shadow2810
Member
Seems more like Persona X FE than SMT X FE.
Actually they are now advertising it as Atlus x FE
Seems more like Persona X FE than SMT X FE.
To be fair nothing except Nintendo games really doesn't have an audience on the Wii U.And all those "otaku" games are on handhelds and sony systems. If this was really focus tested, they would've known that audience isn't on wii u.
But Atlus still chose this theme anyway.
I was expecting permadeath against dick monster demons and killing God with aether when they announced it. Idk if that would have sell more tho, its on Wii U after all.
To be fair nothing except Nintendo games really doesn't have an audience on the Wii U.
Here is the thing not every game will appeal to everyone. That's life.
It seems they had no idea of the game concept when they announced it.
This.
Otaku market is small and niche when it comes to absolute volumes in terms of units sold.
If devs cater to otaku market thinking it'll sell, they need to fire whoever is in charge of biz strategy.
Honestly? I'd sooner believe idol and otaku stuff are in the games because the developers themselves are fans of idol and otaku stuff.
And contrary to what tryhard SMT "fans" say in threads like this, it doesn't appeal to a sizable chunk of Persona fans, either.
Why do people keep saying this?Was expecting some FE style gameplay but with SMT demons and with a SMT IV type setting and characters.
Was not expecting an Idolmaster game.
Not by a long shot.
Yeah, I don't get these Persona comparisons.
Why do people keep saying this?
It's not like them at all besides having idols in them.
I don't really dig the Persona games so like...I know, but P3 and P4 are both by Atlus, so I was just pointing out its hardly an unexpected thing. And I can see why too, it's relatively easy to find an excuse to drop you into combat in a fantasy setting but it takes a bit more explanation as to why their are suddenly monsters in a world that's supposed to at least superficially resemble the modern one.
How about taking the game on its own merits?
Actually they are now advertising it as Atlus x FE
Are you sure about that? Because the way I see it, a game about a group of Idols trapped in a Dark Souls style world, needing to escape and fight monsters and huge bosses with the power of music and probably some jolly cooperation, does not seem all that impossible to get working. Have the player use a portfolio of five different characters, each with their own strengths and weaknesses, as well as the ability to summon in the rest of the band, be it NPC or multiplayer, and, well... You get Idol Souls.That's the problem here. Mixing SMT and Fire Emblem with Idols didn't worked at all. It would be like a Dark Souls mixed with Idolmaster game. It won't work at all. Or basically, putting nutela on a pizza.In the end, you end up talking to no one, because SMT or FE fans don't care about Idols and Idols fans don't care about SMT or FE.
I'd like to know what happened in development when they were like "let's make it persona instead"
tbh I've only seen one gameplay video but that's what it seemed to me, I'll still get
Are you sure about that? Because the way I see it, a game about a group of Idols trapped in a Dark Souls style world, needing to escape and fight monsters and huge bosses with the power of music and probably some jolly cooperation
The game only sold 50% of it's shipment
Seems more like Persona X FE than SMT X FE.
Actually they are now advertising it as Atlus x FE
It seems like Atlus wanted to make a game they really wanted to make and Nintendo let them make it. That's about as far as it went it seems and I'm glad about it because it looks like the freshest RPG I've seen in years. One of the reasons why I like P3 and P4 is because they feel contemporary. They're grounded in a world that feels more familiar, more relatable than just about anything else on the market. The main characters are kids with normal high school problems.
#FE seems like it has some of that going for it but instead of high school, it's about the entertainment industry. Considering I don't know squat of what that industry is like in Japan, I'm interested in finding out even if it's ultimately just a surface level understanding of how a person gets to become an actor or a singer.
It's a fresh setting. The art-style is banging. The combat is pretty good based on impressions. I'll take this over another post-apocalyptic, demon hunting game which Atlus usually makes and we're getting more of this year.
Thinking about it, I honestly think it's enough to get anyone excited. All of that is backed up because the people behind it have some awesome games in the past. Why would you doubt them?
However, by reading some of the posts in this thread, I can see I was being naive.
I agree with that. The Wii U just made a bad situation worst, especially with new IPs having to climb out of a deep pit on their own (the success of splatoon vs what happened to the wonderful 101 AND now this).
And Nintendo being in panic mode during the announcement certainly didn't help. They really should've kept it as Atlus x Intelligent Systems and ended it there with no photoshopped characters from SMT and FE.
Overall though, I'm glad we got the game we did, something that wasn't really chained down to either IP but could be its own game that takes some influence from each.
But Intelligent Systems has nothing to do with the product.
Find, Nintendo. Jeez.But Intelligent Systems has nothing to do with the product.
Considering the games western response, it was clearly the wrong move for a world-wide release (as many NA/EU gamers hate JP anime-looking games; just look at any Vita game thread where people call the game garbage without giving a second glance or insulting people horridly for liking a game). But, Nintendo was willing to give this a shot and they were forced to localize it as they want money back from the project.
Your comment is accurate about the history of #FE, but here you're ignoring something very crucial: the game didn't have a negative reception from just the Western audience, but the Japanese audience as well. From Japanese blogs, ever since the game was revealed on April 1, 2015, fans mocked it and you would see JP videos on YouTube getting significantly downvoted. Its sales in Japan are proof of the negative feedback this game got from the core audience; it's not just an English audience thing.
Didn't know the game is struggling in JP......
My guess that it wasn't really due to the style of the game in JP but more so JP gamers being annoyed with the project not being what was advertised.