in the Steam forums mentioning it had finally been removed. Perhaps somebody else can confirm/deny?

As far as I know it's still present. Due to the DRM, I don't own the game to confirm either way.

Maybe I should ask PC gamer if I can write an article about how much K-T ports suck.

I don't really enjoy writing negative articles though.

It's possible you may illicit some change from both Square Enix and Tecmo with an article.
 
As someone who hasn't really played a Resident Evil game since 4, are any of the newer ones worth picking up?

Revelations and Revelations 2 will probably get mentioned a lot

I know there's a demo for Revelations...you can probably find a cheap key for the first "episode" of Revelations 2 to try them out
 
Status
Not open for further replies.
Top Bottom