SteamSpy: Steam sales in 2015

https://medium.com/steam-spy/steam-sales-in-2015-2e81a6bb0f5a#.d0hazfirp

The 2015 was the best year for Steam yet.

It brought over 3000 new games (compared to 1900 in 2014), increased the number of concurrent users on Steam from 8M to 12M and helped over 350 million paid games find new owners.

The number of monthly releases on Steam stopped growing

Remember the graph with growing number of monthly releases on Steam that scared every indie? Well, this number stopped growing.

Indiepocalypse is cancelled, you can stop worrying now.

Paid Steam games market was worth over $3.5B in 2015

Not every dollar is going through Valve though, as some developers are selling their Steam games off Steam. And remember — this figure doesn’t include free-to-play titles or DLC! PC worldwide core games market is estimated to be around $27B in 2015 (Newzoo). So, including Dota 2 and Team Fortress 2 revenue, Valve is controlling around 15% of it. Pretty impressive!

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more at the link

update:

He wrote about the Winter Sale: https://medium.com/steam-spy/about-steam-winter-sale-76a75abe152a#.hed54rn8q

At least 46 million copies of games found their new owners during Steam Winter Sale. And that only includes games that sold over 1,000 copies, because smaller changes are barely detectable by Steam Spy. That’s 50% more compared to Steam Summer Sale.

If we assume that all of those games were sold on Steam (it’s probably not the case because of bundles and third-party stores) and account for regional pricing, we can conclude that Steam Winter Sale brought at least $270M in revenue.

That’s almost twice as much as Steam Summer Sale did.
 
PC (well..Steam-PC) market doing alright. I don't care about platform wars bullshit, I'm happy to see every platform do well, PC especially.
 
4M growth in users is pretty huge.

It's concurrent users, so it doesn't necessarily mean 4 million new users.

PC (well..Steam-PC) market doing alright. I don't care about platform wars bullshit, I'm happy to see every platform do well, PC especially.

Absolutely. It's actually a pretty good symbiosis. Consoles make most AAA games possible and PC gives a plattform to indie games (and kickstarter) that can later come to consoles.
Obviously there are exceptions to this but.
 
shamelessly reposting the pic from this afternoon, because we know how this will end.

Unfortunately I forgot to include "PC success makes me physically sick to the stomach" and "the growth is from bored PSN XBL Players who couldnt play because of the Holiday DDOS attack"

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PC (well..Steam-PC) market doing alright. I don't care about platform wars bullshit, I'm happy to see every platform do well, PC especially.

Important to note that Steam only represents a portion of the market, there are hundreds of millions of people playing League of Legends, other regional MMOs (majority Asian markets), Blizzard games, etc.
 
I'm surprise Dark Souls 2 SOTFS sold that many copies. That puts Dark Souls 2 total sales at 1.3-1.4 million? Pretty good.
 
Important to note that Steam only represents a portion of the market, there are hundreds of millions of people playing League of Legends, other regional MMOs (majority Asian markets), Blizzard games, etc.

You need to put a smiley face at the end of your comment, so that people know you're being passive-aggressive.
 
After going through queues for cards during this sale (and long after giving up on Greenlight entirely), I'd say number of new games isn't something to brag about.

For every "miracle" like a Tales, FF or Dragon's Dogma, there's a couple dozen stuff that wouldn't make in Newgrounds ten years ago.
 
I love that a game like rocket league hangs there with the big boys in terms of revenue. After the top 10, that list starts to look significantly different than a retail list as well.

And cities skyline was pretty huge as well. Paradox is probably delighted.
 
can we treat it as a regular list, you know:

I don't agree with top position
H1Z1 is too high, Pillars of Eternity too low
How come Trails is not on the list but CoD is?!
That would be a good list but there quite a few omissions


I'll see myself out, thank you


You forgot the obligatory "fun" Bloodborne got robbed.

dammit, I thought I'm forgetting something!
 
can we treat it as a regular list, you know:

I don't agree with top position
H1Z1 is too high, Pillars of Eternity too low
How come Trails is not on the list but CoD is?!
That would be a good list but there quite a few omissions


I'll see myself out, thank you

You forgot the obligatory "fun" Bloodborne got robbed.
 
Ricket League breaking two million on PC! Hell yeah!

Though, how many actual people do you think bought it? How many of those sales were grandmas who attached their credit card to their account then accidentally bought rocket league? How many of those sales were from people picking it up for $0.04?
 
I love how diverse these lists are. Even if you're just looking at revenue you have AAA action/adventure, RPG, survival, fighting, space sim(!), sports management sim, rocket-powered sports sim, etc. The copies sold chart is even better.
 
Absolutely. It's actually a pretty good symbiosis. Consoles make most AAA games possible and PC gives a plattform to indie games (and kickstarter) that can later come to consoles.
Obviously there are exceptions to this but.

This is true. People complain about the lack of quality control on platforms such as Steam due to Greenlight, but at the same time, in the past we've always heard about how games get rejected from consoles for any given number of reasons, PC is in a similar boat alongside mobile, which is also doing very well despite the lack of Quality Control, with the major difference being PC is a lot more flexible regarding what sorts of games can be made and marketed on it. Chivalry, Wasteland 2, Divinity, these are a but a few examples of games that got their sea-legs on PC and thanks to the support from the audience, can now leapfrog onto the console ecosystem, which can help boost people's discovery of these titles.

Important to note that Steam only represents a portion of the market, there are hundreds of millions of people playing League of Legends, other regional MMOs (majority Asian markets), Blizzard games, etc.

This is true. But I think people have been trying to emphasize for a while that PC cannot survive in the standard video game market (60$ releases etc) and has to rely on F2P or MMOs, and while those make buttloads of cash, it needs to be showcased that...the system works. That any game worth it's salt can make it on the PC, regardless of what shape it releases in, what form it takes.

People also say "game X coming to PC wouldn't exist without consoles", which has some truth to it, but as Fantastapotamus said, the opposite is very much true as well, creating this symbiotic relationship where all these markets feed off eachother and improve themselves as a result.
 
One minor caveat is that the Elite Dangerous numbers are a big skewed. It was available for a good 5 months exclusively from Frontier's shop before it hit steam, at which point they offered all existing customers a steam key.

A good number of those people were also kickstarter backers/early beta adopters, who paid who knows how much per copy.

Just food for thought in regards to that 1 game.
 
What's Valve's cut from each sale? Any other deductions on top of that?

Just trying to get an idea on how much revenue publishers retain.
 
ARK is one of the worst games I played in 2015 yet Steam users can't stop eating this shit up. I don't get it. Worst optimized game of 2015 as well.
 
One minor caveat is that the Elite Dangerous numbers are a big skewed. It was available for a good 5 months exclusively from Frontier's shop before it hit steam, at which point they offered all existing customers a steam key.

A good number of those people were also kickstarter backers/early beta adopters, who paid who knows how much per copy.

Just food for thought in regards to that 1 game.

What are you trying to say? (Honest Question) That Valve doesnt get a cut on a huge part of that number?
 
So, only nine games sold over a million? That doesn't seem so good.

you changed your post by 33% and it is still not enough for you? ^^

PC Gaming has a wider breadth of available titles. And maybe you could post breakdowns of single Xbox Playstation and WiiU Games that sold through 1 million in 2015 each, to get a better understanding if this is subjectively "not good"
 
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